Commit Graph

67 Commits

Author SHA1 Message Date
cooltrain7
579cf590b4
Implement CDZoneTable PlayerLoseCoinsOnDeath (#251)
* Implement ZoneTable PlayerLoseCoinsOnDeath

- Adds a check on death if the character should drop coins in the current zone

* Refactored PlayerLoseCoinOnDeath into dZoneManager

* Coin death drops use LootGenerator

* Refactored again with use of CDZoneTableTable

* Remove duplicate CDZone call during initialization
2022-02-05 13:27:24 +01:00
David Markowitz
6ba9eea993
Added check to prevent accidental sentinel passive proc (#396)
* Added check to prevent accidental sentinel passive proc

Added a boolean to check if the player is at zero armor already and if so, do not trigger the passive ability.

* Renamed variable and condensed armor check
2022-02-05 12:59:07 +01:00
TheMatt2
59afc63a2f Merge DarkflameServer 2022-01-30 13:40:08 -05:00
Xiphoseer
20037d12f7
Merge pull request #339 from CodeAX2/fix-aoe-targets
Fix Area of Effect Behavior Targets
2022-01-23 14:12:59 +01:00
TheMatt2
9dfa401b27 Fix whitespace
Convert to tabs and remove trailing whitespace
2022-01-15 14:02:14 -05:00
TheMatt2
3de3932503 Comply with Xiphoseer required changes.
Remove the CDClientDatabase::ExecuteQueryWithArgs() function and replace 
it with CDClientDatabase::CreatePreppedStmt().

This prevents a developer from accidently using %s, or incorrectly 
passing std::string, and causing a silent error.
2022-01-12 22:48:27 -05:00
TheMatt2
e5f7d164cb Additional SQLite lookup sanitizing.
Using CDClientDatabase::ExecuteQueryWithArgs() across all known lookups.
2022-01-06 21:12:47 -05:00
CodeAX2
a19454f7ae Change destroyable component validator to properly check friends 2022-01-04 11:11:23 -07:00
Xiphoseer
4d19459015
Merge pull request #291 from EmosewaMC/EmosewaMC
Implemented sourceType for SendSetCurrency
2022-01-04 12:01:32 +01:00
CodeAX2
d78b2404e2 Refactor CheckValidity
- Change variables names to make it clear they are referring to the target
- Change how the target is decided to be an enemy of friend to use the built-in method
2022-01-02 14:01:29 -07:00
Jacob Hofer
1ddf7d1f94 Fix for Area of Affect Behaviors targeting incorrect entities 2022-01-02 20:37:03 +00:00
EmosewaMC
6aad799f95 Updated variable names
Updated the variable names to match the enum name update.
2021-12-23 18:48:08 -08:00
Jett
9440af0d67 Repaired some bugs
- Fixed Team loot
- LMI dropping for team sizes
- No more > 4 player teams
2021-12-24 00:25:52 +00:00
EmosewaMC
97f8e9e9fc Added enum for coin sources
Added an enum for coin sources as to avoid leaving a random number in the code.
2021-12-22 00:01:55 -08:00
EmosewaMC
23e269940b Implemented sourceType for SendSetCurrency
Implemented sourceType for the function SendSetCurrency.
2021-12-21 23:26:54 -08:00
Jett
0531365cb5
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00