Commit Graph

15 Commits

Author SHA1 Message Date
EmosewaMC
1607b506c8 bodgy bodge to fix minigame missions 2022-02-09 16:42:03 -08:00
David Markowitz
933cdee414
Implemented Model Pickup and Reputation achievements (#413)
* Implemented Model Pickup and Reputation achievements

* Moved mission progression to placement

* Changed name to place
2022-02-05 13:08:40 +01:00
David Markowitz
c6f220ee31
Implementing and Fixing All Racing Achievements (#366)
* Grammatical changes in comments

* Grammatical fixes in comments

Small grammatical fixes found in comments throughout the code.

* Added descriptions to functions

Added descriptions to functions that didn't have them to keep the code well documented

* Created RacingTaskParam.h

Created RacingTaskParam so eliminate magic numbers in the original implementation of completing racing missions.

* Updated magic numbers in Mission.cpp

Updated magic numbers in Mission.cpp to a meaningful name.

* Implemented racing smashable task progression

Previously, races did not progress tasks for smashing Entities.  Now all achievements tracking smashables track them correctly.  This has been implemented in the three Entities that can be smashed in a race (imagination boxes, track specific smashables, Forbidden Valley dragon eggs).

* Updated race imagination task progression

Race imagination now no longer uses a magic number when passed to missionComponent.  Instead we use a number defined in an enum located in RacingTaskParam.h

* Updated Race task checks

Racing tasks for completing races without smashing now no longer auto complete the whole chain of missions.  Tasks that track placing on tracks and races overall now properly complete.  Tasks that count how many missions in a zone are completed now function.  Tasks that track race completions in multiple areas now function.

* Updated RacingControlComponent.cpp

Fixed any tasks that required 3 players to now require 3 or more players in a race to progress.  This restriction is ignored if the world config opted in for solo racing to allow progression in solo worlds.  Updated magic numbers sent into missionComponent->Progress to an enum created in this PR.  Fixed some indentation.

* Fixed a grammatical error in variable name

Fixed a grammatical error in the enum for task params
2022-02-05 12:28:17 +01:00
David Markowitz
13980c4133
Added logic to Convert UScore to Coins for Level 45 Characters (#348) 2022-02-03 07:50:02 +01:00
David Markowitz
70af1f9314
Fixed an issue where repeatable missions were not rewarding the items they should be rewarding (#357)
When applied this fixes issues with repeatable mission were not rewarding the correct items.
2022-01-14 14:00:09 +01:00
EmosewaMC
cca5b79e91 Update Mission.cpp 2022-01-03 23:05:56 -08:00
EmosewaMC
a9da275673 removed extra tab
removed extra tab
2022-01-03 16:01:54 -08:00
EmosewaMC
f74cc9cb10 Updated variable assignment
Changed the variable assignment to be a ternary operator.
2022-01-03 16:01:28 -08:00
EmosewaMC
74013e07a8 Encapsulated variable properly
lootSource was not encapsulated properly so this is now fixed.
2022-01-03 03:11:04 -08:00
EmosewaMC
5e605b30de Grammatical change in a comment
Small grammatical change in a comment
2021-12-23 19:50:17 -08:00
EmosewaMC
e95af79c8a Consolidated if statement
Changed default variable to achievement and removed the else.
2021-12-23 19:43:19 -08:00
EmosewaMC
e84811bdce Refactored if statement for coins
Refactored the if statement for coins so there is only one SetCoins call for the function.
2021-12-23 18:49:01 -08:00
EmosewaMC
97f8e9e9fc Added enum for coin sources
Added an enum for coin sources as to avoid leaving a random number in the code.
2021-12-22 00:01:55 -08:00
EmosewaMC
23e269940b Implemented sourceType for SendSetCurrency
Implemented sourceType for the function SendSetCurrency.
2021-12-21 23:26:54 -08:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00