David Markowitz
1470af99c3
Correct Property FX incorrect skill cast ( #920 )
2022-12-24 04:06:27 -08:00
Neal Spellman
192948a87f
Initial NPC script and gating
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- TEMP: Adds guilds gating.
- FV Guild Master script added which will toggle the guild UI.
2022-12-19 17:56:49 -05:00
David Markowitz
84c5d74450
Add Delete Inventory Slash Command ( #865 )
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* moving branch
* Add deleteinven slash command
* Change name of BRICKS_IN_BBB
* Use string_view instead of strcmp
* Remove GameConfig
* Revert "Remove GameConfig"
This reverts commit cef5cdeea2
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2022-12-18 09:46:04 -06:00
David Markowitz
cd78a3dec7
Fix cannon super charge speed ( #883 )
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* Fix cannon
* Update SGCannon.cpp
2022-12-16 15:23:09 -06:00
David Markowitz
d382eb3bc2
Fix Boogie Down ( #854 )
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- Give entities that have a script component ID of zero a script component still
- Progress scripted entity missions within the for loop as we do for script calls
Tested that Boogie Down is (finally) completable.
Tested that Mission 737 is still completable
Checked that missions progressed inside OnEmoteReceived scripts to not double trigger progression
2022-11-27 04:03:30 -08:00
David Markowitz
8d37d9b681
Organize dScripts ( #814 )
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* Organize dScripts
whitespace
Remove parent scope
Remove parent scope from initial setter
Remove debug
Remove helper programs
* Fix NtImagimeterVisibility script
Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00