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	Initial NPC script and gating
- TEMP: Adds guilds gating. - FV Guild Master script added which will toggle the guild UI.
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		@@ -472,6 +472,13 @@ enum eGameActivities : uint32_t {
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	ACTIVITY_PET_TAMING
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};
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enum eGuildCreationResponses {
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	CREATED = 0,
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	REJECTED_BAD_NAME,
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	REJECTED_EXISTS,
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	UNKNOWN_ERROR
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};
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enum ePlayerFlags {
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	BTARR_TESTING = 0,
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	PLAYER_HAS_ENTERED_PET_RANCH = 1,
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@@ -194,9 +194,9 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
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	PacketUtils::WritePacketString("Talk_Like_A_Pirate", 33, &packet);
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	// 7 unknown strings - perhaps other IP addresses?
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	PacketUtils::WritePacketString("", 33, &packet);
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	PacketUtils::WritePacketString("", 33, &packet);
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	PacketUtils::WritePacketString("", 33, &packet);
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	PacketUtils::WritePacketString("guilds", 33, &packet);
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	PacketUtils::WritePacketString("ninjago2", 33, &packet);
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	PacketUtils::WritePacketString("test", 33, &packet);
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	PacketUtils::WritePacketString("", 33, &packet);
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	PacketUtils::WritePacketString("", 33, &packet);
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	PacketUtils::WritePacketString("", 33, &packet);
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@@ -139,6 +139,7 @@
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#include "TreasureChestDragonServer.h"
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#include "InstanceExitTransferPlayerToLastNonInstance.h"
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#include "FvFreeGfNinjas.h"
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#include "FvGuildCreate.h"
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#include "FvPandaServer.h"
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#include "FvPandaSpawnerServer.h"
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#include "ZoneFvProperty.h"
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@@ -569,6 +570,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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		script = new InstanceExitTransferPlayerToLastNonInstance();
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	else if (scriptName == "scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua")
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		script = new FvFreeGfNinjas();
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    else if (scriptName == "scripts\\ai\\FV\\L_GUILD_CREATE.lua")
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        script = new FvGuildCreate();
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	else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua")
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		script = new FvPandaSpawnerServer();
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	else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua")
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@@ -3,6 +3,7 @@ set(DSCRIPTS_SOURCES_AI_FV
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	"FvFlyingCreviceDragon.cpp"
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	"FvDragonSmashingGolemQb.cpp"
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	"FvFreeGfNinjas.cpp"
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	"FvGuildCreate.cpp"
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	"FvPandaSpawnerServer.cpp"
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	"FvPandaServer.cpp"
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	"FvBrickPuzzleServer.cpp"
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										14
									
								
								dScripts/ai/FV/FvGuildCreate.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										14
									
								
								dScripts/ai/FV/FvGuildCreate.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,14 @@
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#include "FvGuildCreate.h"
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#include "GameMessages.h"
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// Server script for Guild Master NPC in FV area.
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// This NPC will react to a user interaction and display
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// the guild creation screen.
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void FvGuildCreate::OnUse(Entity* self, Entity* user) {
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    AMFStringValue* value = new AMFStringValue();
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    value->SetStringValue("ToggleGuildCreate");
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    AMFArrayValue args;
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    GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), value->GetStringValue(), &args);
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    delete value;
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}
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										7
									
								
								dScripts/ai/FV/FvGuildCreate.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								dScripts/ai/FV/FvGuildCreate.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
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#pragma once
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#include "CppScripts.h"
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class FvGuildCreate : public CppScripts::Script {
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public:
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	void OnUse(Entity* self, Entity* user) override;
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};
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