Files from before chunks now read their sounds and particles after the
objects, and chunked files their particle chunk:
- sounds (SceneLoader::LoadSounds, version 5 on, only before chunks):
position and config (before 35 a 260 character name, kept as
soundName);
- particles (SceneLoader::LoadParticles, version 5 on): priority (43
on), position, rotation, effect names and config (46 on; before, an
unused u16); the client stops at one with no effect, and before 44 a
file may end before them.
Every scene file of every client on disk reads each part to the next
part's start (up to the client's 16 byte padding): 5408 referenced by
zone files and 5125 on disk, versions 31-43 before chunks and 44-49
chunked. One client file, a LUP world, ends before its sounds; its
objects are kept.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The world read only a scene's objects and skipped the rest with
file.ignore. Level now reads a .lvl the way SceneLoader::LoadLvlFile
does (1.10.64) and keeps what it reads.
Chunked files: the file info chunk gives where the environment, object
and particle chunks start (the chunks were walked in order before); the
environment chunk gives where the lighting, skydome and editor settings
start, and the client reads all three only when there is lighting.
Files from before chunks: the no-editor-settings byte only from version
32, the revision from 37, a file newer than 48 is not read, a file
older than 3 has no objects; then lighting, skydome, editor settings
and objects in turn.
Kept, by version:
- lighting: blend time (45 on, default 10), ambient, specular, upper
hemisphere, position, min and max draw distances (31 on; before 39
fog near and far only), cull settings (40 on), fog colour (31 on),
directional colour (36 on), and before 42 the zone's spawn point
(before 33 the fixed one the client uses);
- the skydome and its five other files (34 on; they were skipped from
33);
- the editor's colours (37 on, the first 32);
- each object's node type (38 on), glom ID (32 on) and render
techniques (7 on: a 64 byte name, then per technique a 64 byte name,
u32, u8 and 16 floats); before, a count of techniques was read and
the techniques themselves were not, so an object with any misread
the rest of the file.
Object config is split at line breaks as before. A file that ends early
keeps the objects read before its end.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* change network settings from vector to LwoNameValue
* move settings on Entity to managed memory
* Migrate more members
* chore: remove pointer leakage from raw ldf pointers
* feedback
* fix ci
* Remove std::couts littered throughout the base
* working
End of optimizations for now
going faster
* Remove extraneous compare function
std::less<LWOSCENEID> already does this in a map.
* gaming
* Update Zone.cpp
* dlu is moving to bitbucket again
* Update Level.cpp
---------
Co-authored-by: Jettford <mrjettbradford@gmail.com>
* First iteration of pack reader and interface
* Fix memory leak and remove logs
* Complete packed asset interface and begin on file loading replacement
* Implement proper BinaryIO error
* Improve AssetMemoryBuffer for reading and implement more reading
* Repair more file loading code and improve how navmeshes are loaded
* Missing checks implementation
* Revert addition of Manifest class and migration changes
* Resolved all feedback.