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Files from before chunks now read their sounds and particles after the objects, and chunked files their particle chunk: - sounds (SceneLoader::LoadSounds, version 5 on, only before chunks): position and config (before 35 a 260 character name, kept as soundName); - particles (SceneLoader::LoadParticles, version 5 on): priority (43 on), position, rotation, effect names and config (46 on; before, an unused u16); the client stops at one with no effect, and before 44 a file may end before them. Every scene file of every client on disk reads each part to the next part's start (up to the client's 16 byte padding): 5408 referenced by zone files and 5125 on disk, versions 31-43 before chunks and 44-49 chunked. One client file, a LUP world, ends before its sounds; its objects are kept. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
162 lines
5.2 KiB
C++
162 lines
5.2 KiB
C++
#pragma once
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#include "dZMCommon.h"
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#include <map>
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#include <iostream>
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#include "NiColor.h"
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#include "Zone.h"
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// Fog and object draw distances (SceneDrawDistances); -1 is the client's default for a value the file doesn't have
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struct SceneDrawDistances {
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float fogNear = -1.0f;
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float fogFar = -1.0f;
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float postFogSolid = -1.0f;
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float postFogFade = -1.0f;
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float staticObjectDistance = -1.0f;
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float dynamicObjectDistance = -1.0f;
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};
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// The draw distances of a group of objects (version 40 on)
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struct SceneCullSetting {
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uint32_t group{};
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float minDistance{};
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float maxDistance{};
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};
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// A scene's light environment (SceneLoader::ReadLightingInfo); the defaults are the client's for what older files don't have
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struct LevelLighting {
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float blendTime = 10.0f; // version 45 on
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NiColor ambient;
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NiColor specular;
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NiColor upperHemi;
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NiPoint3 position;
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// Version 31 on; before 39 only the fog distances, the same in both
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SceneDrawDistances minDrawDistances;
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SceneDrawDistances maxDrawDistances;
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std::vector<SceneCullSetting> cullSettings; // version 40 on
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NiColor fogColor{ 0.75f, 0.88f, 0.91f }; // version 31 on
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NiColor directional; // version 36 on
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// Before version 42 the zone's spawn point is here. Before 33 the file has only a position, which the client
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// ignores: it uses a fixed spawn point instead
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bool hasSpawnPoint = false;
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NiPoint3 filePosition;
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NiPoint3 spawnPosition;
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NiQuaternion spawnRotation = QuatUtils::IDENTITY;
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};
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// The skydome's file and five more (version 34 on) the client reads and doesn't use (SceneLoader::ReadSkydomeInfo)
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struct LevelSkydome {
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std::string filename;
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std::array<std::string, 5> extraFilenames;
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};
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// A sound placed in the scene (SceneLoader::LoadSounds, version 5 on). Only the level editor makes anything of them
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struct LevelSound {
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NiPoint3 position;
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LwoNameValue config; // before version 35 only a 260 character soundName
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};
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// A particle effect placed in the scene (SceneLoader::LoadParticles, version 5 on)
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struct LevelParticle {
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int16_t priority{}; // version 43 on
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NiPoint3 position;
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NiQuaternion rotation = QuatUtils::IDENTITY;
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std::string effectNames; // separated by ';'
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uint16_t unknown{}; // before version 46
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// Version 46 on. The client keeps the last one it read for a particle without one
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std::string config;
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};
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// A scene file (.lvl), read as the client reads it (SceneLoader::LoadLvlFile)
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class Level {
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public:
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enum ChunkTypeID : uint16_t {
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FileInfo = 1000,
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SceneEnviroment = 2000,
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SceneObjectData,
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SceneParticleData
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};
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enum ChunkTypes {
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Enviroment,
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Objects,
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Particles
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};
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struct FileInfoChunk {
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uint32_t version{};
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uint32_t revision{};
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uint32_t enviromentChunkStart{};
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uint32_t objectChunkStart{};
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uint32_t particleChunkStart{};
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};
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struct Header {
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uint32_t id{};
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uint16_t chunkVersion{};
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ChunkTypeID chunkType{};
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uint32_t size{};
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uint32_t startPosition{};
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FileInfoChunk fileInfo;
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LWOSCENEID lwoSceneID;
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};
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// The environment chunk: where its parts start in the file (0 for none)
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struct EnviromentChunk {
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uint32_t lightingStart{};
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uint32_t skydomeStart{};
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uint32_t editorSettingsStart{};
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};
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public:
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// Reads the scene file and loads its objects into the world
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Level(Zone* parentZone, const std::string& filepath);
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// Only reads the scene file. Throws std::runtime_error (BinaryIO) if it ends early; what was read before that
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// stays (an object is only added once all of it was read)
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explicit Level(std::istream& file);
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static void MakeSpawner(const SceneObject& obj);
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uint32_t GetVersion() const { return m_Version; }
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uint32_t GetRevision() const { return m_Revision; }
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const EnviromentChunk& GetEnviroment() const { return m_Enviroment; }
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bool HasLighting() const { return m_HasLighting; }
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const LevelLighting& GetLighting() const { return m_Lighting; }
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const LevelSkydome& GetSkydome() const { return m_Skydome; }
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const std::vector<NiColor>& GetEditorColors() const { return m_EditorColors; }
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const std::vector<SceneObject>& GetObjects() const { return m_Objects; }
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const std::vector<LevelSound>& GetSounds() const { return m_Sounds; }
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const std::vector<LevelParticle>& GetParticles() const { return m_Particles; }
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std::map<uint32_t, Header> m_ChunkHeaders;
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private:
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Zone* m_ParentZone = nullptr;
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// The file's version: from the file info chunk, or the header of a file from before chunks
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uint32_t m_Version{};
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uint32_t m_Revision{};
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// Before chunks, from version 32: set when the file has no editor settings
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uint8_t m_NoEditorSettings{};
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EnviromentChunk m_Enviroment;
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bool m_HasLighting = false;
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LevelLighting m_Lighting;
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LevelSkydome m_Skydome;
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// Version 37 on: the editor's saved colours (the client keeps at most 32)
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std::vector<NiColor> m_EditorColors;
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std::vector<SceneObject> m_Objects;
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std::vector<LevelSound> m_Sounds;
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std::vector<LevelParticle> m_Particles;
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//private functions:
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void ReadChunks(std::istream& file);
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static Header ReadChunkHeader(std::istream& file, uint32_t start);
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void ReadFileInfoChunk(std::istream& file, Header& header);
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void ReadLightingInfo(std::istream& file);
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void ReadSkydomeInfo(std::istream& file);
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void ReadEditorSettings(std::istream& file);
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void ReadSceneObjectDataChunk(std::istream& file);
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void ReadSounds(std::istream& file);
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void ReadParticles(std::istream& file);
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void LoadSceneObjects();
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};
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