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	Merge branch 'main' into websockets
This commit is contained in:
		| @@ -246,7 +246,8 @@ int main(int argc, char** argv) { | ||||
| 				// Regenerate hash based on new password | ||||
| 				char salt[BCRYPT_HASHSIZE]; | ||||
| 				char hash[BCRYPT_HASHSIZE]; | ||||
| 				assert(GenerateBCryptPassword(password, 12, salt, hash) == 0); | ||||
| 				int res = GenerateBCryptPassword(password, 12, salt, hash); | ||||
| 				assert(res == 0); | ||||
|  | ||||
| 				Database::Get()->UpdateAccountPassword(accountId->id, std::string(hash, BCRYPT_HASHSIZE)); | ||||
|  | ||||
| @@ -284,7 +285,8 @@ int main(int argc, char** argv) { | ||||
| 		//Generate new hash for bcrypt | ||||
| 		char salt[BCRYPT_HASHSIZE]; | ||||
| 		char hash[BCRYPT_HASHSIZE]; | ||||
| 		assert(GenerateBCryptPassword(password, 12, salt, hash) == 0); | ||||
| 		int res = GenerateBCryptPassword(password, 12, salt, hash); | ||||
| 		assert(res == 0); | ||||
|  | ||||
| 		//Create account | ||||
| 		try { | ||||
| @@ -323,7 +325,8 @@ int main(int argc, char** argv) { | ||||
| 	char salt[BCRYPT_HASHSIZE]; | ||||
| 	char hash[BCRYPT_HASHSIZE]; | ||||
| 	const auto& cfgPassword = Game::config->GetValue("master_password"); | ||||
| 	GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash); | ||||
| 	int res = GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash); | ||||
| 	assert(res == 0); | ||||
|  | ||||
| 	Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal, hash); | ||||
|  | ||||
|   | ||||
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	 Aaron Kimbre
					Aaron Kimbre