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fix: Release removes password generation for accounts (#1738)
* Release removes password generation * Update MasterServer.cpp
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@ -246,7 +246,8 @@ int main(int argc, char** argv) {
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// Regenerate hash based on new password
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char salt[BCRYPT_HASHSIZE];
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char hash[BCRYPT_HASHSIZE];
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assert(GenerateBCryptPassword(password, 12, salt, hash) == 0);
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int res = GenerateBCryptPassword(password, 12, salt, hash);
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assert(res == 0);
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Database::Get()->UpdateAccountPassword(accountId->id, std::string(hash, BCRYPT_HASHSIZE));
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@ -284,7 +285,8 @@ int main(int argc, char** argv) {
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//Generate new hash for bcrypt
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char salt[BCRYPT_HASHSIZE];
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char hash[BCRYPT_HASHSIZE];
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assert(GenerateBCryptPassword(password, 12, salt, hash) == 0);
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int res = GenerateBCryptPassword(password, 12, salt, hash);
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assert(res == 0);
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//Create account
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try {
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@ -323,7 +325,8 @@ int main(int argc, char** argv) {
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char salt[BCRYPT_HASHSIZE];
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char hash[BCRYPT_HASHSIZE];
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const auto& cfgPassword = Game::config->GetValue("master_password");
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GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash);
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int res = GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash);
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assert(res == 0);
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal, hash);
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