mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-04-26 08:36:30 +00:00
VERY rough WIP
This commit is contained in:
parent
e4c2eecbc7
commit
1b6c258901
@ -19,6 +19,8 @@
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#include "StringifiedEnum.h"
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#include "eGameMasterLevel.h"
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#include "ChatPackets.h"
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#include "ChatWebAPI.h"
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#include "json.hpp"
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void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Get from the packet which player we want to do something with:
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@ -428,6 +430,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
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LOG("Got a message from player %llu", playerID);
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const auto& sender = Game::playerContainer.GetPlayerData(playerID);
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if (!sender || sender.GetIsMuted()) return;
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@ -439,13 +442,25 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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inStream.Read(channel);
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inStream.Read(size);
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inStream.IgnoreBytes(77);
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LOG("message size: %u", size);
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LUWString message(size);
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inStream.Read(message);
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LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
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LOG("Got message %s from (%s) via [%s]: %s", message.GetAsString().c_str(), sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
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switch (channel) {
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case eChatChannel::LOCAL: {
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// Send to connected websockets
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nlohmann::json data;
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data["action"] = "chat";
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data["playerName"] = sender.playerName;
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data["message"] = message.GetAsString();
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auto& zoneID = data["zone_id"];
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zoneID["map_id"] = sender.zoneID.GetMapID();
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zoneID["instance_id"] = sender.zoneID.GetInstanceID();
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zoneID["clone_id"] = sender.zoneID.GetCloneID();
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Game::chatwebapi.SendWSMessage(data.dump());
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break;
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}
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case eChatChannel::TEAM: {
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auto* team = Game::playerContainer.GetTeam(playerID);
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if (team == nullptr) return;
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@ -39,6 +39,7 @@ namespace Game {
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Game::signal_t lastSignal = 0;
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std::mt19937 randomEngine;
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PlayerContainer playerContainer;
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ChatWebAPI chatwebapi;
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}
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void HandlePacket(Packet* packet);
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@ -94,8 +95,7 @@ int main(int argc, char** argv) {
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// seyup the chat api web server
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bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
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ChatWebAPI chatwebapi;
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if (web_server_enabled && !chatwebapi.Startup()){
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if (web_server_enabled && !Game::chatwebapi.Startup()){
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// if we want the web api and it fails to start, exit
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LOG("Failed to start web server, shutting down.");
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Database::Destroy("ChatServer");
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@ -168,7 +168,7 @@ int main(int argc, char** argv) {
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//Check and handle web requests:
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if (web_server_enabled) {
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chatwebapi.ReceiveRequests();
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Game::chatwebapi.ReceiveRequests();
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}
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//Push our log every 30s:
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@ -207,6 +207,7 @@ int main(int argc, char** argv) {
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}
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void HandlePacket(Packet* packet) {
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LOG("Received packet with ID: %i", packet->data[0]);
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if (packet->length < 1) return;
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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LOG("A server has disconnected, erasing their connected players from the list.");
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@ -28,7 +28,8 @@ typedef struct mg_http_message mg_http_message;
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namespace {
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const char* json_content_type = "Content-Type: application/json\r\n";
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std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes {};
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std::map<std::pair<eHTTPMethod, std::string>, HTTPRoute> HTTPRoutes {};
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std::map<std::string, WSAction> WSactions {};
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}
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bool ValidateAuthentication(const mg_http_message* http_msg) {
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@ -47,19 +48,19 @@ bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
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return true;
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}
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void HandlePlayersRequest(HTTPReply& reply, std::string body) {
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void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
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const json data = Game::playerContainer;
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
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}
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void HandleTeamsRequest(HTTPReply& reply, std::string body) {
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void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
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const json data = Game::playerContainer.GetTeamContainer();
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
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}
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void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
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void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
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auto data = GeneralUtils::TryParse<json>(body);
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if (!ValidateJSON(data, reply)) return;
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@ -80,7 +81,7 @@ void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
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}
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}
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void HandleInvalidRoute(HTTPReply& reply) {
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void HandleHTTPInvalidRoute(HTTPReply& reply) {
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reply.status = eHTTPStatusCode::NOT_FOUND;
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reply.message = "{\"error\":\"Invalid Route\"}";
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}
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@ -105,13 +106,17 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
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// convert body from cstring to std string
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std::string body(http_msg->body.buf, http_msg->body.len);
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const auto routeItr = Routes.find({method, uri});
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// Special case for websocket
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if (uri == "/ws" && method == eHTTPMethod::GET) {
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mg_ws_upgrade(connection, const_cast<mg_http_message*>(http_msg), NULL);
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return;
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}
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if (routeItr != Routes.end()) {
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const auto routeItr = HTTPRoutes.find({method, uri});
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if (routeItr != HTTPRoutes.end()) {
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const auto& [_, route] = *routeItr;
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route.handle(reply, body);
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} else HandleInvalidRoute(reply);
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} else HandleHTTPInvalidRoute(reply);
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} else {
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reply.status = eHTTPStatusCode::UNAUTHORIZED;
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reply.message = "{\"error\":\"Unauthorized\"}";
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@ -119,23 +124,93 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
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mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
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}
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void HandleWSAnnounce(json data){
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auto check = JSONUtils::CheckRequiredData(data, { "title", "message" });
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if (!check.empty()) {
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LOG("Received invalid websocket message: %s", check.c_str());
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} else {
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ChatPackets::Announcement announcement;
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announcement.title = data["title"];
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announcement.message = data["message"];
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announcement.Send();
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}
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}
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void HandleRequests(mg_connection* connection, int request, void* request_data) {
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switch (request) {
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void HandleWSChat(json data) {
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auto check = JSONUtils::CheckRequiredData(data, { "user", "message" });
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if (!check.empty()) {
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LOG("Received invalid websocket message: %s", check.c_str());
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} else {
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const auto user = data["user"].get<std::string>();
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const auto message = data["message"].get<std::string>();
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LOG("EXTERNAL Chat message from %s: %s", user.c_str(), message.c_str());
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//TODO: Send chat message to corret world server to broadcast to players
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}
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}
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void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) {
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std::string reply = "{\"status\":\"Error\"}";
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if (!ws_msg) {
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LOG("Received invalid websocket message");
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return;
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} else {
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LOG("Received websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
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auto data = GeneralUtils::TryParse<json>(std::string(ws_msg->data.buf, ws_msg->data.len));
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if (data) {
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const auto& good_data = data.value();
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auto check = JSONUtils::CheckRequiredData(good_data, { "action" });
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if (!check.empty()) {
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LOG("Received invalid websocket message: %s", check.c_str());
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reply = "{\"status\":\"no action\"}";
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} else {
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const auto action = good_data["action"].get<std::string>();
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const auto actionItr = WSactions.find(action);
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if (actionItr != WSactions.end()) {
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const auto& [_, action] = *actionItr;
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action.handle(good_data);
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reply = "{\"status\":\"OK\"}";
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} else {
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LOG("Received invalid websocket action: %s", action.c_str());
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reply = "{\"status\":\"invalid action\"}";
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}
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}
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} else {
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LOG("Received invalid websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
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}
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}
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mg_ws_send(connection, reply.c_str(), reply.size(), WEBSOCKET_OP_TEXT);
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}
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void HandleMessages(mg_connection* connection, int message, void* message_data) {
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switch (message) {
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case MG_EV_HTTP_MSG:
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HandleHTTPMessage(connection, static_cast<mg_http_message*>(request_data));
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HandleHTTPMessage(connection, static_cast<mg_http_message*>(message_data));
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break;
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case MG_EV_WS_MSG:
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HandleWSMessage(connection, static_cast<mg_ws_message*>(message_data));
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break;
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default:
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break;
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}
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}
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void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) {
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auto [_, success] = Routes.try_emplace({ route.method, route.path }, route);
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void ChatWebAPI::RegisterHTTPRoute(HTTPRoute route) {
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auto [_, success] = HTTPRoutes.try_emplace({ route.method, route.path }, route);
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if (!success) {
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LOG_DEBUG("Failed to register route %s", route.path.c_str());
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LOG_DEBUG("Failed to register HTTP route %s", route.path.c_str());
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} else {
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LOG_DEBUG("Registered route %s", route.path.c_str());
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LOG_DEBUG("Registered HTTP route %s", route.path.c_str());
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}
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}
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void ChatWebAPI::RegisterWSAction(WSAction action) {
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auto [_, success] = WSactions.try_emplace(action.action, action);
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if (!success) {
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LOG_DEBUG("Failed to register WS action %s", action.action.c_str());
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} else {
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LOG_DEBUG("Registered WS action %s", action.action.c_str());
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}
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}
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@ -158,7 +233,7 @@ bool ChatWebAPI::Startup() {
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LOG("Starting web server on %s", listen_address.c_str());
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// Create HTTP listener
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if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
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if (!mg_http_listen(&mgr, listen_address.c_str(), HandleMessages, NULL)) {
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LOG("Failed to create web server listener on %s", listen_port.c_str());
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return false;
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}
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@ -167,23 +242,36 @@ bool ChatWebAPI::Startup() {
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// API v1 routes
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std::string v1_route = "/api/v1/";
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RegisterHTTPRoutes({
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RegisterHTTPRoute({
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.path = v1_route + "players",
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.method = eHTTPMethod::GET,
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.handle = HandlePlayersRequest
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.handle = HandleHTTPPlayersRequest
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});
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RegisterHTTPRoutes({
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RegisterHTTPRoute({
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.path = v1_route + "teams",
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.method = eHTTPMethod::GET,
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.handle = HandleTeamsRequest
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.handle = HandleHTTPTeamsRequest
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});
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RegisterHTTPRoutes({
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RegisterHTTPRoute({
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.path = v1_route + "announce",
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.method = eHTTPMethod::POST,
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.handle = HandleAnnounceRequest
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.handle = HandleHTTPAnnounceRequest
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});
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// WebSocket Actions
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RegisterWSAction({
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.action = "announce",
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.handle = HandleWSAnnounce
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});
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RegisterWSAction({
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.action = "chat",
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.handle = HandleWSChat
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});
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return true;
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}
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@ -191,6 +279,14 @@ void ChatWebAPI::ReceiveRequests() {
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mg_mgr_poll(&mgr, 15);
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}
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void ChatWebAPI::SendWSMessage(const std::string& message) {
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for (struct mg_connection *wc = mgr.conns; wc != NULL; wc = wc->next) {
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if (wc->is_websocket) {
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mg_ws_send(wc, message.c_str(), message.size(), WEBSOCKET_OP_TEXT);
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}
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}
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}
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#ifdef DARKFLAME_PLATFORM_WIN32
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#pragma pop_macro("DELETE")
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#endif
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@ -4,6 +4,7 @@
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#include <functional>
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#include "mongoose.h"
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#include "json_fwd.hpp"
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#include "eHTTPStatusCode.h"
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enum class eHTTPMethod;
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@ -15,22 +16,28 @@ struct HTTPReply {
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std::string message = "{\"error\":\"Not Found\"}";
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};
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struct WebAPIHTTPRoute {
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struct HTTPRoute {
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std::string path;
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eHTTPMethod method;
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std::function<void(HTTPReply&, const std::string&)> handle;
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};
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struct WSAction {
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std::string action;
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std::function<void(nlohmann::json)> handle;
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};
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class ChatWebAPI {
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public:
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ChatWebAPI();
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~ChatWebAPI();
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void ReceiveRequests();
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void RegisterHTTPRoutes(WebAPIHTTPRoute route);
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void RegisterHTTPRoute(HTTPRoute route);
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void RegisterWSAction(WSAction action);
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void SendWSMessage(const std::string& message);
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bool Startup();
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private:
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mg_mgr mgr;
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};
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#endif // __CHATWEBAPI_H__
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@ -12,6 +12,8 @@
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#include "ChatPackets.h"
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#include "dConfig.h"
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#include "MessageType/Chat.h"
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#include "json.hpp"
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#include "ChatWebAPI.h"
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void PlayerContainer::Initialize() {
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m_MaxNumberOfBestFriends =
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@ -58,7 +60,17 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
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m_PlayerCount++;
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LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
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// Send to connected websockets
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nlohmann::json wsdata;
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wsdata["action"] = "character_update";
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wsdata["type"] = "add";
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wsdata["playerName"] = data.playerName;
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wsdata["playerID"] = data.playerID;
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auto& zoneID = wsdata["zone_id"];
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zoneID["map_id"] = data.zoneID.GetMapID();
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zoneID["instance_id"] = data.zoneID.GetInstanceID();
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zoneID["clone_id"] = data.zoneID.GetCloneID();
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Game::chatwebapi.SendWSMessage(wsdata.dump());
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Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
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m_PlayersToRemove.erase(playerId);
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}
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@ -113,6 +125,13 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
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}
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}
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nlohmann::json wsdata;
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wsdata["action"] = "character_update";
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wsdata["type"] = "remove";
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wsdata["playerName"] = player.playerName;
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wsdata["playerID"] = player.playerID;
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Game::chatwebapi.SendWSMessage(wsdata.dump());
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m_PlayerCount--;
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LOG("Removed user: %llu", playerID);
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m_Players.erase(playerID);
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@ -15,6 +15,7 @@ struct SystemAddress;
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class EntityManager;
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class dZoneManager;
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class PlayerContainer;
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class ChatWebAPI;
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namespace Game {
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using signal_t = volatile std::sig_atomic_t;
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@ -32,6 +33,8 @@ namespace Game {
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extern dZoneManager* zoneManager;
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extern PlayerContainer playerContainer;
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extern std::string projectVersion;
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extern ChatWebAPI chatwebapi;
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inline bool ShouldShutdown() {
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return lastSignal != 0;
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@ -54,7 +54,6 @@ void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel
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bitStream.Write<uint16_t>(message[i]);
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}
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bitStream.Write<uint16_t>(0);
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SEND_PACKET_BROADCAST;
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}
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@ -1306,7 +1306,6 @@ void HandlePacket(Packet* packet) {
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ChatPackets::SendMessageFail(packet->systemAddress);
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} else {
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auto chatMessage = ClientPackets::HandleChatMessage(packet);
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// TODO: Find a good home for the logic in this case.
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User* user = UserManager::Instance()->GetUser(packet->systemAddress);
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if (!user) {
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@ -1328,6 +1327,25 @@ void HandlePacket(Packet* packet) {
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std::string sMessage = GeneralUtils::UTF16ToWTF8(chatMessage.message);
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LOG("%s: %s", playerName.c_str(), sMessage.c_str());
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ChatPackets::SendChatMessage(packet->systemAddress, chatMessage.chatChannel, playerName, user->GetLoggedInChar(), isMythran, chatMessage.message);
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CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write(user->GetLoggedInChar());
|
||||
bitStream.Write<uint32_t>(chatMessage.message.size());
|
||||
bitStream.Write(chatMessage.chatChannel);
|
||||
bitStream.Write<uint32_t>(chatMessage.message.size());
|
||||
|
||||
for (uint32_t i = 0; i < 77; ++i) {
|
||||
bitStream.Write<uint8_t>(0);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < chatMessage.message.size(); ++i) {
|
||||
bitStream.Write<uint16_t>(chatMessage.message[i]);
|
||||
}
|
||||
bitStream.Write<uint16_t>(0);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, Game::chatSysAddr, false);
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
Loading…
x
Reference in New Issue
Block a user