VERY rough WIP

This commit is contained in:
Aaron Kimbre 2025-01-20 05:10:03 -06:00
parent e4c2eecbc7
commit 1b6c258901
8 changed files with 193 additions and 35 deletions

View File

@ -19,6 +19,8 @@
#include "StringifiedEnum.h"
#include "eGameMasterLevel.h"
#include "ChatPackets.h"
#include "ChatWebAPI.h"
#include "json.hpp"
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Get from the packet which player we want to do something with:
@ -428,6 +430,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);
LOG("Got a message from player %llu", playerID);
const auto& sender = Game::playerContainer.GetPlayerData(playerID);
if (!sender || sender.GetIsMuted()) return;
@ -439,13 +442,25 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
inStream.Read(channel);
inStream.Read(size);
inStream.IgnoreBytes(77);
LOG("message size: %u", size);
LUWString message(size);
inStream.Read(message);
LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
LOG("Got message %s from (%s) via [%s]: %s", message.GetAsString().c_str(), sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
switch (channel) {
case eChatChannel::LOCAL: {
// Send to connected websockets
nlohmann::json data;
data["action"] = "chat";
data["playerName"] = sender.playerName;
data["message"] = message.GetAsString();
auto& zoneID = data["zone_id"];
zoneID["map_id"] = sender.zoneID.GetMapID();
zoneID["instance_id"] = sender.zoneID.GetInstanceID();
zoneID["clone_id"] = sender.zoneID.GetCloneID();
Game::chatwebapi.SendWSMessage(data.dump());
break;
}
case eChatChannel::TEAM: {
auto* team = Game::playerContainer.GetTeam(playerID);
if (team == nullptr) return;

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@ -39,6 +39,7 @@ namespace Game {
Game::signal_t lastSignal = 0;
std::mt19937 randomEngine;
PlayerContainer playerContainer;
ChatWebAPI chatwebapi;
}
void HandlePacket(Packet* packet);
@ -94,8 +95,7 @@ int main(int argc, char** argv) {
// seyup the chat api web server
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
ChatWebAPI chatwebapi;
if (web_server_enabled && !chatwebapi.Startup()){
if (web_server_enabled && !Game::chatwebapi.Startup()){
// if we want the web api and it fails to start, exit
LOG("Failed to start web server, shutting down.");
Database::Destroy("ChatServer");
@ -168,7 +168,7 @@ int main(int argc, char** argv) {
//Check and handle web requests:
if (web_server_enabled) {
chatwebapi.ReceiveRequests();
Game::chatwebapi.ReceiveRequests();
}
//Push our log every 30s:
@ -207,6 +207,7 @@ int main(int argc, char** argv) {
}
void HandlePacket(Packet* packet) {
LOG("Received packet with ID: %i", packet->data[0]);
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list.");

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@ -28,7 +28,8 @@ typedef struct mg_http_message mg_http_message;
namespace {
const char* json_content_type = "Content-Type: application/json\r\n";
std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes {};
std::map<std::pair<eHTTPMethod, std::string>, HTTPRoute> HTTPRoutes {};
std::map<std::string, WSAction> WSactions {};
}
bool ValidateAuthentication(const mg_http_message* http_msg) {
@ -47,19 +48,19 @@ bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
return true;
}
void HandlePlayersRequest(HTTPReply& reply, std::string body) {
void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer;
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
}
void HandleTeamsRequest(HTTPReply& reply, std::string body) {
void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer.GetTeamContainer();
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
}
void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
auto data = GeneralUtils::TryParse<json>(body);
if (!ValidateJSON(data, reply)) return;
@ -80,7 +81,7 @@ void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
}
}
void HandleInvalidRoute(HTTPReply& reply) {
void HandleHTTPInvalidRoute(HTTPReply& reply) {
reply.status = eHTTPStatusCode::NOT_FOUND;
reply.message = "{\"error\":\"Invalid Route\"}";
}
@ -105,13 +106,17 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
// convert body from cstring to std string
std::string body(http_msg->body.buf, http_msg->body.len);
const auto routeItr = Routes.find({method, uri});
// Special case for websocket
if (uri == "/ws" && method == eHTTPMethod::GET) {
mg_ws_upgrade(connection, const_cast<mg_http_message*>(http_msg), NULL);
return;
}
if (routeItr != Routes.end()) {
const auto routeItr = HTTPRoutes.find({method, uri});
if (routeItr != HTTPRoutes.end()) {
const auto& [_, route] = *routeItr;
route.handle(reply, body);
} else HandleInvalidRoute(reply);
} else HandleHTTPInvalidRoute(reply);
} else {
reply.status = eHTTPStatusCode::UNAUTHORIZED;
reply.message = "{\"error\":\"Unauthorized\"}";
@ -119,23 +124,93 @@ void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_ms
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
}
void HandleWSAnnounce(json data){
auto check = JSONUtils::CheckRequiredData(data, { "title", "message" });
if (!check.empty()) {
LOG("Received invalid websocket message: %s", check.c_str());
} else {
ChatPackets::Announcement announcement;
announcement.title = data["title"];
announcement.message = data["message"];
announcement.Send();
}
}
void HandleRequests(mg_connection* connection, int request, void* request_data) {
switch (request) {
void HandleWSChat(json data) {
auto check = JSONUtils::CheckRequiredData(data, { "user", "message" });
if (!check.empty()) {
LOG("Received invalid websocket message: %s", check.c_str());
} else {
const auto user = data["user"].get<std::string>();
const auto message = data["message"].get<std::string>();
LOG("EXTERNAL Chat message from %s: %s", user.c_str(), message.c_str());
//TODO: Send chat message to corret world server to broadcast to players
}
}
void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) {
std::string reply = "{\"status\":\"Error\"}";
if (!ws_msg) {
LOG("Received invalid websocket message");
return;
} else {
LOG("Received websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
auto data = GeneralUtils::TryParse<json>(std::string(ws_msg->data.buf, ws_msg->data.len));
if (data) {
const auto& good_data = data.value();
auto check = JSONUtils::CheckRequiredData(good_data, { "action" });
if (!check.empty()) {
LOG("Received invalid websocket message: %s", check.c_str());
reply = "{\"status\":\"no action\"}";
} else {
const auto action = good_data["action"].get<std::string>();
const auto actionItr = WSactions.find(action);
if (actionItr != WSactions.end()) {
const auto& [_, action] = *actionItr;
action.handle(good_data);
reply = "{\"status\":\"OK\"}";
} else {
LOG("Received invalid websocket action: %s", action.c_str());
reply = "{\"status\":\"invalid action\"}";
}
}
} else {
LOG("Received invalid websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
}
}
mg_ws_send(connection, reply.c_str(), reply.size(), WEBSOCKET_OP_TEXT);
}
void HandleMessages(mg_connection* connection, int message, void* message_data) {
switch (message) {
case MG_EV_HTTP_MSG:
HandleHTTPMessage(connection, static_cast<mg_http_message*>(request_data));
HandleHTTPMessage(connection, static_cast<mg_http_message*>(message_data));
break;
case MG_EV_WS_MSG:
HandleWSMessage(connection, static_cast<mg_ws_message*>(message_data));
break;
default:
break;
}
}
void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) {
auto [_, success] = Routes.try_emplace({ route.method, route.path }, route);
void ChatWebAPI::RegisterHTTPRoute(HTTPRoute route) {
auto [_, success] = HTTPRoutes.try_emplace({ route.method, route.path }, route);
if (!success) {
LOG_DEBUG("Failed to register route %s", route.path.c_str());
LOG_DEBUG("Failed to register HTTP route %s", route.path.c_str());
} else {
LOG_DEBUG("Registered route %s", route.path.c_str());
LOG_DEBUG("Registered HTTP route %s", route.path.c_str());
}
}
void ChatWebAPI::RegisterWSAction(WSAction action) {
auto [_, success] = WSactions.try_emplace(action.action, action);
if (!success) {
LOG_DEBUG("Failed to register WS action %s", action.action.c_str());
} else {
LOG_DEBUG("Registered WS action %s", action.action.c_str());
}
}
@ -158,7 +233,7 @@ bool ChatWebAPI::Startup() {
LOG("Starting web server on %s", listen_address.c_str());
// Create HTTP listener
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleMessages, NULL)) {
LOG("Failed to create web server listener on %s", listen_port.c_str());
return false;
}
@ -167,23 +242,36 @@ bool ChatWebAPI::Startup() {
// API v1 routes
std::string v1_route = "/api/v1/";
RegisterHTTPRoutes({
RegisterHTTPRoute({
.path = v1_route + "players",
.method = eHTTPMethod::GET,
.handle = HandlePlayersRequest
.handle = HandleHTTPPlayersRequest
});
RegisterHTTPRoutes({
RegisterHTTPRoute({
.path = v1_route + "teams",
.method = eHTTPMethod::GET,
.handle = HandleTeamsRequest
.handle = HandleHTTPTeamsRequest
});
RegisterHTTPRoutes({
RegisterHTTPRoute({
.path = v1_route + "announce",
.method = eHTTPMethod::POST,
.handle = HandleAnnounceRequest
.handle = HandleHTTPAnnounceRequest
});
// WebSocket Actions
RegisterWSAction({
.action = "announce",
.handle = HandleWSAnnounce
});
RegisterWSAction({
.action = "chat",
.handle = HandleWSChat
});
return true;
}
@ -191,6 +279,14 @@ void ChatWebAPI::ReceiveRequests() {
mg_mgr_poll(&mgr, 15);
}
void ChatWebAPI::SendWSMessage(const std::string& message) {
for (struct mg_connection *wc = mgr.conns; wc != NULL; wc = wc->next) {
if (wc->is_websocket) {
mg_ws_send(wc, message.c_str(), message.size(), WEBSOCKET_OP_TEXT);
}
}
}
#ifdef DARKFLAME_PLATFORM_WIN32
#pragma pop_macro("DELETE")
#endif

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@ -4,6 +4,7 @@
#include <functional>
#include "mongoose.h"
#include "json_fwd.hpp"
#include "eHTTPStatusCode.h"
enum class eHTTPMethod;
@ -15,22 +16,28 @@ struct HTTPReply {
std::string message = "{\"error\":\"Not Found\"}";
};
struct WebAPIHTTPRoute {
struct HTTPRoute {
std::string path;
eHTTPMethod method;
std::function<void(HTTPReply&, const std::string&)> handle;
};
struct WSAction {
std::string action;
std::function<void(nlohmann::json)> handle;
};
class ChatWebAPI {
public:
ChatWebAPI();
~ChatWebAPI();
void ReceiveRequests();
void RegisterHTTPRoutes(WebAPIHTTPRoute route);
void RegisterHTTPRoute(HTTPRoute route);
void RegisterWSAction(WSAction action);
void SendWSMessage(const std::string& message);
bool Startup();
private:
mg_mgr mgr;
};
#endif // __CHATWEBAPI_H__

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@ -12,6 +12,8 @@
#include "ChatPackets.h"
#include "dConfig.h"
#include "MessageType/Chat.h"
#include "json.hpp"
#include "ChatWebAPI.h"
void PlayerContainer::Initialize() {
m_MaxNumberOfBestFriends =
@ -58,7 +60,17 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
m_PlayerCount++;
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
// Send to connected websockets
nlohmann::json wsdata;
wsdata["action"] = "character_update";
wsdata["type"] = "add";
wsdata["playerName"] = data.playerName;
wsdata["playerID"] = data.playerID;
auto& zoneID = wsdata["zone_id"];
zoneID["map_id"] = data.zoneID.GetMapID();
zoneID["instance_id"] = data.zoneID.GetInstanceID();
zoneID["clone_id"] = data.zoneID.GetCloneID();
Game::chatwebapi.SendWSMessage(wsdata.dump());
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
m_PlayersToRemove.erase(playerId);
}
@ -113,6 +125,13 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
}
}
nlohmann::json wsdata;
wsdata["action"] = "character_update";
wsdata["type"] = "remove";
wsdata["playerName"] = player.playerName;
wsdata["playerID"] = player.playerID;
Game::chatwebapi.SendWSMessage(wsdata.dump());
m_PlayerCount--;
LOG("Removed user: %llu", playerID);
m_Players.erase(playerID);

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@ -15,6 +15,7 @@ struct SystemAddress;
class EntityManager;
class dZoneManager;
class PlayerContainer;
class ChatWebAPI;
namespace Game {
using signal_t = volatile std::sig_atomic_t;
@ -32,6 +33,8 @@ namespace Game {
extern dZoneManager* zoneManager;
extern PlayerContainer playerContainer;
extern std::string projectVersion;
extern ChatWebAPI chatwebapi;
inline bool ShouldShutdown() {
return lastSignal != 0;

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@ -54,7 +54,6 @@ void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel
bitStream.Write<uint16_t>(message[i]);
}
bitStream.Write<uint16_t>(0);
SEND_PACKET_BROADCAST;
}

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@ -1306,7 +1306,6 @@ void HandlePacket(Packet* packet) {
ChatPackets::SendMessageFail(packet->systemAddress);
} else {
auto chatMessage = ClientPackets::HandleChatMessage(packet);
// TODO: Find a good home for the logic in this case.
User* user = UserManager::Instance()->GetUser(packet->systemAddress);
if (!user) {
@ -1328,6 +1327,25 @@ void HandlePacket(Packet* packet) {
std::string sMessage = GeneralUtils::UTF16ToWTF8(chatMessage.message);
LOG("%s: %s", playerName.c_str(), sMessage.c_str());
ChatPackets::SendChatMessage(packet->systemAddress, chatMessage.chatChannel, playerName, user->GetLoggedInChar(), isMythran, chatMessage.message);
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
bitStream.Write(user->GetLoggedInChar());
bitStream.Write<uint32_t>(chatMessage.message.size());
bitStream.Write(chatMessage.chatChannel);
bitStream.Write<uint32_t>(chatMessage.message.size());
for (uint32_t i = 0; i < 77; ++i) {
bitStream.Write<uint8_t>(0);
}
for (uint32_t i = 0; i < chatMessage.message.size(); ++i) {
bitStream.Write<uint16_t>(chatMessage.message[i]);
}
bitStream.Write<uint16_t>(0);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, Game::chatSysAddr, false);
}
break;