mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 23:17:28 +00:00
fix: object libs
This commit is contained in:
parent
4586a0ffea
commit
d67ac7759b
@ -252,7 +252,7 @@ endif()
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include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
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# Add linking directories:
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link_directories(${PROJECT_BINARY_DIR})
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# link_directories(${PROJECT_BINARY_DIR})
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file(
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GLOB HEADERS_DZONEMANAGER
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@ -13,15 +13,24 @@ include_directories(
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${PROJECT_SOURCE_DIR}/dGame
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)
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add_library(dGameBase ${DGAME_SOURCES})
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add_library(dGameBase OBJECT ${DGAME_SOURCES})
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target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
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target_include_directories(dGameBase PUBLIC "." "dEntity"
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PRIVATE "dComponents" "dGameMessages" "dBehaviors" "dMission" "dUtilities" "dInventory"
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"${PROJECT_SOURCE_DIR}/dCommon"
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"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
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"${PROJECT_SOURCE_DIR}/dCommon/dClient"
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# dDatabase
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
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"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
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# dPhysics
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"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
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"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
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"${PROJECT_SOURCE_DIR}/dZoneManager"
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)
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target_link_libraries(dGameBase
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PUBLIC dDatabase dPhysics
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INTERFACE dComponents dEntity)
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add_subdirectory(dBehaviors)
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add_subdirectory(dComponents)
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@ -32,7 +41,26 @@ add_subdirectory(dMission)
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add_subdirectory(dPropertyBehaviors)
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add_subdirectory(dUtilities)
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add_library(dGame INTERFACE)
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target_link_libraries(dGame INTERFACE
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dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts
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add_library(dGame STATIC
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$<TARGET_OBJECTS:dGameBase>
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$<TARGET_OBJECTS:dBehaviors>
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$<TARGET_OBJECTS:dComponents>
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$<TARGET_OBJECTS:dEntity>
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$<TARGET_OBJECTS:dGameMessages>
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$<TARGET_OBJECTS:dInventory>
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$<TARGET_OBJECTS:dMission>
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$<TARGET_OBJECTS:dPropertyBehaviors>
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$<TARGET_OBJECTS:dUtilities>
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)
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target_link_libraries(dGame INTERFACE dNet)
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target_include_directories(dGame INTERFACE
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$<TARGET_PROPERTY:dGameBase,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dComponents,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dEntity,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dGameMessages,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dInventory,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dMission,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dUtilities,INTERFACE_INCLUDE_DIRECTORIES>
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)
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@ -56,7 +56,7 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
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"VentureVisionBehavior.cpp"
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"VerifyBehavior.cpp")
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add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES})
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add_library(dBehaviors OBJECT ${DGAME_DBEHAVIORS_SOURCES})
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target_link_libraries(dBehaviors PUBLIC dDatabaseCDClient dPhysics)
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target_include_directories(dBehaviors PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via BehaviorContext.h
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@ -49,12 +49,23 @@ set(DGAME_DCOMPONENTS_SOURCES
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"MiniGameControlComponent.cpp"
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)
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add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES})
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add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})
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target_include_directories(dComponents PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dCommon"
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"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
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"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
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# dPhysics (via dpWorld.h)
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"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
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"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
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"${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General" # PetDigServer.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h
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@ -62,6 +73,11 @@ target_include_directories(dComponents PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via BouncerComponent.cpp, ActivityComponent.cpp
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)
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target_precompile_headers(dComponents REUSE_FROM dGameBase)
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target_link_libraries(dComponents
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PUBLIC dPhysics dDatabase
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INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory)
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# INTERFACE link w/o dependency
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#set_property(TARGET dComponents APPEND PROPERTY INTERFACE_LINK_LIBRARIES
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# dUtilities dCommon dBehaviors dChatFilter dMission dInventory
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# dPhysics
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#)
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target_link_libraries(dComponents INTERFACE dBehaviors)
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@ -2,6 +2,6 @@ set(DGAME_DENTITY_SOURCES
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"EntityCallbackTimer.cpp"
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"EntityTimer.cpp")
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add_library(dEntity STATIC ${DGAME_DENTITY_SOURCES})
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add_library(dEntity OBJECT ${DGAME_DENTITY_SOURCES})
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target_include_directories(dEntity PUBLIC ".")
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target_precompile_headers(dEntity REUSE_FROM dGameBase)
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@ -4,7 +4,7 @@ set(DGAME_DGAMEMESSAGES_SOURCES
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"PropertyDataMessage.cpp"
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"PropertySelectQueryProperty.cpp")
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add_library(dGameMessages STATIC ${DGAME_DGAMEMESSAGES_SOURCES})
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add_library(dGameMessages OBJECT ${DGAME_DGAMEMESSAGES_SOURCES})
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target_link_libraries(dGameMessages
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PUBLIC dDatabase
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INTERFACE dGameBase # TradingManager
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@ -5,11 +5,18 @@ set(DGAME_DINVENTORY_SOURCES
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"ItemSet.cpp"
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"ItemSetPassiveAbility.cpp")
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add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
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add_library(dInventory OBJECT ${DGAME_DINVENTORY_SOURCES})
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target_include_directories(dInventory PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Item.h uses Preconditions.h
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"${PROJECT_SOURCE_DIR}/dCommon/eEnums" # Item.h uses dCommonVars.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dCommon"
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"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
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"${PROJECT_SOURCE_DIR}/dCommon/dClient" # Item.cpp uses AssetManager
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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@ -17,5 +24,9 @@ target_include_directories(dInventory PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via Item.cpp
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)
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target_link_libraries(dInventory PRIVATE dDatabaseCDClient INTERFACE dNet)
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target_precompile_headers(dInventory REUSE_FROM dGameBase)
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# INTERFACE link w/o dependency
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#set_property(TARGET dInventory APPEND PROPERTY INTERFACE_LINK_LIBRARIES
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# dNet dDatabaseCDClient
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#)
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@ -3,7 +3,7 @@ set(DGAME_DMISSION_SOURCES
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"MissionPrerequisites.cpp"
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"MissionTask.cpp")
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add_library(dMission STATIC ${DGAME_DMISSION_SOURCES})
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add_library(dMission OBJECT ${DGAME_DMISSION_SOURCES})
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target_link_libraries(dMission PUBLIC dDatabase)
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target_include_directories(dMission PUBLIC "."
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PRIVATE
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@ -12,7 +12,7 @@ foreach(file ${DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES})
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set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} "ControlBehaviorMessages/${file}")
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endforeach()
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add_library(dPropertyBehaviors STATIC ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
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add_library(dPropertyBehaviors OBJECT ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
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target_link_libraries(dPropertyBehaviors PRIVATE dDatabaseCDClient)
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target_include_directories(dPropertyBehaviors PUBLIC "." "ControlBehaviorMessages"
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PRIVATE
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@ -21,3 +21,5 @@ target_include_directories(dPropertyBehaviors PUBLIC "." "ControlBehaviorMessage
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # ModelComponent.h
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)
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target_precompile_headers(dPropertyBehaviors REUSE_FROM dGameBase)
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target_link_libraries(dPropertyBehaviors INTERFACE dComponents)
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@ -8,7 +8,7 @@ set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
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"SlashCommandHandler.cpp"
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"VanityUtilities.cpp")
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add_library(dUtilities STATIC ${DGAME_DUTILITIES_SOURCES})
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add_library(dUtilities OBJECT ${DGAME_DUTILITIES_SOURCES})
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target_precompile_headers(dUtilities REUSE_FROM dGameBase)
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target_include_directories(dUtilities PUBLIC "."
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PRIVATE
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@ -6,6 +6,11 @@ foreach(file ${DNAVIGATIONS_DTERRAIN_SOURCES})
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set(DNAVIGATION_SOURCES ${DNAVIGATION_SOURCES} "dTerrain/${file}")
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endforeach()
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add_library(dNavigation STATIC ${DNAVIGATION_SOURCES})
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target_link_libraries(dNavigation
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PRIVATE Detour Recast dZoneManager)
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add_library(dNavigation OBJECT ${DNAVIGATION_SOURCES})
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target_include_directories(dNavigation PUBLIC "."
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dZoneManager"
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"${PROJECT_SOURCE_DIR}/dGame"
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"${PROJECT_SOURCE_DIR}/dGame/dEntity"
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)
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target_link_libraries(dNavigation PRIVATE Detour Recast dCommon)
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@ -9,13 +9,26 @@ set(DNET_SOURCES "AuthPackets.cpp"
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add_library(dNet STATIC ${DNET_SOURCES})
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target_include_directories(dNet PRIVATE
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${PROJECT_SOURCE_DIR}/dCommon
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${PROJECT_SOURCE_DIR}/dCommon/dEnums
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${PROJECT_SOURCE_DIR}/dZoneManager
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${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase
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${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables
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${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase
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${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables
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${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include
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${PROJECT_SOURCE_DIR}/dGame # UserManager.h
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${PROJECT_SOURCE_DIR}/dGame/dComponents
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${PROJECT_SOURCE_DIR}/dGame/dEntity # via dZoneManager
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${PROJECT_SOURCE_DIR}/dGame/dGameMessages # GameMessages.h
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${PROJECT_SOURCE_DIR}/dGame/dInventory # via PossessableComponent.h
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${PROJECT_SOURCE_DIR}/dGame/dUtilities # via Item.h
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${PROJECT_SOURCE_DIR}/dScripts # transitive through components
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)
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target_link_libraries(dNet
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PUBLIC dCommon dDatabase
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PRIVATE dZoneManager)
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#set_property(TARGET dNet APPEND PROPERTY INTERFACE_LINK_LIBRARIES
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# dCommon dDatabase
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#)
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@ -30,15 +30,29 @@ endforeach()
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add_subdirectory(Pets)
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add_library(dScriptsServer STATIC ${DSCRIPTS_SOURCES_02_SERVER})
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target_include_directories(dScriptsServer PUBLIC "."
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add_library(dScriptsServerBase OBJECT ${DSCRIPTS_SOURCES_02_SERVER})
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target_include_directories(dScriptsServerBase PUBLIC "."
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"DLU"
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"Equipment"
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"Minigame"
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"Minigame/General"
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"Objects"
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"Pets")
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)
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target_precompile_headers(dScriptsServerBase REUSE_FROM dScriptsBase)
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add_library(dScriptsServer INTERFACE)
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target_sources(dScriptsServer INTERFACE
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$<TARGET_OBJECTS:dScriptsServerBase>
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$<TARGET_OBJECTS:dScriptsServerEnemy>
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$<TARGET_OBJECTS:dScriptsServerPets>
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)
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target_link_libraries(dScriptsServer INTERFACE
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dScriptsServerEnemy
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dScriptsServerMap)
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target_precompile_headers(dScriptsServer REUSE_FROM dScriptsBase)
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dScriptsServerMap
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)
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target_include_directories(dScriptsServer INTERFACE
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$<TARGET_PROPERTY:dScriptsServerBase,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerEnemy,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerMap,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerPets,INTERFACE_INCLUDE_DIRECTORIES>
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)
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@ -42,7 +42,7 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_ENEMY_WAVES})
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set(DSCRIPTS_SOURCES_02_SERVER_ENEMY ${DSCRIPTS_SOURCES_02_SERVER_ENEMY} "Waves/${file}")
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endforeach()
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add_library(dScriptsServerEnemy STATIC ${DSCRIPTS_SOURCES_02_SERVER_ENEMY})
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add_library(dScriptsServerEnemy OBJECT ${DSCRIPTS_SOURCES_02_SERVER_ENEMY})
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target_link_libraries(dScriptsServerEnemy dScriptsBase)
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target_include_directories(dScriptsServerEnemy PUBLIC "."
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"AG"
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@ -14,6 +14,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AG
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"NpcCowboyServer.cpp"
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"NpcPirateServer.cpp")
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add_library(dScriptsServerMapAG ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG})
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add_library(dScriptsServerMapAG OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG})
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target_include_directories(dScriptsServerMapAG PUBLIC ".")
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target_precompile_headers(dScriptsServerMapAG REUSE_FROM dScriptsBase)
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@ -2,7 +2,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN
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"ZoneAgSpiderQueen.cpp"
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"SpiderBossTreasureChestServer.cpp")
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add_library(dScriptsServerMapAGSpiderQueen ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN})
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add_library(dScriptsServerMapAGSpiderQueen OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN})
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target_include_directories(dScriptsServerMapAGSpiderQueen PUBLIC ".")
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target_link_libraries(dScriptsServerMapAGSpiderQueen dScriptsServerMapProperty)
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target_precompile_headers(dScriptsServerMapAGSpiderQueen REUSE_FROM dScriptsBase)
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@ -17,6 +17,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AM
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"AmBlueX.cpp"
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"AmTeapotServer.cpp")
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add_library(dScriptsServerMapAM ${DSCRIPTS_SOURCES_02_SERVER_MAP_AM})
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add_library(dScriptsServerMapAM OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_AM})
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target_include_directories(dScriptsServerMapAM PUBLIC ".")
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target_precompile_headers(dScriptsServerMapAM REUSE_FROM dScriptsBase)
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@ -13,17 +13,33 @@ add_subdirectory(SS)
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add_subdirectory(VE)
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add_library(dScriptsServerMap INTERFACE)
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target_link_libraries(dScriptsServerMap INTERFACE
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dScriptsServerMapAG
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dScriptsServerMapAGSpiderQueen
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dScriptsServerMapAM
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dScriptsServerMapFV
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dScriptsServerMapGeneral
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dScriptsServerMapGF
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dScriptsServerMapNJHub
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dScriptsServerMapNS
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dScriptsServerMapNT
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dScriptsServerMapPR
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dScriptsServerMapProperty
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dScriptsServerMapSS
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dScriptsServerMapVE)
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target_sources(dScriptsServerMap INTERFACE
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$<TARGET_OBJECTS:dScriptsServerMapAG>
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$<TARGET_OBJECTS:dScriptsServerMapAGSpiderQueen>
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$<TARGET_OBJECTS:dScriptsServerMapAM>
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$<TARGET_OBJECTS:dScriptsServerMapFV>
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$<TARGET_OBJECTS:dScriptsServerMapGeneral>
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$<TARGET_OBJECTS:dScriptsServerMapGF>
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$<TARGET_OBJECTS:dScriptsServerMapNJHub>
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$<TARGET_OBJECTS:dScriptsServerMapNS>
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$<TARGET_OBJECTS:dScriptsServerMapNT>
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$<TARGET_OBJECTS:dScriptsServerMapPR>
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$<TARGET_OBJECTS:dScriptsServerMapProperty>
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$<TARGET_OBJECTS:dScriptsServerMapSS>
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$<TARGET_OBJECTS:dScriptsServerMapVE>
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)
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target_include_directories(dScriptsServerMap INTERFACE
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$<TARGET_PROPERTY:dScriptsServerMapAG,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerMapAGSpiderQueen,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerMapAM,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerMapFV,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerMapGeneral,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerMapGF,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerMapNJHub,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerMapNS,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerMapNT,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerMapPR,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerMapProperty,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerMapSS,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dScriptsServerMapVE,INTERFACE_INCLUDE_DIRECTORIES>
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)
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||||
|
@ -11,6 +11,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV_RACING})
|
||||
set(DSCRIPTS_SOURCES_02_SERVER_MAP_FV ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV} "Racing/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsServerMapFV ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV})
|
||||
add_library(dScriptsServerMapFV OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV})
|
||||
target_include_directories(dScriptsServerMapFV PUBLIC "." "Racing")
|
||||
target_precompile_headers(dScriptsServerMapFV REUSE_FROM dScriptsBase)
|
||||
|
@ -4,6 +4,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GF
|
||||
"MastTeleport.cpp"
|
||||
"SpawnLionServer.cpp")
|
||||
|
||||
add_library(dScriptsServerMapGF ${DSCRIPTS_SOURCES_02_SERVER_MAP_GF})
|
||||
add_library(dScriptsServerMapGF OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_GF})
|
||||
target_include_directories(dScriptsServerMapGF PUBLIC ".")
|
||||
target_precompile_headers(dScriptsServerMapGF REUSE_FROM dScriptsBase)
|
||||
|
@ -27,6 +27,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL_NINJAGO})
|
||||
set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL} "Ninjago/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsServerMapGeneral ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL})
|
||||
add_library(dScriptsServerMapGeneral OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL})
|
||||
target_include_directories(dScriptsServerMapGeneral PUBLIC "." "Ninjago")
|
||||
target_precompile_headers(dScriptsServerMapGeneral REUSE_FROM dScriptsBase)
|
||||
|
@ -10,6 +10,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS_WAVES})
|
||||
set(DSCRIPTS_SOURCES_02_SERVER_MAP_NS ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS} "Waves/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsServerMapNS ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS})
|
||||
add_library(dScriptsServerMapNS OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS})
|
||||
target_include_directories(dScriptsServerMapNS PUBLIC "." "Waves")
|
||||
target_precompile_headers(dScriptsServerMapNS REUSE_FROM dScriptsBase)
|
||||
|
@ -27,6 +27,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_NT
|
||||
"NtBcSubmitServer.cpp"
|
||||
"NtNaomiBreadcrumbServer.cpp")
|
||||
|
||||
add_library(dScriptsServerMapNT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NT})
|
||||
add_library(dScriptsServerMapNT OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NT})
|
||||
target_include_directories(dScriptsServerMapNT PUBLIC ".")
|
||||
target_precompile_headers(dScriptsServerMapNT REUSE_FROM dScriptsBase)
|
||||
|
@ -3,6 +3,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_PR
|
||||
"PrSeagullFly.cpp"
|
||||
"SpawnGryphonServer.cpp")
|
||||
|
||||
add_library(dScriptsServerMapPR ${DSCRIPTS_SOURCES_02_SERVER_MAP_PR})
|
||||
add_library(dScriptsServerMapPR OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_PR})
|
||||
target_include_directories(dScriptsServerMapPR PUBLIC ".")
|
||||
target_precompile_headers(dScriptsServerMapPR REUSE_FROM dScriptsBase)
|
||||
|
@ -19,7 +19,7 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY_NS_MED})
|
||||
set(DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY} "NS_Med/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsServerMapProperty ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY})
|
||||
add_library(dScriptsServerMapProperty OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY})
|
||||
target_precompile_headers(dScriptsServerMapProperty REUSE_FROM dScriptsBase)
|
||||
target_include_directories(dScriptsServerMapProperty PUBLIC "."
|
||||
"AG_Med"
|
||||
|
@ -1,6 +1,6 @@
|
||||
set(DSCRIPTS_SOURCES_02_SERVER_MAP_SS
|
||||
"SsModularBuildServer.cpp")
|
||||
|
||||
add_library(dScriptsServerMapSS ${DSCRIPTS_SOURCES_02_SERVER_MAP_SS})
|
||||
add_library(dScriptsServerMapSS OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_SS})
|
||||
target_include_directories(dScriptsServerMapSS PUBLIC ".")
|
||||
target_precompile_headers(dScriptsServerMapSS REUSE_FROM dScriptsBase)
|
||||
|
@ -3,6 +3,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_VE
|
||||
"VeEpsilonServer.cpp"
|
||||
"VeBricksampleServer.cpp")
|
||||
|
||||
add_library(dScriptsServerMapVE ${DSCRIPTS_SOURCES_02_SERVER_MAP_VE})
|
||||
add_library(dScriptsServerMapVE OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_VE})
|
||||
target_include_directories(dScriptsServerMapVE PUBLIC ".")
|
||||
target_precompile_headers(dScriptsServerMapVE REUSE_FROM dScriptsBase)
|
||||
|
@ -28,7 +28,7 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB_BOSS_INSTANCE})
|
||||
set(DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB} "boss_instance/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsServerMapNJHub ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB})
|
||||
add_library(dScriptsServerMapNJHub OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB})
|
||||
target_include_directories(dScriptsServerMapNJHub PUBLIC "." "boss_instance")
|
||||
target_link_libraries(dScriptsServerMapNJHub
|
||||
dScriptsServerPets
|
||||
|
@ -3,7 +3,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_PETS
|
||||
"PetFromObjectServer.cpp"
|
||||
"DamagingPets.cpp")
|
||||
|
||||
add_library(dScriptsServerPets STATIC ${DSCRIPTS_SOURCES_02_SERVER_PETS})
|
||||
add_library(dScriptsServerPets OBJECT ${DSCRIPTS_SOURCES_02_SERVER_PETS})
|
||||
target_include_directories(dScriptsServerPets PUBLIC ".")
|
||||
target_precompile_headers(dScriptsServerPets REUSE_FROM dScriptsBase)
|
||||
|
||||
|
@ -17,9 +17,8 @@ set(DSCRIPTS_SOURCES
|
||||
|
||||
link_libraries(dDatabase dPhysics)
|
||||
|
||||
add_library(dScriptsBase STATIC ${DSCRIPTS_SOURCES})
|
||||
target_include_directories(dScriptsBase PUBLIC .)
|
||||
target_link_libraries(dScriptsBase INTERFACE dGameBase)
|
||||
add_library(dScriptsBase OBJECT ${DSCRIPTS_SOURCES})
|
||||
target_link_libraries(dScriptsBase INTERFACE dGameBase dComponents)
|
||||
target_precompile_headers(dScriptsBase PRIVATE ${HEADERS_DGAME})
|
||||
|
||||
include_directories(
|
||||
@ -34,8 +33,6 @@ include_directories(
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dZoneManager"
|
||||
)
|
||||
link_libraries(dScriptsBase)
|
||||
# dComponents
|
||||
|
||||
add_subdirectory(02_server)
|
||||
add_subdirectory(ai)
|
||||
@ -44,14 +41,22 @@ add_subdirectory(EquipmentScripts)
|
||||
add_subdirectory(EquipmentTriggers)
|
||||
add_subdirectory(zone)
|
||||
|
||||
add_library(dScripts STATIC "CppScripts.cpp")
|
||||
add_library(dScripts STATIC
|
||||
$<TARGET_OBJECTS:dScriptsBase>
|
||||
$<TARGET_OBJECTS:dScriptsClient>
|
||||
$<TARGET_OBJECTS:dScriptsEquipmentScripts>
|
||||
$<TARGET_OBJECTS:dScriptsEquipmentTriggers>
|
||||
$<TARGET_OBJECTS:dScriptsZone>
|
||||
"CppScripts.cpp"
|
||||
)
|
||||
target_link_libraries(dScripts PRIVATE dScriptsAI dScriptsServer)
|
||||
target_include_directories(dScripts PRIVATE
|
||||
$<TARGET_PROPERTY:dScriptsBase,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServer,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAI,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsClient,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsEquipmentScripts,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsEquipmentTriggers,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsZone,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
target_precompile_headers(dScripts REUSE_FROM dScriptsBase)
|
||||
target_include_directories(dScripts PUBLIC ".")
|
||||
target_link_libraries(dScripts
|
||||
dScriptsBase
|
||||
dScriptsServer
|
||||
dScriptsAI
|
||||
dScriptsClient
|
||||
dScriptsEquipmentScripts
|
||||
dScriptsEquipmentTriggers
|
||||
dScriptsZone)
|
||||
|
@ -8,6 +8,6 @@ set(DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS
|
||||
"FireFirstSkillonStartup.cpp"
|
||||
"StunImmunity.cpp")
|
||||
|
||||
add_library(dScriptsEquipmentScripts STATIC ${DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS})
|
||||
add_library(dScriptsEquipmentScripts OBJECT ${DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS})
|
||||
target_include_directories(dScriptsEquipmentScripts PUBLIC ".")
|
||||
target_precompile_headers(dScriptsEquipmentScripts REUSE_FROM dScriptsBase)
|
||||
|
@ -1,6 +1,6 @@
|
||||
set(DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS
|
||||
"CoilBackpackBase.cpp")
|
||||
|
||||
add_library(dScriptsEquipmentTriggers STATIC ${DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS})
|
||||
add_library(dScriptsEquipmentTriggers OBJECT ${DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS})
|
||||
target_include_directories(dScriptsEquipmentTriggers PUBLIC ".")
|
||||
target_precompile_headers(dScriptsEquipmentTriggers REUSE_FROM dScriptsBase)
|
||||
|
@ -9,6 +9,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_ACT_FOOTRACE})
|
||||
set(DSCRIPTS_SOURCES_AI_ACT ${DSCRIPTS_SOURCES_AI_ACT} "FootRace/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsAiAct STATIC ${DSCRIPTS_SOURCES_AI_ACT})
|
||||
add_library(dScriptsAiAct OBJECT ${DSCRIPTS_SOURCES_AI_ACT})
|
||||
target_include_directories(dScriptsAiAct PUBLIC "." "FootRace")
|
||||
target_precompile_headers(dScriptsAiAct REUSE_FROM dScriptsBase)
|
||||
|
@ -16,6 +16,6 @@ set(DSCRIPTS_SOURCES_AI_AG
|
||||
"AgStagePlatforms.cpp"
|
||||
"AgQbWall.cpp")
|
||||
|
||||
add_library(dScriptsAiAG STATIC ${DSCRIPTS_SOURCES_AI_AG})
|
||||
add_library(dScriptsAiAG OBJECT ${DSCRIPTS_SOURCES_AI_AG})
|
||||
target_include_directories(dScriptsAiAG PUBLIC ".")
|
||||
target_precompile_headers(dScriptsAiAG REUSE_FROM dScriptsBase)
|
||||
|
@ -15,18 +15,34 @@ add_subdirectory(SPEC)
|
||||
add_subdirectory(WILD)
|
||||
|
||||
add_library(dScriptsAI INTERFACE)
|
||||
target_link_libraries(dScriptsAI INTERFACE
|
||||
dScriptsAiAct
|
||||
dScriptsAiAG
|
||||
dScriptsAiFV
|
||||
dScriptsAiGeneral
|
||||
dScriptsAiGF
|
||||
dScriptsAiMinigame
|
||||
dScriptsAiNP
|
||||
dScriptsAiNS
|
||||
dScriptsAiPets
|
||||
dScriptsAiProperty
|
||||
dScriptsAiRacing
|
||||
dScriptsAiSpec
|
||||
dScriptsAiWild
|
||||
target_sources(dScriptsAI INTERFACE
|
||||
$<TARGET_OBJECTS:dScriptsAiAct>
|
||||
$<TARGET_OBJECTS:dScriptsAiAG>
|
||||
$<TARGET_OBJECTS:dScriptsAiFV>
|
||||
$<TARGET_OBJECTS:dScriptsAiGeneral>
|
||||
$<TARGET_OBJECTS:dScriptsAiGF>
|
||||
$<TARGET_OBJECTS:dScriptsAiMinigame>
|
||||
$<TARGET_OBJECTS:dScriptsAiNP>
|
||||
$<TARGET_OBJECTS:dScriptsAiNS>
|
||||
$<TARGET_OBJECTS:dScriptsAiPets>
|
||||
$<TARGET_OBJECTS:dScriptsAiProperty>
|
||||
$<TARGET_OBJECTS:dScriptsAiRacing>
|
||||
$<TARGET_OBJECTS:dScriptsAiSpec>
|
||||
$<TARGET_OBJECTS:dScriptsAiWild>
|
||||
)
|
||||
|
||||
target_include_directories(dScriptsAI INTERFACE
|
||||
$<TARGET_PROPERTY:dScriptsAiAct,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiAG,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiFV,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiGeneral,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiGF,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiMinigame,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiNP,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiNS,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiPets,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiProperty,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiRacing,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiSpec,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiWild,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
|
@ -18,7 +18,7 @@ set(DSCRIPTS_SOURCES_AI_FV
|
||||
"FvMaelstromGeyser.cpp"
|
||||
"TriggerGas.cpp")
|
||||
|
||||
add_library(dScriptsAiFV STATIC ${DSCRIPTS_SOURCES_AI_FV})
|
||||
add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV})
|
||||
target_include_directories(dScriptsAiFV PUBLIC ".")
|
||||
target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)
|
||||
|
||||
|
@ -2,7 +2,7 @@ set(DSCRIPTS_SOURCES_AI_GENERAL
|
||||
"InstanceExitTransferPlayerToLastNonInstance.cpp"
|
||||
"LegoDieRoll.cpp")
|
||||
|
||||
add_library(dScriptsAiGeneral STATIC ${DSCRIPTS_SOURCES_AI_GENERAL})
|
||||
add_library(dScriptsAiGeneral OBJECT ${DSCRIPTS_SOURCES_AI_GENERAL})
|
||||
target_include_directories(dScriptsAiGeneral PUBLIC ".")
|
||||
target_precompile_headers(dScriptsAiGeneral REUSE_FROM dScriptsBase)
|
||||
|
||||
|
@ -12,6 +12,6 @@ set(DSCRIPTS_SOURCES_AI_GF
|
||||
"PirateRep.cpp"
|
||||
"GfParrotCrash.cpp")
|
||||
|
||||
add_library(dScriptsAiGF STATIC ${DSCRIPTS_SOURCES_AI_GF})
|
||||
add_library(dScriptsAiGF OBJECT ${DSCRIPTS_SOURCES_AI_GF})
|
||||
target_include_directories(dScriptsAiGF PUBLIC ".")
|
||||
target_precompile_headers(dScriptsAiGF REUSE_FROM dScriptsBase)
|
||||
|
@ -12,6 +12,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_MINIGAME_OBJECTS})
|
||||
set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} "Objects/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsAiMinigame STATIC ${DSCRIPTS_SOURCES_AI_MINIGAME})
|
||||
add_library(dScriptsAiMinigame OBJECT ${DSCRIPTS_SOURCES_AI_MINIGAME})
|
||||
target_include_directories(dScriptsAiMinigame PUBLIC "." "Objects" "SG_GF" "SG_GF/SERVER")
|
||||
target_precompile_headers(dScriptsAiMinigame REUSE_FROM dScriptsBase)
|
||||
|
@ -1,6 +1,6 @@
|
||||
set(DSCRIPTS_SOURCES_AI_NP
|
||||
"NpcNpSpacemanBob.cpp")
|
||||
|
||||
add_library(dScriptsAiNP STATIC ${DSCRIPTS_SOURCES_AI_NP})
|
||||
add_library(dScriptsAiNP OBJECT ${DSCRIPTS_SOURCES_AI_NP})
|
||||
target_include_directories(dScriptsAiNP PUBLIC ".")
|
||||
target_precompile_headers(dScriptsAiNP REUSE_FROM dScriptsBase)
|
||||
|
@ -21,7 +21,7 @@ foreach(file ${DSCRIPTS_SOURCES_AI_NS_WH})
|
||||
set(DSCRIPTS_SOURCES_AI_NS ${DSCRIPTS_SOURCES_AI_NS} "WH/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsAiNS STATIC ${DSCRIPTS_SOURCES_AI_NS})
|
||||
add_library(dScriptsAiNS OBJECT ${DSCRIPTS_SOURCES_AI_NS})
|
||||
target_include_directories(dScriptsAiNS PUBLIC "." "NS_PP_01" "WH"
|
||||
PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/NS) # NsConcertChoiceBuildManager.h
|
||||
|
@ -1,6 +1,6 @@
|
||||
set(DSCRIPTS_SOURCES_AI_PETS
|
||||
"HydrantSmashable.cpp")
|
||||
|
||||
add_library(dScriptsAiPets STATIC ${DSCRIPTS_SOURCES_AI_PETS})
|
||||
add_library(dScriptsAiPets OBJECT ${DSCRIPTS_SOURCES_AI_PETS})
|
||||
target_include_directories(dScriptsAiPets PUBLIC "." "NS_PP_01" "WH")
|
||||
target_precompile_headers(dScriptsAiPets REUSE_FROM dScriptsBase)
|
||||
|
@ -8,6 +8,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_PROPERTY_AG})
|
||||
set(DSCRIPTS_SOURCES_AI_PROPERTY ${DSCRIPTS_SOURCES_AI_PROPERTY} "AG/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsAiProperty STATIC ${DSCRIPTS_SOURCES_AI_PROPERTY})
|
||||
add_library(dScriptsAiProperty OBJECT ${DSCRIPTS_SOURCES_AI_PROPERTY})
|
||||
target_include_directories(dScriptsAiProperty PUBLIC "." "AG")
|
||||
target_precompile_headers(dScriptsAiProperty REUSE_FROM dScriptsBase)
|
||||
|
@ -6,6 +6,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_OBJECTS})
|
||||
set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsAiRacing STATIC ${DSCRIPTS_SOURCES_AI_RACING})
|
||||
add_library(dScriptsAiRacing OBJECT ${DSCRIPTS_SOURCES_AI_RACING})
|
||||
target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS")
|
||||
target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase)
|
||||
|
@ -3,6 +3,6 @@ set(DSCRIPTS_SOURCES_AI_SPEC
|
||||
"SpecialPowerupSpawner.cpp"
|
||||
"SpecialSpeedBuffSpawner.cpp")
|
||||
|
||||
add_library(dScriptsAiSpec STATIC ${DSCRIPTS_SOURCES_AI_SPEC})
|
||||
add_library(dScriptsAiSpec OBJECT ${DSCRIPTS_SOURCES_AI_SPEC})
|
||||
target_include_directories(dScriptsAiSpec PUBLIC ".")
|
||||
target_precompile_headers(dScriptsAiSpec REUSE_FROM dScriptsBase)
|
||||
|
@ -9,6 +9,6 @@ set(DSCRIPTS_SOURCES_AI_WILD
|
||||
"WildNinjaSensei.cpp"
|
||||
"WildPants.cpp")
|
||||
|
||||
add_library(dScriptsAiWild STATIC ${DSCRIPTS_SOURCES_AI_WILD})
|
||||
add_library(dScriptsAiWild OBJECT ${DSCRIPTS_SOURCES_AI_WILD})
|
||||
target_include_directories(dScriptsAiWild PUBLIC ".")
|
||||
target_precompile_headers(dScriptsAiWild REUSE_FROM dScriptsBase)
|
||||
|
@ -6,6 +6,6 @@ foreach(file ${DSCRIPTS_SOURCES_CLIENT_AI})
|
||||
set(DSCRIPTS_SOURCES_CLIENT ${DSCRIPTS_SOURCES_CLIENT} "ai/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsClient STATIC ${DSCRIPTS_SOURCES_CLIENT})
|
||||
add_library(dScriptsClient OBJECT ${DSCRIPTS_SOURCES_CLIENT})
|
||||
target_include_directories(dScriptsClient PUBLIC "." "ai" "ai/PR")
|
||||
target_precompile_headers(dScriptsClient REUSE_FROM dScriptsBase)
|
||||
|
@ -18,7 +18,7 @@ foreach(file ${DSCRIPTS_SOURCES_ZONE_PROPERTY})
|
||||
set(DSCRIPTS_SOURCES_ZONE ${DSCRIPTS_SOURCES_ZONE} "PROPERTY/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsZone STATIC ${DSCRIPTS_SOURCES_ZONE})
|
||||
add_library(dScriptsZone OBJECT ${DSCRIPTS_SOURCES_ZONE})
|
||||
target_include_directories(dScriptsZone PUBLIC "."
|
||||
"AG"
|
||||
"LUPs"
|
||||
|
@ -2,10 +2,17 @@ set(DWORLDSERVER_SOURCES
|
||||
"PerformanceManager.cpp"
|
||||
)
|
||||
|
||||
add_library(dWorldServer ${DWORLDSERVER_SOURCES})
|
||||
target_link_libraries(dWorldServer PRIVATE dGame) # ${COMMON_LIBRARIES}
|
||||
add_library(dWorldServer OBJECT ${DWORLDSERVER_SOURCES})
|
||||
target_link_libraries(dWorldServer PUBLIC dGameBase dCommon)
|
||||
|
||||
add_executable(WorldServer "WorldServer.cpp")
|
||||
add_compile_definitions(WorldServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
|
||||
|
||||
target_link_libraries(WorldServer ${COMMON_LIBRARIES} dGame dChatFilter dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation)
|
||||
target_link_libraries(WorldServer ${COMMON_LIBRARIES}
|
||||
dScripts
|
||||
dGameBase
|
||||
dComponents
|
||||
dUtilities
|
||||
dGameMessages
|
||||
dInventory
|
||||
dGame dChatFilter dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation)
|
@ -3,11 +3,13 @@ set(DZONEMANAGER_SOURCES "dZoneManager.cpp"
|
||||
"Spawner.cpp"
|
||||
"Zone.cpp")
|
||||
|
||||
add_library(dZoneManager STATIC ${DZONEMANAGER_SOURCES})
|
||||
add_library(dZoneManager OBJECT ${DZONEMANAGER_SOURCES})
|
||||
target_link_libraries(dZoneManager
|
||||
PRIVATE dDatabaseCDClient
|
||||
PUBLIC dPhysics
|
||||
INTERFACE dWorldServer)
|
||||
PUBLIC dPhysics)
|
||||
|
||||
#set_property(TARGET dZoneManager APPEND PROPERTY INTERFACE_LINK_LIBRARIES dWorldServer)
|
||||
|
||||
target_include_directories(dZoneManager PUBLIC "."
|
||||
${PROJECT_SOURCE_DIR}/dGame # Entity.h
|
||||
${PROJECT_SOURCE_DIR}/dGame/dEntity # EntityInfo.h
|
||||
|
@ -13,7 +13,8 @@ file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
|
||||
# Add the executable. Remember to add all tests above this!
|
||||
add_executable(dGameTests ${DGAMETEST_SOURCES})
|
||||
|
||||
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dChatFilter dNavigation)
|
||||
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
|
||||
dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dNavigation)
|
||||
|
||||
# Discover the tests
|
||||
gtest_discover_tests(dGameTests)
|
||||
|
Loading…
Reference in New Issue
Block a user