fix: dCommon

This commit is contained in:
Xiphoseer 2024-01-03 23:08:32 +01:00
parent 7509237e69
commit 4586a0ffea
6 changed files with 17 additions and 7 deletions

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@ -212,10 +212,6 @@ add_subdirectory(thirdparty)
# Create our list of include directories
set(INCLUDED_DIRECTORIES
"dCommon"
"dCommon/dClient"
"dCommon/dEnums"
"dChatFilter"
"dPhysics"

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@ -10,7 +10,11 @@ foreach(file ${DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES})
endforeach()
add_library(dDatabaseCDClient STATIC ${DDATABASE_CDCLIENTDATABASE_SOURCES})
target_include_directories(dDatabaseCDClient PUBLIC "." "CDClientTables")
target_include_directories(dDatabaseCDClient PUBLIC "."
"CDClientTables"
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
)
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3)
if (${CDCLIENT_CACHE_ALL})

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@ -9,7 +9,11 @@ foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
endforeach()
add_library(dDatabaseGame STATIC ${DDATABASE_GAMEDATABASE_SOURCES})
target_include_directories(dDatabaseGame PUBLIC "." "ITables" PRIVATE "MySQL")
target_include_directories(dDatabaseGame PUBLIC "."
"ITables" PRIVATE "MySQL"
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
)
target_link_libraries(dDatabaseGame
PUBLIC mariadbConnCpp
INTERFACE dCommon)

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@ -9,6 +9,7 @@ add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
target_include_directories(dInventory PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Item.h uses Preconditions.h
PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon/dClient" # Item.cpp uses AssetManager
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h

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@ -16,6 +16,7 @@ add_library(dPropertyBehaviors STATIC ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
target_link_libraries(dPropertyBehaviors PRIVATE dDatabaseCDClient)
target_include_directories(dPropertyBehaviors PUBLIC "." "ControlBehaviorMessages"
PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon/dClient" # ControlBehaviors.cpp uses AssetManager
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # ModelComponent.h
)

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@ -7,6 +7,10 @@ set(DPHYSICS_SOURCES "dpCollisionChecks.cpp"
"dpWorld.cpp")
add_library(dPhysics STATIC ${DPHYSICS_SOURCES})
target_include_directories(dPhysics PUBLIC "."
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
)
target_link_libraries(dPhysics
PUBLIC Recast Detour
INTERFACE dNavigation)
INTERFACE dNavigation dCommon)