mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 23:47:21 +00:00
24 lines
1004 B
CMake
24 lines
1004 B
CMake
set(DGAME_DGAMEMESSAGES_SOURCES
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"GameMessageHandler.cpp"
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"GameMessages.cpp"
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"PropertyDataMessage.cpp"
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"PropertySelectQueryProperty.cpp")
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add_library(dGameMessages OBJECT ${DGAME_DGAMEMESSAGES_SOURCES})
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target_link_libraries(dGameMessages
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PUBLIC dDatabase
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INTERFACE dGameBase # TradingManager
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)
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target_include_directories(dGameMessages PUBLIC "."
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct SlashCommandHandler.h
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"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # direct ControlBehaviors.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp
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)
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target_precompile_headers(dGameMessages REUSE_FROM dGameBase)
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