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	fix: object libs
This commit is contained in:
		| @@ -252,7 +252,7 @@ endif() | ||||
| include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include") | ||||
|  | ||||
| # Add linking directories: | ||||
| link_directories(${PROJECT_BINARY_DIR}) | ||||
| # link_directories(${PROJECT_BINARY_DIR}) | ||||
|  | ||||
| file( | ||||
| 	GLOB HEADERS_DZONEMANAGER | ||||
|   | ||||
| @@ -13,15 +13,24 @@ include_directories( | ||||
| 	${PROJECT_SOURCE_DIR}/dGame | ||||
| ) | ||||
|  | ||||
| add_library(dGameBase ${DGAME_SOURCES}) | ||||
| add_library(dGameBase OBJECT ${DGAME_SOURCES}) | ||||
| target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME}) | ||||
| target_include_directories(dGameBase PUBLIC "." "dEntity" | ||||
| 	PRIVATE "dComponents" "dGameMessages" "dBehaviors" "dMission" "dUtilities" "dInventory" | ||||
| 	"${PROJECT_SOURCE_DIR}/dZoneManager"	 | ||||
| 	"${PROJECT_SOURCE_DIR}/dCommon" | ||||
| 	"${PROJECT_SOURCE_DIR}/dCommon/dEnums" | ||||
| 	"${PROJECT_SOURCE_DIR}/dCommon/dClient" | ||||
| 	# dDatabase | ||||
| 	"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase" | ||||
| 	"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables" | ||||
| 	"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase" | ||||
| 	"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables" | ||||
| 	"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include" | ||||
| 	# dPhysics | ||||
| 	"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include" | ||||
| 	"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include" | ||||
| 	"${PROJECT_SOURCE_DIR}/dZoneManager" | ||||
| ) | ||||
| target_link_libraries(dGameBase | ||||
| 	PUBLIC dDatabase dPhysics | ||||
| 	INTERFACE dComponents dEntity) | ||||
|  | ||||
| add_subdirectory(dBehaviors) | ||||
| add_subdirectory(dComponents) | ||||
| @@ -32,7 +41,26 @@ add_subdirectory(dMission) | ||||
| add_subdirectory(dPropertyBehaviors) | ||||
| add_subdirectory(dUtilities) | ||||
|  | ||||
| add_library(dGame INTERFACE) | ||||
| target_link_libraries(dGame INTERFACE | ||||
| 	dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts | ||||
| add_library(dGame STATIC | ||||
| 	$<TARGET_OBJECTS:dGameBase> | ||||
| 	$<TARGET_OBJECTS:dBehaviors> | ||||
| 	$<TARGET_OBJECTS:dComponents> | ||||
| 	$<TARGET_OBJECTS:dEntity> | ||||
| 	$<TARGET_OBJECTS:dGameMessages> | ||||
| 	$<TARGET_OBJECTS:dInventory> | ||||
| 	$<TARGET_OBJECTS:dMission> | ||||
| 	$<TARGET_OBJECTS:dPropertyBehaviors> | ||||
| 	$<TARGET_OBJECTS:dUtilities> | ||||
| ) | ||||
| target_link_libraries(dGame INTERFACE dNet) | ||||
| target_include_directories(dGame INTERFACE | ||||
| 	$<TARGET_PROPERTY:dGameBase,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dBehaviors,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dComponents,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dEntity,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dGameMessages,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dInventory,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dMission,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dUtilities,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| ) | ||||
| @@ -56,7 +56,7 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp" | ||||
| 	"VentureVisionBehavior.cpp" | ||||
| 	"VerifyBehavior.cpp") | ||||
|  | ||||
| add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES}) | ||||
| add_library(dBehaviors OBJECT ${DGAME_DBEHAVIORS_SOURCES}) | ||||
| target_link_libraries(dBehaviors PUBLIC dDatabaseCDClient dPhysics) | ||||
| target_include_directories(dBehaviors PUBLIC "." | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via BehaviorContext.h | ||||
|   | ||||
| @@ -49,12 +49,23 @@ set(DGAME_DCOMPONENTS_SOURCES | ||||
| 	"MiniGameControlComponent.cpp" | ||||
| ) | ||||
|  | ||||
| add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES}) | ||||
| add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES}) | ||||
| target_include_directories(dComponents PUBLIC "." | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h | ||||
| 	PRIVATE | ||||
| 	"${PROJECT_SOURCE_DIR}/dCommon" | ||||
| 	"${PROJECT_SOURCE_DIR}/dCommon/dEnums" | ||||
| 	"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase" | ||||
| 	"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables" | ||||
| 	"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase" | ||||
| 	"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables" | ||||
| 	"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include" | ||||
| 	# dPhysics (via dpWorld.h) | ||||
| 	"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include" | ||||
| 	"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include" | ||||
|  | ||||
| 	"${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General" # PetDigServer.h | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h | ||||
| @@ -62,6 +73,11 @@ target_include_directories(dComponents PUBLIC "." | ||||
| 	"${PROJECT_SOURCE_DIR}/dZoneManager" # via BouncerComponent.cpp, ActivityComponent.cpp | ||||
| ) | ||||
| target_precompile_headers(dComponents REUSE_FROM dGameBase) | ||||
| target_link_libraries(dComponents | ||||
| 	PUBLIC dPhysics dDatabase | ||||
| 	INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory) | ||||
|  | ||||
| # INTERFACE link w/o dependency | ||||
| #set_property(TARGET dComponents APPEND PROPERTY INTERFACE_LINK_LIBRARIES | ||||
| #	dUtilities dCommon dBehaviors dChatFilter dMission dInventory | ||||
| #	dPhysics | ||||
| #) | ||||
|  | ||||
| target_link_libraries(dComponents INTERFACE dBehaviors) | ||||
| @@ -2,6 +2,6 @@ set(DGAME_DENTITY_SOURCES | ||||
| 	"EntityCallbackTimer.cpp" | ||||
| 	"EntityTimer.cpp") | ||||
|  | ||||
| add_library(dEntity STATIC ${DGAME_DENTITY_SOURCES}) | ||||
| add_library(dEntity OBJECT ${DGAME_DENTITY_SOURCES}) | ||||
| target_include_directories(dEntity PUBLIC ".") | ||||
| target_precompile_headers(dEntity REUSE_FROM dGameBase) | ||||
|   | ||||
| @@ -4,7 +4,7 @@ set(DGAME_DGAMEMESSAGES_SOURCES | ||||
| 	"PropertyDataMessage.cpp" | ||||
| 	"PropertySelectQueryProperty.cpp") | ||||
|  | ||||
| add_library(dGameMessages STATIC ${DGAME_DGAMEMESSAGES_SOURCES}) | ||||
| add_library(dGameMessages OBJECT ${DGAME_DGAMEMESSAGES_SOURCES}) | ||||
| target_link_libraries(dGameMessages | ||||
| 	PUBLIC dDatabase | ||||
| 	INTERFACE dGameBase # TradingManager | ||||
|   | ||||
| @@ -5,11 +5,18 @@ set(DGAME_DINVENTORY_SOURCES | ||||
| 	"ItemSet.cpp" | ||||
| 	"ItemSetPassiveAbility.cpp") | ||||
|  | ||||
| add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES}) | ||||
| add_library(dInventory OBJECT ${DGAME_DINVENTORY_SOURCES}) | ||||
| target_include_directories(dInventory PUBLIC "." | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Item.h uses Preconditions.h | ||||
| 	"${PROJECT_SOURCE_DIR}/dCommon/eEnums" # Item.h uses dCommonVars.h | ||||
| 	PRIVATE | ||||
| 	"${PROJECT_SOURCE_DIR}/dCommon" | ||||
| 	"${PROJECT_SOURCE_DIR}/dCommon/dEnums" | ||||
| 	"${PROJECT_SOURCE_DIR}/dCommon/dClient" # Item.cpp uses AssetManager | ||||
|  | ||||
| 	"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase" | ||||
| 	"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables" | ||||
|  | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct InventoryComponent.h | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h | ||||
| @@ -17,5 +24,9 @@ target_include_directories(dInventory PUBLIC "." | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h | ||||
| 	"${PROJECT_SOURCE_DIR}/dZoneManager" # via Item.cpp | ||||
| ) | ||||
| target_link_libraries(dInventory PRIVATE dDatabaseCDClient INTERFACE dNet) | ||||
| target_precompile_headers(dInventory REUSE_FROM dGameBase) | ||||
|  | ||||
| # INTERFACE link w/o dependency | ||||
| #set_property(TARGET dInventory APPEND PROPERTY INTERFACE_LINK_LIBRARIES | ||||
| #	dNet dDatabaseCDClient | ||||
| #) | ||||
|   | ||||
| @@ -3,7 +3,7 @@ set(DGAME_DMISSION_SOURCES | ||||
| 	"MissionPrerequisites.cpp" | ||||
| 	"MissionTask.cpp") | ||||
|  | ||||
| add_library(dMission STATIC ${DGAME_DMISSION_SOURCES}) | ||||
| add_library(dMission OBJECT ${DGAME_DMISSION_SOURCES}) | ||||
| target_link_libraries(dMission PUBLIC dDatabase) | ||||
| target_include_directories(dMission PUBLIC "." | ||||
| 	PRIVATE | ||||
|   | ||||
| @@ -12,7 +12,7 @@ foreach(file ${DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES}) | ||||
| 	set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} "ControlBehaviorMessages/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dPropertyBehaviors STATIC ${DGAME_DPROPERTYBEHAVIORS_SOURCES}) | ||||
| add_library(dPropertyBehaviors OBJECT ${DGAME_DPROPERTYBEHAVIORS_SOURCES}) | ||||
| target_link_libraries(dPropertyBehaviors PRIVATE dDatabaseCDClient) | ||||
| target_include_directories(dPropertyBehaviors PUBLIC "." "ControlBehaviorMessages" | ||||
| 	PRIVATE | ||||
| @@ -21,3 +21,5 @@ target_include_directories(dPropertyBehaviors PUBLIC "." "ControlBehaviorMessage | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dComponents" # ModelComponent.h | ||||
| ) | ||||
| target_precompile_headers(dPropertyBehaviors REUSE_FROM dGameBase) | ||||
|  | ||||
| target_link_libraries(dPropertyBehaviors INTERFACE dComponents) | ||||
|   | ||||
| @@ -8,7 +8,7 @@ set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp" | ||||
| 	"SlashCommandHandler.cpp" | ||||
| 	"VanityUtilities.cpp") | ||||
|  | ||||
| add_library(dUtilities STATIC ${DGAME_DUTILITIES_SOURCES}) | ||||
| add_library(dUtilities OBJECT ${DGAME_DUTILITIES_SOURCES}) | ||||
| target_precompile_headers(dUtilities REUSE_FROM dGameBase) | ||||
| target_include_directories(dUtilities PUBLIC "." | ||||
| 	PRIVATE | ||||
|   | ||||
| @@ -6,6 +6,11 @@ foreach(file ${DNAVIGATIONS_DTERRAIN_SOURCES}) | ||||
| 	set(DNAVIGATION_SOURCES ${DNAVIGATION_SOURCES} "dTerrain/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dNavigation STATIC ${DNAVIGATION_SOURCES}) | ||||
| target_link_libraries(dNavigation | ||||
| 	PRIVATE Detour Recast dZoneManager) | ||||
| add_library(dNavigation OBJECT ${DNAVIGATION_SOURCES}) | ||||
| target_include_directories(dNavigation PUBLIC "." | ||||
| 	PRIVATE | ||||
| 	"${PROJECT_SOURCE_DIR}/dZoneManager" | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame" | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dEntity" | ||||
| ) | ||||
| target_link_libraries(dNavigation PRIVATE Detour Recast dCommon) | ||||
|   | ||||
| @@ -9,13 +9,26 @@ set(DNET_SOURCES "AuthPackets.cpp" | ||||
|  | ||||
| add_library(dNet STATIC ${DNET_SOURCES}) | ||||
| target_include_directories(dNet PRIVATE | ||||
| 	${PROJECT_SOURCE_DIR}/dCommon | ||||
| 	${PROJECT_SOURCE_DIR}/dCommon/dEnums | ||||
|  | ||||
| 	${PROJECT_SOURCE_DIR}/dZoneManager | ||||
| 	 | ||||
| 	${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase | ||||
| 	${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables | ||||
| 	${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase | ||||
| 	${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables | ||||
| 	${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include | ||||
|  | ||||
| 	${PROJECT_SOURCE_DIR}/dGame # UserManager.h | ||||
| 	${PROJECT_SOURCE_DIR}/dGame/dComponents | ||||
| 	${PROJECT_SOURCE_DIR}/dGame/dEntity # via dZoneManager | ||||
| 	${PROJECT_SOURCE_DIR}/dGame/dGameMessages # GameMessages.h | ||||
| 	${PROJECT_SOURCE_DIR}/dGame/dInventory # via PossessableComponent.h | ||||
| 	${PROJECT_SOURCE_DIR}/dGame/dUtilities # via Item.h | ||||
| 	${PROJECT_SOURCE_DIR}/dScripts # transitive through components | ||||
| ) | ||||
| target_link_libraries(dNet | ||||
|     PUBLIC dCommon dDatabase | ||||
| 	PRIVATE dZoneManager) | ||||
|  | ||||
| #set_property(TARGET dNet APPEND PROPERTY INTERFACE_LINK_LIBRARIES | ||||
| #	dCommon dDatabase | ||||
| #) | ||||
|   | ||||
| @@ -30,15 +30,29 @@ endforeach() | ||||
|  | ||||
| add_subdirectory(Pets) | ||||
|  | ||||
| add_library(dScriptsServer STATIC ${DSCRIPTS_SOURCES_02_SERVER}) | ||||
| target_include_directories(dScriptsServer PUBLIC "." | ||||
| add_library(dScriptsServerBase OBJECT ${DSCRIPTS_SOURCES_02_SERVER}) | ||||
| target_include_directories(dScriptsServerBase PUBLIC "." | ||||
| 	"DLU" | ||||
| 	"Equipment" | ||||
| 	"Minigame" | ||||
| 	"Minigame/General" | ||||
| 	"Objects" | ||||
| 	"Pets") | ||||
| ) | ||||
| target_precompile_headers(dScriptsServerBase REUSE_FROM dScriptsBase) | ||||
|  | ||||
| add_library(dScriptsServer INTERFACE) | ||||
| target_sources(dScriptsServer INTERFACE | ||||
| 	$<TARGET_OBJECTS:dScriptsServerBase> | ||||
| 	$<TARGET_OBJECTS:dScriptsServerEnemy> | ||||
| 	$<TARGET_OBJECTS:dScriptsServerPets> | ||||
| ) | ||||
| target_link_libraries(dScriptsServer INTERFACE | ||||
| 	dScriptsServerEnemy | ||||
| 	dScriptsServerMap) | ||||
| target_precompile_headers(dScriptsServer REUSE_FROM dScriptsBase) | ||||
| 	dScriptsServerMap | ||||
| ) | ||||
| target_include_directories(dScriptsServer INTERFACE | ||||
| 	$<TARGET_PROPERTY:dScriptsServerBase,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerEnemy,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerMap,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerPets,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| ) | ||||
|  | ||||
|   | ||||
| @@ -42,7 +42,7 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_ENEMY_WAVES}) | ||||
| 	set(DSCRIPTS_SOURCES_02_SERVER_ENEMY ${DSCRIPTS_SOURCES_02_SERVER_ENEMY} "Waves/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dScriptsServerEnemy STATIC ${DSCRIPTS_SOURCES_02_SERVER_ENEMY}) | ||||
| add_library(dScriptsServerEnemy OBJECT ${DSCRIPTS_SOURCES_02_SERVER_ENEMY}) | ||||
| target_link_libraries(dScriptsServerEnemy dScriptsBase) | ||||
| target_include_directories(dScriptsServerEnemy PUBLIC "." | ||||
| 	"AG" | ||||
|   | ||||
| @@ -14,6 +14,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AG | ||||
| 	"NpcCowboyServer.cpp" | ||||
| 	"NpcPirateServer.cpp") | ||||
|  | ||||
| add_library(dScriptsServerMapAG ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG}) | ||||
| add_library(dScriptsServerMapAG OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG}) | ||||
| target_include_directories(dScriptsServerMapAG PUBLIC ".") | ||||
| target_precompile_headers(dScriptsServerMapAG REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -2,7 +2,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN | ||||
| 	"ZoneAgSpiderQueen.cpp" | ||||
| 	"SpiderBossTreasureChestServer.cpp") | ||||
|  | ||||
| add_library(dScriptsServerMapAGSpiderQueen ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN}) | ||||
| add_library(dScriptsServerMapAGSpiderQueen OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN}) | ||||
| target_include_directories(dScriptsServerMapAGSpiderQueen PUBLIC ".") | ||||
| target_link_libraries(dScriptsServerMapAGSpiderQueen dScriptsServerMapProperty) | ||||
| target_precompile_headers(dScriptsServerMapAGSpiderQueen REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -17,6 +17,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AM | ||||
| 	"AmBlueX.cpp" | ||||
| 	"AmTeapotServer.cpp") | ||||
|  | ||||
| add_library(dScriptsServerMapAM ${DSCRIPTS_SOURCES_02_SERVER_MAP_AM}) | ||||
| add_library(dScriptsServerMapAM OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_AM}) | ||||
| target_include_directories(dScriptsServerMapAM PUBLIC ".") | ||||
| target_precompile_headers(dScriptsServerMapAM REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -13,17 +13,33 @@ add_subdirectory(SS) | ||||
| add_subdirectory(VE) | ||||
|  | ||||
| add_library(dScriptsServerMap INTERFACE) | ||||
| target_link_libraries(dScriptsServerMap INTERFACE | ||||
| 	dScriptsServerMapAG | ||||
| 	dScriptsServerMapAGSpiderQueen | ||||
| 	dScriptsServerMapAM | ||||
| 	dScriptsServerMapFV | ||||
| 	dScriptsServerMapGeneral | ||||
| 	dScriptsServerMapGF | ||||
| 	dScriptsServerMapNJHub | ||||
| 	dScriptsServerMapNS | ||||
| 	dScriptsServerMapNT | ||||
| 	dScriptsServerMapPR | ||||
| 	dScriptsServerMapProperty | ||||
| 	dScriptsServerMapSS | ||||
| 	dScriptsServerMapVE) | ||||
| target_sources(dScriptsServerMap INTERFACE | ||||
| 	$<TARGET_OBJECTS:dScriptsServerMapAG> | ||||
| 	$<TARGET_OBJECTS:dScriptsServerMapAGSpiderQueen> | ||||
| 	$<TARGET_OBJECTS:dScriptsServerMapAM> | ||||
| 	$<TARGET_OBJECTS:dScriptsServerMapFV> | ||||
| 	$<TARGET_OBJECTS:dScriptsServerMapGeneral> | ||||
| 	$<TARGET_OBJECTS:dScriptsServerMapGF> | ||||
| 	$<TARGET_OBJECTS:dScriptsServerMapNJHub> | ||||
| 	$<TARGET_OBJECTS:dScriptsServerMapNS> | ||||
| 	$<TARGET_OBJECTS:dScriptsServerMapNT> | ||||
| 	$<TARGET_OBJECTS:dScriptsServerMapPR> | ||||
| 	$<TARGET_OBJECTS:dScriptsServerMapProperty> | ||||
| 	$<TARGET_OBJECTS:dScriptsServerMapSS> | ||||
| 	$<TARGET_OBJECTS:dScriptsServerMapVE> | ||||
| ) | ||||
| target_include_directories(dScriptsServerMap INTERFACE | ||||
| 	$<TARGET_PROPERTY:dScriptsServerMapAG,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerMapAGSpiderQueen,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerMapAM,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerMapFV,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerMapGeneral,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerMapGF,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerMapNJHub,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerMapNS,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerMapNT,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerMapPR,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerMapProperty,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerMapSS,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServerMapVE,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| ) | ||||
|   | ||||
| @@ -11,6 +11,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV_RACING}) | ||||
| 	set(DSCRIPTS_SOURCES_02_SERVER_MAP_FV ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV} "Racing/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dScriptsServerMapFV ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV}) | ||||
| add_library(dScriptsServerMapFV OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV}) | ||||
| target_include_directories(dScriptsServerMapFV PUBLIC "." "Racing") | ||||
| target_precompile_headers(dScriptsServerMapFV REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -4,6 +4,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GF | ||||
| 	"MastTeleport.cpp" | ||||
| 	"SpawnLionServer.cpp") | ||||
|  | ||||
| add_library(dScriptsServerMapGF ${DSCRIPTS_SOURCES_02_SERVER_MAP_GF}) | ||||
| add_library(dScriptsServerMapGF OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_GF}) | ||||
| target_include_directories(dScriptsServerMapGF PUBLIC ".") | ||||
| target_precompile_headers(dScriptsServerMapGF REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -27,6 +27,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL_NINJAGO}) | ||||
| 	set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL} "Ninjago/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dScriptsServerMapGeneral ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL}) | ||||
| add_library(dScriptsServerMapGeneral OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL}) | ||||
| target_include_directories(dScriptsServerMapGeneral PUBLIC "." "Ninjago") | ||||
| target_precompile_headers(dScriptsServerMapGeneral REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -10,6 +10,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS_WAVES}) | ||||
| 	set(DSCRIPTS_SOURCES_02_SERVER_MAP_NS ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS} "Waves/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dScriptsServerMapNS ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS}) | ||||
| add_library(dScriptsServerMapNS OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS}) | ||||
| target_include_directories(dScriptsServerMapNS PUBLIC "." "Waves") | ||||
| target_precompile_headers(dScriptsServerMapNS REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -27,6 +27,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_NT | ||||
| 	"NtBcSubmitServer.cpp" | ||||
| 	"NtNaomiBreadcrumbServer.cpp") | ||||
|  | ||||
| add_library(dScriptsServerMapNT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NT}) | ||||
| add_library(dScriptsServerMapNT OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NT}) | ||||
| target_include_directories(dScriptsServerMapNT PUBLIC ".") | ||||
| target_precompile_headers(dScriptsServerMapNT REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -3,6 +3,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_PR | ||||
| 	"PrSeagullFly.cpp" | ||||
| 	"SpawnGryphonServer.cpp") | ||||
|  | ||||
| add_library(dScriptsServerMapPR ${DSCRIPTS_SOURCES_02_SERVER_MAP_PR}) | ||||
| add_library(dScriptsServerMapPR OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_PR}) | ||||
| target_include_directories(dScriptsServerMapPR PUBLIC ".") | ||||
| target_precompile_headers(dScriptsServerMapPR REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -19,7 +19,7 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY_NS_MED}) | ||||
| 	set(DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY} "NS_Med/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dScriptsServerMapProperty ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY}) | ||||
| add_library(dScriptsServerMapProperty OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY}) | ||||
| target_precompile_headers(dScriptsServerMapProperty REUSE_FROM dScriptsBase) | ||||
| target_include_directories(dScriptsServerMapProperty PUBLIC "." | ||||
| 	"AG_Med" | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| set(DSCRIPTS_SOURCES_02_SERVER_MAP_SS  | ||||
| 	"SsModularBuildServer.cpp") | ||||
|  | ||||
| add_library(dScriptsServerMapSS ${DSCRIPTS_SOURCES_02_SERVER_MAP_SS}) | ||||
| add_library(dScriptsServerMapSS OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_SS}) | ||||
| target_include_directories(dScriptsServerMapSS PUBLIC ".") | ||||
| target_precompile_headers(dScriptsServerMapSS REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -3,6 +3,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_VE | ||||
| 	"VeEpsilonServer.cpp" | ||||
| 	"VeBricksampleServer.cpp") | ||||
|  | ||||
| add_library(dScriptsServerMapVE ${DSCRIPTS_SOURCES_02_SERVER_MAP_VE}) | ||||
| add_library(dScriptsServerMapVE OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_VE}) | ||||
| target_include_directories(dScriptsServerMapVE PUBLIC ".") | ||||
| target_precompile_headers(dScriptsServerMapVE REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -28,7 +28,7 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB_BOSS_INSTANCE}) | ||||
| 	set(DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB} "boss_instance/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dScriptsServerMapNJHub ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB}) | ||||
| add_library(dScriptsServerMapNJHub OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB}) | ||||
| target_include_directories(dScriptsServerMapNJHub PUBLIC "." "boss_instance") | ||||
| target_link_libraries(dScriptsServerMapNJHub | ||||
| 	dScriptsServerPets  | ||||
|   | ||||
| @@ -3,7 +3,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_PETS | ||||
| 	"PetFromObjectServer.cpp" | ||||
| 	"DamagingPets.cpp") | ||||
|  | ||||
| add_library(dScriptsServerPets STATIC ${DSCRIPTS_SOURCES_02_SERVER_PETS}) | ||||
| add_library(dScriptsServerPets OBJECT ${DSCRIPTS_SOURCES_02_SERVER_PETS}) | ||||
| target_include_directories(dScriptsServerPets PUBLIC ".") | ||||
| target_precompile_headers(dScriptsServerPets REUSE_FROM dScriptsBase) | ||||
|  | ||||
|   | ||||
| @@ -17,9 +17,8 @@ set(DSCRIPTS_SOURCES | ||||
|  | ||||
| link_libraries(dDatabase dPhysics) | ||||
|  | ||||
| add_library(dScriptsBase STATIC ${DSCRIPTS_SOURCES}) | ||||
| target_include_directories(dScriptsBase PUBLIC .) | ||||
| target_link_libraries(dScriptsBase INTERFACE dGameBase) | ||||
| add_library(dScriptsBase OBJECT ${DSCRIPTS_SOURCES}) | ||||
| target_link_libraries(dScriptsBase INTERFACE dGameBase dComponents) | ||||
| target_precompile_headers(dScriptsBase PRIVATE ${HEADERS_DGAME}) | ||||
|  | ||||
| include_directories( | ||||
| @@ -34,8 +33,6 @@ include_directories( | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h | ||||
| 	"${PROJECT_SOURCE_DIR}/dZoneManager" | ||||
| ) | ||||
| link_libraries(dScriptsBase) | ||||
| # dComponents | ||||
|  | ||||
| add_subdirectory(02_server) | ||||
| add_subdirectory(ai) | ||||
| @@ -44,14 +41,22 @@ add_subdirectory(EquipmentScripts) | ||||
| add_subdirectory(EquipmentTriggers) | ||||
| add_subdirectory(zone) | ||||
|  | ||||
| add_library(dScripts STATIC "CppScripts.cpp") | ||||
| add_library(dScripts STATIC | ||||
| 	$<TARGET_OBJECTS:dScriptsBase> | ||||
| 	$<TARGET_OBJECTS:dScriptsClient> | ||||
| 	$<TARGET_OBJECTS:dScriptsEquipmentScripts> | ||||
| 	$<TARGET_OBJECTS:dScriptsEquipmentTriggers> | ||||
| 	$<TARGET_OBJECTS:dScriptsZone> | ||||
| 	"CppScripts.cpp" | ||||
| ) | ||||
| target_link_libraries(dScripts PRIVATE dScriptsAI dScriptsServer) | ||||
| target_include_directories(dScripts PRIVATE | ||||
| 	$<TARGET_PROPERTY:dScriptsBase,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsServer,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsAI,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsClient,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsEquipmentScripts,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsEquipmentTriggers,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsZone,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| ) | ||||
| target_precompile_headers(dScripts REUSE_FROM dScriptsBase) | ||||
| target_include_directories(dScripts PUBLIC ".") | ||||
| target_link_libraries(dScripts | ||||
| 	dScriptsBase | ||||
| 	dScriptsServer | ||||
| 	dScriptsAI | ||||
| 	dScriptsClient | ||||
| 	dScriptsEquipmentScripts | ||||
| 	dScriptsEquipmentTriggers | ||||
| 	dScriptsZone) | ||||
|   | ||||
| @@ -8,6 +8,6 @@ set(DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS | ||||
| 	"FireFirstSkillonStartup.cpp" | ||||
| 	"StunImmunity.cpp") | ||||
|  | ||||
| add_library(dScriptsEquipmentScripts STATIC ${DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS}) | ||||
| add_library(dScriptsEquipmentScripts OBJECT ${DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS}) | ||||
| target_include_directories(dScriptsEquipmentScripts PUBLIC ".") | ||||
| target_precompile_headers(dScriptsEquipmentScripts REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| set(DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS | ||||
| 	"CoilBackpackBase.cpp") | ||||
|  | ||||
| add_library(dScriptsEquipmentTriggers STATIC ${DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS}) | ||||
| add_library(dScriptsEquipmentTriggers OBJECT ${DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS}) | ||||
| target_include_directories(dScriptsEquipmentTriggers PUBLIC ".") | ||||
| target_precompile_headers(dScriptsEquipmentTriggers REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -9,6 +9,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_ACT_FOOTRACE}) | ||||
| 	set(DSCRIPTS_SOURCES_AI_ACT ${DSCRIPTS_SOURCES_AI_ACT} "FootRace/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dScriptsAiAct STATIC ${DSCRIPTS_SOURCES_AI_ACT}) | ||||
| add_library(dScriptsAiAct OBJECT ${DSCRIPTS_SOURCES_AI_ACT}) | ||||
| target_include_directories(dScriptsAiAct PUBLIC "." "FootRace") | ||||
| target_precompile_headers(dScriptsAiAct REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -16,6 +16,6 @@ set(DSCRIPTS_SOURCES_AI_AG | ||||
| 	"AgStagePlatforms.cpp" | ||||
| 	"AgQbWall.cpp") | ||||
|  | ||||
| add_library(dScriptsAiAG STATIC ${DSCRIPTS_SOURCES_AI_AG}) | ||||
| add_library(dScriptsAiAG OBJECT ${DSCRIPTS_SOURCES_AI_AG}) | ||||
| target_include_directories(dScriptsAiAG PUBLIC ".") | ||||
| target_precompile_headers(dScriptsAiAG REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -15,18 +15,34 @@ add_subdirectory(SPEC) | ||||
| add_subdirectory(WILD) | ||||
|  | ||||
| add_library(dScriptsAI INTERFACE) | ||||
| target_link_libraries(dScriptsAI INTERFACE | ||||
| 	dScriptsAiAct | ||||
| 	dScriptsAiAG | ||||
| 	dScriptsAiFV | ||||
| 	dScriptsAiGeneral | ||||
| 	dScriptsAiGF | ||||
| 	dScriptsAiMinigame | ||||
| 	dScriptsAiNP | ||||
| 	dScriptsAiNS | ||||
| 	dScriptsAiPets | ||||
| 	dScriptsAiProperty | ||||
| 	dScriptsAiRacing | ||||
| 	dScriptsAiSpec | ||||
| 	dScriptsAiWild | ||||
| target_sources(dScriptsAI INTERFACE | ||||
| 	$<TARGET_OBJECTS:dScriptsAiAct> | ||||
| 	$<TARGET_OBJECTS:dScriptsAiAG> | ||||
| 	$<TARGET_OBJECTS:dScriptsAiFV> | ||||
| 	$<TARGET_OBJECTS:dScriptsAiGeneral> | ||||
| 	$<TARGET_OBJECTS:dScriptsAiGF> | ||||
| 	$<TARGET_OBJECTS:dScriptsAiMinigame> | ||||
| 	$<TARGET_OBJECTS:dScriptsAiNP> | ||||
| 	$<TARGET_OBJECTS:dScriptsAiNS> | ||||
| 	$<TARGET_OBJECTS:dScriptsAiPets> | ||||
| 	$<TARGET_OBJECTS:dScriptsAiProperty> | ||||
| 	$<TARGET_OBJECTS:dScriptsAiRacing> | ||||
| 	$<TARGET_OBJECTS:dScriptsAiSpec> | ||||
| 	$<TARGET_OBJECTS:dScriptsAiWild> | ||||
| ) | ||||
|  | ||||
| target_include_directories(dScriptsAI INTERFACE | ||||
| 	$<TARGET_PROPERTY:dScriptsAiAct,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsAiAG,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsAiFV,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsAiGeneral,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsAiGF,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsAiMinigame,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsAiNP,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsAiNS,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsAiPets,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsAiProperty,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsAiRacing,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsAiSpec,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| 	$<TARGET_PROPERTY:dScriptsAiWild,INTERFACE_INCLUDE_DIRECTORIES> | ||||
| ) | ||||
|   | ||||
| @@ -18,7 +18,7 @@ set(DSCRIPTS_SOURCES_AI_FV | ||||
| 	"FvMaelstromGeyser.cpp" | ||||
| 	"TriggerGas.cpp") | ||||
|  | ||||
| add_library(dScriptsAiFV STATIC ${DSCRIPTS_SOURCES_AI_FV}) | ||||
| add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV}) | ||||
| target_include_directories(dScriptsAiFV PUBLIC ".") | ||||
| target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase) | ||||
|  | ||||
|   | ||||
| @@ -2,7 +2,7 @@ set(DSCRIPTS_SOURCES_AI_GENERAL | ||||
| 	"InstanceExitTransferPlayerToLastNonInstance.cpp" | ||||
| 	"LegoDieRoll.cpp") | ||||
|  | ||||
| add_library(dScriptsAiGeneral STATIC ${DSCRIPTS_SOURCES_AI_GENERAL}) | ||||
| add_library(dScriptsAiGeneral OBJECT ${DSCRIPTS_SOURCES_AI_GENERAL}) | ||||
| target_include_directories(dScriptsAiGeneral PUBLIC ".") | ||||
| target_precompile_headers(dScriptsAiGeneral REUSE_FROM dScriptsBase) | ||||
|  | ||||
|   | ||||
| @@ -12,6 +12,6 @@ set(DSCRIPTS_SOURCES_AI_GF | ||||
| 	"PirateRep.cpp" | ||||
| 	"GfParrotCrash.cpp") | ||||
|  | ||||
| add_library(dScriptsAiGF STATIC ${DSCRIPTS_SOURCES_AI_GF}) | ||||
| add_library(dScriptsAiGF OBJECT ${DSCRIPTS_SOURCES_AI_GF}) | ||||
| target_include_directories(dScriptsAiGF PUBLIC ".") | ||||
| target_precompile_headers(dScriptsAiGF REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -12,6 +12,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_MINIGAME_OBJECTS}) | ||||
| 	set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} "Objects/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dScriptsAiMinigame STATIC ${DSCRIPTS_SOURCES_AI_MINIGAME}) | ||||
| add_library(dScriptsAiMinigame OBJECT ${DSCRIPTS_SOURCES_AI_MINIGAME}) | ||||
| target_include_directories(dScriptsAiMinigame PUBLIC "." "Objects" "SG_GF" "SG_GF/SERVER") | ||||
| target_precompile_headers(dScriptsAiMinigame REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| set(DSCRIPTS_SOURCES_AI_NP  | ||||
| 	"NpcNpSpacemanBob.cpp") | ||||
|  | ||||
| add_library(dScriptsAiNP STATIC ${DSCRIPTS_SOURCES_AI_NP}) | ||||
| add_library(dScriptsAiNP OBJECT ${DSCRIPTS_SOURCES_AI_NP}) | ||||
| target_include_directories(dScriptsAiNP PUBLIC ".") | ||||
| target_precompile_headers(dScriptsAiNP REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -21,7 +21,7 @@ foreach(file ${DSCRIPTS_SOURCES_AI_NS_WH}) | ||||
| 	set(DSCRIPTS_SOURCES_AI_NS ${DSCRIPTS_SOURCES_AI_NS} "WH/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dScriptsAiNS STATIC ${DSCRIPTS_SOURCES_AI_NS}) | ||||
| add_library(dScriptsAiNS OBJECT ${DSCRIPTS_SOURCES_AI_NS}) | ||||
| target_include_directories(dScriptsAiNS PUBLIC "." "NS_PP_01" "WH" | ||||
| PRIVATE | ||||
| 	${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/NS) # NsConcertChoiceBuildManager.h | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| set(DSCRIPTS_SOURCES_AI_PETS  | ||||
| 	"HydrantSmashable.cpp") | ||||
|  | ||||
| add_library(dScriptsAiPets STATIC ${DSCRIPTS_SOURCES_AI_PETS}) | ||||
| add_library(dScriptsAiPets OBJECT ${DSCRIPTS_SOURCES_AI_PETS}) | ||||
| target_include_directories(dScriptsAiPets PUBLIC "." "NS_PP_01" "WH") | ||||
| target_precompile_headers(dScriptsAiPets REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -8,6 +8,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_PROPERTY_AG}) | ||||
| 	set(DSCRIPTS_SOURCES_AI_PROPERTY ${DSCRIPTS_SOURCES_AI_PROPERTY} "AG/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dScriptsAiProperty STATIC ${DSCRIPTS_SOURCES_AI_PROPERTY}) | ||||
| add_library(dScriptsAiProperty OBJECT ${DSCRIPTS_SOURCES_AI_PROPERTY}) | ||||
| target_include_directories(dScriptsAiProperty PUBLIC "." "AG") | ||||
| target_precompile_headers(dScriptsAiProperty REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -6,6 +6,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_OBJECTS}) | ||||
| 	set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dScriptsAiRacing STATIC ${DSCRIPTS_SOURCES_AI_RACING}) | ||||
| add_library(dScriptsAiRacing OBJECT ${DSCRIPTS_SOURCES_AI_RACING}) | ||||
| target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS") | ||||
| target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -3,6 +3,6 @@ set(DSCRIPTS_SOURCES_AI_SPEC | ||||
| 	"SpecialPowerupSpawner.cpp" | ||||
| 	"SpecialSpeedBuffSpawner.cpp") | ||||
|  | ||||
| add_library(dScriptsAiSpec STATIC ${DSCRIPTS_SOURCES_AI_SPEC}) | ||||
| add_library(dScriptsAiSpec OBJECT ${DSCRIPTS_SOURCES_AI_SPEC}) | ||||
| target_include_directories(dScriptsAiSpec PUBLIC ".") | ||||
| target_precompile_headers(dScriptsAiSpec REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -9,6 +9,6 @@ set(DSCRIPTS_SOURCES_AI_WILD | ||||
| 	"WildNinjaSensei.cpp" | ||||
| 	"WildPants.cpp") | ||||
|  | ||||
| add_library(dScriptsAiWild STATIC ${DSCRIPTS_SOURCES_AI_WILD}) | ||||
| add_library(dScriptsAiWild OBJECT ${DSCRIPTS_SOURCES_AI_WILD}) | ||||
| target_include_directories(dScriptsAiWild PUBLIC ".") | ||||
| target_precompile_headers(dScriptsAiWild REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -6,6 +6,6 @@ foreach(file ${DSCRIPTS_SOURCES_CLIENT_AI}) | ||||
| 	set(DSCRIPTS_SOURCES_CLIENT ${DSCRIPTS_SOURCES_CLIENT} "ai/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dScriptsClient STATIC ${DSCRIPTS_SOURCES_CLIENT}) | ||||
| add_library(dScriptsClient OBJECT ${DSCRIPTS_SOURCES_CLIENT}) | ||||
| target_include_directories(dScriptsClient PUBLIC "." "ai" "ai/PR") | ||||
| target_precompile_headers(dScriptsClient REUSE_FROM dScriptsBase) | ||||
|   | ||||
| @@ -18,7 +18,7 @@ foreach(file ${DSCRIPTS_SOURCES_ZONE_PROPERTY}) | ||||
| 	set(DSCRIPTS_SOURCES_ZONE ${DSCRIPTS_SOURCES_ZONE} "PROPERTY/${file}") | ||||
| endforeach() | ||||
|  | ||||
| add_library(dScriptsZone STATIC ${DSCRIPTS_SOURCES_ZONE}) | ||||
| add_library(dScriptsZone OBJECT ${DSCRIPTS_SOURCES_ZONE}) | ||||
| target_include_directories(dScriptsZone PUBLIC "." | ||||
| 	"AG" | ||||
| 	"LUPs" | ||||
|   | ||||
| @@ -2,10 +2,17 @@ set(DWORLDSERVER_SOURCES | ||||
| 	"PerformanceManager.cpp" | ||||
| ) | ||||
|  | ||||
| add_library(dWorldServer ${DWORLDSERVER_SOURCES}) | ||||
| target_link_libraries(dWorldServer PRIVATE dGame) # ${COMMON_LIBRARIES} | ||||
| add_library(dWorldServer OBJECT ${DWORLDSERVER_SOURCES}) | ||||
| target_link_libraries(dWorldServer PUBLIC dGameBase dCommon) | ||||
|  | ||||
| add_executable(WorldServer "WorldServer.cpp") | ||||
| add_compile_definitions(WorldServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"") | ||||
|  | ||||
| target_link_libraries(WorldServer ${COMMON_LIBRARIES} dGame dChatFilter dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation) | ||||
| target_link_libraries(WorldServer ${COMMON_LIBRARIES} | ||||
| 	dScripts | ||||
| 	dGameBase | ||||
| 	dComponents | ||||
| 	dUtilities | ||||
| 	dGameMessages | ||||
| 	dInventory | ||||
| 	dGame dChatFilter dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation) | ||||
| @@ -3,11 +3,13 @@ set(DZONEMANAGER_SOURCES "dZoneManager.cpp" | ||||
| 	"Spawner.cpp" | ||||
| 	"Zone.cpp") | ||||
|  | ||||
| add_library(dZoneManager STATIC ${DZONEMANAGER_SOURCES}) | ||||
| add_library(dZoneManager OBJECT ${DZONEMANAGER_SOURCES}) | ||||
| target_link_libraries(dZoneManager | ||||
| 	PRIVATE dDatabaseCDClient | ||||
| 	PUBLIC dPhysics | ||||
| 	INTERFACE dWorldServer) | ||||
| 	PUBLIC dPhysics) | ||||
|  | ||||
| #set_property(TARGET dZoneManager APPEND PROPERTY INTERFACE_LINK_LIBRARIES dWorldServer) | ||||
|  | ||||
| target_include_directories(dZoneManager PUBLIC "." | ||||
| 	${PROJECT_SOURCE_DIR}/dGame # Entity.h | ||||
| 	${PROJECT_SOURCE_DIR}/dGame/dEntity # EntityInfo.h | ||||
|   | ||||
| @@ -13,7 +13,8 @@ file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) | ||||
| # Add the executable.  Remember to add all tests above this! | ||||
| add_executable(dGameTests ${DGAMETEST_SOURCES}) | ||||
|  | ||||
| target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dChatFilter dNavigation) | ||||
| target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main | ||||
| 	dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dNavigation) | ||||
|  | ||||
| # Discover the tests | ||||
| gtest_discover_tests(dGameTests) | ||||
|   | ||||
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