mirror of
				https://github.com/DarkflameUniverse/DarkflameServer.git
				synced 2025-11-04 06:32:00 +00:00 
			
		
		
		
	fix: object libs
This commit is contained in:
		@@ -252,7 +252,7 @@ endif()
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include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
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# Add linking directories:
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link_directories(${PROJECT_BINARY_DIR})
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# link_directories(${PROJECT_BINARY_DIR})
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file(
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	GLOB HEADERS_DZONEMANAGER
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@@ -13,15 +13,24 @@ include_directories(
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	${PROJECT_SOURCE_DIR}/dGame
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)
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add_library(dGameBase ${DGAME_SOURCES})
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add_library(dGameBase OBJECT ${DGAME_SOURCES})
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target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
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target_include_directories(dGameBase PUBLIC "." "dEntity"
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	PRIVATE "dComponents" "dGameMessages" "dBehaviors" "dMission" "dUtilities" "dInventory"
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	"${PROJECT_SOURCE_DIR}/dZoneManager"	
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	"${PROJECT_SOURCE_DIR}/dCommon"
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	"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
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	"${PROJECT_SOURCE_DIR}/dCommon/dClient"
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	# dDatabase
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	"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
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	"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
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	"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
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	"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
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	"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
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	# dPhysics
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	"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
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	"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
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	"${PROJECT_SOURCE_DIR}/dZoneManager"
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)
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target_link_libraries(dGameBase
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	PUBLIC dDatabase dPhysics
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	INTERFACE dComponents dEntity)
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add_subdirectory(dBehaviors)
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add_subdirectory(dComponents)
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@@ -32,7 +41,26 @@ add_subdirectory(dMission)
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add_subdirectory(dPropertyBehaviors)
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add_subdirectory(dUtilities)
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add_library(dGame INTERFACE)
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target_link_libraries(dGame INTERFACE
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	dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts
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add_library(dGame STATIC
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	$<TARGET_OBJECTS:dGameBase>
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	$<TARGET_OBJECTS:dBehaviors>
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	$<TARGET_OBJECTS:dComponents>
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	$<TARGET_OBJECTS:dEntity>
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	$<TARGET_OBJECTS:dGameMessages>
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	$<TARGET_OBJECTS:dInventory>
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	$<TARGET_OBJECTS:dMission>
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	$<TARGET_OBJECTS:dPropertyBehaviors>
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	$<TARGET_OBJECTS:dUtilities>
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)
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target_link_libraries(dGame INTERFACE dNet)
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target_include_directories(dGame INTERFACE
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	$<TARGET_PROPERTY:dGameBase,INTERFACE_INCLUDE_DIRECTORIES>
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	$<TARGET_PROPERTY:dBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
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	$<TARGET_PROPERTY:dComponents,INTERFACE_INCLUDE_DIRECTORIES>
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	$<TARGET_PROPERTY:dEntity,INTERFACE_INCLUDE_DIRECTORIES>
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	$<TARGET_PROPERTY:dGameMessages,INTERFACE_INCLUDE_DIRECTORIES>
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	$<TARGET_PROPERTY:dInventory,INTERFACE_INCLUDE_DIRECTORIES>
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	$<TARGET_PROPERTY:dMission,INTERFACE_INCLUDE_DIRECTORIES>
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	$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
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	$<TARGET_PROPERTY:dUtilities,INTERFACE_INCLUDE_DIRECTORIES>
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)
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@@ -56,7 +56,7 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
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	"VentureVisionBehavior.cpp"
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	"VerifyBehavior.cpp")
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add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES})
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add_library(dBehaviors OBJECT ${DGAME_DBEHAVIORS_SOURCES})
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target_link_libraries(dBehaviors PUBLIC dDatabaseCDClient dPhysics)
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target_include_directories(dBehaviors PUBLIC "."
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	"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via BehaviorContext.h
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@@ -49,12 +49,23 @@ set(DGAME_DCOMPONENTS_SOURCES
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	"MiniGameControlComponent.cpp"
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)
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add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES})
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add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})
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target_include_directories(dComponents PUBLIC "."
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	"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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	"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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	"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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	PRIVATE
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	"${PROJECT_SOURCE_DIR}/dCommon"
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	"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
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	"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
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	"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
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	"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
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	"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
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	"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
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	# dPhysics (via dpWorld.h)
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	"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
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	"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
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	"${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General" # PetDigServer.h
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	"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
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	"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h
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@@ -62,6 +73,11 @@ target_include_directories(dComponents PUBLIC "."
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	"${PROJECT_SOURCE_DIR}/dZoneManager" # via BouncerComponent.cpp, ActivityComponent.cpp
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)
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target_precompile_headers(dComponents REUSE_FROM dGameBase)
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target_link_libraries(dComponents
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	PUBLIC dPhysics dDatabase
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	INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory)
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# INTERFACE link w/o dependency
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#set_property(TARGET dComponents APPEND PROPERTY INTERFACE_LINK_LIBRARIES
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#	dUtilities dCommon dBehaviors dChatFilter dMission dInventory
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#	dPhysics
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#)
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target_link_libraries(dComponents INTERFACE dBehaviors)
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@@ -2,6 +2,6 @@ set(DGAME_DENTITY_SOURCES
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	"EntityCallbackTimer.cpp"
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	"EntityTimer.cpp")
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add_library(dEntity STATIC ${DGAME_DENTITY_SOURCES})
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add_library(dEntity OBJECT ${DGAME_DENTITY_SOURCES})
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target_include_directories(dEntity PUBLIC ".")
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target_precompile_headers(dEntity REUSE_FROM dGameBase)
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@@ -4,7 +4,7 @@ set(DGAME_DGAMEMESSAGES_SOURCES
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	"PropertyDataMessage.cpp"
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	"PropertySelectQueryProperty.cpp")
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add_library(dGameMessages STATIC ${DGAME_DGAMEMESSAGES_SOURCES})
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add_library(dGameMessages OBJECT ${DGAME_DGAMEMESSAGES_SOURCES})
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target_link_libraries(dGameMessages
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	PUBLIC dDatabase
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	INTERFACE dGameBase # TradingManager
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@@ -5,11 +5,18 @@ set(DGAME_DINVENTORY_SOURCES
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	"ItemSet.cpp"
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	"ItemSetPassiveAbility.cpp")
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add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
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add_library(dInventory OBJECT ${DGAME_DINVENTORY_SOURCES})
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target_include_directories(dInventory PUBLIC "."
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	"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Item.h uses Preconditions.h
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	"${PROJECT_SOURCE_DIR}/dCommon/eEnums" # Item.h uses dCommonVars.h
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	PRIVATE
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	"${PROJECT_SOURCE_DIR}/dCommon"
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	"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
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	"${PROJECT_SOURCE_DIR}/dCommon/dClient" # Item.cpp uses AssetManager
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	"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
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	"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
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	"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
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	"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct InventoryComponent.h
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	"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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@@ -17,5 +24,9 @@ target_include_directories(dInventory PUBLIC "."
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	"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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	"${PROJECT_SOURCE_DIR}/dZoneManager" # via Item.cpp
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)
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target_link_libraries(dInventory PRIVATE dDatabaseCDClient INTERFACE dNet)
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target_precompile_headers(dInventory REUSE_FROM dGameBase)
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# INTERFACE link w/o dependency
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#set_property(TARGET dInventory APPEND PROPERTY INTERFACE_LINK_LIBRARIES
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#	dNet dDatabaseCDClient
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#)
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@@ -3,7 +3,7 @@ set(DGAME_DMISSION_SOURCES
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	"MissionPrerequisites.cpp"
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	"MissionTask.cpp")
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add_library(dMission STATIC ${DGAME_DMISSION_SOURCES})
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add_library(dMission OBJECT ${DGAME_DMISSION_SOURCES})
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target_link_libraries(dMission PUBLIC dDatabase)
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target_include_directories(dMission PUBLIC "."
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	PRIVATE
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@@ -12,7 +12,7 @@ foreach(file ${DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES})
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	set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} "ControlBehaviorMessages/${file}")
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endforeach()
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add_library(dPropertyBehaviors STATIC ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
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add_library(dPropertyBehaviors OBJECT ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
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target_link_libraries(dPropertyBehaviors PRIVATE dDatabaseCDClient)
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target_include_directories(dPropertyBehaviors PUBLIC "." "ControlBehaviorMessages"
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	PRIVATE
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@@ -21,3 +21,5 @@ target_include_directories(dPropertyBehaviors PUBLIC "." "ControlBehaviorMessage
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	"${PROJECT_SOURCE_DIR}/dGame/dComponents" # ModelComponent.h
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)
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target_precompile_headers(dPropertyBehaviors REUSE_FROM dGameBase)
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target_link_libraries(dPropertyBehaviors INTERFACE dComponents)
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@@ -8,7 +8,7 @@ set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
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	"SlashCommandHandler.cpp"
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	"VanityUtilities.cpp")
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add_library(dUtilities STATIC ${DGAME_DUTILITIES_SOURCES})
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add_library(dUtilities OBJECT ${DGAME_DUTILITIES_SOURCES})
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target_precompile_headers(dUtilities REUSE_FROM dGameBase)
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target_include_directories(dUtilities PUBLIC "."
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	PRIVATE
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@@ -6,6 +6,11 @@ foreach(file ${DNAVIGATIONS_DTERRAIN_SOURCES})
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	set(DNAVIGATION_SOURCES ${DNAVIGATION_SOURCES} "dTerrain/${file}")
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endforeach()
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add_library(dNavigation STATIC ${DNAVIGATION_SOURCES})
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target_link_libraries(dNavigation
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	PRIVATE Detour Recast dZoneManager)
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add_library(dNavigation OBJECT ${DNAVIGATION_SOURCES})
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target_include_directories(dNavigation PUBLIC "."
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	PRIVATE
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	"${PROJECT_SOURCE_DIR}/dZoneManager"
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	"${PROJECT_SOURCE_DIR}/dGame"
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	"${PROJECT_SOURCE_DIR}/dGame/dEntity"
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)
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target_link_libraries(dNavigation PRIVATE Detour Recast dCommon)
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@@ -9,13 +9,26 @@ set(DNET_SOURCES "AuthPackets.cpp"
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add_library(dNet STATIC ${DNET_SOURCES})
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target_include_directories(dNet PRIVATE
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	${PROJECT_SOURCE_DIR}/dCommon
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	${PROJECT_SOURCE_DIR}/dCommon/dEnums
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	${PROJECT_SOURCE_DIR}/dZoneManager
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		||||
	
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	${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase
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	${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables
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	${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase
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	${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables
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	${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include
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	${PROJECT_SOURCE_DIR}/dGame # UserManager.h
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	${PROJECT_SOURCE_DIR}/dGame/dComponents
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	${PROJECT_SOURCE_DIR}/dGame/dEntity # via dZoneManager
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	${PROJECT_SOURCE_DIR}/dGame/dGameMessages # GameMessages.h
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	${PROJECT_SOURCE_DIR}/dGame/dInventory # via PossessableComponent.h
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		||||
	${PROJECT_SOURCE_DIR}/dGame/dUtilities # via Item.h
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		||||
	${PROJECT_SOURCE_DIR}/dScripts # transitive through components
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		||||
)
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target_link_libraries(dNet
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    PUBLIC dCommon dDatabase
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		||||
	PRIVATE dZoneManager)
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#set_property(TARGET dNet APPEND PROPERTY INTERFACE_LINK_LIBRARIES
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#	dCommon dDatabase
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#)
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@@ -30,15 +30,29 @@ endforeach()
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add_subdirectory(Pets)
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 | 
			
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add_library(dScriptsServer STATIC ${DSCRIPTS_SOURCES_02_SERVER})
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target_include_directories(dScriptsServer PUBLIC "."
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add_library(dScriptsServerBase OBJECT ${DSCRIPTS_SOURCES_02_SERVER})
 | 
			
		||||
target_include_directories(dScriptsServerBase PUBLIC "."
 | 
			
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	"DLU"
 | 
			
		||||
	"Equipment"
 | 
			
		||||
	"Minigame"
 | 
			
		||||
	"Minigame/General"
 | 
			
		||||
	"Objects"
 | 
			
		||||
	"Pets")
 | 
			
		||||
)
 | 
			
		||||
target_precompile_headers(dScriptsServerBase REUSE_FROM dScriptsBase)
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServer INTERFACE)
 | 
			
		||||
target_sources(dScriptsServer INTERFACE
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerBase>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerEnemy>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerPets>
 | 
			
		||||
)
 | 
			
		||||
target_link_libraries(dScriptsServer INTERFACE
 | 
			
		||||
	dScriptsServerEnemy
 | 
			
		||||
	dScriptsServerMap)
 | 
			
		||||
target_precompile_headers(dScriptsServer REUSE_FROM dScriptsBase)
 | 
			
		||||
	dScriptsServerMap
 | 
			
		||||
)
 | 
			
		||||
target_include_directories(dScriptsServer INTERFACE
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerBase,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerEnemy,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerMap,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerPets,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -42,7 +42,7 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_ENEMY_WAVES})
 | 
			
		||||
	set(DSCRIPTS_SOURCES_02_SERVER_ENEMY ${DSCRIPTS_SOURCES_02_SERVER_ENEMY} "Waves/${file}")
 | 
			
		||||
endforeach()
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerEnemy STATIC ${DSCRIPTS_SOURCES_02_SERVER_ENEMY})
 | 
			
		||||
add_library(dScriptsServerEnemy OBJECT ${DSCRIPTS_SOURCES_02_SERVER_ENEMY})
 | 
			
		||||
target_link_libraries(dScriptsServerEnemy dScriptsBase)
 | 
			
		||||
target_include_directories(dScriptsServerEnemy PUBLIC "."
 | 
			
		||||
	"AG"
 | 
			
		||||
 
 | 
			
		||||
@@ -14,6 +14,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AG
 | 
			
		||||
	"NpcCowboyServer.cpp"
 | 
			
		||||
	"NpcPirateServer.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerMapAG ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG})
 | 
			
		||||
add_library(dScriptsServerMapAG OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG})
 | 
			
		||||
target_include_directories(dScriptsServerMapAG PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsServerMapAG REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN
 | 
			
		||||
	"ZoneAgSpiderQueen.cpp"
 | 
			
		||||
	"SpiderBossTreasureChestServer.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerMapAGSpiderQueen ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN})
 | 
			
		||||
add_library(dScriptsServerMapAGSpiderQueen OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN})
 | 
			
		||||
target_include_directories(dScriptsServerMapAGSpiderQueen PUBLIC ".")
 | 
			
		||||
target_link_libraries(dScriptsServerMapAGSpiderQueen dScriptsServerMapProperty)
 | 
			
		||||
target_precompile_headers(dScriptsServerMapAGSpiderQueen REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -17,6 +17,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AM
 | 
			
		||||
	"AmBlueX.cpp"
 | 
			
		||||
	"AmTeapotServer.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerMapAM ${DSCRIPTS_SOURCES_02_SERVER_MAP_AM})
 | 
			
		||||
add_library(dScriptsServerMapAM OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_AM})
 | 
			
		||||
target_include_directories(dScriptsServerMapAM PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsServerMapAM REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -13,17 +13,33 @@ add_subdirectory(SS)
 | 
			
		||||
add_subdirectory(VE)
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerMap INTERFACE)
 | 
			
		||||
target_link_libraries(dScriptsServerMap INTERFACE
 | 
			
		||||
	dScriptsServerMapAG
 | 
			
		||||
	dScriptsServerMapAGSpiderQueen
 | 
			
		||||
	dScriptsServerMapAM
 | 
			
		||||
	dScriptsServerMapFV
 | 
			
		||||
	dScriptsServerMapGeneral
 | 
			
		||||
	dScriptsServerMapGF
 | 
			
		||||
	dScriptsServerMapNJHub
 | 
			
		||||
	dScriptsServerMapNS
 | 
			
		||||
	dScriptsServerMapNT
 | 
			
		||||
	dScriptsServerMapPR
 | 
			
		||||
	dScriptsServerMapProperty
 | 
			
		||||
	dScriptsServerMapSS
 | 
			
		||||
	dScriptsServerMapVE)
 | 
			
		||||
target_sources(dScriptsServerMap INTERFACE
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerMapAG>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerMapAGSpiderQueen>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerMapAM>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerMapFV>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerMapGeneral>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerMapGF>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerMapNJHub>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerMapNS>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerMapNT>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerMapPR>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerMapProperty>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerMapSS>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsServerMapVE>
 | 
			
		||||
)
 | 
			
		||||
target_include_directories(dScriptsServerMap INTERFACE
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerMapAG,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerMapAGSpiderQueen,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerMapAM,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerMapFV,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerMapGeneral,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerMapGF,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerMapNJHub,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerMapNS,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerMapNT,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerMapPR,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerMapProperty,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerMapSS,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServerMapVE,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
)
 | 
			
		||||
 
 | 
			
		||||
@@ -11,6 +11,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV_RACING})
 | 
			
		||||
	set(DSCRIPTS_SOURCES_02_SERVER_MAP_FV ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV} "Racing/${file}")
 | 
			
		||||
endforeach()
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerMapFV ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV})
 | 
			
		||||
add_library(dScriptsServerMapFV OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV})
 | 
			
		||||
target_include_directories(dScriptsServerMapFV PUBLIC "." "Racing")
 | 
			
		||||
target_precompile_headers(dScriptsServerMapFV REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -4,6 +4,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GF
 | 
			
		||||
	"MastTeleport.cpp"
 | 
			
		||||
	"SpawnLionServer.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerMapGF ${DSCRIPTS_SOURCES_02_SERVER_MAP_GF})
 | 
			
		||||
add_library(dScriptsServerMapGF OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_GF})
 | 
			
		||||
target_include_directories(dScriptsServerMapGF PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsServerMapGF REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -27,6 +27,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL_NINJAGO})
 | 
			
		||||
	set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL} "Ninjago/${file}")
 | 
			
		||||
endforeach()
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerMapGeneral ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL})
 | 
			
		||||
add_library(dScriptsServerMapGeneral OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL})
 | 
			
		||||
target_include_directories(dScriptsServerMapGeneral PUBLIC "." "Ninjago")
 | 
			
		||||
target_precompile_headers(dScriptsServerMapGeneral REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -10,6 +10,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS_WAVES})
 | 
			
		||||
	set(DSCRIPTS_SOURCES_02_SERVER_MAP_NS ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS} "Waves/${file}")
 | 
			
		||||
endforeach()
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerMapNS ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS})
 | 
			
		||||
add_library(dScriptsServerMapNS OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS})
 | 
			
		||||
target_include_directories(dScriptsServerMapNS PUBLIC "." "Waves")
 | 
			
		||||
target_precompile_headers(dScriptsServerMapNS REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -27,6 +27,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_NT
 | 
			
		||||
	"NtBcSubmitServer.cpp"
 | 
			
		||||
	"NtNaomiBreadcrumbServer.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerMapNT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NT})
 | 
			
		||||
add_library(dScriptsServerMapNT OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NT})
 | 
			
		||||
target_include_directories(dScriptsServerMapNT PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsServerMapNT REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_PR
 | 
			
		||||
	"PrSeagullFly.cpp"
 | 
			
		||||
	"SpawnGryphonServer.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerMapPR ${DSCRIPTS_SOURCES_02_SERVER_MAP_PR})
 | 
			
		||||
add_library(dScriptsServerMapPR OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_PR})
 | 
			
		||||
target_include_directories(dScriptsServerMapPR PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsServerMapPR REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -19,7 +19,7 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY_NS_MED})
 | 
			
		||||
	set(DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY} "NS_Med/${file}")
 | 
			
		||||
endforeach()
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerMapProperty ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY})
 | 
			
		||||
add_library(dScriptsServerMapProperty OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY})
 | 
			
		||||
target_precompile_headers(dScriptsServerMapProperty REUSE_FROM dScriptsBase)
 | 
			
		||||
target_include_directories(dScriptsServerMapProperty PUBLIC "."
 | 
			
		||||
	"AG_Med"
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
set(DSCRIPTS_SOURCES_02_SERVER_MAP_SS 
 | 
			
		||||
	"SsModularBuildServer.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerMapSS ${DSCRIPTS_SOURCES_02_SERVER_MAP_SS})
 | 
			
		||||
add_library(dScriptsServerMapSS OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_SS})
 | 
			
		||||
target_include_directories(dScriptsServerMapSS PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsServerMapSS REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_VE
 | 
			
		||||
	"VeEpsilonServer.cpp"
 | 
			
		||||
	"VeBricksampleServer.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerMapVE ${DSCRIPTS_SOURCES_02_SERVER_MAP_VE})
 | 
			
		||||
add_library(dScriptsServerMapVE OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_VE})
 | 
			
		||||
target_include_directories(dScriptsServerMapVE PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsServerMapVE REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -28,7 +28,7 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB_BOSS_INSTANCE})
 | 
			
		||||
	set(DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB} "boss_instance/${file}")
 | 
			
		||||
endforeach()
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerMapNJHub ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB})
 | 
			
		||||
add_library(dScriptsServerMapNJHub OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB})
 | 
			
		||||
target_include_directories(dScriptsServerMapNJHub PUBLIC "." "boss_instance")
 | 
			
		||||
target_link_libraries(dScriptsServerMapNJHub
 | 
			
		||||
	dScriptsServerPets 
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_PETS
 | 
			
		||||
	"PetFromObjectServer.cpp"
 | 
			
		||||
	"DamagingPets.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsServerPets STATIC ${DSCRIPTS_SOURCES_02_SERVER_PETS})
 | 
			
		||||
add_library(dScriptsServerPets OBJECT ${DSCRIPTS_SOURCES_02_SERVER_PETS})
 | 
			
		||||
target_include_directories(dScriptsServerPets PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsServerPets REUSE_FROM dScriptsBase)
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -17,9 +17,8 @@ set(DSCRIPTS_SOURCES
 | 
			
		||||
 | 
			
		||||
link_libraries(dDatabase dPhysics)
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsBase STATIC ${DSCRIPTS_SOURCES})
 | 
			
		||||
target_include_directories(dScriptsBase PUBLIC .)
 | 
			
		||||
target_link_libraries(dScriptsBase INTERFACE dGameBase)
 | 
			
		||||
add_library(dScriptsBase OBJECT ${DSCRIPTS_SOURCES})
 | 
			
		||||
target_link_libraries(dScriptsBase INTERFACE dGameBase dComponents)
 | 
			
		||||
target_precompile_headers(dScriptsBase PRIVATE ${HEADERS_DGAME})
 | 
			
		||||
 | 
			
		||||
include_directories(
 | 
			
		||||
@@ -34,8 +33,6 @@ include_directories(
 | 
			
		||||
	"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
 | 
			
		||||
	"${PROJECT_SOURCE_DIR}/dZoneManager"
 | 
			
		||||
)
 | 
			
		||||
link_libraries(dScriptsBase)
 | 
			
		||||
# dComponents
 | 
			
		||||
 | 
			
		||||
add_subdirectory(02_server)
 | 
			
		||||
add_subdirectory(ai)
 | 
			
		||||
@@ -44,14 +41,22 @@ add_subdirectory(EquipmentScripts)
 | 
			
		||||
add_subdirectory(EquipmentTriggers)
 | 
			
		||||
add_subdirectory(zone)
 | 
			
		||||
 | 
			
		||||
add_library(dScripts STATIC "CppScripts.cpp")
 | 
			
		||||
add_library(dScripts STATIC
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsBase>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsClient>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsEquipmentScripts>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsEquipmentTriggers>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsZone>
 | 
			
		||||
	"CppScripts.cpp"
 | 
			
		||||
)
 | 
			
		||||
target_link_libraries(dScripts PRIVATE dScriptsAI dScriptsServer)
 | 
			
		||||
target_include_directories(dScripts PRIVATE
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsBase,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsServer,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsAI,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsClient,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsEquipmentScripts,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsEquipmentTriggers,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsZone,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
)
 | 
			
		||||
target_precompile_headers(dScripts REUSE_FROM dScriptsBase)
 | 
			
		||||
target_include_directories(dScripts PUBLIC ".")
 | 
			
		||||
target_link_libraries(dScripts
 | 
			
		||||
	dScriptsBase
 | 
			
		||||
	dScriptsServer
 | 
			
		||||
	dScriptsAI
 | 
			
		||||
	dScriptsClient
 | 
			
		||||
	dScriptsEquipmentScripts
 | 
			
		||||
	dScriptsEquipmentTriggers
 | 
			
		||||
	dScriptsZone)
 | 
			
		||||
 
 | 
			
		||||
@@ -8,6 +8,6 @@ set(DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS
 | 
			
		||||
	"FireFirstSkillonStartup.cpp"
 | 
			
		||||
	"StunImmunity.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsEquipmentScripts STATIC ${DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS})
 | 
			
		||||
add_library(dScriptsEquipmentScripts OBJECT ${DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS})
 | 
			
		||||
target_include_directories(dScriptsEquipmentScripts PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsEquipmentScripts REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
set(DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS
 | 
			
		||||
	"CoilBackpackBase.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsEquipmentTriggers STATIC ${DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS})
 | 
			
		||||
add_library(dScriptsEquipmentTriggers OBJECT ${DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS})
 | 
			
		||||
target_include_directories(dScriptsEquipmentTriggers PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsEquipmentTriggers REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -9,6 +9,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_ACT_FOOTRACE})
 | 
			
		||||
	set(DSCRIPTS_SOURCES_AI_ACT ${DSCRIPTS_SOURCES_AI_ACT} "FootRace/${file}")
 | 
			
		||||
endforeach()
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsAiAct STATIC ${DSCRIPTS_SOURCES_AI_ACT})
 | 
			
		||||
add_library(dScriptsAiAct OBJECT ${DSCRIPTS_SOURCES_AI_ACT})
 | 
			
		||||
target_include_directories(dScriptsAiAct PUBLIC "." "FootRace")
 | 
			
		||||
target_precompile_headers(dScriptsAiAct REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -16,6 +16,6 @@ set(DSCRIPTS_SOURCES_AI_AG
 | 
			
		||||
	"AgStagePlatforms.cpp"
 | 
			
		||||
	"AgQbWall.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsAiAG STATIC ${DSCRIPTS_SOURCES_AI_AG})
 | 
			
		||||
add_library(dScriptsAiAG OBJECT ${DSCRIPTS_SOURCES_AI_AG})
 | 
			
		||||
target_include_directories(dScriptsAiAG PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsAiAG REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -15,18 +15,34 @@ add_subdirectory(SPEC)
 | 
			
		||||
add_subdirectory(WILD)
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsAI INTERFACE)
 | 
			
		||||
target_link_libraries(dScriptsAI INTERFACE
 | 
			
		||||
	dScriptsAiAct
 | 
			
		||||
	dScriptsAiAG
 | 
			
		||||
	dScriptsAiFV
 | 
			
		||||
	dScriptsAiGeneral
 | 
			
		||||
	dScriptsAiGF
 | 
			
		||||
	dScriptsAiMinigame
 | 
			
		||||
	dScriptsAiNP
 | 
			
		||||
	dScriptsAiNS
 | 
			
		||||
	dScriptsAiPets
 | 
			
		||||
	dScriptsAiProperty
 | 
			
		||||
	dScriptsAiRacing
 | 
			
		||||
	dScriptsAiSpec
 | 
			
		||||
	dScriptsAiWild
 | 
			
		||||
target_sources(dScriptsAI INTERFACE
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsAiAct>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsAiAG>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsAiFV>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsAiGeneral>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsAiGF>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsAiMinigame>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsAiNP>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsAiNS>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsAiPets>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsAiProperty>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsAiRacing>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsAiSpec>
 | 
			
		||||
	$<TARGET_OBJECTS:dScriptsAiWild>
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
target_include_directories(dScriptsAI INTERFACE
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsAiAct,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsAiAG,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsAiFV,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsAiGeneral,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsAiGF,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsAiMinigame,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsAiNP,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsAiNS,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsAiPets,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsAiProperty,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsAiRacing,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsAiSpec,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
	$<TARGET_PROPERTY:dScriptsAiWild,INTERFACE_INCLUDE_DIRECTORIES>
 | 
			
		||||
)
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,7 @@ set(DSCRIPTS_SOURCES_AI_FV
 | 
			
		||||
	"FvMaelstromGeyser.cpp"
 | 
			
		||||
	"TriggerGas.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsAiFV STATIC ${DSCRIPTS_SOURCES_AI_FV})
 | 
			
		||||
add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV})
 | 
			
		||||
target_include_directories(dScriptsAiFV PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ set(DSCRIPTS_SOURCES_AI_GENERAL
 | 
			
		||||
	"InstanceExitTransferPlayerToLastNonInstance.cpp"
 | 
			
		||||
	"LegoDieRoll.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsAiGeneral STATIC ${DSCRIPTS_SOURCES_AI_GENERAL})
 | 
			
		||||
add_library(dScriptsAiGeneral OBJECT ${DSCRIPTS_SOURCES_AI_GENERAL})
 | 
			
		||||
target_include_directories(dScriptsAiGeneral PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsAiGeneral REUSE_FROM dScriptsBase)
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -12,6 +12,6 @@ set(DSCRIPTS_SOURCES_AI_GF
 | 
			
		||||
	"PirateRep.cpp"
 | 
			
		||||
	"GfParrotCrash.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsAiGF STATIC ${DSCRIPTS_SOURCES_AI_GF})
 | 
			
		||||
add_library(dScriptsAiGF OBJECT ${DSCRIPTS_SOURCES_AI_GF})
 | 
			
		||||
target_include_directories(dScriptsAiGF PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsAiGF REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -12,6 +12,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_MINIGAME_OBJECTS})
 | 
			
		||||
	set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} "Objects/${file}")
 | 
			
		||||
endforeach()
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsAiMinigame STATIC ${DSCRIPTS_SOURCES_AI_MINIGAME})
 | 
			
		||||
add_library(dScriptsAiMinigame OBJECT ${DSCRIPTS_SOURCES_AI_MINIGAME})
 | 
			
		||||
target_include_directories(dScriptsAiMinigame PUBLIC "." "Objects" "SG_GF" "SG_GF/SERVER")
 | 
			
		||||
target_precompile_headers(dScriptsAiMinigame REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
set(DSCRIPTS_SOURCES_AI_NP 
 | 
			
		||||
	"NpcNpSpacemanBob.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsAiNP STATIC ${DSCRIPTS_SOURCES_AI_NP})
 | 
			
		||||
add_library(dScriptsAiNP OBJECT ${DSCRIPTS_SOURCES_AI_NP})
 | 
			
		||||
target_include_directories(dScriptsAiNP PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsAiNP REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -21,7 +21,7 @@ foreach(file ${DSCRIPTS_SOURCES_AI_NS_WH})
 | 
			
		||||
	set(DSCRIPTS_SOURCES_AI_NS ${DSCRIPTS_SOURCES_AI_NS} "WH/${file}")
 | 
			
		||||
endforeach()
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsAiNS STATIC ${DSCRIPTS_SOURCES_AI_NS})
 | 
			
		||||
add_library(dScriptsAiNS OBJECT ${DSCRIPTS_SOURCES_AI_NS})
 | 
			
		||||
target_include_directories(dScriptsAiNS PUBLIC "." "NS_PP_01" "WH"
 | 
			
		||||
PRIVATE
 | 
			
		||||
	${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/NS) # NsConcertChoiceBuildManager.h
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
set(DSCRIPTS_SOURCES_AI_PETS 
 | 
			
		||||
	"HydrantSmashable.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsAiPets STATIC ${DSCRIPTS_SOURCES_AI_PETS})
 | 
			
		||||
add_library(dScriptsAiPets OBJECT ${DSCRIPTS_SOURCES_AI_PETS})
 | 
			
		||||
target_include_directories(dScriptsAiPets PUBLIC "." "NS_PP_01" "WH")
 | 
			
		||||
target_precompile_headers(dScriptsAiPets REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -8,6 +8,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_PROPERTY_AG})
 | 
			
		||||
	set(DSCRIPTS_SOURCES_AI_PROPERTY ${DSCRIPTS_SOURCES_AI_PROPERTY} "AG/${file}")
 | 
			
		||||
endforeach()
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsAiProperty STATIC ${DSCRIPTS_SOURCES_AI_PROPERTY})
 | 
			
		||||
add_library(dScriptsAiProperty OBJECT ${DSCRIPTS_SOURCES_AI_PROPERTY})
 | 
			
		||||
target_include_directories(dScriptsAiProperty PUBLIC "." "AG")
 | 
			
		||||
target_precompile_headers(dScriptsAiProperty REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -6,6 +6,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_OBJECTS})
 | 
			
		||||
	set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}")
 | 
			
		||||
endforeach()
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsAiRacing STATIC ${DSCRIPTS_SOURCES_AI_RACING})
 | 
			
		||||
add_library(dScriptsAiRacing OBJECT ${DSCRIPTS_SOURCES_AI_RACING})
 | 
			
		||||
target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS")
 | 
			
		||||
target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,6 @@ set(DSCRIPTS_SOURCES_AI_SPEC
 | 
			
		||||
	"SpecialPowerupSpawner.cpp"
 | 
			
		||||
	"SpecialSpeedBuffSpawner.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsAiSpec STATIC ${DSCRIPTS_SOURCES_AI_SPEC})
 | 
			
		||||
add_library(dScriptsAiSpec OBJECT ${DSCRIPTS_SOURCES_AI_SPEC})
 | 
			
		||||
target_include_directories(dScriptsAiSpec PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsAiSpec REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -9,6 +9,6 @@ set(DSCRIPTS_SOURCES_AI_WILD
 | 
			
		||||
	"WildNinjaSensei.cpp"
 | 
			
		||||
	"WildPants.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsAiWild STATIC ${DSCRIPTS_SOURCES_AI_WILD})
 | 
			
		||||
add_library(dScriptsAiWild OBJECT ${DSCRIPTS_SOURCES_AI_WILD})
 | 
			
		||||
target_include_directories(dScriptsAiWild PUBLIC ".")
 | 
			
		||||
target_precompile_headers(dScriptsAiWild REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -6,6 +6,6 @@ foreach(file ${DSCRIPTS_SOURCES_CLIENT_AI})
 | 
			
		||||
	set(DSCRIPTS_SOURCES_CLIENT ${DSCRIPTS_SOURCES_CLIENT} "ai/${file}")
 | 
			
		||||
endforeach()
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsClient STATIC ${DSCRIPTS_SOURCES_CLIENT})
 | 
			
		||||
add_library(dScriptsClient OBJECT ${DSCRIPTS_SOURCES_CLIENT})
 | 
			
		||||
target_include_directories(dScriptsClient PUBLIC "." "ai" "ai/PR")
 | 
			
		||||
target_precompile_headers(dScriptsClient REUSE_FROM dScriptsBase)
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,7 @@ foreach(file ${DSCRIPTS_SOURCES_ZONE_PROPERTY})
 | 
			
		||||
	set(DSCRIPTS_SOURCES_ZONE ${DSCRIPTS_SOURCES_ZONE} "PROPERTY/${file}")
 | 
			
		||||
endforeach()
 | 
			
		||||
 | 
			
		||||
add_library(dScriptsZone STATIC ${DSCRIPTS_SOURCES_ZONE})
 | 
			
		||||
add_library(dScriptsZone OBJECT ${DSCRIPTS_SOURCES_ZONE})
 | 
			
		||||
target_include_directories(dScriptsZone PUBLIC "."
 | 
			
		||||
	"AG"
 | 
			
		||||
	"LUPs"
 | 
			
		||||
 
 | 
			
		||||
@@ -2,10 +2,17 @@ set(DWORLDSERVER_SOURCES
 | 
			
		||||
	"PerformanceManager.cpp"
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
add_library(dWorldServer ${DWORLDSERVER_SOURCES})
 | 
			
		||||
target_link_libraries(dWorldServer PRIVATE dGame) # ${COMMON_LIBRARIES}
 | 
			
		||||
add_library(dWorldServer OBJECT ${DWORLDSERVER_SOURCES})
 | 
			
		||||
target_link_libraries(dWorldServer PUBLIC dGameBase dCommon)
 | 
			
		||||
 | 
			
		||||
add_executable(WorldServer "WorldServer.cpp")
 | 
			
		||||
add_compile_definitions(WorldServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
 | 
			
		||||
 | 
			
		||||
target_link_libraries(WorldServer ${COMMON_LIBRARIES} dGame dChatFilter dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation)
 | 
			
		||||
target_link_libraries(WorldServer ${COMMON_LIBRARIES}
 | 
			
		||||
	dScripts
 | 
			
		||||
	dGameBase
 | 
			
		||||
	dComponents
 | 
			
		||||
	dUtilities
 | 
			
		||||
	dGameMessages
 | 
			
		||||
	dInventory
 | 
			
		||||
	dGame dChatFilter dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation)
 | 
			
		||||
@@ -3,11 +3,13 @@ set(DZONEMANAGER_SOURCES "dZoneManager.cpp"
 | 
			
		||||
	"Spawner.cpp"
 | 
			
		||||
	"Zone.cpp")
 | 
			
		||||
 | 
			
		||||
add_library(dZoneManager STATIC ${DZONEMANAGER_SOURCES})
 | 
			
		||||
add_library(dZoneManager OBJECT ${DZONEMANAGER_SOURCES})
 | 
			
		||||
target_link_libraries(dZoneManager
 | 
			
		||||
	PRIVATE dDatabaseCDClient
 | 
			
		||||
	PUBLIC dPhysics
 | 
			
		||||
	INTERFACE dWorldServer)
 | 
			
		||||
	PUBLIC dPhysics)
 | 
			
		||||
 | 
			
		||||
#set_property(TARGET dZoneManager APPEND PROPERTY INTERFACE_LINK_LIBRARIES dWorldServer)
 | 
			
		||||
 | 
			
		||||
target_include_directories(dZoneManager PUBLIC "."
 | 
			
		||||
	${PROJECT_SOURCE_DIR}/dGame # Entity.h
 | 
			
		||||
	${PROJECT_SOURCE_DIR}/dGame/dEntity # EntityInfo.h
 | 
			
		||||
 
 | 
			
		||||
@@ -13,7 +13,8 @@ file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
 | 
			
		||||
# Add the executable.  Remember to add all tests above this!
 | 
			
		||||
add_executable(dGameTests ${DGAMETEST_SOURCES})
 | 
			
		||||
 | 
			
		||||
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dChatFilter dNavigation)
 | 
			
		||||
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
 | 
			
		||||
	dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dNavigation)
 | 
			
		||||
 | 
			
		||||
# Discover the tests
 | 
			
		||||
gtest_discover_tests(dGameTests)
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user