Merge branch 'main' into moreMovementAi

This commit is contained in:
David Markowitz 2024-02-27 04:14:36 -08:00
commit ae891aa4c3
264 changed files with 1945 additions and 1948 deletions

View File

@ -59,7 +59,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
}
Game::server->Send(&bitStream, packet->systemAddress, false);
Game::server->Send(bitStream, packet->systemAddress, false);
}
void ChatIgnoreList::AddIgnore(Packet* packet) {
@ -131,7 +131,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
bitStream.Write(playerNameSend);
bitStream.Write(ignoredPlayerId);
Game::server->Send(&bitStream, packet->systemAddress, false);
Game::server->Send(bitStream, packet->systemAddress, false);
}
void ChatIgnoreList::RemoveIgnore(Packet* packet) {
@ -167,5 +167,5 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
LUWString playerNameSend(removedIgnoreStr, 33);
bitStream.Write(playerNameSend);
Game::server->Send(&bitStream, packet->systemAddress, false);
Game::server->Send(bitStream, packet->systemAddress, false);
}

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@ -211,7 +211,7 @@ void HandlePacket(Packet* packet) {
case eChatInternalMessageType::ANNOUNCEMENT: {
//we just forward this packet to every connected server
CINSTREAM;
Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
Game::server->Send(inStream, packet->systemAddress, true); //send to everyone except origin
break;
}

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@ -150,7 +150,7 @@ void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
bitStream.Write(player);
bitStream.Write(time);
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
@ -365,7 +365,7 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
}
}
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {

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@ -9,12 +9,11 @@
* AMF3 Deserializer written by EmosewaMC
*/
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
if (!inStream) return nullptr;
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream& inStream) {
AMFBaseValue* returnValue = nullptr;
// Read in the value type from the bitStream
eAmf marker;
inStream->Read(marker);
inStream.Read(marker);
// Based on the typing, create the value associated with that and return the base value class
switch (marker) {
case eAmf::Undefined: {
@ -79,13 +78,13 @@ AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
return returnValue;
}
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream* inStream) {
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream& inStream) {
bool byteFlag = true;
uint32_t actualNumber{};
uint8_t numberOfBytesRead{};
while (byteFlag && numberOfBytesRead < 4) {
uint8_t byte{};
inStream->Read(byte);
inStream.Read(byte);
// Parse the byte
if (numberOfBytesRead < 3) {
byteFlag = byte & static_cast<uint8_t>(1 << 7);
@ -101,7 +100,7 @@ uint32_t AMFDeserialize::ReadU29(RakNet::BitStream* inStream) {
return actualNumber;
}
const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
auto length = ReadU29(inStream);
// Check if this is a reference
bool isReference = length % 2 == 1;
@ -109,7 +108,7 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
length = length >> 1;
if (isReference) {
std::string value(length, 0);
inStream->Read(&value[0], length);
inStream.Read(&value[0], length);
// Empty strings are never sent by reference
if (!value.empty()) accessedElements.push_back(value);
return value;
@ -119,20 +118,20 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
}
}
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream* inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream& inStream) {
double value;
inStream->Read<double>(value);
inStream.Read<double>(value);
return new AMFDoubleValue(value);
}
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
auto arrayValue = new AMFArrayValue();
// Read size of dense array
auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
const auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
// Then read associative portion
while (true) {
auto key = ReadString(inStream);
const auto key = ReadString(inStream);
// No more associative values when we encounter an empty string key
if (key.size() == 0) break;
arrayValue->Insert(key, Read(inStream));
@ -144,10 +143,10 @@ AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
return arrayValue;
}
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream* inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream& inStream) {
return new AMFStringValue(ReadString(inStream));
}
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream* inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream& inStream) {
return new AMFIntValue(ReadU29(inStream));
}

View File

@ -15,7 +15,7 @@ public:
* @param inStream inStream to read value from.
* @return Returns an AMFValue with all the information from the bitStream in it.
*/
AMFBaseValue* Read(RakNet::BitStream* inStream);
AMFBaseValue* Read(RakNet::BitStream& inStream);
private:
/**
* @brief Private method to read a U29 integer from a bitstream
@ -23,7 +23,7 @@ private:
* @param inStream bitstream to read data from
* @return The number as an unsigned 29 bit integer
*/
uint32_t ReadU29(RakNet::BitStream* inStream);
static uint32_t ReadU29(RakNet::BitStream& inStream);
/**
* @brief Reads a string from a bitstream
@ -31,7 +31,7 @@ private:
* @param inStream bitStream to read data from
* @return The read string
*/
const std::string ReadString(RakNet::BitStream* inStream);
const std::string ReadString(RakNet::BitStream& inStream);
/**
* @brief Read an AMFDouble value from a bitStream
@ -39,7 +39,7 @@ private:
* @param inStream bitStream to read data from
* @return Double value represented as an AMFValue
*/
AMFBaseValue* ReadAmfDouble(RakNet::BitStream* inStream);
AMFBaseValue* ReadAmfDouble(RakNet::BitStream& inStream);
/**
* @brief Read an AMFArray from a bitStream
@ -47,7 +47,7 @@ private:
* @param inStream bitStream to read data from
* @return Array value represented as an AMFValue
*/
AMFBaseValue* ReadAmfArray(RakNet::BitStream* inStream);
AMFBaseValue* ReadAmfArray(RakNet::BitStream& inStream);
/**
* @brief Read an AMFString from a bitStream
@ -55,7 +55,7 @@ private:
* @param inStream bitStream to read data from
* @return String value represented as an AMFValue
*/
AMFBaseValue* ReadAmfString(RakNet::BitStream* inStream);
AMFBaseValue* ReadAmfString(RakNet::BitStream& inStream);
/**
* @brief Read an AMFInteger from a bitStream
@ -63,7 +63,7 @@ private:
* @param inStream bitStream to read data from
* @return Integer value represented as an AMFValue
*/
AMFBaseValue* ReadAmfInteger(RakNet::BitStream* inStream);
AMFBaseValue* ReadAmfInteger(RakNet::BitStream& inStream);
/**
* List of strings read so far saved to be read by reference.

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@ -42,6 +42,7 @@ class AMFValue : public AMFBaseValue {
public:
AMFValue() = default;
AMFValue(const ValueType value) : m_Data{ value } {}
virtual ~AMFValue() override = default;
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override;

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@ -53,7 +53,7 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
* A private function to write an value to a RakNet::BitStream
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
void WriteUInt29(RakNet::BitStream& bs, uint32_t v) {
unsigned char b4 = static_cast<unsigned char>(v);
if (v < 0x00200000) {
b4 = b4 & 0x7F;
@ -65,10 +65,10 @@ void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
unsigned char b2;
v = v >> 7;
b2 = static_cast<unsigned char>(v) | 0x80;
bs->Write(b2);
bs.Write(b2);
}
bs->Write(b3);
bs.Write(b3);
}
} else {
unsigned char b1;
@ -82,19 +82,19 @@ void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
v = v >> 7;
b1 = static_cast<unsigned char>(v) | 0x80;
bs->Write(b1);
bs->Write(b2);
bs->Write(b3);
bs.Write(b1);
bs.Write(b2);
bs.Write(b3);
}
bs->Write(b4);
bs.Write(b4);
}
/**
* Writes a flag number to a RakNet::BitStream
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
void WriteFlagNumber(RakNet::BitStream& bs, uint32_t v) {
v = (v << 1) | 0x01;
WriteUInt29(bs, v);
}
@ -104,9 +104,9 @@ void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
void WriteAMFString(RakNet::BitStream& bs, const std::string& str) {
WriteFlagNumber(bs, static_cast<uint32_t>(str.size()));
bs->Write(str.c_str(), static_cast<uint32_t>(str.size()));
bs.Write(str.c_str(), static_cast<uint32_t>(str.size()));
}
/**
@ -114,8 +114,8 @@ void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
bs->Write(value);
void WriteAMFU16(RakNet::BitStream& bs, uint16_t value) {
bs.Write(value);
}
/**
@ -123,8 +123,8 @@ void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
bs->Write(value);
void WriteAMFU32(RakNet::BitStream& bs, uint32_t value) {
bs.Write(value);
}
/**
@ -132,40 +132,40 @@ void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU64(RakNet::BitStream* bs, uint64_t value) {
bs->Write(value);
void WriteAMFU64(RakNet::BitStream& bs, uint64_t value) {
bs.Write(value);
}
// Writes an AMFIntegerValue to BitStream
template<>
void RakNet::BitStream::Write<AMFIntValue&>(AMFIntValue& value) {
WriteUInt29(this, value.GetValue());
WriteUInt29(*this, value.GetValue());
}
// Writes an AMFDoubleValue to BitStream
template<>
void RakNet::BitStream::Write<AMFDoubleValue&>(AMFDoubleValue& value) {
double d = value.GetValue();
WriteAMFU64(this, *reinterpret_cast<uint64_t*>(&d));
WriteAMFU64(*this, *reinterpret_cast<uint64_t*>(&d));
}
// Writes an AMFStringValue to BitStream
template<>
void RakNet::BitStream::Write<AMFStringValue&>(AMFStringValue& value) {
WriteAMFString(this, value.GetValue());
WriteAMFString(*this, value.GetValue());
}
// Writes an AMFArrayValue to BitStream
template<>
void RakNet::BitStream::Write<AMFArrayValue&>(AMFArrayValue& value) {
uint32_t denseSize = value.GetDense().size();
WriteFlagNumber(this, denseSize);
WriteFlagNumber(*this, denseSize);
auto it = value.GetAssociative().begin();
auto end = value.GetAssociative().end();
while (it != end) {
WriteAMFString(this, it->first);
WriteAMFString(*this, it->first);
this->Write<AMFBaseValue&>(*it->second);
it++;
}

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@ -278,14 +278,14 @@ std::vector<std::string> GeneralUtils::SplitString(const std::string& str, char
return vector;
}
std::u16string GeneralUtils::ReadWString(RakNet::BitStream* inStream) {
std::u16string GeneralUtils::ReadWString(RakNet::BitStream& inStream) {
uint32_t length;
inStream->Read<uint32_t>(length);
inStream.Read<uint32_t>(length);
std::u16string string;
for (auto i = 0; i < length; i++) {
uint16_t c;
inStream->Read(c);
inStream.Read(c);
string.push_back(c);
}

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@ -116,7 +116,7 @@ namespace GeneralUtils {
bool ReplaceInString(std::string& str, const std::string& from, const std::string& to);
std::u16string ReadWString(RakNet::BitStream* inStream);
std::u16string ReadWString(RakNet::BitStream& inStream);
std::vector<std::wstring> SplitString(std::wstring& str, wchar_t delimiter);

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@ -31,7 +31,7 @@ public:
virtual ~LDFBaseData() {}
virtual void WriteToPacket(RakNet::BitStream* packet) = 0;
virtual void WriteToPacket(RakNet::BitStream& packet) = 0;
virtual const std::u16string& GetKey() = 0;
@ -62,17 +62,17 @@ private:
T value;
//! Writes the key to the packet
void WriteKey(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->key.length() * sizeof(uint16_t));
void WriteKey(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->key.length() * sizeof(uint16_t));
for (uint32_t i = 0; i < this->key.length(); ++i) {
packet->Write<uint16_t>(this->key[i]);
packet.Write<uint16_t>(this->key[i]);
}
}
//! Writes the value to the packet
void WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
packet->Write(this->value);
void WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
packet.Write(this->value);
}
public:
@ -108,7 +108,7 @@ public:
/*!
\param packet The packet
*/
void WriteToPacket(RakNet::BitStream* packet) override {
void WriteToPacket(RakNet::BitStream& packet) override {
this->WriteKey(packet);
this->WriteValue(packet);
}
@ -178,31 +178,31 @@ template<> inline eLDFType LDFData<std::string>::GetValueType(void) { return LDF
// The specialized version for std::u16string (UTF-16)
template<>
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
packet->Write<uint32_t>(this->value.length());
packet.Write<uint32_t>(this->value.length());
for (uint32_t i = 0; i < this->value.length(); ++i) {
packet->Write<uint16_t>(this->value[i]);
packet.Write<uint16_t>(this->value[i]);
}
}
// The specialized version for bool
template<>
inline void LDFData<bool>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
inline void LDFData<bool>::WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
packet->Write<uint8_t>(this->value);
packet.Write<uint8_t>(this->value);
}
// The specialized version for std::string (UTF-8)
template<>
inline void LDFData<std::string>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
inline void LDFData<std::string>::WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
packet->Write<uint32_t>(this->value.length());
packet.Write<uint32_t>(this->value.length());
for (uint32_t i = 0; i < this->value.length(); ++i) {
packet->Write<uint8_t>(this->value[i]);
packet.Write<uint8_t>(this->value[i]);
}
}

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@ -34,8 +34,8 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
#define SEND_PACKET Game::server->Send(bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
//=========== TYPEDEFS ==========

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@ -893,34 +893,34 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
}
}
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
void Entity::WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
if (packetType == eReplicaPacketType::CONSTRUCTION) {
outBitStream->Write(m_ObjectID);
outBitStream->Write(m_TemplateID);
outBitStream.Write(m_ObjectID);
outBitStream.Write(m_TemplateID);
if (IsPlayer()) {
std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid";
outBitStream->Write<uint8_t>(uint8_t(name.size()));
outBitStream.Write<uint8_t>(uint8_t(name.size()));
for (size_t i = 0; i < name.size(); ++i) {
outBitStream->Write<uint16_t>(name[i]);
outBitStream.Write<uint16_t>(name[i]);
}
} else {
const auto& name = GetVar<std::string>(u"npcName");
outBitStream->Write<uint8_t>(uint8_t(name.size()));
outBitStream.Write<uint8_t>(uint8_t(name.size()));
for (size_t i = 0; i < name.size(); ++i) {
outBitStream->Write<uint16_t>(name[i]);
outBitStream.Write<uint16_t>(name[i]);
}
}
outBitStream->Write<uint32_t>(0); //Time since created on server
outBitStream.Write<uint32_t>(0); //Time since created on server
const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF");
// Only sync for models.
if (m_Settings.size() > 0 && (GetComponent<ModelComponent>() && !GetComponent<PetComponent>())) {
outBitStream->Write1(); //ldf data
outBitStream.Write1(); //ldf data
RakNet::BitStream settingStream;
int32_t numberOfValidKeys = m_Settings.size();
@ -937,13 +937,13 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
for (LDFBaseData* data : m_Settings) {
if (data && data->GetValueType() != eLDFType::LDF_TYPE_UNKNOWN) {
data->WriteToPacket(&settingStream);
data->WriteToPacket(settingStream);
}
}
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream->Write<uint8_t>(0); //no compression used
outBitStream->Write(settingStream);
outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream.Write<uint8_t>(0); //no compression used
outBitStream.Write(settingStream);
} else if (!syncLDF.empty()) {
std::vector<LDFBaseData*> ldfData;
@ -951,79 +951,79 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
ldfData.push_back(GetVarData(data));
}
outBitStream->Write1(); //ldf data
outBitStream.Write1(); //ldf data
RakNet::BitStream settingStream;
settingStream.Write<uint32_t>(ldfData.size());
for (LDFBaseData* data : ldfData) {
if (data) {
data->WriteToPacket(&settingStream);
data->WriteToPacket(settingStream);
}
}
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream->Write<uint8_t>(0); //no compression used
outBitStream->Write(settingStream);
outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream.Write<uint8_t>(0); //no compression used
outBitStream.Write(settingStream);
} else {
outBitStream->Write0(); //No ldf data
outBitStream.Write0(); //No ldf data
}
TriggerComponent* triggerComponent;
if (TryGetComponent(eReplicaComponentType::TRIGGER, triggerComponent)) {
// has trigger component, check to see if we have events to handle
auto* trigger = triggerComponent->GetTrigger();
outBitStream->Write<bool>(trigger && trigger->events.size() > 0);
outBitStream.Write<bool>(trigger && trigger->events.size() > 0);
} else { // no trigger componenet, so definitely no triggers
outBitStream->Write0();
outBitStream.Write0();
}
if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
outBitStream->Write1();
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
} else outBitStream->Write0();
outBitStream.Write1();
if (m_ParentEntity != nullptr) outBitStream.Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream.Write(m_SpawnerID);
else outBitStream.Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
} else outBitStream.Write0();
outBitStream->Write(m_HasSpawnerNodeID);
if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID);
outBitStream.Write(m_HasSpawnerNodeID);
if (m_HasSpawnerNodeID) outBitStream.Write(m_SpawnerNodeID);
//outBitStream->Write0(); //Spawner node id
//outBitStream.Write0(); //Spawner node id
if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0();
if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream.Write0();
else {
outBitStream->Write1();
outBitStream->Write(m_Scale);
outBitStream.Write1();
outBitStream.Write(m_Scale);
}
outBitStream->Write0(); //ObjectWorldState
outBitStream.Write0(); //ObjectWorldState
if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
outBitStream->Write1();
outBitStream->Write(m_GMLevel);
} else outBitStream->Write0(); //No GM Level
outBitStream.Write1();
outBitStream.Write(m_GMLevel);
} else outBitStream.Write0(); //No GM Level
}
// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
outBitStream->Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
outBitStream.Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) {
m_IsParentChildDirty = false;
outBitStream->Write(m_ParentEntity != nullptr);
outBitStream.Write(m_ParentEntity != nullptr);
if (m_ParentEntity) {
outBitStream->Write(m_ParentEntity->GetObjectID());
outBitStream->Write0();
outBitStream.Write(m_ParentEntity->GetObjectID());
outBitStream.Write0();
}
outBitStream->Write(m_ChildEntities.size() > 0);
outBitStream.Write(m_ChildEntities.size() > 0);
if (m_ChildEntities.size() > 0) {
outBitStream->Write<uint16_t>(m_ChildEntities.size());
outBitStream.Write<uint16_t>(m_ChildEntities.size());
for (Entity* child : m_ChildEntities) {
outBitStream->Write<uint64_t>(child->GetObjectID());
outBitStream.Write<uint64_t>(child->GetObjectID());
}
}
}
}
void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
/**
* This has to be done in a specific order.
@ -1111,7 +1111,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
possessorComponent->Serialize(outBitStream, bIsInitialUpdate);
} else {
// Should never happen, but just to be safe
outBitStream->Write0();
outBitStream.Write0();
}
LevelProgressionComponent* levelProgressionComponent;
@ -1119,7 +1119,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate);
} else {
// Should never happen, but just to be safe
outBitStream->Write0();
outBitStream.Write0();
}
PlayerForcedMovementComponent* playerForcedMovementComponent;
@ -1127,7 +1127,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate);
} else {
// Should never happen, but just to be safe
outBitStream->Write0();
outBitStream.Write0();
}
characterComponent->Serialize(outBitStream, bIsInitialUpdate);
@ -1244,7 +1244,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
// BBB Component, unused currently
// Need to to write0 so that is serialized correctly
// TODO: Implement BBB Component
outBitStream->Write0();
outBitStream.Write0();
}
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {

View File

@ -171,8 +171,8 @@ public:
std::unordered_map<eReplicaComponentType, Component*>& GetComponents() { return m_Components; } // TODO: Remove
void WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType);
void WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType);
void WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
void WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
void Update(float deltaTime);

View File

@ -178,18 +178,18 @@ void EntityManager::SerializeEntities() {
stream.Write<char>(ID_REPLICA_MANAGER_SERIALIZE);
stream.Write<unsigned short>(entity->GetNetworkId());
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::SERIALIZATION);
entity->WriteComponents(&stream, eReplicaPacketType::SERIALIZATION);
entity->WriteBaseReplicaData(stream, eReplicaPacketType::SERIALIZATION);
entity->WriteComponents(stream, eReplicaPacketType::SERIALIZATION);
if (entity->GetIsGhostingCandidate()) {
for (auto* player : PlayerManager::GetAllPlayers()) {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent && ghostComponent->IsObserved(toSerialize)) {
Game::server->Send(&stream, player->GetSystemAddress(), false);
Game::server->Send(stream, player->GetSystemAddress(), false);
}
}
} else {
Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
}
m_EntitiesToSerialize.clear();
@ -359,16 +359,16 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
stream.Write(true);
stream.Write<uint16_t>(entity->GetNetworkId());
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::CONSTRUCTION);
entity->WriteComponents(&stream, eReplicaPacketType::CONSTRUCTION);
entity->WriteBaseReplicaData(stream, eReplicaPacketType::CONSTRUCTION);
entity->WriteComponents(stream, eReplicaPacketType::CONSTRUCTION);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
if (skipChecks) {
Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
} else {
for (auto* player : PlayerManager::GetAllPlayers()) {
if (player->GetPlayerReadyForUpdates()) {
Game::server->Send(&stream, player->GetSystemAddress(), false);
Game::server->Send(stream, player->GetSystemAddress(), false);
} else {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
@ -376,7 +376,7 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
}
}
} else {
Game::server->Send(&stream, sysAddr, false);
Game::server->Send(stream, sysAddr, false);
}
if (entity->IsPlayer()) {
@ -407,7 +407,7 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
stream.Write<uint8_t>(ID_REPLICA_MANAGER_DESTRUCTION);
stream.Write<uint16_t>(entity->GetNetworkId());
Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
Game::server->Send(stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
for (auto* player : PlayerManager::GetAllPlayers()) {
if (!player->GetPlayerReadyForUpdates()) {

View File

@ -43,9 +43,9 @@ inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t&
leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString();
}
void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
bitStream->Write(gameID);
bitStream->Write(infoType);
void Leaderboard::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(gameID);
bitStream.Write(infoType);
std::ostringstream leaderboard;
@ -64,12 +64,12 @@ void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
// Serialize the thing to a BitStream
uint32_t leaderboardSize = leaderboard.tellp();
bitStream->Write<uint32_t>(leaderboardSize);
bitStream.Write<uint32_t>(leaderboardSize);
// Doing this all in 1 call so there is no possbility of a dangling pointer.
bitStream->WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
if (leaderboardSize > 0) bitStream->Write<uint16_t>(0);
bitStream->Write0();
bitStream->Write0();
bitStream.WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
if (leaderboardSize > 0) bitStream.Write<uint16_t>(0);
bitStream.Write0();
bitStream.Write0();
}
void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {

View File

@ -88,7 +88,7 @@ public:
*
* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
*/
void Serialize(RakNet::BitStream* bitStream) const;
void Serialize(RakNet::BitStream& bitStream) const;
/**
* Builds the leaderboard from the database based on the associated gameID

View File

@ -5,35 +5,35 @@
#include "Game.h"
#include "Logger.h"
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t handle{};
if (!bitStream->Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
}
context->RegisterSyncBehavior(handle, this, branch, this->m_Timeout);
}
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto handle = context->GetUniqueSkillId();
bitStream->Write(handle);
bitStream.Write(handle);
}
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t behaviorId{};
if (!bitStream->Read(behaviorId)) {
LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(behaviorId)) {
LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return;
}
LWOOBJID target{};
if (!bitStream->Read(target)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(target)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return;
}

View File

@ -6,11 +6,11 @@ class AirMovementBehavior final : public Behavior
public:
explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@ -3,13 +3,13 @@
#include "Game.h"
#include "Logger.h"
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
for (auto* behavior : this->m_behaviors) {
behavior->Handle(context, bitStream, branch);
}
}
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
for (auto* behavior : this->m_behaviors) {
behavior->Calculate(context, bitStream, branch);
}

View File

@ -15,9 +15,9 @@ public:
explicit AndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@ -5,7 +5,7 @@
#include "BuffComponent.h"
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
if (entity == nullptr) return;
@ -30,7 +30,7 @@ void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext b
buffComponent->RemoveBuff(m_BuffId);
}
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@ -24,11 +24,11 @@ public:
explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@ -12,11 +12,11 @@
#include "Game.h"
#include "Logger.h"
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t targetCount{};
if (!bitStream->Read(targetCount)) {
LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(targetCount)) {
LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
}
@ -40,7 +40,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
for (auto i = 0u; i < targetCount; ++i) {
LWOOBJID target{};
if (!bitStream->Read(target)) {
if (!bitStream.Read(target)) {
LOG("failed to read in target %i from bitStream, aborting target Handle!", i);
};
targets.push_back(target);
@ -54,7 +54,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
PlayFx(u"cast", context->originator);
}
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* caster = Game::entityManager->GetEntity(context->caster);
if (!caster) return;
@ -83,7 +83,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
// resize if we have more than max targets allows
if (targets.size() > this->m_maxTargets) targets.resize(this->m_maxTargets);
bitStream->Write<uint32_t>(targets.size());
bitStream.Write<uint32_t>(targets.size());
if (targets.size() == 0) {
PlayFx(u"miss", context->originator);
@ -92,7 +92,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
context->foundTarget = true;
// write all the targets to the bitstream
for (auto* target : targets) {
bitStream->Write(target->GetObjectID());
bitStream.Write(target->GetObjectID());
}
// then cast all the actions

View File

@ -6,8 +6,8 @@ class AreaOfEffectBehavior final : public Behavior
{
public:
explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
Behavior* m_action;

View File

@ -4,11 +4,11 @@
#include "Game.h"
#include "Logger.h"
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t handle{};
if (!bitStream->Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
@ -17,10 +17,10 @@ void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
}
}
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
const auto handle = context->GetUniqueSkillId();
bitStream->Write(handle);
bitStream.Write(handle);
context->foundTarget = true;
@ -31,11 +31,11 @@ void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
}
}
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
this->m_action->Handle(context, bitStream, branch);
}
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
PlayFx(u"cast", context->originator);
this->m_action->Calculate(context, bitStream, branch);

View File

@ -19,13 +19,13 @@ public:
explicit AttackDelayBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -9,7 +9,7 @@
#include "BehaviorContext.h"
#include "eBasicAttackSuccessTypes.h"
void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (context->unmanaged) {
auto* entity = Game::entityManager->GetEntity(branch.target);
@ -30,22 +30,22 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
return;
}
bitStream->AlignReadToByteBoundary();
bitStream.AlignReadToByteBoundary();
uint16_t allocatedBits{};
if (!bitStream->Read(allocatedBits) || allocatedBits == 0) {
if (!bitStream.Read(allocatedBits) || allocatedBits == 0) {
LOG_DEBUG("No allocated bits");
return;
}
LOG_DEBUG("Number of allocated bits %i", allocatedBits);
const auto baseAddress = bitStream->GetReadOffset();
const auto baseAddress = bitStream.GetReadOffset();
DoHandleBehavior(context, bitStream, branch);
bitStream->SetReadOffset(baseAddress + allocatedBits);
bitStream.SetReadOffset(baseAddress + allocatedBits);
}
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
if (!targetEntity) {
LOG("Target targetEntity %llu not found.", branch.target);
@ -62,7 +62,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
bool isImmune{};
bool isSuccess{};
if (!bitStream->Read(isBlocked)) {
if (!bitStream.Read(isBlocked)) {
LOG("Unable to read isBlocked");
return;
}
@ -74,7 +74,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
return;
}
if (!bitStream->Read(isImmune)) {
if (!bitStream.Read(isImmune)) {
LOG("Unable to read isImmune");
return;
}
@ -85,20 +85,20 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
return;
}
if (!bitStream->Read(isSuccess)) {
if (!bitStream.Read(isSuccess)) {
LOG("failed to read success from bitstream");
return;
}
if (isSuccess) {
uint32_t armorDamageDealt{};
if (!bitStream->Read(armorDamageDealt)) {
if (!bitStream.Read(armorDamageDealt)) {
LOG("Unable to read armorDamageDealt");
return;
}
uint32_t healthDamageDealt{};
if (!bitStream->Read(healthDamageDealt)) {
if (!bitStream.Read(healthDamageDealt)) {
LOG("Unable to read healthDamageDealt");
return;
}
@ -111,7 +111,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
}
bool died{};
if (!bitStream->Read(died)) {
if (!bitStream.Read(died)) {
LOG("Unable to read died");
return;
}
@ -122,7 +122,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
}
uint8_t successState{};
if (!bitStream->Read(successState)) {
if (!bitStream.Read(successState)) {
LOG("Unable to read success state");
return;
}
@ -144,26 +144,26 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
}
}
void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
bitStream->AlignWriteToByteBoundary();
void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bitStream.AlignWriteToByteBoundary();
const auto allocatedAddress = bitStream->GetWriteOffset();
const auto allocatedAddress = bitStream.GetWriteOffset();
bitStream->Write<uint16_t>(0);
bitStream.Write<uint16_t>(0);
const auto startAddress = bitStream->GetWriteOffset();
const auto startAddress = bitStream.GetWriteOffset();
DoBehaviorCalculation(context, bitStream, branch);
const auto endAddress = bitStream->GetWriteOffset();
const auto endAddress = bitStream.GetWriteOffset();
const uint16_t allocate = endAddress - startAddress;
bitStream->SetWriteOffset(allocatedAddress);
bitStream->Write(allocate);
bitStream->SetWriteOffset(startAddress + allocate);
bitStream.SetWriteOffset(allocatedAddress);
bitStream.Write(allocate);
bitStream.SetWriteOffset(startAddress + allocate);
}
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
if (!targetEntity) {
LOG("Target entity %llu is null!", branch.target);
@ -178,7 +178,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
const bool isBlocking = destroyableComponent->GetAttacksToBlock() > 0;
bitStream->Write(isBlocking);
bitStream.Write(isBlocking);
if (isBlocking) {
destroyableComponent->SetAttacksToBlock(destroyableComponent->GetAttacksToBlock() - 1);
@ -188,7 +188,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
}
const bool isImmune = destroyableComponent->IsImmune() || destroyableComponent->IsCooldownImmune();
bitStream->Write(isImmune);
bitStream.Write(isImmune);
if (isImmune) {
LOG_DEBUG("Target targetEntity %llu is immune!", branch.target);
@ -210,7 +210,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
const uint32_t healthDamageDealt = previousHealth - destroyableComponent->GetHealth();
isSuccess = armorDamageDealt > 0 || healthDamageDealt > 0 || (armorDamageDealt + healthDamageDealt) > 0;
bitStream->Write(isSuccess);
bitStream.Write(isSuccess);
//Handle player damage cooldown
if (isSuccess && targetEntity->IsPlayer() && !this->m_DontApplyImmune) {
@ -225,12 +225,12 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
successState = this->m_OnFailArmor->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR;
}
bitStream->Write(armorDamageDealt);
bitStream->Write(healthDamageDealt);
bitStream->Write(targetEntity->GetIsDead());
bitStream.Write(armorDamageDealt);
bitStream.Write(healthDamageDealt);
bitStream.Write(targetEntity->GetIsDead());
}
bitStream->Write(successState);
bitStream.Write(successState);
switch (static_cast<eBasicAttackSuccessTypes>(successState)) {
case eBasicAttackSuccessTypes::SUCCESS:

View File

@ -12,7 +12,7 @@ public:
* is then offset to after the allocated bits for this stream.
*
*/
void DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
void DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
/**
* @brief Handles a client initialized Basic Attack Behavior cast to be deserialized and verified on the server.
@ -22,14 +22,14 @@ public:
* and will fail gracefully if an overread is detected.
* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
*/
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
/**
* @brief Writes a 16bit short to the bitStream and when the actual behavior calculation finishes with all of its branches, the number
* of bits used is then written to where the 16bit short initially was.
*
*/
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
/**
* @brief Calculates a server initialized Basic Attack Behavior cast to be serialized to the client
@ -38,7 +38,7 @@ public:
* @param bitStream The bitStream to serialize to.
* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
*/
void DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
void DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
/**
* @brief Loads this Behaviors parameters from the database. For this behavior specifically:

View File

@ -487,10 +487,10 @@ std::map<std::string, float> Behavior::GetParameterNames() const {
void Behavior::Load() {
}
void Behavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void Behavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void Behavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void Behavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void Behavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
@ -502,10 +502,10 @@ void Behavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWO
void Behavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
}
void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
Behavior::~Behavior() {

View File

@ -68,9 +68,9 @@ public:
virtual void Load();
// Player side
virtual void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
virtual void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
virtual void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
virtual void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
virtual void UnCast(BehaviorContext* context, BehaviorBranchContext branch);
@ -79,9 +79,9 @@ public:
virtual void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second);
// Npc side
virtual void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
virtual void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
virtual void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
virtual void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
/*
* Creations/destruction

View File

@ -105,7 +105,7 @@ void BehaviorContext::ExecuteUpdates() {
this->scheduledUpdates.clear();
}
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bitStream) {
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
BehaviorSyncEntry entry;
auto found = false;
@ -246,7 +246,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
RakNet::BitStream bitStream{};
// Calculate sync
entry.behavior->SyncCalculation(this, &bitStream, entry.branchContext);
entry.behavior->SyncCalculation(this, bitStream, entry.branchContext);
if (!clientInitalized) {
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
@ -256,9 +256,9 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
message.Write(this->originator);
echo.Serialize(&message);
echo.Serialize(message);
Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
}
ExecuteUpdates();

View File

@ -93,7 +93,7 @@ struct BehaviorContext
void ExecuteUpdates();
void SyncBehavior(uint32_t syncId, RakNet::BitStream* bitStream);
void SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
void Update(float deltaTime);

View File

@ -7,7 +7,7 @@
#include "Logger.h"
#include "DestroyableComponent.h"
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto target = context->originator;
auto* entity = Game::entityManager->GetEntity(target);
@ -33,7 +33,7 @@ void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
}
}
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@ -13,9 +13,9 @@ public:
explicit BlockBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@ -7,7 +7,7 @@
#include "Logger.h"
#include "DestroyableComponent.h"
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
auto* entity = Game::entityManager->GetEntity(target);

View File

@ -16,7 +16,7 @@ public:
explicit BuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@ -8,7 +8,7 @@
#include "Logger.h"
#include "PossessableComponent.h"
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS);
auto* entity = Game::entityManager->GetEntity(context->originator);

View File

@ -17,7 +17,7 @@ public:
explicit CarBoostBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -3,11 +3,11 @@
#include "Game.h"
#include "Logger.h"
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t chainIndex{};
if (!bitStream->Read(chainIndex)) {
LOG("Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(chainIndex)) {
LOG("Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
}
@ -16,12 +16,12 @@ void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
if (chainIndex < this->m_behaviors.size()) {
this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch);
} else {
LOG("chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream->GetNumberOfUnreadBits());
LOG("chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream.GetNumberOfUnreadBits());
}
}
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
bitStream->Write(1);
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
bitStream.Write(1);
this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
}

View File

@ -16,9 +16,9 @@ public:
explicit ChainBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -3,7 +3,7 @@
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
if (!target) return;
@ -16,7 +16,7 @@ void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream
}
}
void ChangeIdleFlagsBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ChangeIdleFlagsBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@ -11,8 +11,8 @@ public:
*/
explicit ChangeIdleFlagsBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void Load() override;

View File

@ -3,7 +3,7 @@
#include "BehaviorContext.h"
#include "EntityManager.h"
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Entity* sourceEntity;
if (this->m_orientCaster) sourceEntity = Game::entityManager->GetEntity(context->originator);
else sourceEntity = Game::entityManager->GetEntity(branch.target);

View File

@ -5,7 +5,7 @@
class ChangeOrientationBehavior final : public Behavior {
public:
explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
bool m_orientCaster;

View File

@ -4,10 +4,10 @@
#include "Game.h"
#include "Logger.h"
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t handle{};
if (!bitStream->Read(handle)) {
if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! variable_type");
return;
};
@ -15,10 +15,10 @@ void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
context->RegisterSyncBehavior(handle, this, branch, this->m_MaxDuration);
}
void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
this->m_action->Handle(context, bitStream, branch);
}

View File

@ -6,11 +6,11 @@ class ChargeUpBehavior final : public Behavior
public:
explicit ChargeUpBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@ -3,13 +3,13 @@
#include "BehaviorContext.h"
void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.target = LWOOBJID_EMPTY;
this->m_action->Handle(context, bitStream, branch);
}
void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.target = LWOOBJID_EMPTY;
this->m_action->Calculate(context, bitStream, branch);

View File

@ -14,9 +14,9 @@ public:
explicit ClearTargetBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -3,7 +3,7 @@
#include "BehaviorBranchContext.h"
#include "InventoryComponent.h"
void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto action_to_cast = m_ActionNotConsumed;
if (this->m_ConsumeLOT != -1) {
auto caster = Game::entityManager->GetEntity(context->caster);
@ -19,7 +19,7 @@ void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
if(action_to_cast) action_to_cast->Handle(context, bitStream, branch);
}
void ConsumeItemBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ConsumeItemBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@ -5,8 +5,8 @@ class ConsumeItemBehavior final : public Behavior
{
public:
explicit ConsumeItemBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@ -7,7 +7,7 @@
#include "Logger.h"
#include "DestroyableComponent.h"
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {
@ -29,7 +29,7 @@ void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@ -13,9 +13,9 @@ public:
explicit DamageAbsorptionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

View File

@ -7,7 +7,7 @@
#include "Logger.h"
#include "DestroyableComponent.h"
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {
@ -27,7 +27,7 @@ void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@ -13,9 +13,9 @@ public:
explicit DamageReductionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

View File

@ -6,7 +6,7 @@
#include "EntityManager.h"
#include "BehaviorContext.h"
void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {
@ -25,7 +25,7 @@ void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream
}
}
void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {

View File

@ -11,9 +11,9 @@ public:
explicit DarkInspirationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@ -2,13 +2,13 @@
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
void DurationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DurationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.duration = this->m_duration;
this->m_action->Handle(context, bitStream, branch);
}
void DurationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DurationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.duration = this->m_duration;
this->m_action->Calculate(context, bitStream, branch);

View File

@ -11,9 +11,9 @@ public:
explicit DurationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@ -3,11 +3,11 @@
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void EndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void EndBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->InvokeEnd(this->m_startBehavior);
}
void EndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void EndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->InvokeEnd(this->m_startBehavior);
}

View File

@ -13,9 +13,9 @@ public:
explicit EndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -5,7 +5,7 @@
#include "BehaviorBranchContext.h"
void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
// make sure required parameter has non-default value
if (m_PercentSlowed == 0.0f) return;
auto* target = Game::entityManager->GetEntity(branch.target);
@ -23,7 +23,7 @@ void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
}
}
void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@ -6,8 +6,8 @@ class FallSpeedBehavior final : public Behavior
public:
explicit FallSpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@ -6,29 +6,29 @@
#include "Game.h"
#include "Logger.h"
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return;
}
uint32_t handle{};
if (!bitStream->Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
}
context->RegisterSyncBehavior(handle, this, branch, this->m_Duration);
}
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t next{};
if (!bitStream->Read(next)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(next)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return;
}
LWOOBJID target{};
if (!bitStream->Read(target)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(target)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return;
}
@ -37,7 +37,7 @@ void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bi
behavior->Handle(context, bitStream, branch);
}
void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return;
}
@ -56,7 +56,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
}
const auto skillHandle = context->GetUniqueSkillId();
bitStream->Write(skillHandle);
bitStream.Write(skillHandle);
context->SyncCalculation(skillHandle, this->m_Duration, this, branch);
}
@ -71,7 +71,7 @@ void ForceMovementBehavior::Load() {
this->m_Yaw = GetFloat("yaw");
}
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* casterEntity = Game::entityManager->GetEntity(context->caster);
if (casterEntity != nullptr) {
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();

View File

@ -22,13 +22,13 @@ public:
explicit ForceMovementBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;

View File

@ -7,7 +7,7 @@
#include "eReplicaComponentType.h"
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) {
@ -28,7 +28,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_strea
}
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}

View File

@ -13,9 +13,9 @@ public:
explicit HealBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -6,7 +6,7 @@
#include "Logger.h"
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) {
@ -23,7 +23,7 @@ void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
}
void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}

View File

@ -13,9 +13,9 @@ public:
explicit ImaginationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -9,7 +9,7 @@
#include "ControllablePhysicsComponent.h"
#include "eStateChangeType.h"
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (!target) {
@ -51,7 +51,7 @@ void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@ -11,9 +11,9 @@ public:
explicit ImmunityBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

View File

@ -7,12 +7,12 @@
#include "SkillComponent.h"
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (branch.target != context->originator) {
bool unknown = false;
if (!bitStream->Read(unknown)) {
LOG("Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
@ -22,8 +22,8 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
if (!this->m_interruptBlock) {
bool unknown = false;
if (!bitStream->Read(unknown)) {
LOG("Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
@ -34,8 +34,8 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
{
bool unknown = false;
if (!bitStream->Read(unknown)) {
LOG("Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
}
@ -54,16 +54,16 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
}
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (branch.target != context->originator) {
bitStream->Write(false);
bitStream.Write(false);
}
if (!this->m_interruptBlock) {
bitStream->Write(false);
bitStream.Write(false);
}
bitStream->Write(false);
bitStream.Write(false);
if (branch.target == context->originator) return;

View File

@ -15,9 +15,9 @@ public:
explicit InterruptBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -5,7 +5,7 @@
#include "Character.h"
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID);
@ -33,7 +33,7 @@ void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext bra
}
}
void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}

View File

@ -18,11 +18,11 @@ public:
explicit JetPackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -9,16 +9,16 @@
#include "Game.h"
#include "Logger.h"
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bool unknown{};
if (!bitStream->Read(unknown)) {
LOG("Unable to read unknown from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
}
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bool blocked = false;
auto* target = Game::entityManager->GetEntity(branch.target);
@ -31,7 +31,7 @@ void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* b
}
}
bitStream->Write(blocked);
bitStream.Write(blocked);
}
void KnockbackBehavior::Load() {

View File

@ -17,9 +17,9 @@ public:
explicit KnockbackBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -1,6 +1,6 @@
#include "LootBuffBehavior.h"
void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto target = Game::entityManager->GetEntity(context->caster);
if (!target) return;
@ -14,7 +14,7 @@ void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
}
void LootBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void LootBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@ -20,9 +20,9 @@ public:
explicit LootBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@ -3,9 +3,9 @@
#include "Game.h"
#include "Logger.h"
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t movementType{};
if (!bitStream->Read(movementType)) {
if (!bitStream.Read(movementType)) {
if (this->m_groundAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_jumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_fallingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
@ -15,7 +15,7 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
this->m_movingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return;
}
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};

View File

@ -36,7 +36,7 @@ public:
explicit MovementSwitchBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -3,7 +3,7 @@
#include "BehaviorContext.h"
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
context->skillTime = this->m_npcSkillTime;
for (auto* behavior : this->m_behaviors) {

View File

@ -15,7 +15,7 @@ public:
explicit NpcCombatSkillBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -11,7 +11,7 @@
#include "CDSkillBehaviorTable.h"
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto originator = context->originator;
auto* entity = Game::entityManager->GetEntity(originator);
@ -33,7 +33,7 @@ void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
}
}
void OverTimeBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void OverTimeBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}

View File

@ -16,9 +16,9 @@ public:
explicit OverTimeBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -3,7 +3,7 @@
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
// On managed behaviors this is handled by the client
if (!context->unmanaged)
return;
@ -13,7 +13,7 @@ void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit
PlayFx(u"", target);
}
void PlayEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void PlayEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto& target = branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
//PlayFx(u"", target);

View File

@ -10,9 +10,9 @@ public:
explicit PlayEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -8,11 +8,11 @@
#include "ObjectIDManager.h"
#include "eObjectBits.h"
void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
LWOOBJID target{};
if (!bitStream->Read(target)) {
LOG("Unable to read target from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(target)) {
LOG("Unable to read target from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
@ -34,8 +34,8 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
if (m_useMouseposit && !branch.isSync) {
NiPoint3 targetPosition = NiPoint3Constant::ZERO;
if (!bitStream->Read(targetPosition)) {
LOG("Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(targetPosition)) {
LOG("Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
}
@ -45,8 +45,8 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
for (auto i = 0u; i < this->m_projectileCount; ++i) {
LWOOBJID projectileId{};
if (!bitStream->Read(projectileId)) {
LOG("Unable to read projectileId from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(projectileId)) {
LOG("Unable to read projectileId from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
@ -58,8 +58,8 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
}
}
void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
bitStream->Write(branch.target);
void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bitStream.Write(branch.target);
auto* entity = Game::entityManager->GetEntity(context->originator);
@ -110,7 +110,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
GeneralUtils::SetBit(id, eObjectBits::SPAWNED);
bitStream->Write(id);
bitStream.Write(id);
auto eulerAngles = rotation.GetEulerAngles();

View File

@ -32,9 +32,9 @@ public:
explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

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@ -11,7 +11,7 @@
#include "ZoneInstanceManager.h"
#include "dZoneManager.h"
void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* caster = Game::entityManager->GetEntity(context->caster);
if (!caster) return;

View File

@ -11,7 +11,7 @@ public:
explicit PropertyTeleportBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;

View File

@ -5,7 +5,7 @@
#include "EntityManager.h"
#include "MovementAIComponent.h"
void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(context->originator);
auto* target = Game::entityManager->GetEntity(branch.target);
@ -25,7 +25,7 @@ void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
movement->PullToPoint(position);
}
void PullToPointBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void PullToPointBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@ -12,9 +12,9 @@ public:
explicit PullToPointBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -5,7 +5,7 @@
#include "EntityManager.h"
#include "BuffComponent.h"
void RemoveBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void RemoveBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(context->caster);
if (!entity) return;

View File

@ -12,7 +12,7 @@ public:
explicit RemoveBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;

View File

@ -7,7 +7,7 @@
#include "Game.h"
#include "eReplicaComponentType.h"
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) {
@ -27,7 +27,7 @@ void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_str
destroyable->Repair(this->m_armor);
}
void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}

View File

@ -13,9 +13,9 @@ public:
explicit RepairBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -3,11 +3,11 @@
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void SkillCastFailedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void SkillCastFailedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->failed = true;
}
void SkillCastFailedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void SkillCastFailedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->failed = true;
}

View File

@ -11,9 +11,9 @@ public:
explicit SkillCastFailedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@ -4,7 +4,7 @@
#include "EntityManager.h"
#include "CppScripts.h"
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
auto* caster = Game::entityManager->GetEntity(context->originator);
@ -16,7 +16,7 @@ void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit
}
void
SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
auto* caster = Game::entityManager->GetEntity(context->originator);

View File

@ -9,7 +9,7 @@ public:
explicit SkillEventBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
};

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