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	auroooga
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		| @@ -734,7 +734,7 @@ void Entity::Initialize() { | ||||
| 		if (path->pathType == PathType::MovingPlatform) { | ||||
| 			AddComponent<MovingPlatformComponent>(pathName); | ||||
| 		} else if (path->pathType == PathType::Movement) { | ||||
| 			AddComponent<MovementAIComponent>(MovementAIInfo())->SetupPath(pathName); | ||||
| 			AddComponent<MovementAIComponent>(MovementAIInfo{})->SetupPath(pathName); | ||||
| 		} | ||||
| 	} else { | ||||
| 		// else we still need to setup moving platform if it has a moving platform comp but no path | ||||
| @@ -2192,4 +2192,4 @@ void Entity::SetScale(const float scale) { | ||||
| 	if (scale == m_Scale) return; | ||||
| 	m_Scale = scale; | ||||
| 	Game::entityManager->SerializeEntity(this); | ||||
| } | ||||
| } | ||||
|   | ||||
| @@ -68,7 +68,7 @@ float MovementAIComponent::GetCurrentPathWaypointSpeed() const { | ||||
| 	if (!m_Path || m_CurrentPathWaypointIndex >= m_CurrentPath.size() || m_CurrentPathWaypointIndex < 0) { | ||||
| 		return 1.0f; | ||||
| 	} | ||||
| 	return m_Path->pathWaypoints.at(m_CurrentPathWaypointIndex).speed; | ||||
| 	return m_Path->pathWaypoints.at(m_CurrentPathWaypointIndex).movingPlatform.speed; | ||||
| } | ||||
|  | ||||
| void MovementAIComponent::SetupPath(const std::string& pathname) { | ||||
|   | ||||
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	 David Markowitz
					David Markowitz