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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
41 lines
723 B
C++
41 lines
723 B
C++
#pragma once
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#include "Behavior.h"
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#include "NiPoint3.h"
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class ProjectileAttackBehavior final : public Behavior
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{
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public:
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LOT m_lot;
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uint32_t m_projectileCount;
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float m_projectileSpeed;
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float m_maxDistance;
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float m_spreadAngle;
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NiPoint3 m_offset;
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bool m_trackTarget;
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float m_trackRadius;
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bool m_useMouseposit;
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int32_t m_ProjectileType;
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/*
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* Inherited
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*/
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explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
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}
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void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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void Load() override;
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};
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