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feat(entity): the client's arcade component (29)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -90,6 +90,7 @@
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#include "CollectibleComponent.h"
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#include "ItemComponent.h"
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#include "MinifigComponent.h"
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#include "ArcadeComponent.h"
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#include "ModuleComponent.h"
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#include "BlueprintComponent.h"
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#include "ChestComponent.h"
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@@ -1008,6 +1009,12 @@ void Entity::Initialize() {
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if (id > -1) AddComponent<ModuleComponent>(id);
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break;
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}
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case eReplicaComponentType::ARCADE: {
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// LWOArcadeComponent: the client makes it from the registry
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const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ARCADE, -1);
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if (id > -1) AddComponent<ArcadeComponent>(id);
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break;
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}
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default:
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break;
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}
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