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@@ -579,7 +579,7 @@ LWOOBJID Item::GenerateID() {
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GeneralUtils::SetBit(id, eObjectBits::CLIENT);
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GeneralUtils::SetBit(id, eObjectBits::CLIENT);
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}
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}
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LOG("Parent %i lot %u Generated id %u:%llu", parent, GetLot(), static_cast<uint32_t>(id), id);
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LOG("Parent %llu lot %u Generated id %u:%llu", parent, GetLot(), static_cast<uint32_t>(id), id);
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const auto type = static_cast<eItemType>(info->itemType);
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const auto type = static_cast<eItemType>(info->itemType);
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if (type == eItemType::MOUNT) {
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if (type == eItemType::MOUNT) {
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@@ -7,7 +7,6 @@
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#include "Game.h"
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#include "Game.h"
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#include "eObjectBits.h"
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#include "eObjectBits.h"
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// proxy items and dropped loot get SPAWNED + CLIENT flag and need to have the ChangeObjectWorldState message sent to them
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// should the spawners from vanity also have the CLIENT flag?
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// should the spawners from vanity also have the CLIENT flag?
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namespace {
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namespace {
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