From 650e8e746db9c0f92632c897c5a8ba58be85746d Mon Sep 17 00:00:00 2001 From: David Markowitz Date: Sun, 28 Sep 2025 21:40:47 -0700 Subject: [PATCH] Update comment and log --- dGame/dInventory/Item.cpp | 2 +- dGame/dUtilities/ObjectIDManager.cpp | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/dGame/dInventory/Item.cpp b/dGame/dInventory/Item.cpp index 89f8fcc1..b39a1f73 100644 --- a/dGame/dInventory/Item.cpp +++ b/dGame/dInventory/Item.cpp @@ -579,7 +579,7 @@ LWOOBJID Item::GenerateID() { GeneralUtils::SetBit(id, eObjectBits::CLIENT); } - LOG("Parent %i lot %u Generated id %u:%llu", parent, GetLot(), static_cast(id), id); + LOG("Parent %llu lot %u Generated id %u:%llu", parent, GetLot(), static_cast(id), id); const auto type = static_cast(info->itemType); if (type == eItemType::MOUNT) { diff --git a/dGame/dUtilities/ObjectIDManager.cpp b/dGame/dUtilities/ObjectIDManager.cpp index 2eda10e2..58f42444 100644 --- a/dGame/dUtilities/ObjectIDManager.cpp +++ b/dGame/dUtilities/ObjectIDManager.cpp @@ -7,7 +7,6 @@ #include "Game.h" #include "eObjectBits.h" -// proxy items and dropped loot get SPAWNED + CLIENT flag and need to have the ChangeObjectWorldState message sent to them // should the spawners from vanity also have the CLIENT flag? namespace {