diff --git a/dGame/dInventory/Item.cpp b/dGame/dInventory/Item.cpp index 89f8fcc1..b39a1f73 100644 --- a/dGame/dInventory/Item.cpp +++ b/dGame/dInventory/Item.cpp @@ -579,7 +579,7 @@ LWOOBJID Item::GenerateID() { GeneralUtils::SetBit(id, eObjectBits::CLIENT); } - LOG("Parent %i lot %u Generated id %u:%llu", parent, GetLot(), static_cast(id), id); + LOG("Parent %llu lot %u Generated id %u:%llu", parent, GetLot(), static_cast(id), id); const auto type = static_cast(info->itemType); if (type == eItemType::MOUNT) { diff --git a/dGame/dUtilities/ObjectIDManager.cpp b/dGame/dUtilities/ObjectIDManager.cpp index 2eda10e2..58f42444 100644 --- a/dGame/dUtilities/ObjectIDManager.cpp +++ b/dGame/dUtilities/ObjectIDManager.cpp @@ -7,7 +7,6 @@ #include "Game.h" #include "eObjectBits.h" -// proxy items and dropped loot get SPAWNED + CLIENT flag and need to have the ChangeObjectWorldState message sent to them // should the spawners from vanity also have the CLIENT flag? namespace {