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		| @@ -579,7 +579,7 @@ LWOOBJID Item::GenerateID() { | ||||
| 		GeneralUtils::SetBit(id, eObjectBits::CLIENT); | ||||
| 	} | ||||
|  | ||||
| 	LOG("Parent %i lot %u Generated id %u:%llu", parent, GetLot(), static_cast<uint32_t>(id), id); | ||||
| 	LOG("Parent %llu lot %u Generated id %u:%llu", parent, GetLot(), static_cast<uint32_t>(id), id); | ||||
| 	const auto type = static_cast<eItemType>(info->itemType); | ||||
|  | ||||
| 	if (type == eItemType::MOUNT) { | ||||
|   | ||||
| @@ -7,7 +7,6 @@ | ||||
| #include "Game.h" | ||||
| #include "eObjectBits.h" | ||||
|  | ||||
| // proxy items and dropped loot get SPAWNED + CLIENT flag and need to have the ChangeObjectWorldState message sent to them | ||||
| // should the spawners from vanity also have the CLIENT flag? | ||||
|  | ||||
| namespace { | ||||
|   | ||||
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	 David Markowitz
					David Markowitz