DarkflameServer/dPhysics/dpWorld.h

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#pragma once
#include <cstdint>
class dNavMesh;
class dpEntity;
namespace dpWorld {
void Initialize(uint32_t zoneID, bool generateNewNavMesh = true);
void Shutdown();
void Reload();
bool ShouldUseSP(uint32_t zoneID);
bool IsLoaded();
void StepWorld(float deltaTime);
void AddEntity(dpEntity* entity);
void RemoveEntity(dpEntity* entity);
dNavMesh* GetNavMesh();
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};