DarkflameServer/dPhysics/dpWorld.h

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#pragma once
#include "Singleton.h"
#include <vector>
//Navmesh includes:
#include "Recast.h"
#include "DetourNavMesh.h"
#include "DetourNavMeshBuilder.h"
#include "DetourNavMeshQuery.h"
#include <vector>
#include <map>
static const int NAVMESHSET_MAGIC = 'M' << 24 | 'S' << 16 | 'E' << 8 | 'T'; //'MSET';
static const int NAVMESHSET_VERSION = 1;
struct NavMeshSetHeader {
int magic;
int version;
int numTiles;
dtNavMeshParams params;
};
struct NavMeshTileHeader {
dtTileRef tileRef;
int dataSize;
};
static const int MAX_POLYS = 256;
static const int MAX_SMOOTH = 2048;
class NiPoint3;
class dpEntity;
class dpGrid;
class dpWorld : public Singleton<dpWorld> {
public:
void Initialize(unsigned int zoneID);
~dpWorld();
void RecastCleanup();
bool LoadNavmeshByZoneID(unsigned int zoneID);
dtNavMesh* LoadNavmesh(const char* path);
bool ShouldLoadNavmesh(unsigned int zoneID);
bool ShouldUseSP(unsigned int zoneID);
float GetHeightAtPoint(const NiPoint3& location);
std::vector<NiPoint3> GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed = 10.0f);
bool IsLoaded() const { return m_navMesh != nullptr; }
void StepWorld(float deltaTime);
void AddEntity(dpEntity* entity);
void RemoveEntity(dpEntity* entity);
private:
dpGrid* m_Grid;
bool phys_spatial_partitioning = 1;
int phys_sp_tilesize = 205;
int phys_sp_tilecount = 12;
std::vector<dpEntity*> m_StaticEntities;
std::vector<dpEntity*> m_DynamicEntites;
//Navmesh stuffs:
unsigned char* m_triareas;
rcHeightfield* m_solid;
rcCompactHeightfield* m_chf;
rcContourSet* m_cset;
rcPolyMesh* m_pmesh;
rcConfig m_cfg;
rcPolyMeshDetail* m_dmesh;
class InputGeom* m_geom;
class dtNavMesh* m_navMesh;
class dtNavMeshQuery* m_navQuery;
unsigned char m_navMeshDrawFlags;
rcContext* m_ctx;
};