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# include "ChatPacketHandler.h"
# include "PlayerContainer.h"
# include "Database.h"
# include <vector>
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# include "BitstreamUtils.h"
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# include "Game.h"
# include "dServer.h"
# include "GeneralUtils.h"
# include "dLogger.h"
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# include "eAddFriendResponseCode.h"
# include "eAddFriendResponseType.h"
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# include "RakString.h"
# include "dConfig.h"
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# include "eObjectBits.h"
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# include "eConnectionType.h"
# include "eChatMessageType.h"
# include "eChatInternalMessageType.h"
# include "eClientMessageType.h"
# include "eGameMessageType.h"
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extern PlayerContainer playerContainer ;
void ChatPacketHandler : : HandleFriendlistRequest ( Packet * packet ) {
//Get from the packet which player we want to do something with:
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CINSTREAM_SKIP_HEADER ;
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LWOOBJID playerID = 0 ;
inStream . Read ( playerID ) ;
auto player = playerContainer . GetPlayerData ( playerID ) ;
if ( ! player ) return ;
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//Get our friends list from the Db. Using a derived table since the friend of a player can be in either column.
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std : : unique_ptr < sql : : PreparedStatement > stmt ( Database : : CreatePreppedStmt (
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" SELECT fr.requested_player, best_friend, ci.name FROM "
" (SELECT CASE "
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" WHEN player_id = ? THEN friend_id "
" WHEN friend_id = ? THEN player_id "
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" END AS requested_player, best_friend FROM friends) AS fr "
" JOIN charinfo AS ci ON ci.id = fr.requested_player "
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" WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?; " ) ) ;
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stmt - > setUInt ( 1 , static_cast < uint32_t > ( playerID ) ) ;
stmt - > setUInt ( 2 , static_cast < uint32_t > ( playerID ) ) ;
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stmt - > setUInt ( 3 , static_cast < uint32_t > ( playerID ) ) ;
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std : : vector < FriendData > friends ;
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std : : unique_ptr < sql : : ResultSet > res ( stmt - > executeQuery ( ) ) ;
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while ( res - > next ( ) ) {
FriendData fd ;
fd . isFTP = false ; // not a thing in DLU
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fd . friendID = res - > getUInt ( 1 ) ;
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GeneralUtils : : SetBit ( fd . friendID , eObjectBits : : PERSISTENT ) ;
GeneralUtils : : SetBit ( fd . friendID , eObjectBits : : CHARACTER ) ;
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fd . isBestFriend = res - > getInt ( 2 ) = = 3 ; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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if ( fd . isBestFriend ) player - > countOfBestFriends + = 1 ;
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fd . friendName = res - > getString ( 3 ) ;
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//Now check if they're online:
auto fr = playerContainer . GetPlayerData ( fd . friendID ) ;
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if ( fr ) {
fd . isOnline = true ;
fd . zoneID = fr - > zoneID ;
//Since this friend is online, we need to update them on the fact that we've just logged in:
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SendFriendUpdate ( fr , player , 1 , fd . isBestFriend ) ;
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} else {
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fd . isOnline = false ;
fd . zoneID = LWOZONEID ( ) ;
}
friends . push_back ( fd ) ;
}
//Now, we need to send the friendlist to the server they came from:
CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( playerID ) ;
//portion that will get routed:
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CLIENT , eClientMessageType : : GET_FRIENDS_LIST_RESPONSE ) ;
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bitStream . Write < uint8_t > ( 0 ) ;
bitStream . Write < uint16_t > ( 1 ) ; //Length of packet -- just writing one as it doesn't matter, client skips it.
bitStream . Write ( ( uint16_t ) friends . size ( ) ) ;
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for ( auto & data : friends ) {
data . Serialize ( bitStream ) ;
}
player - > friends = friends ;
SystemAddress sysAddr = player - > sysAddr ;
SEND_PACKET ;
}
void ChatPacketHandler : : HandleFriendRequest ( Packet * packet ) {
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auto maxNumberOfBestFriendsAsString = Game : : config - > GetValue ( " max_number_of_best_friends " ) ;
// If this config option doesn't exist, default to 5 which is what live used.
auto maxNumberOfBestFriends = maxNumberOfBestFriendsAsString ! = " " ? std : : stoi ( maxNumberOfBestFriendsAsString ) : 5U ;
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CINSTREAM_SKIP_HEADER ;
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LWOOBJID requestorPlayerID ;
inStream . Read ( requestorPlayerID ) ;
uint32_t spacing { } ;
inStream . Read ( spacing ) ;
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LUWString playerName ( 33 ) ;
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char isBestFriendRequest { } ;
inStream . Read ( isBestFriendRequest ) ;
auto requestor = playerContainer . GetPlayerData ( requestorPlayerID ) ;
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if ( requestor - > playerName = = playerName . GetAsString ( ) ) {
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SendFriendResponse ( requestor , requestor , eAddFriendResponseType : : MYTHRAN ) ;
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return ;
} ;
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std : : unique_ptr < PlayerData > requestee ( playerContainer . GetPlayerData ( playerName . GetAsString ( ) ) ) ;
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// Check if player is online first
if ( isBestFriendRequest & & ! requestee ) {
for ( auto friendDataCandidate : requestor - > friends ) {
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if ( friendDataCandidate . friendName = = playerName . GetAsString ( ) ) {
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requestee . reset ( new PlayerData ( ) ) ;
// Setup the needed info since you can add a best friend offline.
requestee - > playerID = friendDataCandidate . friendID ;
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requestee - > playerName = friendDataCandidate . friendName ;
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requestee - > zoneID = LWOZONEID ( ) ;
FriendData requesteeFriendData { } ;
requesteeFriendData . friendID = requestor - > playerID ;
requesteeFriendData . friendName = requestor - > playerName ;
requesteeFriendData . isFTP = false ;
requesteeFriendData . isOnline = false ;
requesteeFriendData . zoneID = requestor - > zoneID ;
requestee - > friends . push_back ( requesteeFriendData ) ;
requestee - > sysAddr = UNASSIGNED_SYSTEM_ADDRESS ;
break ;
}
}
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}
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// If at this point we dont have a target, then they arent online and we cant send the request.
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// Send the response code that corresponds to what the error is.
if ( ! requestee ) {
std : : unique_ptr < sql : : PreparedStatement > nameQuery ( Database : : CreatePreppedStmt ( " SELECT name from charinfo where name = ?; " ) ) ;
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nameQuery - > setString ( 1 , playerName . GetAsString ( ) ) ;
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std : : unique_ptr < sql : : ResultSet > result ( nameQuery - > executeQuery ( ) ) ;
requestee . reset ( new PlayerData ( ) ) ;
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requestee - > playerName = playerName . GetAsString ( ) ;
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SendFriendResponse ( requestor , requestee . get ( ) , result - > next ( ) ? eAddFriendResponseType : : NOTONLINE : eAddFriendResponseType : : INVALIDCHARACTER ) ;
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return ;
}
if ( isBestFriendRequest ) {
std : : unique_ptr < sql : : PreparedStatement > friendUpdate ( Database : : CreatePreppedStmt ( " SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1; " ) ) ;
friendUpdate - > setUInt ( 1 , static_cast < uint32_t > ( requestorPlayerID ) ) ;
friendUpdate - > setUInt ( 2 , static_cast < uint32_t > ( requestee - > playerID ) ) ;
friendUpdate - > setUInt ( 3 , static_cast < uint32_t > ( requestee - > playerID ) ) ;
friendUpdate - > setUInt ( 4 , static_cast < uint32_t > ( requestorPlayerID ) ) ;
std : : unique_ptr < sql : : ResultSet > result ( friendUpdate - > executeQuery ( ) ) ;
LWOOBJID queryPlayerID = LWOOBJID_EMPTY ;
LWOOBJID queryFriendID = LWOOBJID_EMPTY ;
uint8_t oldBestFriendStatus { } ;
uint8_t bestFriendStatus { } ;
if ( result - > next ( ) ) {
// Get the IDs
queryPlayerID = result - > getInt ( 1 ) ;
queryFriendID = result - > getInt ( 2 ) ;
oldBestFriendStatus = result - > getInt ( 3 ) ;
bestFriendStatus = oldBestFriendStatus ;
// Set the bits
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GeneralUtils : : SetBit ( queryPlayerID , eObjectBits : : CHARACTER ) ;
GeneralUtils : : SetBit ( queryPlayerID , eObjectBits : : PERSISTENT ) ;
GeneralUtils : : SetBit ( queryFriendID , eObjectBits : : CHARACTER ) ;
GeneralUtils : : SetBit ( queryFriendID , eObjectBits : : PERSISTENT ) ;
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// Since this player can either be the friend of someone else or be friends with someone else
// their column in the database determines what bit gets set. When the value hits 3, they
// are now best friends with the other player.
if ( queryPlayerID = = requestorPlayerID ) {
bestFriendStatus | = 1ULL < < 0 ;
} else {
bestFriendStatus | = 1ULL < < 1 ;
}
}
// Only do updates if there was a change in the bff status.
if ( oldBestFriendStatus ! = bestFriendStatus ) {
if ( requestee - > countOfBestFriends > = maxNumberOfBestFriends | | requestor - > countOfBestFriends > = maxNumberOfBestFriends ) {
if ( requestee - > countOfBestFriends > = maxNumberOfBestFriends ) {
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SendFriendResponse ( requestor , requestee . get ( ) , eAddFriendResponseType : : THEIRFRIENDLISTFULL , false ) ;
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}
if ( requestor - > countOfBestFriends > = maxNumberOfBestFriends ) {
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SendFriendResponse ( requestor , requestee . get ( ) , eAddFriendResponseType : : YOURFRIENDSLISTFULL , false ) ;
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}
} else {
// Then update the database with this new info.
std : : unique_ptr < sql : : PreparedStatement > updateQuery ( Database : : CreatePreppedStmt ( " UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1; " ) ) ;
updateQuery - > setUInt ( 1 , bestFriendStatus ) ;
updateQuery - > setUInt ( 2 , static_cast < uint32_t > ( requestorPlayerID ) ) ;
updateQuery - > setUInt ( 3 , static_cast < uint32_t > ( requestee - > playerID ) ) ;
updateQuery - > setUInt ( 4 , static_cast < uint32_t > ( requestee - > playerID ) ) ;
updateQuery - > setUInt ( 5 , static_cast < uint32_t > ( requestorPlayerID ) ) ;
updateQuery - > executeUpdate ( ) ;
// Sent the best friend update here if the value is 3
if ( bestFriendStatus = = 3U ) {
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requestee - > countOfBestFriends + = 1 ;
requestor - > countOfBestFriends + = 1 ;
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if ( requestee - > sysAddr ! = UNASSIGNED_SYSTEM_ADDRESS ) SendFriendResponse ( requestee . get ( ) , requestor , eAddFriendResponseType : : ACCEPTED , false , true ) ;
if ( requestor - > sysAddr ! = UNASSIGNED_SYSTEM_ADDRESS ) SendFriendResponse ( requestor , requestee . get ( ) , eAddFriendResponseType : : ACCEPTED , false , true ) ;
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for ( auto & friendData : requestor - > friends ) {
if ( friendData . friendID = = requestee - > playerID ) {
friendData . isBestFriend = true ;
}
}
for ( auto & friendData : requestee - > friends ) {
if ( friendData . friendID = = requestor - > playerID ) {
friendData . isBestFriend = true ;
}
}
}
}
} else {
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if ( requestor - > sysAddr ! = UNASSIGNED_SYSTEM_ADDRESS ) SendFriendResponse ( requestor , requestee . get ( ) , eAddFriendResponseType : : WAITINGAPPROVAL , true , true ) ;
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}
} else {
// Do not send this if we are requesting to be a best friend.
SendFriendRequest ( requestee . get ( ) , requestor ) ;
}
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// If the player is actually a player and not a ghost one defined above, release it from being deleted.
if ( requestee - > sysAddr ! = UNASSIGNED_SYSTEM_ADDRESS ) requestee . release ( ) ;
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}
void ChatPacketHandler : : HandleFriendResponse ( Packet * packet ) {
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CINSTREAM_SKIP_HEADER ;
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LWOOBJID playerID ;
inStream . Read ( playerID ) ;
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eAddFriendResponseCode clientResponseCode ;
inStream . Read ( clientResponseCode ) ;
LUWString friendName ( 33 ) ;
inStream . Read ( friendName ) ;
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//Now to try and find both of these:
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auto requestor = playerContainer . GetPlayerData ( playerID ) ;
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auto requestee = playerContainer . GetPlayerData ( friendName . GetAsString ( ) ) ;
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if ( ! requestor | | ! requestee ) return ;
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eAddFriendResponseType serverResponseCode { } ;
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uint8_t isAlreadyBestFriends = 0U ;
// We need to convert this response code to one we can actually send back to the client.
switch ( clientResponseCode ) {
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case eAddFriendResponseCode : : ACCEPTED :
serverResponseCode = eAddFriendResponseType : : ACCEPTED ;
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break ;
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case eAddFriendResponseCode : : BUSY :
serverResponseCode = eAddFriendResponseType : : BUSY ;
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break ;
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case eAddFriendResponseCode : : CANCELLED :
serverResponseCode = eAddFriendResponseType : : CANCELLED ;
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break ;
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case eAddFriendResponseCode : : REJECTED :
serverResponseCode = eAddFriendResponseType : : DECLINED ;
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break ;
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}
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// Now that we have handled the base cases, we need to check the other cases.
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if ( serverResponseCode = = eAddFriendResponseType : : ACCEPTED ) {
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for ( auto friendData : requestor - > friends ) {
if ( friendData . friendID = = requestee - > playerID ) {
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serverResponseCode = eAddFriendResponseType : : ALREADYFRIEND ;
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if ( friendData . isBestFriend ) {
isAlreadyBestFriends = 1U ;
}
}
}
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}
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// This message is NOT sent for best friends and is handled differently for those requests.
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if ( serverResponseCode = = eAddFriendResponseType : : ACCEPTED ) {
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// Add the each player to the others friend list.
FriendData requestorData ;
requestorData . zoneID = requestor - > zoneID ;
requestorData . friendID = requestor - > playerID ;
requestorData . friendName = requestor - > playerName ;
requestorData . isBestFriend = false ;
requestorData . isFTP = false ;
requestorData . isOnline = true ;
requestee - > friends . push_back ( requestorData ) ;
FriendData requesteeData ;
requesteeData . zoneID = requestee - > zoneID ;
requesteeData . friendID = requestee - > playerID ;
requesteeData . friendName = requestee - > playerName ;
requesteeData . isBestFriend = false ;
requesteeData . isFTP = false ;
requesteeData . isOnline = true ;
requestor - > friends . push_back ( requesteeData ) ;
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std : : unique_ptr < sql : : PreparedStatement > statement ( Database : : CreatePreppedStmt ( " INSERT IGNORE INTO `friends` (`player_id`, `friend_id`, `best_friend`) VALUES (?,?,?); " ) ) ;
statement - > setUInt ( 1 , static_cast < uint32_t > ( requestor - > playerID ) ) ;
statement - > setUInt ( 2 , static_cast < uint32_t > ( requestee - > playerID ) ) ;
statement - > setInt ( 3 , 0 ) ;
statement - > execute ( ) ;
}
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if ( serverResponseCode ! = eAddFriendResponseType : : DECLINED ) SendFriendResponse ( requestor , requestee , serverResponseCode , isAlreadyBestFriends ) ;
if ( serverResponseCode ! = eAddFriendResponseType : : ALREADYFRIEND ) SendFriendResponse ( requestee , requestor , serverResponseCode , isAlreadyBestFriends ) ;
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}
void ChatPacketHandler : : HandleRemoveFriend ( Packet * packet ) {
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CINSTREAM_SKIP_HEADER ;
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LWOOBJID playerID ;
inStream . Read ( playerID ) ;
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LUWString friendName ( 33 ) ;
inStream . Read ( friendName ) ;
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//we'll have to query the db here to find the user, since you can delete them while they're offline.
//First, we need to find their ID:
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std : : unique_ptr < sql : : PreparedStatement > stmt ( Database : : CreatePreppedStmt ( " SELECT id FROM charinfo WHERE name=? LIMIT 1; " ) ) ;
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stmt - > setString ( 1 , friendName . GetAsString ( ) . c_str ( ) ) ;
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LWOOBJID friendID = 0 ;
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std : : unique_ptr < sql : : ResultSet > res ( stmt - > executeQuery ( ) ) ;
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while ( res - > next ( ) ) {
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friendID = res - > getUInt ( 1 ) ;
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}
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// Convert friendID to LWOOBJID
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GeneralUtils : : SetBit ( friendID , eObjectBits : : PERSISTENT ) ;
GeneralUtils : : SetBit ( friendID , eObjectBits : : CHARACTER ) ;
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std : : unique_ptr < sql : : PreparedStatement > deletestmt ( Database : : CreatePreppedStmt ( " DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1; " ) ) ;
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deletestmt - > setUInt ( 1 , static_cast < uint32_t > ( playerID ) ) ;
deletestmt - > setUInt ( 2 , static_cast < uint32_t > ( friendID ) ) ;
deletestmt - > setUInt ( 3 , static_cast < uint32_t > ( friendID ) ) ;
deletestmt - > setUInt ( 4 , static_cast < uint32_t > ( playerID ) ) ;
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deletestmt - > execute ( ) ;
//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
auto goonA = playerContainer . GetPlayerData ( playerID ) ;
if ( goonA ) {
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// Remove the friend from our list of friends
for ( auto friendData = goonA - > friends . begin ( ) ; friendData ! = goonA - > friends . end ( ) ; friendData + + ) {
if ( ( * friendData ) . friendID = = friendID ) {
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if ( ( * friendData ) . isBestFriend ) - - goonA - > countOfBestFriends ;
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goonA - > friends . erase ( friendData ) ;
break ;
}
}
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auto friendString = friendName . GetAsString ( ) ;
SendRemoveFriend ( goonA , friendString , true ) ;
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}
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auto goonB = playerContainer . GetPlayerData ( friendID ) ;
if ( ! goonB ) return ;
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// Do it again for other person
for ( auto friendData = goonB - > friends . begin ( ) ; friendData ! = goonB - > friends . end ( ) ; friendData + + ) {
if ( ( * friendData ) . friendID = = playerID ) {
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if ( ( * friendData ) . isBestFriend ) - - goonB - > countOfBestFriends ;
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goonB - > friends . erase ( friendData ) ;
break ;
}
}
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std : : string goonAName = GeneralUtils : : UTF16ToWTF8 ( playerContainer . GetName ( playerID ) ) ;
SendRemoveFriend ( goonB , goonAName , true ) ;
}
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void ChatPacketHandler : : HandleChatMessage ( Packet * packet ) {
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CINSTREAM_SKIP_HEADER ;
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LWOOBJID playerID = LWOOBJID_EMPTY ;
inStream . Read ( playerID ) ;
auto * sender = playerContainer . GetPlayerData ( playerID ) ;
if ( sender = = nullptr ) return ;
if ( playerContainer . GetIsMuted ( sender ) ) return ;
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const auto senderName = std : : string ( sender - > playerName . c_str ( ) ) ;
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inStream . SetReadOffset ( 0x14 * 8 ) ;
uint8_t channel = 0 ;
inStream . Read ( channel ) ;
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LUWString message ( 512 ) ;
inStream . Read ( message ) ;
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Game : : logger - > Log ( " ChatPacketHandler " , " Got a message from (%s) [%d]: %s " , senderName . c_str ( ) , channel , message . GetAsString ( ) . c_str ( ) ) ;
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if ( channel ! = 8 ) return ;
auto * team = playerContainer . GetTeam ( playerID ) ;
if ( team = = nullptr ) return ;
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for ( const auto memberId : team - > memberIDs ) {
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auto * otherMember = playerContainer . GetPlayerData ( memberId ) ;
if ( otherMember = = nullptr ) return ;
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const auto otherName = std : : string ( otherMember - > playerName . c_str ( ) ) ;
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CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( otherMember - > playerID ) ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT , eChatMessageType : : PRIVATE_CHAT_MESSAGE ) ;
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bitStream . Write ( otherMember - > playerID ) ;
bitStream . Write < uint8_t > ( 8 ) ;
bitStream . Write < unsigned int > ( 69 ) ;
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bitStream . Write ( LUWString ( senderName ) ) ;
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bitStream . Write ( sender - > playerID ) ;
bitStream . Write < uint16_t > ( 0 ) ;
bitStream . Write < uint8_t > ( 0 ) ; //not mythran nametag
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bitStream . Write ( LUWString ( otherName ) ) ;
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bitStream . Write < uint8_t > ( 0 ) ; //not mythran for receiver
bitStream . Write < uint8_t > ( 0 ) ; //teams?
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bitStream . Write ( message ) ;
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SystemAddress sysAddr = otherMember - > sysAddr ;
SEND_PACKET ;
}
}
void ChatPacketHandler : : HandlePrivateChatMessage ( Packet * packet ) {
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CINSTREAM_SKIP_HEADER ;
LWOOBJID senderID ;
inStream . Read ( senderID ) ;
LUWString receiverName ( 33 ) ;
inStream . Read ( receiverName ) ;
LUWString message ( 512 ) ;
inStream . Read ( message ) ;
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//Get the bois:
auto goonA = playerContainer . GetPlayerData ( senderID ) ;
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auto goonB = playerContainer . GetPlayerData ( receiverName . GetAsString ( ) ) ;
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if ( ! goonA | | ! goonB ) return ;
if ( playerContainer . GetIsMuted ( goonA ) ) return ;
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std : : string goonAName = goonA - > playerName . c_str ( ) ;
std : : string goonBName = goonB - > playerName . c_str ( ) ;
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//To the sender:
{
CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( goonA - > playerID ) ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT , eChatMessageType : : PRIVATE_CHAT_MESSAGE ) ;
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bitStream . Write ( goonA - > playerID ) ;
bitStream . Write < uint8_t > ( 7 ) ;
bitStream . Write < unsigned int > ( 69 ) ;
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bitStream . Write ( LUWString ( goonAName ) ) ;
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bitStream . Write ( goonA - > playerID ) ;
bitStream . Write < uint16_t > ( 0 ) ;
bitStream . Write < uint8_t > ( 0 ) ; //not mythran nametag
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bitStream . Write ( LUWString ( goonBName ) ) ;
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bitStream . Write < uint8_t > ( 0 ) ; //not mythran for receiver
bitStream . Write < uint8_t > ( 0 ) ; //success
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bitStream . Write ( LUWString ( message . string , 512 ) ) ;
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SystemAddress sysAddr = goonA - > sysAddr ;
SEND_PACKET ;
}
//To the receiver:
{
CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( goonB - > playerID ) ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT , eChatMessageType : : PRIVATE_CHAT_MESSAGE ) ;
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bitStream . Write ( goonA - > playerID ) ;
bitStream . Write < uint8_t > ( 7 ) ;
bitStream . Write < unsigned int > ( 69 ) ;
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bitStream . Write ( LUWString ( goonAName ) ) ;
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bitStream . Write ( goonA - > playerID ) ;
bitStream . Write < uint16_t > ( 0 ) ;
bitStream . Write < uint8_t > ( 0 ) ; //not mythran nametag
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bitStream . Write ( LUWString ( goonBName ) ) ;
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bitStream . Write < uint8_t > ( 0 ) ; //not mythran for receiver
bitStream . Write < uint8_t > ( 3 ) ; //new whisper
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bitStream . Write ( LUWString ( message . string , 512 ) ) ;
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SystemAddress sysAddr = goonB - > sysAddr ;
SEND_PACKET ;
}
}
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void ChatPacketHandler : : HandleTeamInvite ( Packet * packet ) {
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CINSTREAM_SKIP_HEADER ;
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LWOOBJID playerID ;
inStream . Read ( playerID ) ;
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LUWString invitedPlayer ( 33 ) ;
inStream . Read ( invitedPlayer ) ;
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auto * player = playerContainer . GetPlayerData ( playerID ) ;
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if ( player = = nullptr ) {
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return ;
}
auto * team = playerContainer . GetTeam ( playerID ) ;
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if ( team = = nullptr ) {
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team = playerContainer . CreateTeam ( playerID ) ;
}
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auto * other = playerContainer . GetPlayerData ( invitedPlayer . GetAsString ( ) ) ;
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if ( other = = nullptr ) {
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return ;
}
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if ( playerContainer . GetTeam ( other - > playerID ) ! = nullptr ) {
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return ;
}
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if ( team - > memberIDs . size ( ) > 3 ) {
// no more teams greater than 4
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Game : : logger - > Log ( " ChatPacketHandler " , " Someone tried to invite a 5th player to a team " ) ;
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return ;
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}
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SendTeamInvite ( other , player ) ;
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Game : : logger - > Log ( " ChatPacketHandler " , " Got team invite: %llu -> %s " , playerID , invitedPlayer . GetAsString ( ) . c_str ( ) ) ;
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}
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void ChatPacketHandler : : HandleTeamInviteResponse ( Packet * packet ) {
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CINSTREAM_SKIP_HEADER ;
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LWOOBJID playerID = LWOOBJID_EMPTY ;
inStream . Read ( playerID ) ;
uint32_t size = 0 ;
inStream . Read ( size ) ;
char declined = 0 ;
inStream . Read ( declined ) ;
LWOOBJID leaderID = LWOOBJID_EMPTY ;
inStream . Read ( leaderID ) ;
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Game : : logger - > Log ( " ChatPacketHandler " , " Accepted invite: %llu -> %llu (%d) " , playerID , leaderID , declined ) ;
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if ( declined ) {
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return ;
}
auto * team = playerContainer . GetTeam ( leaderID ) ;
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if ( team = = nullptr ) {
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Game : : logger - > Log ( " ChatPacketHandler " , " Failed to find team for leader (%llu) " , leaderID ) ;
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team = playerContainer . GetTeam ( playerID ) ;
}
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if ( team = = nullptr ) {
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Game : : logger - > Log ( " ChatPacketHandler " , " Failed to find team for player (%llu) " , playerID ) ;
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return ;
}
playerContainer . AddMember ( team , playerID ) ;
}
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void ChatPacketHandler : : HandleTeamLeave ( Packet * packet ) {
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CINSTREAM_SKIP_HEADER ;
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LWOOBJID playerID = LWOOBJID_EMPTY ;
inStream . Read ( playerID ) ;
uint32_t size = 0 ;
inStream . Read ( size ) ;
auto * team = playerContainer . GetTeam ( playerID ) ;
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Game : : logger - > Log ( " ChatPacketHandler " , " (%llu) leaving team " , playerID ) ;
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if ( team ! = nullptr ) {
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playerContainer . RemoveMember ( team , playerID , false , false , true ) ;
}
}
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void ChatPacketHandler : : HandleTeamKick ( Packet * packet ) {
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CINSTREAM_SKIP_HEADER ;
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LWOOBJID playerID = LWOOBJID_EMPTY ;
inStream . Read ( playerID ) ;
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LUWString kickedPlayer ( 33 ) ;
inStream . Read ( kickedPlayer ) ;
Game : : logger - > Log ( " ChatPacketHandler " , " (%llu) kicking (%s) from team " , playerID , kickedPlayer . GetAsString ( ) . c_str ( ) ) ;
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auto * kicked = playerContainer . GetPlayerData ( kickedPlayer . GetAsString ( ) ) ;
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LWOOBJID kickedId = LWOOBJID_EMPTY ;
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if ( kicked ! = nullptr ) {
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kickedId = kicked - > playerID ;
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} else {
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kickedId = playerContainer . GetId ( GeneralUtils : : UTF8ToUTF16 ( kickedPlayer . GetAsString ( ) ) ) ;
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}
if ( kickedId = = LWOOBJID_EMPTY ) return ;
auto * team = playerContainer . GetTeam ( playerID ) ;
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if ( team ! = nullptr ) {
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if ( team - > leaderID ! = playerID | | team - > leaderID = = kickedId ) return ;
playerContainer . RemoveMember ( team , kickedId , false , true , false ) ;
}
}
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void ChatPacketHandler : : HandleTeamPromote ( Packet * packet ) {
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CINSTREAM_SKIP_HEADER ;
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LWOOBJID playerID = LWOOBJID_EMPTY ;
inStream . Read ( playerID ) ;
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LUWString promotedPlayer ( 33 ) ;
inStream . Read ( promotedPlayer ) ;
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Game : : logger - > Log ( " ChatPacketHandler " , " (%llu) promoting (%s) to team leader " , playerID , promotedPlayer . GetAsString ( ) . c_str ( ) ) ;
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auto * promoted = playerContainer . GetPlayerData ( promotedPlayer . GetAsString ( ) ) ;
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if ( promoted = = nullptr ) return ;
auto * team = playerContainer . GetTeam ( playerID ) ;
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if ( team ! = nullptr ) {
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if ( team - > leaderID ! = playerID ) return ;
playerContainer . PromoteMember ( team , promoted - > playerID ) ;
}
}
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void ChatPacketHandler : : HandleTeamLootOption ( Packet * packet ) {
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CINSTREAM_SKIP_HEADER ;
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LWOOBJID playerID = LWOOBJID_EMPTY ;
inStream . Read ( playerID ) ;
uint32_t size = 0 ;
inStream . Read ( size ) ;
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char option ;
inStream . Read ( option ) ;
auto * team = playerContainer . GetTeam ( playerID ) ;
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if ( team ! = nullptr ) {
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if ( team - > leaderID ! = playerID ) return ;
team - > lootFlag = option ;
playerContainer . TeamStatusUpdate ( team ) ;
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playerContainer . UpdateTeamsOnWorld ( team , false ) ;
}
}
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void ChatPacketHandler : : HandleTeamStatusRequest ( Packet * packet ) {
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CINSTREAM_SKIP_HEADER ;
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LWOOBJID playerID = LWOOBJID_EMPTY ;
inStream . Read ( playerID ) ;
auto * team = playerContainer . GetTeam ( playerID ) ;
auto * data = playerContainer . GetPlayerData ( playerID ) ;
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if ( team ! = nullptr & & data ! = nullptr ) {
if ( team - > local & & data - > zoneID . GetMapID ( ) ! = team - > zoneId . GetMapID ( ) & & data - > zoneID . GetCloneID ( ) ! = team - > zoneId . GetCloneID ( ) ) {
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playerContainer . RemoveMember ( team , playerID , false , false , true , true ) ;
return ;
}
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if ( team - > memberIDs . size ( ) < = 1 & & ! team - > local ) {
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playerContainer . DisbandTeam ( team ) ;
return ;
}
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if ( ! team - > local ) {
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ChatPacketHandler : : SendTeamSetLeader ( data , team - > leaderID ) ;
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} else {
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ChatPacketHandler : : SendTeamSetLeader ( data , LWOOBJID_EMPTY ) ;
}
playerContainer . TeamStatusUpdate ( team ) ;
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const auto leaderName = GeneralUtils : : UTF8ToUTF16 ( data - > playerName ) ;
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for ( const auto memberId : team - > memberIDs ) {
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auto * otherMember = playerContainer . GetPlayerData ( memberId ) ;
if ( memberId = = playerID ) continue ;
const auto memberName = playerContainer . GetName ( memberId ) ;
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if ( otherMember ! = nullptr ) {
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ChatPacketHandler : : SendTeamSetOffWorldFlag ( otherMember , data - > playerID , data - > zoneID ) ;
}
ChatPacketHandler : : SendTeamAddPlayer ( data , false , team - > local , false , memberId , memberName , otherMember ! = nullptr ? otherMember - > zoneID : LWOZONEID ( 0 , 0 , 0 ) ) ;
}
playerContainer . UpdateTeamsOnWorld ( team , false ) ;
}
}
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void ChatPacketHandler : : SendTeamInvite ( PlayerData * receiver , PlayerData * sender ) {
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CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( receiver - > playerID ) ;
//portion that will get routed:
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CLIENT , eClientMessageType : : TEAM_INVITE ) ;
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bitStream . Write ( LUWString ( sender - > playerName . c_str ( ) ) ) ;
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bitStream . Write ( sender - > playerID ) ;
SystemAddress sysAddr = receiver - > sysAddr ;
SEND_PACKET ;
}
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void ChatPacketHandler : : SendTeamInviteConfirm ( PlayerData * receiver , bool bLeaderIsFreeTrial , LWOOBJID i64LeaderID , LWOZONEID i64LeaderZoneID , uint8_t ucLootFlag , uint8_t ucNumOfOtherPlayers , uint8_t ucResponseCode , std : : u16string wsLeaderName ) {
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CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( receiver - > playerID ) ;
//portion that will get routed:
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CMSGHEADER ;
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bitStream . Write ( receiver - > playerID ) ;
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bitStream . Write ( eGameMessageType : : TEAM_INVITE_CONFIRM ) ;
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bitStream . Write ( bLeaderIsFreeTrial ) ;
bitStream . Write ( i64LeaderID ) ;
bitStream . Write ( i64LeaderZoneID ) ;
bitStream . Write < uint32_t > ( 0 ) ; // BinaryBuffe, no clue what's in here
bitStream . Write ( ucLootFlag ) ;
bitStream . Write ( ucNumOfOtherPlayers ) ;
bitStream . Write ( ucResponseCode ) ;
bitStream . Write ( static_cast < uint32_t > ( wsLeaderName . size ( ) ) ) ;
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for ( const auto character : wsLeaderName ) {
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bitStream . Write ( character ) ;
}
SystemAddress sysAddr = receiver - > sysAddr ;
SEND_PACKET ;
}
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void ChatPacketHandler : : SendTeamStatus ( PlayerData * receiver , LWOOBJID i64LeaderID , LWOZONEID i64LeaderZoneID , uint8_t ucLootFlag , uint8_t ucNumOfOtherPlayers , std : : u16string wsLeaderName ) {
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CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( receiver - > playerID ) ;
//portion that will get routed:
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CMSGHEADER ;
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bitStream . Write ( receiver - > playerID ) ;
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bitStream . Write ( eGameMessageType : : TEAM_GET_STATUS_RESPONSE ) ;
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bitStream . Write ( i64LeaderID ) ;
bitStream . Write ( i64LeaderZoneID ) ;
bitStream . Write < uint32_t > ( 0 ) ; // BinaryBuffe, no clue what's in here
bitStream . Write ( ucLootFlag ) ;
bitStream . Write ( ucNumOfOtherPlayers ) ;
bitStream . Write ( static_cast < uint32_t > ( wsLeaderName . size ( ) ) ) ;
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for ( const auto character : wsLeaderName ) {
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bitStream . Write ( character ) ;
}
SystemAddress sysAddr = receiver - > sysAddr ;
SEND_PACKET ;
}
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void ChatPacketHandler : : SendTeamSetLeader ( PlayerData * receiver , LWOOBJID i64PlayerID ) {
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CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( receiver - > playerID ) ;
//portion that will get routed:
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CMSGHEADER ;
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bitStream . Write ( receiver - > playerID ) ;
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bitStream . Write ( eGameMessageType : : TEAM_SET_LEADER ) ;
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bitStream . Write ( i64PlayerID ) ;
SystemAddress sysAddr = receiver - > sysAddr ;
SEND_PACKET ;
}
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void ChatPacketHandler : : SendTeamAddPlayer ( PlayerData * receiver , bool bIsFreeTrial , bool bLocal , bool bNoLootOnDeath , LWOOBJID i64PlayerID , std : : u16string wsPlayerName , LWOZONEID zoneID ) {
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CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( receiver - > playerID ) ;
//portion that will get routed:
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CMSGHEADER ;
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bitStream . Write ( receiver - > playerID ) ;
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bitStream . Write ( eGameMessageType : : TEAM_ADD_PLAYER ) ;
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bitStream . Write ( bIsFreeTrial ) ;
bitStream . Write ( bLocal ) ;
bitStream . Write ( bNoLootOnDeath ) ;
bitStream . Write ( i64PlayerID ) ;
bitStream . Write ( static_cast < uint32_t > ( wsPlayerName . size ( ) ) ) ;
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for ( const auto character : wsPlayerName ) {
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bitStream . Write ( character ) ;
}
bitStream . Write1 ( ) ;
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if ( receiver - > zoneID . GetCloneID ( ) = = zoneID . GetCloneID ( ) ) {
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zoneID = LWOZONEID ( zoneID . GetMapID ( ) , zoneID . GetInstanceID ( ) , 0 ) ;
}
bitStream . Write ( zoneID ) ;
SystemAddress sysAddr = receiver - > sysAddr ;
SEND_PACKET ;
}
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void ChatPacketHandler : : SendTeamRemovePlayer ( PlayerData * receiver , bool bDisband , bool bIsKicked , bool bIsLeaving , bool bLocal , LWOOBJID i64LeaderID , LWOOBJID i64PlayerID , std : : u16string wsPlayerName ) {
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CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( receiver - > playerID ) ;
//portion that will get routed:
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CMSGHEADER ;
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bitStream . Write ( receiver - > playerID ) ;
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bitStream . Write ( eGameMessageType : : TEAM_REMOVE_PLAYER ) ;
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bitStream . Write ( bDisband ) ;
bitStream . Write ( bIsKicked ) ;
bitStream . Write ( bIsLeaving ) ;
bitStream . Write ( bLocal ) ;
bitStream . Write ( i64LeaderID ) ;
bitStream . Write ( i64PlayerID ) ;
bitStream . Write ( static_cast < uint32_t > ( wsPlayerName . size ( ) ) ) ;
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for ( const auto character : wsPlayerName ) {
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bitStream . Write ( character ) ;
}
SystemAddress sysAddr = receiver - > sysAddr ;
SEND_PACKET ;
}
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void ChatPacketHandler : : SendTeamSetOffWorldFlag ( PlayerData * receiver , LWOOBJID i64PlayerID , LWOZONEID zoneID ) {
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CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( receiver - > playerID ) ;
//portion that will get routed:
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CMSGHEADER ;
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bitStream . Write ( receiver - > playerID ) ;
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bitStream . Write ( eGameMessageType : : TEAM_SET_OFF_WORLD_FLAG ) ;
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bitStream . Write ( i64PlayerID ) ;
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if ( receiver - > zoneID . GetCloneID ( ) = = zoneID . GetCloneID ( ) ) {
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zoneID = LWOZONEID ( zoneID . GetMapID ( ) , zoneID . GetInstanceID ( ) , 0 ) ;
}
bitStream . Write ( zoneID ) ;
SystemAddress sysAddr = receiver - > sysAddr ;
SEND_PACKET ;
}
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void ChatPacketHandler : : SendFriendUpdate ( PlayerData * friendData , PlayerData * playerData , uint8_t notifyType , uint8_t isBestFriend ) {
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/*chat notification is displayed if log in / out and friend is updated in friends list
[ u8 ] - update type
Update types
0 - friend logged out
1 - friend logged in
2 - friend changed world / updated
[ wstring ] - Name of friend
[ u16 ] - World ID
[ u16 ] - World Instance
[ u32 ] - World Clone
[ bool ] - is best friend
[ bool ] - is FTP */
CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( friendData - > playerID ) ;
//portion that will get routed:
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CLIENT , eClientMessageType : : UPDATE_FRIEND_NOTIFY ) ;
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bitStream . Write < uint8_t > ( notifyType ) ;
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std : : string playerName = playerData - > playerName . c_str ( ) ;
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bitStream . Write ( LUWString ( playerName ) ) ;
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bitStream . Write ( playerData - > zoneID . GetMapID ( ) ) ;
bitStream . Write ( playerData - > zoneID . GetInstanceID ( ) ) ;
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if ( playerData - > zoneID . GetCloneID ( ) = = friendData - > zoneID . GetCloneID ( ) ) {
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bitStream . Write ( 0 ) ;
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} else {
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bitStream . Write ( playerData - > zoneID . GetCloneID ( ) ) ;
}
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bitStream . Write < uint8_t > ( isBestFriend ) ; //isBFF
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bitStream . Write < uint8_t > ( 0 ) ; //isFTP
SystemAddress sysAddr = friendData - > sysAddr ;
SEND_PACKET ;
}
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void ChatPacketHandler : : SendFriendRequest ( PlayerData * receiver , PlayerData * sender ) {
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if ( ! receiver | | ! sender ) return ;
//Make sure people aren't requesting people that they're already friends with:
for ( auto fr : receiver - > friends ) {
if ( fr . friendID = = sender - > playerID ) {
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SendFriendResponse ( sender , receiver , eAddFriendResponseType : : ALREADYFRIEND , fr . isBestFriend ) ;
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return ; //we have this player as a friend, yeet this function so it doesn't send another request.
}
}
CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( receiver - > playerID ) ;
//portion that will get routed:
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CLIENT , eClientMessageType : : ADD_FRIEND_REQUEST ) ;
bitStream . Write ( LUWString ( sender - > playerName . c_str ( ) ) ) ;
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bitStream . Write < uint8_t > ( 0 ) ; // This is a BFF flag however this is unused in live and does not have an implementation client side.
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SystemAddress sysAddr = receiver - > sysAddr ;
SEND_PACKET ;
}
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void ChatPacketHandler : : SendFriendResponse ( PlayerData * receiver , PlayerData * sender , eAddFriendResponseType responseCode , uint8_t isBestFriendsAlready , uint8_t isBestFriendRequest ) {
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if ( ! receiver | | ! sender ) return ;
CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( receiver - > playerID ) ;
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// Portion that will get routed:
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CLIENT , eClientMessageType : : ADD_FRIEND_RESPONSE ) ;
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bitStream . Write ( responseCode ) ;
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
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bitStream . Write < uint8_t > ( responseCode ! = eAddFriendResponseType : : ACCEPTED ? isBestFriendsAlready : sender - > sysAddr ! = UNASSIGNED_SYSTEM_ADDRESS ) ;
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// Then write the player name
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bitStream . Write ( LUWString ( sender - > playerName . c_str ( ) ) ) ;
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// Then if this is an acceptance code, write the following extra info.
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if ( responseCode = = eAddFriendResponseType : : ACCEPTED ) {
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bitStream . Write ( sender - > playerID ) ;
bitStream . Write ( sender - > zoneID ) ;
bitStream . Write ( isBestFriendRequest ) ; //isBFF
bitStream . Write < uint8_t > ( 0 ) ; //isFTP
}
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SystemAddress sysAddr = receiver - > sysAddr ;
SEND_PACKET ;
}
void ChatPacketHandler : : SendRemoveFriend ( PlayerData * receiver , std : : string & personToRemove , bool isSuccessful ) {
if ( ! receiver ) return ;
CBITSTREAM ;
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CHAT_INTERNAL , eChatInternalMessageType : : ROUTE_TO_PLAYER ) ;
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bitStream . Write ( receiver - > playerID ) ;
//portion that will get routed:
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BitstreamUtils : : WriteHeader ( bitStream , eConnectionType : : CLIENT , eClientMessageType : : REMOVE_FRIEND_RESPONSE ) ;
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bitStream . Write < uint8_t > ( isSuccessful ) ; //isOnline
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bitStream . Write ( LUWString ( personToRemove ) ) ;
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SystemAddress sysAddr = receiver - > sysAddr ;
SEND_PACKET ;
}