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# include "AuthPackets.h"
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# include "BitStreamUtils.h"
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# include "dNetCommon.h"
# include "dServer.h"
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# include "Logger.h"
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# include "Database.h"
# include "ZoneInstanceManager.h"
# include "MD5.h"
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# include "GeneralUtils.h"
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# include "dClient/ClientVersion.h"
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# include <bcrypt/BCrypt.hpp>
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# include "BitStream.h"
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# include <future>
# include "Game.h"
# include "dConfig.h"
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# include "eServerDisconnectIdentifiers.h"
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# include "eLoginResponse.h"
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# include "eConnectionType.h"
# include "eServerMessageType.h"
# include "eMasterMessageType.h"
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# include "eGameMasterLevel.h"
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# include "StringifiedEnum.h"
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namespace {
std : : vector < uint32_t > claimCodes ;
}
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void Stamp : : Serialize ( RakNet : : BitStream & outBitStream ) {
outBitStream . Write ( type ) ;
outBitStream . Write ( value ) ;
outBitStream . Write ( timestamp ) ;
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} ;
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void AuthPackets : : LoadClaimCodes ( ) {
if ( ! claimCodes . empty ( ) ) return ;
auto rcstring = Game : : config - > GetValue ( " rewardcodes " ) ;
auto codestrings = GeneralUtils : : SplitString ( rcstring , ' , ' ) ;
for ( auto const & codestring : codestrings ) {
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const auto code = GeneralUtils : : TryParse < uint32_t > ( codestring ) ;
if ( code & & code . value ( ) ! = - 1 ) claimCodes . push_back ( code . value ( ) ) ;
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}
}
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void AuthPackets : : HandleHandshake ( dServer * server , Packet * packet ) {
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CINSTREAM_SKIP_HEADER
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uint32_t clientVersion = 0 ;
inStream . Read ( clientVersion ) ;
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inStream . IgnoreBytes ( 4 ) ;
ServiceId serviceId ;
inStream . Read ( serviceId ) ;
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if ( serviceId ! = ServiceId : : Client ) Log : : Warn ( " Service ID is not a Client! " ) ;
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uint32_t processID ;
inStream . Read ( processID ) ;
uint16_t port ;
inStream . Read ( port ) ;
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if ( port ! = packet - > systemAddress . port ) Log : : Warn ( " Port written in packet does not match the port the client is connecting over! " ) ;
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inStream . IgnoreBytes ( 33 ) ;
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Log : : Debug ( " Client Data [Version: {:d}, Service: {:s}, Process: {:d}, Port: {:d}, Sysaddr Port: {:d}] " , clientVersion , StringifiedEnum : : ToString ( serviceId ) , processID , port , packet - > systemAddress . port ) ;
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SendHandshake ( server , packet - > systemAddress , server - > GetIP ( ) , server - > GetPort ( ) , server - > GetServerType ( ) ) ;
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}
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void AuthPackets : : SendHandshake ( dServer * server , const SystemAddress & sysAddr , const std : : string & nextServerIP , uint16_t nextServerPort , const ServerType serverType ) {
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RakNet : : BitStream bitStream ;
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BitStreamUtils : : WriteHeader ( bitStream , eConnectionType : : SERVER , eServerMessageType : : VERSION_CONFIRM ) ;
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const auto clientNetVersionString = Game : : config - > GetValue ( " client_net_version " ) ;
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const uint32_t clientNetVersion = GeneralUtils : : TryParse < uint32_t > ( clientNetVersionString ) . value_or ( 171022 ) ;
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bitStream . Write < uint32_t > ( clientNetVersion ) ;
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bitStream . Write < uint32_t > ( 861228100 ) ;
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if ( serverType = = ServerType : : Auth ) bitStream . Write ( ServiceId : : Auth ) ;
else if ( serverType = = ServerType : : World ) bitStream . Write ( ServiceId : : World ) ;
else bitStream . Write ( ServiceId : : General ) ;
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bitStream . Write < uint64_t > ( 215523405360 ) ;
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server - > Send ( bitStream , sysAddr , false ) ;
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}
void AuthPackets : : HandleLoginRequest ( dServer * server , Packet * packet ) {
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CINSTREAM_SKIP_HEADER ;
std : : vector < Stamp > stamps ;
stamps . emplace_back ( eStamps : : PASSPORT_AUTH_START , 0 ) ;
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LUWString usernameLUString ;
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inStream . Read ( usernameLUString ) ;
const auto username = usernameLUString . GetAsString ( ) ;
LUWString password ( 41 ) ;
inStream . Read ( password ) ;
LanguageCodeID locale_id ;
inStream . Read ( locale_id ) ;
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Log : : Debug ( " Locale ID: {:s} " , StringifiedEnum : : ToString ( locale_id ) ) ;
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ClientOS clientOS ;
inStream . Read ( clientOS ) ;
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Log : : Debug ( " Operating System: {:s} " , StringifiedEnum : : ToString ( clientOS ) ) ;
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stamps . emplace_back ( eStamps : : PASSPORT_AUTH_CLIENT_OS , 0 ) ;
LUWString memoryStats ( 256 ) ;
inStream . Read ( memoryStats ) ;
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Log : : Debug ( " Memory Stats {:s} " , memoryStats . GetAsString ( ) ) ;
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LUWString videoCard ( 128 ) ;
inStream . Read ( videoCard ) ;
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Log : : Debug ( " VideoCard Info: {:s} " , videoCard . GetAsString ( ) ) ;
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// Processor/CPU info
uint32_t numOfProcessors ;
inStream . Read ( numOfProcessors ) ;
uint32_t processorType ;
inStream . Read ( processorType ) ;
uint16_t processorLevel ;
inStream . Read ( processorLevel ) ;
uint16_t processorRevision ;
inStream . Read ( processorRevision ) ;
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Log : : Debug ( " CPU Info: [#Processors: {:d}, Processor Type: {:d}, Processor Level: {:d}, Processor Revision: {:d}] " , numOfProcessors , processorType , processorLevel , processorRevision ) ;
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// OS Info
uint32_t osVersionInfoSize ;
inStream . Read ( osVersionInfoSize ) ;
uint32_t majorVersion ;
inStream . Read ( majorVersion ) ;
uint32_t minorVersion ;
inStream . Read ( minorVersion ) ;
uint32_t buildNumber ;
inStream . Read ( buildNumber ) ;
uint32_t platformID ;
inStream . Read ( platformID ) ;
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Log : : Debug ( " OS Info: [Size: {:d}, Major: {:d}, Minor {:d}, Buid#: {:d}, platformID: {:d}] " , osVersionInfoSize , majorVersion , minorVersion , buildNumber , platformID ) ;
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// Fetch account details
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auto accountInfo = Database : : Get ( ) - > GetAccountInfo ( username ) ;
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if ( ! accountInfo ) {
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Log : : Info ( " No user by name {:s} found! " , username ) ;
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stamps . emplace_back ( eStamps : : PASSPORT_AUTH_ERROR , 1 ) ;
AuthPackets : : SendLoginResponse ( server , packet - > systemAddress , eLoginResponse : : INVALID_USER , " " , " " , 2001 , username , stamps ) ;
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return ;
}
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//If we aren't running in live mode, then only GMs are allowed to enter:
const auto & closedToNonDevs = Game : : config - > GetValue ( " closed_to_non_devs " ) ;
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if ( closedToNonDevs . size ( ) > 0 & & bool ( std : : stoi ( closedToNonDevs ) ) & & accountInfo - > maxGmLevel = = eGameMasterLevel : : CIVILIAN ) {
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stamps . emplace_back ( eStamps : : GM_REQUIRED , 1 ) ;
AuthPackets : : SendLoginResponse ( server , packet - > systemAddress , eLoginResponse : : PERMISSIONS_NOT_HIGH_ENOUGH , " The server is currently only open to developers. " , " " , 2001 , username , stamps ) ;
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return ;
}
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if ( Game : : config - > GetValue ( " dont_use_keys " ) ! = " 1 " & & accountInfo - > maxGmLevel = = eGameMasterLevel : : CIVILIAN ) {
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//Check to see if we have a play key:
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if ( accountInfo - > playKeyId = = 0 ) {
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stamps . emplace_back ( eStamps : : PASSPORT_AUTH_ERROR , 1 ) ;
AuthPackets : : SendLoginResponse ( server , packet - > systemAddress , eLoginResponse : : PERMISSIONS_NOT_HIGH_ENOUGH , " Your account doesn't have a play key associated with it! " , " " , 2001 , username , stamps ) ;
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Log : : Info ( " User {:s} tried to log in, but they don't have a play key. " , username ) ;
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return ;
}
//Check if the play key is _valid_:
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auto playKeyStatus = Database : : Get ( ) - > IsPlaykeyActive ( accountInfo - > playKeyId ) ;
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if ( ! playKeyStatus ) {
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stamps . emplace_back ( eStamps : : PASSPORT_AUTH_ERROR , 1 ) ;
AuthPackets : : SendLoginResponse ( server , packet - > systemAddress , eLoginResponse : : PERMISSIONS_NOT_HIGH_ENOUGH , " Your account doesn't have a valid play key associated with it! " , " " , 2001 , username , stamps ) ;
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return ;
}
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if ( ! playKeyStatus . value ( ) ) {
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stamps . emplace_back ( eStamps : : PASSPORT_AUTH_ERROR , 1 ) ;
AuthPackets : : SendLoginResponse ( server , packet - > systemAddress , eLoginResponse : : PERMISSIONS_NOT_HIGH_ENOUGH , " Your play key has been disabled. " , " " , 2001 , username , stamps ) ;
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Log : : Info ( " User {:s} tried to log in, but their play key was disabled " , username ) ;
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return ;
}
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} else if ( Game : : config - > GetValue ( " dont_use_keys " ) = = " 1 " | | accountInfo - > maxGmLevel > eGameMasterLevel : : CIVILIAN ) {
stamps . emplace_back ( eStamps : : PASSPORT_AUTH_BYPASS , 1 ) ;
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}
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if ( accountInfo - > banned ) {
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stamps . emplace_back ( eStamps : : PASSPORT_AUTH_ERROR , 1 ) ;
AuthPackets : : SendLoginResponse ( server , packet - > systemAddress , eLoginResponse : : BANNED , " " , " " , 2001 , username , stamps ) ;
return ;
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}
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if ( accountInfo - > locked ) {
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stamps . emplace_back ( eStamps : : PASSPORT_AUTH_ERROR , 1 ) ;
AuthPackets : : SendLoginResponse ( server , packet - > systemAddress , eLoginResponse : : ACCOUNT_LOCKED , " " , " " , 2001 , username , stamps ) ;
return ;
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}
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bool loginSuccess = : : bcrypt_checkpw ( password . GetAsString ( ) . c_str ( ) , accountInfo - > bcryptPassword . c_str ( ) ) = = 0 ;
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if ( ! loginSuccess ) {
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stamps . emplace_back ( eStamps : : PASSPORT_AUTH_ERROR , 1 ) ;
AuthPackets : : SendLoginResponse ( server , packet - > systemAddress , eLoginResponse : : WRONG_PASS , " " , " " , 2001 , username , stamps ) ;
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Log : : Info ( " Wrong password used " ) ;
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} else {
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SystemAddress system = packet - > systemAddress ; //Copy the sysAddr before the Packet gets destroyed from main
if ( ! server - > GetIsConnectedToMaster ( ) ) {
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stamps . emplace_back ( eStamps : : PASSPORT_AUTH_WORLD_DISCONNECT , 1 ) ;
AuthPackets : : SendLoginResponse ( server , system , eLoginResponse : : GENERAL_FAILED , " " , " " , 0 , username , stamps ) ;
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return ;
}
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stamps . emplace_back ( eStamps : : PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH , 1 ) ;
ZoneInstanceManager : : Instance ( ) - > RequestZoneTransfer ( server , 0 , 0 , false , [ system , server , username , stamps ] ( bool mythranShift , uint32_t zoneID , uint32_t zoneInstance , uint32_t zoneClone , std : : string zoneIP , uint16_t zonePort ) mutable {
AuthPackets : : SendLoginResponse ( server , system , eLoginResponse : : SUCCESS , " " , zoneIP , zonePort , username , stamps ) ;
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} ) ;
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}
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for ( auto const code : claimCodes ) {
Database : : Get ( ) - > InsertRewardCode ( accountInfo - > id , code ) ;
}
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}
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void AuthPackets : : SendLoginResponse ( dServer * server , const SystemAddress & sysAddr , eLoginResponse responseCode , const std : : string & errorMsg , const std : : string & wServerIP , uint16_t wServerPort , std : : string username , std : : vector < Stamp > & stamps ) {
stamps . emplace_back ( eStamps : : PASSPORT_AUTH_IM_LOGIN_START , 1 ) ;
RakNet : : BitStream loginResponse ;
BitStreamUtils : : WriteHeader ( loginResponse , eConnectionType : : CLIENT , eClientMessageType : : LOGIN_RESPONSE ) ;
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loginResponse . Write ( responseCode ) ;
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// Event Gating
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loginResponse . Write ( LUString ( Game : : config - > GetValue ( " event_1 " ) ) ) ;
loginResponse . Write ( LUString ( Game : : config - > GetValue ( " event_2 " ) ) ) ;
loginResponse . Write ( LUString ( Game : : config - > GetValue ( " event_3 " ) ) ) ;
loginResponse . Write ( LUString ( Game : : config - > GetValue ( " event_4 " ) ) ) ;
loginResponse . Write ( LUString ( Game : : config - > GetValue ( " event_5 " ) ) ) ;
loginResponse . Write ( LUString ( Game : : config - > GetValue ( " event_6 " ) ) ) ;
loginResponse . Write ( LUString ( Game : : config - > GetValue ( " event_7 " ) ) ) ;
loginResponse . Write ( LUString ( Game : : config - > GetValue ( " event_8 " ) ) ) ;
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const uint16_t version_major =
GeneralUtils : : TryParse < uint16_t > ( Game : : config - > GetValue ( " version_major " ) ) . value_or ( ClientVersion : : major ) ;
const uint16_t version_current =
GeneralUtils : : TryParse < uint16_t > ( Game : : config - > GetValue ( " version_current " ) ) . value_or ( ClientVersion : : current ) ;
const uint16_t version_minor =
GeneralUtils : : TryParse < uint16_t > ( Game : : config - > GetValue ( " version_minor " ) ) . value_or ( ClientVersion : : minor ) ;
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loginResponse . Write ( version_major ) ;
loginResponse . Write ( version_current ) ;
loginResponse . Write ( version_minor ) ;
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// Writes the user key
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uint32_t sessionKey = GeneralUtils : : GenerateRandomNumber < uint32_t > ( ) ;
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std : : string userHash = std : : to_string ( sessionKey ) ;
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userHash = md5 ( userHash ) ;
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loginResponse . Write ( LUWString ( userHash ) ) ;
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// World Server IP
loginResponse . Write ( LUString ( wServerIP ) ) ;
// Chat Server IP (unused)
loginResponse . Write ( LUString ( " " ) ) ;
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// World Server Redirect port
loginResponse . Write ( wServerPort ) ;
// Char Server Redirect port (unused)
loginResponse . Write ( static_cast < uint16_t > ( 0 ) ) ;
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// CDN Key
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loginResponse . Write ( LUString ( " " ) ) ;
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// CDN Ticket
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loginResponse . Write ( LUString ( " 00000000-0000-0000-0000-000000000000 " , 37 ) ) ;
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// Language
loginResponse . Write ( Language : : en_US ) ;
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// Write the localization
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loginResponse . Write ( LUString ( " US " , 3 ) ) ;
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loginResponse . Write < uint8_t > ( false ) ; // Just upgraded from F2P
loginResponse . Write < uint8_t > ( false ) ; // User is F2P
loginResponse . Write < uint64_t > ( 0 ) ; // Time Remaining in F2P
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// Write custom error message
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loginResponse . Write < uint16_t > ( errorMsg . length ( ) ) ;
loginResponse . Write ( LUWString ( errorMsg , static_cast < uint32_t > ( errorMsg . length ( ) ) ) ) ;
stamps . emplace_back ( eStamps : : PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH , 1 ) ;
loginResponse . Write < uint32_t > ( ( sizeof ( Stamp ) * stamps . size ( ) ) + sizeof ( uint32_t ) ) ;
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for ( auto & stamp : stamps ) stamp . Serialize ( loginResponse ) ;
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server - > Send ( loginResponse , sysAddr , false ) ;
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//Inform the master server that we've created a session for this user:
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if ( responseCode = = eLoginResponse : : SUCCESS ) {
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CBITSTREAM ;
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BitStreamUtils : : WriteHeader ( bitStream , eConnectionType : : MASTER , eMasterMessageType : : SET_SESSION_KEY ) ;
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bitStream . Write ( sessionKey ) ;
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bitStream . Write ( LUString ( username ) ) ;
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server - > SendToMaster ( bitStream ) ;
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Log : : Info ( " Set sessionKey: {:d} for user {:s} " , sessionKey , username ) ;
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}
}