DarkflameServer/dGame/dInventory/CMakeLists.txt

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CMake
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set(DGAME_DINVENTORY_SOURCES
"EquippedItem.cpp"
"Inventory.cpp"
"Item.cpp"
"ItemSet.cpp"
"ItemSetPassiveAbility.cpp")
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add_library(dInventory OBJECT ${DGAME_DINVENTORY_SOURCES})
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target_include_directories(dInventory PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Item.h uses Preconditions.h
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"${PROJECT_SOURCE_DIR}/dCommon/eEnums" # Item.h uses dCommonVars.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
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"${PROJECT_SOURCE_DIR}/dCommon/dClient" # Item.cpp uses AssetManager
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via Item.cpp
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)
target_precompile_headers(dInventory REUSE_FROM dGameBase)
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# INTERFACE link w/o dependency
#set_property(TARGET dInventory APPEND PROPERTY INTERFACE_LINK_LIBRARIES
# dNet dDatabaseCDClient
#)