DarkflameServer/dGame/dInventory/CMakeLists.txt

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CMake
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set(DGAME_DINVENTORY_SOURCES
"EquippedItem.cpp"
"Inventory.cpp"
"Item.cpp"
"ItemSet.cpp"
"ItemSetPassiveAbility.cpp")
add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
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target_include_directories(dInventory PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Item.h uses Preconditions.h
PRIVATE
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via Item.cpp
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)
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target_link_libraries(dInventory PRIVATE dDatabaseCDClient INTERFACE dNet)
target_precompile_headers(dInventory REUSE_FROM dGameBase)