2024-01-04 00:41:46 +00:00
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set(DGAME_DINVENTORY_SOURCES
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"EquippedItem.cpp"
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2022-07-16 23:24:16 +00:00
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"Inventory.cpp"
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"Item.cpp"
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"ItemSet.cpp"
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2024-01-04 00:41:46 +00:00
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"ItemSetPassiveAbility.cpp")
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add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
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2024-01-03 20:13:47 +00:00
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target_include_directories(dInventory PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Item.h uses Preconditions.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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2024-01-03 20:31:50 +00:00
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via Item.cpp
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2024-01-03 20:13:47 +00:00
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)
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target_link_libraries(dInventory INTERFACE dNet)
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2024-01-04 00:41:46 +00:00
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target_precompile_headers(dInventory REUSE_FROM dGameBase)
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