DarkflameServer/dGame/dComponents/SwitchComponent.h

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#ifndef SWITCHCOMPONENT_H
#define SWITCHCOMPONENT_H
#include "RakNetTypes.h"
#include "Entity.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "QuickBuildComponent.h"
#include "BouncerComponent.h"
#include <algorithm>
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* A component for switches in game, including pet triggered switches.
*/
class SwitchComponent : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SWITCH;
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SwitchComponent(Entity* parent);
~SwitchComponent() override;
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void LoadConfigData() override;
void Startup() override;
void Update(float deltaTime) override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
/**
* Sets whether the switch is on or off.
* @param active whether the switch is on or off.
*/
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void SetActive(const bool active);
/**
* Returns whether the switch is on or off.
*/
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bool GetActive() const { return m_Active; }
/**
* Sets the attached pet bouncer
* @param value the attached pet bouncer
*/
void SetPetBouncer(BouncerComponent* value);
/**
* Returns the attached pet bouncer
*/
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BouncerComponent* GetBouncer() const { return m_Bouncer; }
/**
* Invoked when a entity enters the trigger area.
*/
void EntityEnter(Entity* entity);
/**
* Returns the closest switch from a given position
* @param position the position to check
* @return the closest switch from a given position
*/
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static SwitchComponent* GetClosestSwitch(const NiPoint3& position);
private:
/**
* A list of all pet switches.
*/
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static std::vector<SwitchComponent*> switches;
/**
* Attached rebuild component.
*/
QuickBuildComponent* m_Rebuild;
/**
* If the switch is on or off.
*/
bool m_Active;
/**
* The amount of entities in the trigger area.
*/
int m_EntitiesOnSwitch = 0;
/**
* The switch reset time
*/
int m_ResetTime = INT_MAX;
/**
* Timer for resetting the switch
*/
float m_Timer = 0.0f;
/**
* Attached pet bouncer
*/
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BouncerComponent* m_Bouncer = nullptr;
};
#endif // SWITCHCOMPONENT_H