DarkflameServer/dGame/dComponents/RacingComponent.h

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#ifndef __RACINGCOMPONENT__H__
#define __RACINGCOMPONENT__H__
#include "RacingControlComponent.h"
#include "eReplicaComponentType.h"
class Entity;
class RacingComponent : public RacingControlComponent {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
RacingComponent(Entity* parent, int32_t componentId);
};
#endif //!__RACINGCOMPONENT__H__