DarkflameServer/dGame/dComponents/RacingComponent.h
David Markowitz 2abcb142ad Character fixes - get it compiling again
- Pass componentID to activity component constructor
- use int componentid so -1 can denote no component
2023-06-26 22:39:15 -07:00

17 lines
406 B
C++

#ifndef __RACINGCOMPONENT__H__
#define __RACINGCOMPONENT__H__
#include "RacingControlComponent.h"
#include "eReplicaComponentType.h"
class Entity;
class RacingComponent : public RacingControlComponent {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
RacingComponent(Entity* parent, int32_t componentId);
};
#endif //!__RACINGCOMPONENT__H__