rsakeys
2aadfba9e8
Add support for innocent items
2020-03-03 21:02:57 +00:00
rsakeys
de605410ce
Add support for innocent items
2020-03-03 17:38:32 +00:00
rsakeys
3deba275fe
Correct check for if the furniture is already in the players inventory.
2020-03-03 15:58:49 +00:00
Ben
48f303dbdd
Change on delete clauses from restrict
to cascade
2020-03-03 00:57:00 +00:00
Ben
646b9f0e4f
card_starter_deck
database model
2020-03-03 00:56:18 +00:00
Ben
922e817e8d
Add default inventory boolean field to every inventory entity
2020-03-03 00:55:38 +00:00
rsakeys
e94993a71f
Add support for treasure items
2020-03-02 20:41:43 +00:00
rsakeys
1dc3bf9f34
Only emit handler when disconnecting from the world servers
2020-03-02 19:20:27 +00:00
Ben
c171c75cb3
Update current-progress.rst
2020-02-14 22:04:00 +00:00
Ben
a58516800d
Merge remote-tracking branch 'origin/master'
2020-02-14 22:01:30 +00:00
Ben
98800688ad
Update requirements.txt
2020-02-14 22:01:24 +00:00
Ben
94a7a963a7
Always throw CooldownError
even when cooldown has a callback
2020-02-14 22:01:16 +00:00
Ben
c1bd04fe3a
Redemption join handlers
2020-02-14 22:00:31 +00:00
Ben
98c2062633
Only try to remove igloo from map if player has joined world
2020-02-14 22:00:05 +00:00
Ben
6c0b6a1239
handlers.player_in_room
check p.room
is not None
2020-02-14 21:59:43 +00:00
Ben
c6809070e7
Filter words found in chat_filter_words
server crumbs
2020-02-14 21:59:24 +00:00
Ben
4027a7af08
waddle_handler
decorator
2020-02-14 21:58:44 +00:00
Ben
0d8c79c18d
Send error if room is full
2020-02-14 21:58:00 +00:00
Ben
08c97b24b1
Update imports in houdini.py
2020-02-14 21:57:26 +00:00
Ben
5c5b89884e
All room-type objects are now consistent in method naming
2020-02-14 21:56:52 +00:00
Ben
b4b1abba1c
Tidy login handler
2020-02-14 21:54:41 +00:00
Ben
191e9caf90
handle_player_transformation
handler
...
This might need changing later -- Timed transformations handled by the server?
2020-02-14 21:54:06 +00:00
Ben
b930f49d30
handle_epf_grant_reward
handler
2020-02-14 21:53:34 +00:00
Ben
7170102fee
Only send system EPF invites to legacy clients
2020-02-14 21:53:21 +00:00
Ben
06d449e601
Moderators can always visit a player igloo
2020-02-14 21:52:54 +00:00
Ben
a8421258d2
Always check player has default furniture, igloo and location
2020-02-14 21:52:40 +00:00
Ben
30586157fc
Always check player owns their color and the vanilla default inventory
2020-02-14 21:52:13 +00:00
Ben
a32f3df56e
Refactor penguin class __slots__
2020-02-14 21:51:35 +00:00
Ben
194327fb93
Return an error if room join cooldown is triggered
...
Prevents players being stuck on a loading screen
2020-02-14 21:51:08 +00:00
Ben
3f50f0589d
Remove allow_once
decorator from party cookie request
2020-02-14 21:50:29 +00:00
Ben
524aa2803e
Moderators and characters always have full badges
2020-02-14 21:50:08 +00:00
Ben
a920be3aca
Base ninja handlers
2020-02-14 21:49:48 +00:00
Ben
ef421dc957
Add member_quantity
attribute to purchased ninja cards
...
This value is increased if the card was purchased in-game via any member-only purchase method.
2020-02-14 21:49:37 +00:00
Ben
a95b237292
Check player is not in table or waddle before handle_game_over
...
Fixes bug where this handler is called upon when the player has finished a multiplayer minigame.
2020-02-14 21:47:52 +00:00
Ben
84c4e1ca6b
handler_game_complete
minigame handler
2020-02-14 21:46:27 +00:00
Ben
223acc583b
handler_get_game_again
minigame handler
2020-02-14 21:46:15 +00:00
Ben
54cbb7c203
Hash player IP addresses in sha3_512 before storage
2020-02-14 21:45:21 +00:00
Ben
f2924d9a54
Blackhole room support
2020-02-14 21:44:21 +00:00
Ben
beee263e88
Move get_minutes_played_today
into navigation handler module
2020-02-14 21:43:27 +00:00
Ben
5b43ac7ade
Sled racing handlers
2020-02-14 21:40:40 +00:00
Ben
da566b2412
Dance contest multiplayer handlers
2020-02-14 21:40:16 +00:00
Ben
de4946771c
Move server load crumbs code out of Houdini class
...
Make use of the new `handlers.boot` event handler to load the server crumbs in from each respective handler module.
2020-02-14 21:39:26 +00:00
Ben
9a4acade3f
Add boot event listener
...
This event is fired when server has just started up, but before it is accepting connections.
Also implement `fire()` method in `DummyEventListenerManager` for more easily firing custom events.
2020-02-14 21:32:09 +00:00
Ben
9bd7bada62
Move all minigame logic to its own module
2020-02-14 21:27:09 +00:00
Ben
2c911aa856
Correct WorldCredentials converter indexing
2020-02-14 21:23:57 +00:00
Ben
4dde98dad1
Calculate timezone offset for daylight savings time
2020-02-14 21:23:07 +00:00
Ben
d6f9fb3e07
Merge pull request #14 from Zaseth/master
...
Update license year to 2020
2020-01-19 14:40:04 +00:00
Zaseth
294c070f63
Update license year to 2020
2020-01-19 14:16:14 +01:00
Ben
ac096958b8
Updates to progress page
2020-01-10 02:58:53 +00:00
Ben
13c5917b02
Updates to progress page
2020-01-10 02:46:56 +00:00