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handle_player_transformation
handler
This might need changing later -- Timed transformations handled by the server?
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from houdini import handlers
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from houdini.handlers import XTPacket
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from houdini.constants import ClientType
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@handlers.handler(XTPacket('pt', 'spts'), client=ClientType.Vanilla)
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@handlers.cooldown(1)
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async def handle_player_transformation(p, transform_id: int):
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p.avatar = transform_id
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await p.room.send_xt('spts', p.id, transform_id)
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