mirror of
https://github.com/solero/houdini.git
synced 2024-11-21 21:17:21 +00:00
Check player is not in table or waddle before handle_game_over
Fixes bug where this handler is called upon when the player has finished a multiplayer minigame.
This commit is contained in:
parent
84c4e1ca6b
commit
a95b237292
@ -10,6 +10,7 @@ from houdini.data.game import PenguinGameData
|
||||
from sqlalchemy.dialects.postgresql import insert
|
||||
|
||||
import time
|
||||
import random
|
||||
|
||||
|
||||
default_score_games = {904, 905, 906, 912, 916, 917, 918, 919, 950, 952}
|
||||
@ -72,7 +73,7 @@ async def handle_get_puck(p):
|
||||
@handlers.handler(XTPacket('zo', ext='z'))
|
||||
@handlers.cooldown(10, callback=game_over_cooling)
|
||||
async def handle_get_game_over(p, score: int):
|
||||
if p.room.game:
|
||||
if p.room.game and not p.waddle and not p.table:
|
||||
coins_earned = determine_coins_earned(p, score)
|
||||
if await determine_coins_overdose(p, coins_earned):
|
||||
await cheat_ban(p, p.id, comment='Coins overdose')
|
||||
|
Loading…
Reference in New Issue
Block a user