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Return an error if room join cooldown is triggered
Prevents players being stuck on a loading screen
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3f50f0589d
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@ -59,7 +59,7 @@ async def handle_join_server(p, penguin_id: int, login_key: str):
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p.membership_days_remain, server_time_offset, int(p.opened_playercard),
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p.map_category, p.status_field)
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spawn = random.choice(p.server.spawn_rooms)
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spawn = random.choice(p.server.rooms.spawn_rooms)
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await p.join_room(spawn)
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p.server.penguins_by_id[p.id] = p
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@ -76,8 +76,12 @@ async def handle_join_server(p, penguin_id: int, login_key: str):
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await p.server.redis.hincrby('houdini.population', p.server.config.id, 1)
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async def room_cooling(p):
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return await p.send_error(210)
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@handlers.handler(XTPacket('j', 'jr'))
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@handlers.cooldown(1)
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@handlers.cooldown(1, callback=room_cooling)
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async def handle_join_room(p, room: Room, x: int, y: int):
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if p.is_legacy_client and room.tables:
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await p.send_xt('jr', room.id)
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@ -107,7 +111,7 @@ async def create_temporary_room(p, penguin_id):
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@handlers.handler(XTPacket('j', 'jp'), client=ClientType.Vanilla)
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@handlers.cooldown(1)
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@handlers.cooldown(1, callback=room_cooling)
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async def handle_join_player_room(p, penguin_id: int, room_type: str):
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if room_type == 'backyard' and p.room.igloo and p.room.penguin_id == p.id:
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backyard = PenguinBackyardRoom()
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@ -137,6 +141,8 @@ async def handle_refresh_room(p):
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@handlers.disconnected
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@handlers.player_attribute(joined_world=True)
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async def handle_disconnect_room(p):
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if p.room.blackhole:
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await p.room.leave_blackhole(p)
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await p.room.remove_penguin(p)
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minutes_played = (datetime.now() - p.login_timestamp).total_seconds() / 60.0
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