LookingGlass/client/renderers/EGL
Quantum 5d5e4ede1a [client] egl: use new EGL damage count semantics
After the damage queue PR, EGL damage count 0 means no change, and -1 means
invalidate the entire window. However, several other places have different
semantics, and we are not handling them correctly:

1. KVMFR uses 0 to signal invalidating the entire frame, so if we receive 0
   rectangles in egl_on_frame, we should set damage count to -1.
2. The damage overlay treated 0 as full damage, which is now incorrect. This
   is fixed, and now it treats 0 as no update, and -1 as full damage.
2021-08-03 00:57:32 +10:00
..
shader [client] renderers: remove alert handling 2021-07-23 20:18:12 +10:00
CMakeLists.txt [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00
cursor.c [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00
cursor.h [client] egl: improve cursor damage logic 2021-07-20 11:29:13 +10:00
damage.c [client] egl: use new EGL damage count semantics 2021-08-03 00:57:32 +10:00
damage.h [client] egl: make damage overlay support rendering rotated rectangles 2021-07-25 16:56:48 +10:00
desktop.c [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00
desktop.h [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00
draw.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
draw.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
egl.c [client] egl: use new EGL damage count semantics 2021-08-03 00:57:32 +10:00
egldebug.c [client] egl: use glGetError and codes for errors in gl* functions 2021-07-19 19:36:46 +10:00
egldebug.h [client] egl: use glGetError and codes for errors in gl* functions 2021-07-19 19:36:46 +10:00
model.c [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00
model.h [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
shader.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
shader.h [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
splash.c [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
splash.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
texture_buffer.c [client] egl: there should only ever be a single sync object 2021-08-03 00:47:59 +10:00
texture_buffer.h [client] egl: there should only ever be a single sync object 2021-08-03 00:47:59 +10:00
texture_dmabuf.c [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00
texture_framebuffer.c [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00
texture_util.c [client] egl: there should only ever be a single sync object 2021-08-03 00:47:59 +10:00
texture_util.h [client] egl: there should only ever be a single sync object 2021-08-03 00:47:59 +10:00
texture.c [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00
texture.h [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00