LookingGlass/client/renderers/EGL/egldebug.h
Quantum b8effaf42c [client] egl: use glGetError and codes for errors in gl* functions
We used to use DEBUG_EGL_ERROR for gl* functions, which just yields
EGL_SUCCESS even when there are errors.
2021-07-19 19:36:46 +10:00

37 lines
1.3 KiB
C

/**
* Looking Glass
* Copyright (C) 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "common/debug.h"
const char * egl_getErrorStr(void);
const char * gl_getErrorStr(void);
#define DEBUG_EGL_WARN(fmt, ...) \
DEBUG_WARN(fmt " (%s)", ##__VA_ARGS__, egl_getErrorStr())
#define DEBUG_EGL_ERROR(fmt, ...) \
DEBUG_ERROR(fmt " (%s)", ##__VA_ARGS__, egl_getErrorStr())
#define DEBUG_GL_WARN(fmt, ...) \
DEBUG_WARN(fmt " (%s)", ##__VA_ARGS__, gl_getErrorStr())
#define DEBUG_GL_ERROR(fmt, ...) \
DEBUG_ERROR(fmt " (%s)", ##__VA_ARGS__, gl_getErrorStr())