mirror of
https://github.com/gnif/LookingGlass.git
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Move cadence-aware hardware capture and immediate software capture behind a common frame processor interface. Keep shared damage tracking and frame-buffer ownership in the base processor, and move stateless format, resource, and rectangle helpers into CFrameProcessorUtil. Decouple frame-buffer resources from CSwapChainProcessor by passing the device dependencies they use directly.
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "CFrameBufferPool.h"
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#include <stdint.h>
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void CFrameBufferPool::Init(
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CIndirectDeviceContext * device, CD3D12Device * dx12)
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{
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m_device = device;
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m_dx12 = dx12;
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}
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void CFrameBufferPool::Reset()
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{
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for (int i = 0; i < ARRAYSIZE(m_buffers); ++i)
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m_buffers[i].Reset();
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}
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CFrameBufferResource * CFrameBufferPool::Get(
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const CIndirectDeviceContext::PreparedFrameBuffer& buffer,
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size_t minSize, const D3D12_RESOURCE_DESC * textureDesc)
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{
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if (buffer.frameIndex > ARRAYSIZE(m_buffers) - 1)
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return nullptr;
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CFrameBufferResource * fbr = &m_buffers[buffer.frameIndex];
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if (!fbr->Init(m_device, m_dx12, buffer.frameIndex, buffer.mem,
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minSize, textureDesc))
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return nullptr;
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return fbr;
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}
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