Geoffrey McRae
0ac1992019
[client] add new OpenGL-Basic renderer
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This is based on bf8da7fd7e4397fe9931e82e52753806f1eee7e0 by @kiljacken
Per issue #11 on some cards this method performs much better then the
persistant buffering used in the standard OpenGL renderer.
Closes #11
2017-12-17 23:32:08 +11:00
Geoffrey McRae
5305ec5dd1
[client] opengl: made vsync option function again
2017-12-17 23:24:58 +11:00
Geoffrey McRae
424dc8bb13
[client] add renderer option list
2017-12-17 22:33:02 +11:00
Geoffrey McRae
06e38d897d
[client] implemented renderer specific option API
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Please note the vsync and mipmap options are now specific to OpenGL
To configure them use the following options:
-o opengl:mipmap=1
-o opengl:vsync=0
2017-12-17 22:21:59 +11:00
Geoffrey McRae
deee61efa9
[client] cosmetics
2017-12-17 20:16:43 +11:00
Geoffrey McRae
287b983d27
[client] opengl: fixed broken mipmap logic
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mipmapping is turned off for images that are scaled up a it degrades the
output quality.
2017-12-16 11:25:01 +11:00
Geoffrey McRae
7bfed41523
[client] opengl: update mouse draw time when doing decoupled draws
2017-12-15 17:03:51 +11:00
Geoffrey McRae
9bb66b7bd6
[client] opengl: decouple mouse updates from vsync
2017-12-15 16:58:21 +11:00
Geoffrey McRae
f7420317f1
[client] opengl: mouse shape updates bypass the draw timeout
2017-12-15 16:53:26 +11:00
Geoffrey McRae
c1379a45d2
[client] opengl: increase maximum mouse draw frequency
2017-12-15 16:34:29 +11:00
Geoffrey McRae
9c03327701
[client] opengl: added back double buffering and vsync support
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This adds back in double buffering and vsync support. This has been
carefully implemented so that the render function blocks until the video
card reports that it has advanced a frame, this ensures that the OpenGL
pipeline never buffers frames.
2017-12-15 16:21:38 +11:00
Geoffrey McRae
3c61814c56
[client] windows cursors are in BGRA format
2017-12-15 10:20:20 +11:00
Geoffrey McRae
ead48195db
[client] opengl: use the stride rather then rect width for padded widths
2017-12-14 20:35:36 +11:00
Geoffrey McRae
3fa9f371b4
[client] added license to opengl.c
2017-12-14 20:06:48 +11:00
Geoffrey McRae
8ec4abc544
[client] adjusted renderer interface to allow for APIs such as Vulkan
2017-12-14 17:42:59 +11:00
Geoffrey McRae
7b64d35cd1
[client] corrected path to SDL2_ttf header
2017-12-14 16:09:39 +11:00
Geoffrey McRae
8c2709a3f4
Revert "[client] disable hacky vsync code now we are single buffering"
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This reverts commit d55f0bf841
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2017-12-14 10:40:51 +11:00
Geoffrey McRae
d55f0bf841
[client] disable hacky vsync code now we are single buffering
2017-12-14 10:35:38 +11:00
Geoffrey McRae
dd0930d265
[client] our source is vairable frame rate, we can't double buffer at all
2017-12-14 10:30:55 +11:00
Geoffrey McRae
04f7800df4
[client] remove silly wait logic
2017-12-14 10:12:31 +11:00
Geoffrey McRae
9d29b1195d
[client] treat buffers correctly
2017-12-14 10:06:22 +11:00
Geoffrey McRae
2374b1a9fb
[client] make methods static inline
2017-12-14 08:23:58 +11:00
Geoffrey McRae
a7180a5609
[client] another try at better screen sync
2017-12-14 06:54:53 +11:00
Geoffrey McRae
81f4a7fade
[client] slow down mouse updates to something reasonable
2017-12-14 04:18:30 +11:00
Geoffrey McRae
371f7ce535
[client] cosmetics
2017-12-13 20:44:58 +11:00
Geoffrey McRae
a6b253197f
[client/opengl] removed extra calls to make the context current
2017-12-13 14:26:31 +11:00
Geoffrey McRae
b5cb796b7c
[client] changed opengl to process every frame
2017-12-13 14:10:24 +11:00
Geoffrey McRae
d0e5bd02bd
[client] use lists to draw the cursor
2017-12-13 13:10:32 +11:00
Geoffrey McRae
85c83d2417
[client] enable vsync again but draw to front for cursor updates
2017-12-13 05:55:01 +11:00
Geoffrey McRae
d2957228ef
[client] added monochrome cursor support
2017-12-13 04:49:43 +11:00
Geoffrey McRae
b5a5d4cda2
[common/client] add pitch to cursor shape structure
2017-12-13 04:42:09 +11:00
Geoffrey McRae
c36e948bdb
[client] added RGB cursor support
2017-12-13 03:51:25 +11:00
Geoffrey McRae
a950f7b187
[client] added initial code for rendering the cursor shape
2017-12-13 03:08:38 +11:00
Geoffrey McRae
5cfae05cae
[client] corrected screen resize bug and incorrect scissor
2017-12-13 02:28:41 +11:00
Geoffrey McRae
893bb7e603
[client] huge rewrite of renderer API deal with mouse updates
2017-12-13 02:22:47 +11:00
Geoffrey McRae
ce278d17a7
[client] print out video card information
2017-12-12 03:59:58 +11:00
Geoffrey McRae
5863160c69
[client] fixed incorrect usage of glXWaitVideoSyncSGI
2017-12-12 03:59:58 +11:00
Geoffrey McRae
7574e03d86
[client] fixed out by one error on frame sleep sync
2017-12-12 03:59:58 +11:00
Geoffrey McRae
8adf7cbacd
[client] remove debug print
2017-12-12 03:59:58 +11:00
Geoffrey McRae
0ad1f21ffb
[client] renderer interface improvements and use gl lists for opengl
2017-12-12 03:59:58 +11:00
Geoffrey McRae
fcfea1b65d
[client] fixed basic renderer
2017-12-12 03:59:58 +11:00
Geoffrey McRae
e6a21d1049
[client] implemented SGI_video_sync for better frame sync
2017-12-12 03:59:58 +11:00
Geoffrey McRae
31c9693cbf
[client] move remaining opengl code into the opengl renderer
2017-12-12 03:59:58 +11:00
Geoffrey McRae
79dffa047f
[client] dont mipmap when enlarging smaller screens
2017-12-12 03:59:58 +11:00
Geoffrey McRae
c1a82e853d
[client] added renderer abstratction
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This moves the bulk of the rendering code into seperate rendering
modules cleaning up much of intertwined SDL & OpenGL mess.
2017-12-12 03:59:57 +11:00