mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-22 05:27:20 +00:00
[client] huge rewrite of renderer API deal with mouse updates
This commit is contained in:
parent
a157f40690
commit
893bb7e603
@ -17,7 +17,6 @@ CFLAGS += -DBUILD_VERSION='"$(shell git describe --always --long --dirty --abbr
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OBJS = main.o \
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spice/spice.o \
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ivshmem/ivshmem.o \
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renderers/basic.o \
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renderers/opengl.o
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BUILD_OBJS = $(foreach obj,$(OBJS),$(BUILD)/$(obj))
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@ -25,18 +25,18 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <SDL_ttf.h>
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#define IS_LG_RENDERER_VALID(x) \
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((x)->get_name && \
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(x)->initialize && \
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(x)->deinitialize && \
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(x)->is_compatible && \
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(x)->on_resize && \
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((x)->get_name && \
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(x)->initialize && \
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(x)->deinitialize && \
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(x)->is_compatible && \
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(x)->on_resize && \
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(x)->on_mouse_event && \
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(x)->render)
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typedef struct LG_RendererParams
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{
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SDL_Window * window;
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TTF_Font * font;
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bool vsync;
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bool showFPS;
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int width;
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int height;
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@ -62,12 +62,14 @@ typedef struct LG_RendererRect
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}
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LG_RendererRect;
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typedef const char * (* LG_RendererGetName )();
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typedef bool (* LG_RendererInitialize )(void ** opaque, const LG_RendererParams params, const LG_RendererFormat format);
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typedef void (* LG_RendererDeInitialize)(void * opaque);
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typedef bool (* LG_RendererIsCompatible)(void * opaque, const LG_RendererFormat format);
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typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height, const LG_RendererRect destRect);
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typedef bool (* LG_RendererRender )(void * opaque, const uint8_t * data, bool resample);
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typedef const char * (* LG_RendererGetName )();
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typedef bool (* LG_RendererInitialize )(void ** opaque, const LG_RendererParams params, const LG_RendererFormat format);
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typedef void (* LG_RendererDeInitialize )(void * opaque);
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typedef bool (* LG_RendererIsCompatible )(void * opaque, const LG_RendererFormat format);
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typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height, const LG_RendererRect destRect);
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typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visible , const int x, const int y);
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typedef bool (* LG_RendererOnFrameEvent )(void * opaque, const uint8_t * data, bool resample);
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typedef bool (* LG_RendererRender )(void * opaque);
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typedef struct LG_Renderer
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{
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@ -76,6 +78,8 @@ typedef struct LG_Renderer
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LG_RendererDeInitialize deinitialize;
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LG_RendererIsCompatible is_compatible;
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LG_RendererOnResize on_resize;
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LG_RendererOnMouseEvent on_mouse_event;
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LG_RendererOnFrameEvent on_frame_event;
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LG_RendererRender render;
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}
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LG_Renderer;
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@ -26,6 +26,5 @@ extern const LG_Renderer LGR_Basic;
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const LG_Renderer * LG_Renderers[] =
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{
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&LGR_OpenGL,
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&LGR_Basic,
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NULL // end of array sentinal
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};
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@ -49,6 +49,7 @@ struct AppState
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TTF_Font *font;
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SDL_Point srcSize;
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LG_RendererRect dstRect;
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SDL_Point cursor;
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float scaleX, scaleY;
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const LG_Renderer * lgr ;
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@ -61,7 +62,6 @@ struct AppState
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struct AppParams
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{
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bool vsync;
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bool autoResize;
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bool allowResize;
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bool keepAspect;
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@ -82,7 +82,6 @@ struct AppParams
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struct AppState state;
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struct AppParams params =
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{
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.vsync = true,
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.autoResize = false,
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.allowResize = true,
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.keepAspect = true,
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@ -145,23 +144,22 @@ int renderThread(void * unused)
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{
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bool error = false;
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struct KVMFRHeader header;
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volatile int32_t * updateCount = &state.shm->updateCount - 1;
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volatile uint32_t * updateCount = &state.shm->updateCount;
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while(state.running)
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{
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// if the next frame isn't aready available
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if (header.updateCount == *updateCount)
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{
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// poll until we have a new frame, or we time out
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while(header.updateCount == *updateCount && state.running) {
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const struct timespec s = {
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.tv_sec = 0,
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.tv_nsec = 1000
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};
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nanosleep(&s, NULL);
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}
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// poll until we have a new frame, or we time out
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while(header.updateCount == *updateCount && state.running) {
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const struct timespec s = {
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.tv_sec = 0,
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.tv_nsec = 1000
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};
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nanosleep(&s, NULL);
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}
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if (!state.running)
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break;
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// we must take a copy of the header, both to let the guest advance and to
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// prevent the contained arguments being abused to overflow buffers
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memcpy(&header, state.shm, sizeof(struct KVMFRHeader));
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@ -180,8 +178,10 @@ int renderThread(void * unused)
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continue;
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}
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if(header.flags & KVMFR_HEADER_FLAG_FRAME)
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// if we have a frame
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if (header.flags & KVMFR_HEADER_FLAG_FRAME)
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{
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// sainty check of the frame format
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if (
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header.frame.type >= FRAME_TYPE_MAX ||
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header.frame.width == 0 ||
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@ -239,7 +239,6 @@ int renderThread(void * unused)
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lgrParams.window = state.window;
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lgrParams.font = state.font;
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lgrParams.showFPS = params.showFPS;
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lgrParams.vsync = params.vsync;
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lgrParams.width = width;
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lgrParams.height = height;
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@ -299,16 +298,40 @@ int renderThread(void * unused)
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updatePositionInfo();
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}
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if (!state.lgr->render(
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state.lgrData,
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(uint8_t *)state.shm + header.frame.dataPos,
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params.useMipmap
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))
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const uint8_t * data = (const uint8_t *)state.shm + header.frame.dataPos;
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if (!state.lgr->on_frame_event(state.lgrData, data, params.useMipmap))
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{
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DEBUG_ERROR("Failed to render the frame");
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break;
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}
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}
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// if we have cursor data
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if (header.flags & KVMFR_HEADER_FLAG_CURSOR)
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{
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if (header.cursor.flags & KVMFR_CURSOR_FLAG_POS)
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{
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state.cursor.x = header.cursor.x;
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state.cursor.y = header.cursor.y;
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}
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if (header.cursor.flags & KVMFR_CURSOR_FLAG_SHAPE)
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{
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}
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if (state.lgr)
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{
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state.lgr->on_mouse_event(
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state.lgrData,
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(header.cursor.flags & KVMFR_CURSOR_FLAG_VISIBLE) != 0,
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state.cursor.x,
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state.cursor.y
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);
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}
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}
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if (state.lgr)
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state.lgr->render(state.lgrData);
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}
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if (state.lgr)
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@ -484,13 +507,12 @@ int eventThread(void * arg)
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x = (float)x * state.scaleX;
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y = (float)y * state.scaleY;
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}
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x -= state.shm->cursor.x;
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y -= state.shm->cursor.y;
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x -= state.cursor.x;
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y -= state.cursor.y;
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realignGuest = false;
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if (!spice_mouse_motion(x, y))
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DEBUG_ERROR("SDL_MOUSEMOTION: failed to send message");
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break;
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}
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@ -612,9 +634,7 @@ int run()
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FcPatternDestroy(pat);
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}
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if (!params.vsync)
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
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state.window = SDL_CreateWindow(
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"Looking Glass (Client)",
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params.center ? SDL_WINDOWPOS_CENTERED : params.x,
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@ -837,7 +857,7 @@ void doLicense()
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int main(int argc, char * argv[])
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{
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int c;
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while((c = getopt(argc, argv, "hf:sc:p:jMmvkanrdx:y:w:b:l")) != -1)
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while((c = getopt(argc, argv, "hf:sc:p:jMmkanrdx:y:w:b:l")) != -1)
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switch(c)
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{
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case '?':
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@ -874,10 +894,6 @@ int main(int argc, char * argv[])
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params.useMipmap = false;
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break;
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case 'v':
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params.vsync = false;
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break;
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case 'k':
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params.showFPS = true;
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break;
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@ -37,7 +37,7 @@ bool lgr_basic_initialize(void ** opaque, const LG_RendererParams params, const
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this->renderer = SDL_CreateRenderer(params.window, -1,
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SDL_RENDERER_ACCELERATED |
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(params.vsync ? SDL_RENDERER_PRESENTVSYNC : 0)
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SDL_RENDERER_PRESENTVSYNC
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);
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if (!this->renderer)
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@ -16,6 +16,11 @@
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#define VBO_BUFFERS 2
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#define FPS_TEXTURE (VBO_BUFFERS )
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#define MOUSE_TEXTURE (VBO_BUFFERS+1)
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#define TEXTURE_COUNT MOUSE_TEXTURE
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static PFNGLXGETVIDEOSYNCSGIPROC glXGetVideoSyncSGI = NULL;
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static PFNGLXWAITVIDEOSYNCSGIPROC glXWaitVideoSyncSGI = NULL;
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@ -25,6 +30,8 @@ struct LGR_OpenGL
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bool initialized;
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SDL_GLContext glContext;
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bool resizeWindow;
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bool mouseUpdate;
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bool frameUpdate;
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LG_RendererFormat format;
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GLuint intFormat;
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@ -41,7 +48,7 @@ struct LGR_OpenGL
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LG_RendererRect destRect;
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bool hasTextures;
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GLuint vboTex[VBO_BUFFERS + 1]; // extra texture for FPS
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GLuint textures[TEXTURE_COUNT];
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uint gpuFrameCount;
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bool fpsTexture;
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@ -49,6 +56,11 @@ struct LGR_OpenGL
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uint64_t renderTime;
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uint64_t frameCount;
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SDL_Rect fpsRect;
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bool mouseRepair;
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SDL_Point mouseRepairPos;
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bool mouseVisible;
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SDL_Point mousePos;
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};
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void lgr_opengl_on_resize(void * opaque, const int width, const int height, const LG_RendererRect destRect);
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@ -112,7 +124,7 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
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}
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}
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SDL_GL_SetSwapInterval(params.vsync ? 1 : 0);
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SDL_GL_SetSwapInterval(0);
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// check if the GPU supports GL_ARB_buffer_storage first
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// there is no advantage to this renderer if it is not present.
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@ -180,7 +192,7 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
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}
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// create the textures
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glGenTextures(VBO_BUFFERS + (params.showFPS ? 1 : 0), this->vboTex);
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glGenTextures(TEXTURE_COUNT, this->textures);
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if (lgr_opengl_check_error("glGenTextures"))
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return false;
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this->hasTextures = true;
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@ -188,7 +200,7 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
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// bind the textures to the unpack buffers
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for (int i = 0; i < VBO_BUFFERS; ++i)
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{
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glBindTexture(GL_TEXTURE_2D, this->vboTex[i]);
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glBindTexture(GL_TEXTURE_2D, this->textures[i]);
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if (lgr_opengl_check_error("glBindTexture"))
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return false;
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@ -207,10 +219,13 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
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return false;
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_COLOR_MATERIAL);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendEquation(GL_FUNC_ADD);
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glEnable(GL_SCISSOR_TEST);
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this->resizeWindow = true;
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this->drawStart = nanotime();
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@ -229,7 +244,7 @@ void lgr_opengl_deinitialize(void * opaque)
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return;
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if (this->hasTextures)
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glDeleteTextures(VBO_BUFFERS, this->vboTex);
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glDeleteTextures(VBO_BUFFERS, this->textures);
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if (this->hasBuffers)
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glDeleteBuffers(VBO_BUFFERS, this->vboID);
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@ -262,7 +277,24 @@ void lgr_opengl_on_resize(void * opaque, const int width, const int height, cons
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this->resizeWindow = true;
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}
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bool lgr_opengl_render(void * opaque, const uint8_t * data, bool resample)
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bool lgr_opengl_on_mouse_event(void * opaque, const bool visible, const int x, const int y)
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{
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struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
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if (!this || !this->initialized)
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return false;
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if (this->mousePos.x == x && this->mousePos.y == y)
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return true;
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this->mouseUpdate = true;
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this->mouseVisible = visible;
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this->mousePos.x = x;
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this->mousePos.y = y;
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return false;
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}
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bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data, bool resample)
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{
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struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
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if (!this || !this->initialized)
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@ -274,34 +306,9 @@ bool lgr_opengl_render(void * opaque, const uint8_t * data, bool resample)
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return false;
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}
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if (this->resizeWindow)
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{
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// setup the projection matrix
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glViewport(0, 0, this->params.width, this->params.height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0, this->params.width, this->params.height, 0);
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glMatrixMode(GL_MODELVIEW);
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if (++this->texIndex == VBO_BUFFERS)
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this->texIndex = 0;
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// update the display lists
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for(int i = 0; i < VBO_BUFFERS; ++i)
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{
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glNewList(this->texList + i, GL_COMPILE);
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glBindTexture(GL_TEXTURE_2D, this->vboTex[i]);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0.0f, 0.0f); glVertex2i(this->destRect.x , this->destRect.y );
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glTexCoord2f(1.0f, 0.0f); glVertex2i(this->destRect.x + this->destRect.w, this->destRect.y );
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glTexCoord2f(0.0f, 1.0f); glVertex2i(this->destRect.x , this->destRect.y + this->destRect.h);
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glTexCoord2f(1.0f, 1.0f); glVertex2i(this->destRect.x + this->destRect.w, this->destRect.y + this->destRect.h);
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glEnd();
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glEndList();
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}
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this->resizeWindow = false;
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}
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glClear(GL_COLOR_BUFFER_BIT);
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if (this->params.showFPS && this->renderTime > 1e9)
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{
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char str[128];
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@ -315,9 +322,9 @@ bool lgr_opengl_render(void * opaque, const uint8_t * data, bool resample)
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return false;
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}
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glBindTexture(GL_TEXTURE_2D , this->vboTex[VBO_BUFFERS]);
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glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
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glPixelStorei(GL_UNPACK_ROW_LENGTH, textSurface->w );
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glBindTexture(GL_TEXTURE_2D , this->textures[VBO_BUFFERS]);
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glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
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glPixelStorei(GL_UNPACK_ROW_LENGTH, textSurface->w );
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glTexImage2D(
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GL_TEXTURE_2D,
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0,
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@ -360,7 +367,7 @@ bool lgr_opengl_render(void * opaque, const uint8_t * data, bool resample)
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glEnd();
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, this->vboTex[VBO_BUFFERS]);
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glBindTexture(GL_TEXTURE_2D, this->textures[VBO_BUFFERS]);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0.0f , 0.0f); glVertex2i(this->fpsRect.x , this->fpsRect.y );
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@ -374,14 +381,13 @@ bool lgr_opengl_render(void * opaque, const uint8_t * data, bool resample)
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// copy the buffer to the texture
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memcpySSE(this->texPixels[this->texIndex], data, this->texSize);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[this->texIndex]);
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glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, this->texSize);
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// bind the texture and update it
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glBindTexture(GL_TEXTURE_2D , this->vboTex[this->texIndex]);
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glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
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glPixelStorei(GL_UNPACK_ROW_LENGTH , this->format.width );
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glBindTexture(GL_TEXTURE_2D , this->textures[this->texIndex]);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH , this->format.width );
|
||||
|
||||
// update the texture
|
||||
glTexSubImage2D(
|
||||
@ -417,37 +423,155 @@ bool lgr_opengl_render(void * opaque, const uint8_t * data, bool resample)
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
|
||||
// draw the screen
|
||||
glCallList(this->texList + this->texIndex);
|
||||
this->frameUpdate = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (this->fpsTexture)
|
||||
glCallList(this->fpsList);
|
||||
void lgr_opengl_draw_mouse(struct LGR_OpenGL * this)
|
||||
{
|
||||
if (this->mouseRepair)
|
||||
{
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glPushMatrix();
|
||||
glScalef(1.0f / (float)this->format.width, 1.0f / (float)this->format.height, 1.0f);
|
||||
glTranslatef(this->mouseRepairPos.x, this->mouseRepairPos.y, 0.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glTranslatef(this->mouseRepairPos.x, this->mouseRepairPos.y, 0.0f);
|
||||
|
||||
glFlush();
|
||||
// repair the damage from the cursor's last position
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[this->texIndex]);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0 , 0 ); glVertex2i(0 , 0 );
|
||||
glTexCoord2f(32, 0 ); glVertex2i(32, 0 );
|
||||
glTexCoord2f(0 , 32); glVertex2i(0 , 32);
|
||||
glTexCoord2f(32, 32); glVertex2i(32, 32);
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
this->mouseRepair = false;
|
||||
|
||||
++this->frameCount;
|
||||
SDL_GL_SwapWindow(this->params.window);
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
// wait until the frame has been presented, this is to avoid the video card
|
||||
// buffering frames, we would rather skip a frame then fall behind the guest
|
||||
glXWaitVideoSyncSGI(1, 0, &this->gpuFrameCount);
|
||||
if (!this->mouseVisible)
|
||||
return;
|
||||
|
||||
const uint64_t t = nanotime();
|
||||
this->renderTime += t - this->lastFrameTime;
|
||||
this->lastFrameTime = t;
|
||||
this->mouseRepairPos.x = this->mousePos.x;
|
||||
this->mouseRepairPos.y = this->mousePos.y;
|
||||
this->mouseRepair = true;
|
||||
|
||||
if (++this->texIndex == VBO_BUFFERS)
|
||||
this->texIndex = 0;
|
||||
glPushMatrix();
|
||||
glTranslatef(this->mouseRepairPos.x, this->mouseRepairPos.y, 0.0f);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glVertex2i(0 , 0 );
|
||||
glVertex2i(32, 0 );
|
||||
glVertex2i(0 , 32);
|
||||
glVertex2i(32, 32);
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
bool lgr_opengl_render(void * opaque)
|
||||
{
|
||||
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
|
||||
if (!this || !this->initialized)
|
||||
return false;
|
||||
|
||||
if (SDL_GL_MakeCurrent(this->params.window, this->glContext) != 0)
|
||||
{
|
||||
DEBUG_ERROR("Failed to make the GL context current");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this->resizeWindow)
|
||||
{
|
||||
// setup the projection matrix
|
||||
glViewport(0, 0, this->params.width, this->params.height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluOrtho2D(0, this->params.width, this->params.height, 0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(this->destRect.x, this->destRect.y, 0.0f);
|
||||
glScalef(
|
||||
(float)this->destRect.w / (float)this->format.width,
|
||||
(float)this->destRect.h / (float)this->format.height,
|
||||
1.0f
|
||||
);
|
||||
|
||||
// update the display lists
|
||||
for(int i = 0; i < VBO_BUFFERS; ++i)
|
||||
{
|
||||
glNewList(this->texList + i, GL_COMPILE);
|
||||
glBindTexture(GL_TEXTURE_2D, this->textures[i]);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex2i(0 , 0 );
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex2i(this->format.width, 0 );
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex2i(0 , this->format.height);
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex2i(this->format.width, this->format.height);
|
||||
glEnd();
|
||||
glEndList();
|
||||
}
|
||||
|
||||
// update the scissor rect to prevent drawing outside of the frame
|
||||
glScissor(0, 0, this->format.width, this->format.height);
|
||||
|
||||
this->resizeWindow = false;
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
if (this->frameUpdate)
|
||||
{
|
||||
glXWaitVideoSyncSGI(1, 0, &this->gpuFrameCount);
|
||||
glFinish();
|
||||
|
||||
glCallList(this->texList + this->texIndex);
|
||||
this->mouseRepair = false;
|
||||
lgr_opengl_draw_mouse(this);
|
||||
if (this->fpsTexture)
|
||||
glCallList(this->fpsList);
|
||||
|
||||
glFlush();
|
||||
|
||||
++this->frameCount;
|
||||
const uint64_t t = nanotime();
|
||||
this->renderTime += t - this->lastFrameTime;
|
||||
this->lastFrameTime = t;
|
||||
}
|
||||
else
|
||||
if (this->mouseUpdate)
|
||||
{
|
||||
lgr_opengl_draw_mouse(this);
|
||||
glFlush();
|
||||
}
|
||||
|
||||
|
||||
this->frameUpdate = false;
|
||||
this->mouseUpdate = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
const LG_Renderer LGR_OpenGL =
|
||||
{
|
||||
.get_name = lgr_opengl_get_name,
|
||||
.initialize = lgr_opengl_initialize,
|
||||
.deinitialize = lgr_opengl_deinitialize,
|
||||
.is_compatible = lgr_opengl_is_compatible,
|
||||
.on_resize = lgr_opengl_on_resize,
|
||||
.render = lgr_opengl_render
|
||||
.get_name = lgr_opengl_get_name,
|
||||
.initialize = lgr_opengl_initialize,
|
||||
.deinitialize = lgr_opengl_deinitialize,
|
||||
.is_compatible = lgr_opengl_is_compatible,
|
||||
.on_resize = lgr_opengl_on_resize,
|
||||
.on_mouse_event = lgr_opengl_on_mouse_event,
|
||||
.on_frame_event = lgr_opengl_on_frame_event,
|
||||
.render = lgr_opengl_render
|
||||
};
|
Loading…
Reference in New Issue
Block a user