Geoffrey McRae
d2d427b533
[client] egl: query maximum multisample support for MSAA context
...
Based on @rLink234's work in 4ac781b4516678b6c59d9ecf4a61df64a01ec8c1
Fixes #128
2019-05-23 16:56:50 +10:00
Geoffrey McRae
3585e02993
[client] egl: add options for maximum NV level and initial level
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Adds options:
* egl:nvGain
* egl:nvGainMax
Fixes #153
2019-05-23 16:33:40 +10:00
Geoffrey McRae
86f4256b5a
[client] egl: fix streaming texture re-init crash
2019-05-22 12:19:03 +10:00
Geoffrey McRae
fc66a4a19c
[client] egl: use persistant mapped texture buffers
...
While it is recommended to use memory barriers when updating a buffer
like we are, since we double buffer it is unlikely we will corrupt a
prior frame, and even if we do since it's just texture data at worst
we might see a tear.
2019-05-22 11:37:27 +10:00
Geoffrey McRae
087387087e
[client] fix race condition on initial uniform access
2019-05-22 11:36:47 +10:00
Geoffrey McRae
e3c98ddc35
[client] port all configuration parsing to use the new option helper
2019-05-21 15:03:59 +10:00
Geoffrey McRae
ba50fbdc3e
[client] egl: implement pixel perfect upscaling
2019-04-19 11:23:51 +10:00
Geoffrey McRae
d8915dbfc9
[build] make "common" a static library (part 2/2)
2019-04-11 11:12:59 +10:00
Geoffrey McRae
1fbba5cf2d
[client] egl: make nightvision enhance luminosity before gain
2019-03-31 00:08:52 +11:00
Geoffrey McRae
35094a57cb
[client] more cleanup and added alerts for new events
2019-03-30 12:26:06 +11:00
Geoffrey McRae
c4001c727a
[client] egl: added new super+N binding to increase image gain
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This feture is to allow the use of the key combination <super>+N to
increase the brightness of the screen when using monitors with poor
backlighting. Can help in some games.
N = Night vision
2019-03-29 00:15:14 +11:00
Geoffrey McRae
ee09594190
[client] cmake: cosmetics
2019-03-28 20:15:13 +11:00
Geoffrey McRae
66c3c0115f
[client] added options to disable/enable interfaces
2019-03-28 20:12:18 +11:00
Geoffrey McRae
3e021f3a6b
[client] use cmake to generate renderers/fonts/clipboards headers/code
...
This is in preperation of cmake options to enable/disable various
functionallity.
2019-03-28 19:56:14 +11:00
Geoffrey McRae
b524c077a4
[client] egl: remove the rest of the shaders into seperate files
2019-03-28 15:53:15 +11:00
Geoffrey McRae
10f7efecb2
[client] cmake: fix inconsistent versioning
2019-03-28 15:03:35 +11:00
Geoffrey McRae
f09ee0bdb3
[client] egl: fix minor error in CMakeLists
2019-03-28 15:01:52 +11:00
Geoffrey McRae
d5a52241b0
[client] egl: move shaders into seperate files and build into objects
2019-03-28 14:59:54 +11:00
Geoffrey McRae
52c4e15c76
[client] project restructure part 2/2
2019-03-28 12:42:41 +11:00
Geoffrey McRae
fdba14691c
[client] egl: requires gl
2019-03-28 12:31:28 +11:00
Geoffrey McRae
db398d41a0
[client] project restructure part 1/2
2019-03-28 11:02:36 +11:00
Geoffrey McRae
7cbaf8b5be
[egl] don't assume SDL is compiled with Wayland support
2019-03-26 17:30:16 +11:00
Geoffrey McRae
08bf01b649
[all] update copyright dates
2019-02-22 22:16:14 +11:00
Geoffrey McRae
e4ae9134ae
[client] egl: fix graphical glitch with splash
2019-01-02 10:36:17 +11:00
Geoffrey McRae
640bc03c6b
[client] [Patch 2/2] fixes #106
2019-01-02 10:30:55 +11:00
Geoffrey McRae
667aed635d
[client] egl: added untested support for wayland
2019-01-02 00:04:40 +11:00
Geoffrey McRae
507732587e
[client] egl: fixed uninitialized variable bug
2018-12-16 12:17:12 +11:00
Geoffrey McRae
de5795e368
[client] egl: implemented alerts and some minor fixes to fps
2018-12-16 10:57:01 +11:00
Geoffrey McRae
fca71e2b95
[client] egl: slight correction to splash
2018-12-16 00:56:35 +11:00
Geoffrey McRae
0e2b371e59
[client] egl: added splash screen rendering
2018-12-16 00:54:37 +11:00
Geoffrey McRae
e1fa6b4057
[client] egl: fix cursor regression
2018-12-13 02:11:37 +11:00
Geoffrey McRae
b6c8d3fae5
[client] egl: fix mono cursor double height regression
2018-12-13 01:39:52 +11:00
Geoffrey McRae
5fe2db7e56
[client] rename fps variables to be more correct
2018-12-12 23:59:22 +11:00
Geoffrey McRae
42fa0e1d1f
[client] egl: corrected fps alpha blending
2018-12-12 22:38:08 +11:00
Geoffrey McRae
abfe3a9b4d
[client] egl: moved desktop rendering into seperate unit
2018-12-12 21:41:51 +11:00
Geoffrey McRae
b9f8f1a0ad
[client] egl: add and use default quad helper for models
2018-12-12 20:08:52 +11:00
Geoffrey McRae
608b67af77
[client] egl: moved fps code into seperate unit
2018-12-12 20:04:43 +11:00
Geoffrey McRae
2a65e39848
[client] egl: added missing files from last commit
2018-12-12 18:57:31 +11:00
Geoffrey McRae
c23bf6a0c4
[client] egl: migrate cursor code into seperate unit
2018-12-12 18:53:55 +11:00
Geoffrey McRae
50c460df5a
[client] define GL_GLEXT_PROTOTYPES globally
2018-12-12 16:53:30 +11:00
Geoffrey McRae
61f0577ab2
[client] egl: costmetics
2018-12-12 16:41:29 +11:00
Geoffrey McRae
a9aab3c1ee
[client] egl: moved egl sources into subdirectory
2018-12-12 16:39:04 +11:00
Geoffrey McRae
73da86ac0e
[client] egl: add checking to egl_shader_get_uniform_location
2018-12-12 16:32:16 +11:00
Geoffrey McRae
43d08df6b3
[client] egl: rename "shader" to "this" for consistancy
2018-12-12 16:31:25 +11:00
Geoffrey McRae
4654f317ca
[client] opengl: fixed incorrect colors and added 10-bit RGBA support
2018-12-12 10:55:18 +11:00
Geoffrey McRae
d2b83027b4
[client] egl: removed accidental commit of test code
2018-12-11 16:35:53 +11:00
Geoffrey McRae
7be930a69c
[client] removed use of now removed frame type, fixed #105
2018-12-11 16:34:41 +11:00
Geoffrey McRae
75ffcacfe4
[client] added support for RGBA, BGRA and 10-bit RGBA
2018-12-04 21:24:01 +11:00
Geoffrey McRae
1beeac545d
[client] added missing lg-fonts.c to the repo
2018-11-20 22:34:01 +11:00
Geoffrey McRae
ab98c87e7c
[client] egl: added FPS rendering
2018-11-20 09:50:09 +11:00