Commit Graph

769 Commits

Author SHA1 Message Date
Geoffrey McRae
e810577317 [client] audio: initial addition of PipeWire audio support via SPICE 2021-12-26 11:09:42 +11:00
Geoffrey McRae
d69069fb09 [client] egl: keep the mouse cursor 1:1 when downscaling
This keeps the cursor a usable size when the guest is running a high
resolution and downscaling (ie, 4K -> FHD).
2021-12-26 11:08:42 +11:00
Quantum
15ec80e80d [client] input: fix race between window size and guest cursor
g_state.posInfoValid could become valid after the guest reports the
cursor position, in which case we did not show the cursor until another
update occurs.

This commit eliminates the race by performing the update when
g_state.posInfoValid becomes true.
2021-12-24 13:16:52 +11:00
Geoffrey McRae
abd6502c9d [client] x11: cosmetics 2021-12-09 19:53:34 +11:00
Geoffrey McRae
a21eee26ab [client] main: fix buffer overflow due to cursor data size change 2021-11-02 01:01:17 +11:00
Geoffrey McRae
e82f8911a6 [client] main: malloc buffer for cursor data instead of using the stack 2021-11-01 13:45:30 +11:00
Netboy3
c3d2ad92c5 [client] Change default grabKeyboardOnFocus to false 2021-10-15 11:36:38 +11:00
Geoffrey McRae
e914e56c48 [client] stop the cursorThread if video feed is disabled
The cursorThread prevents the host from going to sleep when the
video feed is disabled as it's subscribed to the cursor queue. Stopping
the cursorThread will unsubscribe from the queue and allow the host
application to disable capture.
2021-10-06 20:05:31 +11:00
Quantum
24fa580519 [client] opengl: fix getProcAddressGL2 naming
TabNine autocompleted the function too hard.
2021-10-01 10:12:55 +10:00
Quantum
ad4b40fad6 [client] opengl: add gl_dynprocs module
This is similar to egl_dynprocs, except for OpenGL functions.
2021-10-01 01:45:11 +10:00
Quantum
072c54977e [client] egl: use eglCreateImage and eglDestroyImage indirectly
The dmabuf path is optional, so we shouldn't require those functions to
link our program.
2021-09-29 17:48:50 +10:00
Quantum
5c7f168370 [client] egl_dynprocs: use official prototypes from system headers 2021-09-29 17:48:50 +10:00
Quantum
df4a964496 [client] spice: stop if pointer left during guest warp
This prevents attempts to grab the pointer after the guest side warp
finishes if the pointer has left the window in the meantime. On Wayland,
this would result in the pointer moving to the middle of the window when
the confine is created.
2021-09-16 06:25:45 +10:00
Quantum
72f3a9f3cf [client] wayland: free presentation objects
Since the display server owns a graph, it was necessary to move the overlay
graphs destruction so that it happens after display server destruction.
2021-09-11 11:52:52 +10:00
Geoffrey McRae
3cefe9f9b5 [client] config: window width & height are unsigned values 2021-09-11 10:30:31 +10:00
Geoffrey McRae
e249106ddf [client] app: remove dead code 2021-09-11 10:22:44 +10:00
Quantum
ce091fd4e4 [client] main: correctly handle EINTR from nanosleep
Previously, all progress made during sleep is reset, so if the thread keeps
getting interrupted before the sleep finishes, the sleep will never complete.
2021-09-04 13:31:30 +10:00
Quantum
f287b4625d [client] config: fix usage of "ie" 2021-09-04 13:28:34 +10:00
Quantum
92155de98d [client] config: fix spelling of synchronize 2021-09-04 13:28:15 +10:00
Quantum
c7666b065a [client] main: print out CPU information on startup 2021-08-31 20:14:10 +10:00
Quantum
79a9127c04 [client] imgui: use consistent modal background colours
The translucent white modal background sort of cancels out the dark
background we apply to the overlay, which is undesirable. It should
instead further darken the background.

For consistency, we now use igGetColorU32Col(ImGuiCol_ModalWindowDimBg)
to draw the overlay background, to avoid hardcoding the same colour in
multiple places.
2021-08-31 09:09:26 +10:00
Quantum
31249da533 [client] imgui: run animations at consistent speeds
Currently, this is visible through how fast the cursor blinks, with it
blinking faster at higher refresh rates. This commit makes the timing
consistent.
2021-08-31 08:16:07 +10:00
Quantum
9bd205a527 [client] imgui: fix modifier key modification race
imgui really hates it when we update the modifier key state after igNewFrame.
The result is:

    void ImGui::ErrorCheckEndFrameSanityChecks(): Assertion
    `(key_mod_flags == 0 || g.IO.KeyMods == key_mod_flags) &&
    "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"'
    failed.

Therefore, we buffer the modifier state information and update it in the IO
object right before we call igNewFrame.
2021-08-20 13:21:50 +10:00
Quantum
c0fa6c414c [client] spice: do not warp host cursor if guest cursor is not visible
This avoids warping the host cursor when the guest-side warp has not finished,
which will result in the host cursor exiting at the wrong position if it exits
at that moment.
2021-08-20 13:21:26 +10:00
Quantum
11a661ce3a [client] spice: don't display mouse before realignment finishes
This avoids showing the mouse briefly at the old position when reentering
the window.
2021-08-20 13:21:26 +10:00
Geoffrey McRae
c246b4a719 Revert "[client] core: realign in the enter/focus handlers if possible"
This reverts commit 17617cc421.
2021-08-19 23:19:59 +10:00
Geoffrey McRae
17617cc421 [client] core: realign in the enter/focus handlers if possible 2021-08-19 22:57:03 +10:00
Geoffrey McRae
e1a4401ffa [client] core: wait for the host to process the cursor move 2021-08-19 22:17:22 +10:00
Geoffrey McRae
3c3c0f70be [all] bump the LGMP version to obtain access to data serial tracking 2021-08-19 21:29:03 +10:00
Quantum
429620c48b [client] egl: dynamically import glBufferStorageEXT
On some implementations (e.g. llvmpipe), the function can only be queried via
eglGetProcAddress.
2021-08-19 21:28:45 +10:00
Quantum
1c7d14169e [client] kb: rename key code arrays from xfree86_* to linux_*
We are using Linux key codes defined in input-event-codes.h, not XFree86
stuff.
2021-08-17 19:08:07 +10:00
Quantum
81c38e825c [client] remove all casts around malloc
The cast is unnecessary in C and should be removed to avoid clutter.
2021-08-16 16:26:58 +10:00
Quantum
8a5efef622 [client] spice: avoid spice_key_modifiers when input is disabled 2021-08-16 16:25:11 +10:00
Tudor Brindus
14ad83c6b8 [client] use variable-relative sizeof where possible 2021-08-16 16:22:55 +10:00
Quantum
3a00277e93 [client] spice: add ability to set keyboard LED state in guest
FIXME: update PureSpice
2021-08-15 09:46:31 +10:00
Quantum
9414449408 [client] app: add ability to receive keyboard typing in overlays 2021-08-14 14:44:26 +10:00
Quantum
5f3bd778c0 [client] egl: add debug prints for renderStartup errors 2021-08-14 12:20:12 +10:00
Quantum
16adbab5d4 [client] all: remove needless initalization 2021-08-14 12:19:07 +10:00
Quantum
579f998519 [client] all: replace assert with DEBUG_ASSERT 2021-08-14 12:19:07 +10:00
Quantum
85a96d1e06 [client] all: use DEBUG_UNREACHABLE instead of assert
Due to the way assert is defined in standard C, compilers in release mode
will not treat it as unreachable. This explains a lot about those pesky
uninitialized variable bugs, actually.
2021-08-14 12:19:07 +10:00
Quantum
a76b274e1a [client] main: use ARRAY_LENGTH macro 2021-08-13 20:24:01 +10:00
Geoffrey McRae
35bd641d2a [client] overlay: remove the unused menu bar 2021-08-12 15:54:16 +10:00
Geoffrey McRae
6387bf2d2e [client] rework the configuration overlay to allow for tabs 2021-08-12 09:04:45 +10:00
Quantum
7e982a6658 [client] util: replace util_mergeOverlappingRects with common version 2021-08-11 19:01:52 +10:00
Geoffrey McRae
4f1136d0cd [client] core: dont warp the cursor if the overlay is active 2021-08-10 16:08:13 +10:00
Geoffrey McRae
f2b8ff9e8d [client] app: make overlay mode more transparent 2021-08-10 01:15:31 +10:00
Geoffrey McRae
69f6532b8d [common] ringbuffer: allow reverse iteration 2021-08-09 14:06:32 +10:00
Geoffrey McRae
f4a925a750 [client] main: destroy and finish fontconfig usage
Fixes ASAN reported memory leak
2021-08-08 16:21:48 +10:00
Geoffrey McRae
30ed563504 [client] interface: refactor to use camlCase function names 2021-08-08 15:43:42 +10:00
Geoffrey McRae
f8ae291090 [client] interface: switch to using UPCAST for the renderer's data 2021-08-08 15:32:01 +10:00
Geoffrey McRae
45d1f27fb4 [client] interface: rename LG_Renderer to LG_RendererOps
Part of the standardisation of using the `Ops` suffix for all interfaces
2021-08-08 14:43:04 +10:00
Geoffrey McRae
16f68d6b1b [client] main: don't call stopWaitFrame if jitRender is not enabled 2021-08-08 09:01:48 +10:00
Geoffrey McRae
162b1b93db [client] main: don't include the swap into the render timings
If vsync is enabled the swap will block until vblank skewing the timing
metrics.
2021-08-07 01:45:42 +10:00
Geoffrey McRae
0ec66ba210 [client] main: increase render graph max scale to 10ms
Some GPUs (like my K1200) easly exceed 2ms on the render time making
this graph useless.
2021-08-07 01:45:42 +10:00
Quantum
5b26017a8a [client] overlay: move separator above donation prompt
It looks really weird having a separator right after a sentence ending in :.
A separator makes the list look detached from the paragraph that introduces
it, which looks awkward. Instead, this commit moves the separator before the
introducing paragraph.

Also added logic to properly pluralize the sentence.
2021-08-06 22:49:02 +10:00
Quantum
6bd454f77f [client] overlay/config: switch to use new URL widget when possible 2021-08-05 22:43:46 +10:00
Quantum
08f3ad504c [client] imgui: implement new widget for displaying URLs
Note that actually opening the browser is not implemented yet.
2021-08-05 22:43:46 +10:00
Geoffrey McRae
afbee641b1 [client] implement support for KVMFR_FEATURE_SETCURSORPOS 2021-08-05 22:19:35 +10:00
Geoffrey McRae
719fec0a45 [client] don't terminate after successful upgrade of LGMP 2021-08-05 21:45:50 +10:00
Geoffrey McRae
2fa09dbd95 [client] allow the user to upgrade if the LGMP version doesn't match 2021-08-05 21:43:49 +10:00
Geoffrey McRae
a37b527bbd [client] main: make core overlays register before everything else
The display servers and renderers may want to register their own
overlays in the future, as such we need g_state.overlays to be
initialized to allow for this.
2021-08-05 07:01:28 +10:00
Geoffrey McRae
44f815409d [client] imgui: ensure the pointer shape is correct
Since we only update imgui's cursor location when the overlay is
enabled, if the last cursor position was showing a shape that is
incorrect when we re-enter the overlay the cursor will be wrong. This
corrects this by updating the location as we enter overlay mode.
2021-08-05 06:55:41 +10:00
Geoffrey McRae
6e7f39edee [client] app: allow selective full invalidation
Overlays only need to trigger a new frame if they have changed and not
full window invalidation, this change allows for this.
2021-08-05 06:47:36 +10:00
Geoffrey McRae
6c84c0eca6 [client] overlay: move keybinds and config into the overlays
This adds a new `earlyInit` call which allows the overlay to register
options before actually being intialized. Also the keybind handling and
state tracking for each overlay has been moved internal to the overlay
itself.
2021-08-05 06:40:06 +10:00
Geoffrey McRae
d90e658e3b [client] main: fix incorrectly hiding the cursor dot in captureOnly mode 2021-08-05 06:11:12 +10:00
Geoffrey McRae
85f3a71dd5 [client] overlay: remember and restore the grab and pointer state
When entering overlay mode if the cursor was previously grabbed we
should restore the state when exiting overlay mode. This will also
correct the pointer setting it to NONE or SQUARE depending on the prior
grab state.
2021-08-05 06:03:09 +10:00
Geoffrey McRae
38ddfc0b61 [client] core: never allow warp when the overlay is active 2021-08-05 05:48:59 +10:00
Geoffrey McRae
ff01a197f3 [client] overlay: don't use the internal function directly for config 2021-08-05 00:57:54 +10:00
Geoffrey McRae
6c44bbb53e [client] egl: use a ui switch for damage display instead of a keybind 2021-08-05 00:56:31 +10:00
Geoffrey McRae
f3f0157d3c [client] overlay: allow registration of runtime configuration options 2021-08-05 00:56:31 +10:00
Quantum
51b9cd4e5a [all] copyright: use unicode copyright sign ©
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Quantum
0941bd0fe5 [client] imgui: move cursor change to after rendering overlays
This allows it to take into the overlays into consideration when deciding
which cursor is to be shown.
2021-08-04 10:52:05 +10:00
Quantum
8ebaf92006 [client] main: rename frameTimings to uploadTimings 2021-08-04 10:38:30 +10:00
Quantum
62cd5e9c57 [client] main: add graph for time spent rendering
This is the time spent in the on_render function, not the time between
frames. Having this information helps diagnose slowdowns in renderers.
2021-08-04 10:38:30 +10:00
Geoffrey McRae
9192e2039a [client] imgui: another missed file
Clearly I need to get some sleep :)
2021-08-04 10:37:05 +10:00
Geoffrey McRae
d2c36b8449 [client] overlay: add new configuration overlay [wip] 2021-08-04 10:27:47 +10:00
Geoffrey McRae
c15d0dc672 [client] ds: waitFrame now returns a bool to force rendering if needed
X11 needs to calibrate to get the best possible latency, as such it
needs the scene to render so that the render time of the scene can be
accounted for in the delay calculation.
2021-08-04 06:49:35 +10:00
Geoffrey McRae
4e435e6199 [client] ds: tell the display server if jitRender is requested 2021-08-04 06:05:42 +10:00
Geoffrey McRae
366ec16a63 [client] config: use DEBUG_WARN, not fprintf for output 2021-08-04 05:55:34 +10:00
Geoffrey McRae
04c9694ffa [client] config: ensure mouseRedraw is on if jitRender is in use 2021-08-04 05:54:59 +10:00
Quantum
87aac8cf03 [client] egl: use buffer age extension to render only damaged parts
We avoid rendering any area that has not changed since the buffer was used
and also not covered by an overlay.
2021-08-03 21:37:31 +10:00
Geoffrey McRae
f3413815a9 [client] egl: re-implement DMABUF (untested) 2021-08-03 03:59:03 +10:00
Geoffrey McRae
13d9c84dc9 [client] egl: replace monolithic EGLTexture with modular version
The way things were handled in EGLTexture is not only very hard to
follow, but broken. This change set breaks up EGLTexture into a modular
design making it easier to implement the various versions.

Note that DMABUF is currently broken and needs to be re-implemented.
2021-08-02 23:37:33 +10:00
Geoffrey McRae
e23144aecd [client] overlay: add new needs_render for realtime overlays 2021-08-01 21:13:59 +10:00
Quantum
f64310320a [client] ds: add stopWaitFrame to terminate waitFrame early
This is used on exit to unblock the render thread.
2021-08-01 19:54:28 +10:00
Geoffrey McRae
695b7b793c [client] main: allow 'catchup' when using jitRender 2021-08-01 19:32:01 +10:00
Quantum
986f92d0db [client] main: use skipFrame and signal frameEvent
We need to signal frameEvent to render the first frame. Otherwise, wayland
fails to configure the window, as configuration happens in EGL swap.
2021-08-01 18:54:55 +10:00
Geoffrey McRae
9d95154b85 [client] main: make use of new needs_render call 2021-08-01 18:44:35 +10:00
Geoffrey McRae
2d74c93232 [client] main: alerts and overlay toggles should invalidate the window 2021-08-01 18:04:43 +10:00
Geoffrey McRae
17687fdea3 [client] main: only render if there is actually something to render 2021-08-01 17:39:52 +10:00
Quantum
77b3d45e0e [client] ds: change signalNextFrame to waitFrame 2021-08-01 17:29:15 +10:00
Quantum
37196f1f0e [client] config: disable JIT rendering by default
Without configuring Wayland compositors to send frame callbacks as late as
possible, JIT rendering can increase latency by more than one frame.

For example, by default, sway asks applications to render right after a
vblank, and does its own composition right after a vblank, resulting in
~2 frame's worth of latency. If max_render_time is set on the output,
it composes that many milliseconds before the vblank, losing ~1 frame's
worth of latency. If max_render_time is set on the window also, the frame
callback is sent that many milliseconds before composition, and we achieve
perfectly low latency.

Therefore, out of the box, JIT rendering should not be enabled, as manual
compositor configuration is required for optimal results.

For reference, the following sway settings results in the best latency:

    output <insert output name> max_render_time 1
    for_window [app_id="looking-glass-client"] max_render_time 1

This reverts commit 3baed05728.
2021-08-01 17:29:00 +10:00
Quantum
3baed05728 [client] config: enable JIT rendering by default 2021-08-01 12:38:17 +10:00
Quantum
aed370c7ce [client] main: implement just-in-time render mode
When requested, JIT render mode will be used if the display server supports it.
Otherwise, a warning is generated instead.

This essentially uses the signalNextFrame logic for imgui, but for everything.
We automatically enable this mode when overlay is on.

Currently, this exposes some damage tracking bugs in the EGL renderer.
2021-08-01 12:24:19 +10:00
Geoffrey McRae
66df99f5fd [client] imgui: don't free the IniFilename until imgui destruction 2021-08-01 00:55:36 +10:00
Quantum
7c3c68b84b [client] imgui: put imgui.ini in $XDG_CONFIG_DIR/looking-glass 2021-07-31 21:19:26 +10:00
Quantum
6109067275 [client] config: load config file based on new lgConfigDir() 2021-07-31 21:11:09 +10:00
Geoffrey McRae
fcbd255e99 [client] app: allow overlay exit with KEY_ESC 2021-07-31 20:51:38 +10:00
Geoffrey McRae
f49948506b [client] move imgui input state reset to it's own core function 2021-07-31 20:51:08 +10:00
Geoffrey McRae
a11a20411b [client] overlay: disable the imgui demo window 2021-07-31 20:32:06 +10:00
Geoffrey McRae
5e2f1b3fac [client] overlay/help: do not always show when in overlay mode 2021-07-31 20:30:52 +10:00
Geoffrey McRae
75a14b8b45 [client] overlay/graphs: allow the window position and size to be saved
This change allows the window position and size to be changed, and
saved/loaded by imgui. Additionally the plots will now scale to the
window size.
2021-07-31 20:21:34 +10:00
Geoffrey McRae
b0c1714777 [client] overlay/fps: allow the window posisiton to be saved 2021-07-31 20:21:17 +10:00
Geoffrey McRae
361ead59d3 [client] overlay/help: use the interactive argument 2021-07-31 19:14:58 +10:00
Geoffrey McRae
41c5688fca [client] overlay: let the overlay know if it's in interactive mode
This also removes the need for the flags member as the overlay can just
opt to not render if it's not in interactive mode.
2021-07-31 19:11:40 +10:00
Quantum
c8dc037e94 [client] imgui: use signalNextFrame if possible
This allows imgui to be rendered at screen refresh rate for supported display
server backends.
2021-07-31 19:05:21 +10:00
Geoffrey McRae
9959578cbe [client] app: prevent buttons/keys from being held when focus is lost 2021-07-31 16:40:14 +10:00
Geoffrey McRae
971e91238a [client] main: bump the minimum fps to 60fps when showing the overlay 2021-07-31 16:19:55 +10:00
Geoffrey McRae
8898496eba [client] imgui: respect WantCaptureKeyboard
If the overlay is active and imgui has set WantCaptureKeyboard we should
ignore the escape key sequences.
2021-07-31 15:55:58 +10:00
Geoffrey McRae
7eb00bd24c [client] app: update imgui key release when guest input is disabled 2021-07-31 15:41:21 +10:00
Geoffrey McRae
a098bab114 [client] overlay: allow the fps and graph windows to be moved 2021-07-31 15:35:53 +10:00
Quantum
75e57baf6c [client] config: optionally load config from XDG_CONFIG_HOME
We look for the client config in $XDG_CONFIG_HOME/looking-glass/client.ini.
This is done because it's more conventional, and also allows us to add
additional configuration files, e.g. for the host.

We fallback to $HOME/.config as is standard, and then as a last resort use
getpwuid(getuid())->pw_dir. This is also recommended by the getpwuid manpage:

> An application that wants to determine its user's home directory should
> inspect the value of HOME (rather than the value getpwuid(getuid())->pw_dir)
> since this allows the user to modify their notion of "the home directory"
> during a login session.
2021-07-31 15:06:59 +10:00
Quantum
68d8d95266 [client] config: do not attempt to load non-files as config
Currently, we load /etc/looking-glass-client.ini and/or
~/.config/looking-glass-client.ini as long as they exist, even if they are
not files. We should only load them if they are files.
2021-07-31 15:06:37 +10:00
Quantum
7d78cba38c [client] client: release escape key on focus loss
This prevents the escape key from being treated as held down indefinitely when
losing focus while holding the escape key.
2021-07-31 15:02:57 +10:00
Quantum
b8b70e772e [client] config: print error when app:configFile is not a valid file
This makes it clear to the user that app:configFile is at fault.
2021-07-31 14:59:00 +10:00
Quantum
64c906b801 [client] main: prevent the user from launching looking glass as setuid
We don't want to encourage craziness of people making the client suid to
bypass permission issues on the shm file.

Note: I see no evidence of this happening in the wild, but let's be
proactive.
2021-07-31 14:58:48 +10:00
Quantum
7ca5e14938 [client] imgui: implement mouse wheel motion support
The display server should call app_handleWheelMotion as necessary.
2021-07-31 14:58:35 +10:00
Quantum
86b50cc8ab [client] imgui: initialize keymap
This allows ImGui to understand some of the basic key presses.

Also moved the include guard from kb.c to kb.h where it actually makes sense.
2021-07-31 14:57:41 +10:00
Quantum
10a27e7a27 [client] config: automatically update embedded copyright string
The refresh-copyright script now automatically updates the copyright string
embedded in config.c. In order to achieve this, refresh-copyright gained the
ability to reflow text as the situation needs.
2021-07-31 14:57:24 +10:00
Quantum
edabd1bae7 [client] imgui: remove no longer used overlay_utils.cpp 2021-07-31 14:56:49 +10:00
Quantum
f1b1da60ea [client] imgui: improve method for high DPI
We now give ImGui the true logical size of the window and tell it to scale
the framebuffer. To fix the blurry fonts, we continue to load fonts at the
scale necessary for the DPI and use FontGlobalScale to shrink the fonts back
to the logical size. The font rectangle is then expanded by the framebuffer
scaling, resulting in good text rendering.

This method has the advantage of not messing up the sizes of resizable
overlays when moving across monitors.
2021-07-31 14:56:49 +10:00
Quantum
0402dd521a [client] imgui: ask display server to display cursors 2021-07-31 14:56:04 +10:00
Quantum
da28db2ca4 [client] ds: change showPointer to setPointer for more cursors
Currently everything only supports LG_POINTER_NONE and LG_POINTER_SQUARE.
2021-07-31 14:56:04 +10:00
Quantum
c991de7ccd [client] imgui: improved overlay input handling
1. Overlay always releases confines.
2. Overlay turns off mouse sync with guest.
2021-07-31 14:54:53 +10:00
Quantum
ea2651e39b [client] imgui: darken background when rendering overlays
This replaces the alert that says whether the overlay is enabled or not.

Also, we now always display the help menu in overlay mode.
2021-07-29 19:10:15 +10:00
Quantum
1c58b3a087 [client] imgui: implement keyboard input forwarding and capture 2021-07-29 17:02:59 +10:00
Quantum
065d90c3f7 [client] imgui: add mode to forward mouse input to imgui 2021-07-29 17:02:59 +10:00
Quantum
134829cbf2 [client] imgui: make graph y-axis configurable
The default of [0, 50] makes sense for FPS/UPS graphs, but does not for
things like the import graph. The latter should not take more than 5 ms
for sure.

This commit allows the min/max y-axis value to be specified when registering
the graph.
2021-07-29 15:54:15 +10:00
Quantum
6ed1f4662d [client] imgui: report failed font atlas building
Also removed the inefficient code to build the default atlas.
2021-07-26 17:08:02 +10:00
Geoffrey McRae
2ef80a5d34 [client] overlay: cosmetic changes to the overlay display 2021-07-25 16:49:25 +10:00
Geoffrey McRae
60a58d4d8d [client] all: make it possible to signal full window invalidation
Now that we are drawing with damage rects, when the window is hidden and
then exposed the window may not get fully redrawn. This provides
`app_invalidateWindow` for the display server backend to call when the
screen needs a full redraw.
2021-07-25 15:29:29 +10:00
Geoffrey McRae
8c2a77e84e [client] don't skip the first frame if we do not yet have a frame
A frame serial of `0` is valid and will happen if either the host app
has just started, or the serial has overflowed.
2021-07-25 15:10:40 +10:00
Geoffrey McRae
9dffde74b2 [client] main: skip duplicate frames
When a new client connects to our session the host will repeat the last
valid frame for the new client. This change will detect this and skip
the duplicated frame.
2021-07-25 13:46:48 +10:00
Quantum
be44249c05 [client] imgui: converted alerts to use imgui 2021-07-23 20:18:12 +10:00
Quantum
efb5019176 [client] overlay/help: switch to using ImGui's table facility 2021-07-23 18:04:05 +10:00
Quantum
036f16b9ef [client] imgui: convert help overlay to use imgui 2021-07-23 18:04:05 +10:00
Quantum
436986d182 [client] imgui: make UI font and size configurable 2021-07-23 16:07:42 +10:00
Quantum
5d053128ac [client] imgui: use improved high DPI rendering
This actually makes imgui render at a higher resolution, avoiding scaling
and resulting blurriness.
2021-07-23 16:07:42 +10:00
Quantum
b5c5ecc074 [client] imgui: support high DPI by scaling framebuffer
This allows overlays to render at correct positions on high DPI displays.
2021-07-23 16:07:42 +10:00
Quantum
56308fcbd1 [client] overlay: use utility function to get ImGui rectangle 2021-07-23 15:54:18 +10:00
Quantum
628bdab21b [client] overlay: remove space checking
Every overlay is now guaranteed to be able to write MAX_OVERLAY_RECTS rects,
and running out of space is now an error.
2021-07-23 15:54:18 +10:00
Quantum
df0397b10b [client] imgui: track last rectangles for overlays
This is necessary in case overlays change size. When this happens, we must
damage the larger of the overlays' rectangles this frame and last frame.
This erases the overlay from where it is no longer appears.

In order to do this, we must keep track of the rectangles for every overlay
with no exception. We cannot short-circuit the generation of rectangles if
we run out of buffer space, and we must allocate space for MAX_OVERLAY_RECTS
rectangles for every frame. Otherwise, we will not know where to erase the
overlay if it disappears.
2021-07-23 15:54:18 +10:00
Quantum
947eac52f6 [client] renderers: treat -1 as full damage and 0 as no overlay
This makes everything consistent.
2021-07-22 18:57:34 +10:00
Geoffrey McRae
eb5c588af9 [client] overlay: call igEnd before return 2021-07-22 18:38:32 +10:00
Geoffrey McRae
3b6ad957e3 [client] overlay: increment totalRects 2021-07-22 18:38:00 +10:00
Geoffrey McRae
4acbf2e9a0 [client] overlay: rework the interface to avoid possible race conditions 2021-07-22 18:33:50 +10:00
Geoffrey McRae
50f7a1a99c [client] overlay: properly free the graphs before ll free 2021-07-22 18:32:28 +10:00
Geoffrey McRae
fdbdf6f167 [client] app: implement new overlay rendering framework
This change set implements a framework for overlays to be registered
that make use of ImGui. See `overlay/fps` for a simple implementation
example.
2021-07-22 17:27:30 +10:00
Geoffrey McRae
6389a06903 [client] main: let the renderer know if it's rendering a whole new frame
While the renderer can internally track this it would be better to
simply provide this information to the renderer directly so it can make
better decisions on how best to update the screen.
2021-07-21 17:26:48 +10:00
Geoffrey McRae
8cf444ef31 [client] main: sync to the ups if the ups exceeds minFrameTime 2021-07-21 16:56:49 +10:00
Geoffrey McRae
1c8af28f26 Revert "[client] main: increase the ups/fps update rate to once per 100ms"
This reverts commit b877bab48f.
There is no need for this anymore after the prior commit which removed
this faulty implementation
2021-07-21 16:50:49 +10:00
Geoffrey McRae
9b472d62a9 [client] main: remove/fix faulty upsTime code
The implementation was flawed, instead we just update the presentation
time if there was not an early wakeup.
2021-07-21 16:47:37 +10:00
Geoffrey McRae
3c0ebd54ec [client] main: improve frame rate sync lock with the guest
If the guest is not sending frames at a constant rate, the minimum FPS
timeout may expire drawing an additional frame. This change calculates
the average ups frame time over the past 100ms and adds this to the
timeout value allowing this value to be dynamic.
2021-07-20 15:41:56 +10:00
Geoffrey McRae
b877bab48f [client] main: increase the ups/fps update rate to once per 100ms
This is so that we can use the ups information in the following commit.
2021-07-20 15:40:57 +10:00
Geoffrey McRae
e6e07e8f3f [client] main: use the monotonic clock to calculate the ups/fps
The accumulated time is not the best way to do this as the timer
function callback may not be exactly every 1000ms, by using the
monotonic clock we will get more accurate results.
2021-07-20 15:40:51 +10:00
Quantum
0cbc529640 [client] ds: refactor common EGL swap with damage logic
This commit creates a new utility library, eglutil.h, which contains code
to detect and use EGL_KHR_swap_buffers_with_damage or its EXT equivalent.

This logic used to be duplicated between the X11 and Wayland display servers,
which is not ideal.
2021-07-19 19:35:52 +10:00
Geoffrey McRae
33bf668697 [client] app: correct FPS to use an actual per second value 2021-07-19 10:58:40 +10:00
Geoffrey McRae
e4e1451eaa [client] app: give some transparency to the new FPS window 2021-07-18 21:22:16 +10:00
Geoffrey McRae
ab31040d5f [client] all: use imgui for FPS/UPS display 2021-07-18 20:43:17 +10:00
Quantum
c6a6230a56 [client] egl: revert "only copy damaged areas when using dmabuf"
This reverts commit a14de25661.
Frame is sometimes incorrect.
2021-07-18 18:48:35 +10:00
Quantum
a14de25661 [client] egl: only copy damaged areas when using dmabuf
This speeds up the copy significantly when the frame only has small
amount of damage.
2021-07-18 17:41:29 +10:00
Quantum
6da9428d85 [client] imgui: use struct for graph metrics instead of array
This allows the members to be named, making the code much easier to read.
2021-07-18 16:15:10 +10:00
Quantum
15bc6a1509 [client] imgui: support registering new graphs
Currently, our struct ll doesn't support removing elements from the middle,
so we will not be removing anything for now.
2021-07-18 16:15:10 +10:00
Quantum
f49f2af6cd [client] egl: implement error reporting callback
This reports useful information from OpenGL on supported platforms.
2021-07-18 13:54:16 +10:00
Quantum
e0c9a71cd8 [client] spice: remove dpi which is no longer used
DPI was originally added to workaround cursor movement scaling, but since
due to changes with mouse handling, it's no longer required.
2021-07-18 10:50:57 +10:00
Geoffrey McRae
d44d87ee7f [client] spice: update to use the new epoll version of PureSpice 2021-07-18 10:48:56 +10:00
Quantum
12cb3e512f [client] util: add function for merging overlapping rectangles
This will be used to merge overlapping rectangles in order to avoid copying
the same rectangles multiple times.
2021-07-18 10:41:50 +10:00
Quantum
442ab318fd [client] egl: use desktop frame damage information 2021-07-18 10:41:50 +10:00
Geoffrey McRae
df2f623599 [client] app: add keybind to toggle frame timing information display 2021-07-18 09:59:37 +10:00
Geoffrey McRae
73357988e6 [client] main: don't trigger redraws if the video feed is disabled
If the video feed is disabled we are not drawing the cursor, so don't
cause needless redraws
2021-07-17 21:09:51 +10:00
Geoffrey McRae
092ce61908 [client] main: copy & release KVMFR messages sooner
The renderer may take time to process the cursor update due to various
internal factors, as such it's best we copy the data and mark the
message as done ASAP. This prevents the host from filling up the queue
as easily when a high dpi mouse is in use.
2021-07-17 21:09:51 +10:00
Geoffrey McRae
b9d7674b20 [client] imgui: calculate min/max/avg/fps and add them to the plots 2021-07-17 21:09:51 +10:00
Geoffrey McRae
8e3df5a38f [client] main: dont push an invalid value into the timings buffers 2021-07-17 21:09:51 +10:00
Geoffrey McRae
2e76c874cc [client] app: initial imgui frame timings 2021-07-17 21:09:51 +10:00
Geoffrey McRae
c3bc5fb0ff [client] app: collect render and frame timing information 2021-07-17 21:09:51 +10:00
Geoffrey McRae
bcffd70270 [client] app: init/destroy imgui context on run/shutdown 2021-07-17 21:09:51 +10:00
Geoffrey McRae
f08163fd72 [client] imgui: added imgui to the client and OpenGL/EGL renderers 2021-07-17 21:09:51 +10:00
Geoffrey McRae
59efa6f0ad [client] config: default minimizeOnFocusLoss to off 2021-07-08 08:49:00 +10:00
Geoffrey McRae
1effd5fddc [common] debug: add color support to debug messages
People often miss the warnings about invalid arguments in their command
line, this last minute patch attempts to address this by making
warnings, errors, fixme's and fatal errors stand out if stdout is a TTY.
2021-07-07 23:05:46 +10:00
A.J. Ruckman
1a7b7ce01e [client] Fix narrowing issues with win:shrinkOnUpscale param
Conversion from the float values srcW/srcH to the int values for the client window dimensions would sometimes round down, causing the client to scale instead of matching the host's resolution.
2021-07-06 01:46:33 +10:00
Geoffrey McRae
7c1e8a85cd [client] egl: fix race on resolution change
A resolution switch could cause the renderer state to become invalid as
the texture format may change while it's being rendered. This fixes this
by adding a lock around the format change and render calls to the
renderer.
2021-07-04 21:56:16 +10:00
Geoffrey McRae
9f25f7fced [client] main: display error when the frame has been truncated 2021-06-12 19:06:32 +10:00
Quantum
24d0aa0c18 [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
Geoffrey McRae
b2974c38ef [client] app: cleanup clipboard option logic 2021-06-02 22:19:37 +10:00
Geoffrey McRae
28640295f1 [client] spice: update to support sending clipboard type list 2021-05-30 11:37:15 +10:00
Geoffrey McRae
77c2b895c6 [client] app: only minimize if lost focus when in full screen mode
This fixes a regression caused by the move from SDL2 which handled this
itself. We should only minimize when focus is lost if the application
was in full screen mode.
2021-05-28 19:32:26 +10:00
Geoffrey McRae
09a7e177fa [client] core: fix use of unintalized variable
util_guestCurToLocal may not be able to provide the local position if
we do not yet know where the guest cursor is, or the destination render
rect dimensions. Acting on this when this information is unknown causes
undefined behaivour.
2021-05-28 17:00:13 +10:00
Quantum
e70cfd84fb [client] egl: use eglSwapBuffersWithDamageKHR for cursor-only updates
Instead of damaging the entire surface when rendering a cursor move,
we can use the EGL_KHR_swap_buffers_with_damage extension to only
damage the part of the window covered by the cursor. This should
reduce the cursor movement latency on Wayland.
2021-05-19 18:56:36 +10:00
Quantum
f9a9953071 [client] egl: use new util_hasGLExt helper to check extensions
We previously used strstr, which can be prone to false positives when
the name of one extension is a substring of another extension.

This commit creates the helper function util_hasGLExt, which asserts
that the substring found in extension list is bounded by either spaces
or the beginning/end of the string.
2021-05-19 15:58:54 +10:00
Geoffrey McRae
f698e4589d [client] ds: add new minimize function to the ds interface
This change is to allow the application to minimize the window on focus
loss if the user's preferences are configured to do this.
2021-05-06 22:24:42 +10:00
Geoffrey McRae
bdfb18299d [client] core: clamp the local position to the dstRect correctly
When running in a mode that is letterboxed the dstRect origin is not 0x0
2021-05-05 23:18:13 +10:00
Geoffrey McRae
9dd11b5e04 [client] main: fix failure to obey win:autoResize 2021-05-05 23:17:15 +10:00
Quantum
0f2fd84724 [client] ds: avoid util_cursorToInt when warping pointer
Using util_cursorToInt messes with the error tracking for normal movements,
and is not necessary since we are computing an absolute position on the
client window.

Instead, we should pass doubles directly to display servers and let them
decide how to best handle them. For example, XIWarpPointer accepts doubles
directly.
2021-05-04 19:02:13 +10:00
Quantum
00c2773e6b [client] ds: separate grab and capture logic
Currently, (un)grabPointer is used both for tracking/confining the mouse
in normal mode, as well as entering/exiting capture mode. This makes it
impossible to use separate cursor logic for capture mode, which is needed
to deal with overlapping windows for the Wayland backend.

This commit creates separate (un)capturePointer for entering/exiting
capture mode. There should be no behaviour changes.
2021-05-04 18:17:19 +10:00
Geoffrey McRae
d0a12f6097 [client] ds: detect when the cursor exits into an overlapping window
This adds a new method to the display server interface to allow the
application to notify the ds when there is a guest cursor position
update along with the translated local guest cursor position. This makes
it possible for the display server to keep the local cursor position in
sync with the guest cursor so that window leave events can be detected
when the cursor would move into an overlapping window.

Wayland currently just has a stub for this, and the X11 implementation
still needs some minor tweaking.
2021-05-04 06:35:36 +10:00
Geoffrey McRae
cd56321e65 [client] util: move and rename clamp to util_clamp
As this is a generic utility function it should live in `util.h`
allowing it to be used elsewhere in the project.
2021-05-04 05:14:33 +10:00
Quantum
a2d5c08460 [client] ui: add input:helpMenuDelay option
This option controls the time period (in ms) after which the help menu
appears when holding down the escape key. After this time period,
capture mode is no longer toggled.

This fixes #527.
2021-05-01 12:05:12 +10:00
A.J. Ruckman
dec4c8533c [client] win: add new option win:shrinkOnUpscale
This option constrains the client's window dimensions to the guest's resolution when 'dontUpscale' is also enabled
2021-04-29 13:35:00 +10:00
Geoffrey McRae
60feb3050c [client] config: update description for DMA as VM-Host is now supported 2021-04-29 12:56:35 +10:00
Geoffrey McRae
3c1282c92b [client] spice: put new option into the correct category 2021-04-29 12:54:13 +10:00
Geoffrey McRae
9900b263d4 [client] spice: new option spice:showCursorDot added
This option if disabled will prevent the client from showing a "dot"
cursor when the mouse is over the window, but the window is unfocused.
2021-04-29 12:50:43 +10:00
Geoffrey McRae
f3b46e6d4f [client] app: delay showing the escape help for 250ms
This change prevents the help text being shown unless the escape key has
been held for a minimum of 250ms (reduced from 500ms).
2021-02-26 10:21:56 +11:00
Quantum
521ac706c1 [client] app: do not toggle capture if escapeKey is held
When users press escapeKey for a long time, they probably want to
see the help text instead of actually toggling capture. Therefore,
if the key is held down for more than 500 ms, we assume the user
wants to look at the help text and do not toggle capture mode.

500 ms seems to be a decent compromise, allowing slow presses, but
is not enough time for the user to have looked at the help text.
2021-02-26 09:59:17 +11:00
Quantum
2da81e0b5a [client] display correct log path on Windows
We moved it to %ProgramData%\Looking Glass (host), but the client still
says it's in %TEMP%.
2021-02-23 20:28:48 +11:00
Geoffrey McRae
8771103abb [client] all: fix more maybe-uninitialized when -O3 is in use
Closes #475
2021-02-23 20:25:30 +11:00
Geoffrey McRae
9e2cfb9106 [client] core: fix reversed logic and document the rationale for it
During the refactor/rebase period with B3-next the conditional was
accidentally reversed. This would cause the cursor to be ungrabbed
simply when toggling capture mode instead of waiting for the cursor to
exit the window.
2021-02-23 20:19:35 +11:00
Geoffrey McRae
a8ab559de0 [client] core: increase autoCapture false exit detection sensitivity
Mouse move deltas greater then 10 are rare, let alone the 20 this code
now uses. Any movements that exceed 20 pixels will disable the exit
detection code path preventing rapid movements in FPV games from causing
the cursor to exit the window if autoCapture is enabled.
2021-02-23 20:06:44 +11:00
Geoffrey McRae
78f4249496 [client] core: remove unnecessary warp and update of cursor location
As we now are using our own backends instead of SDL, there is no longer
any need to warp back to the center of the window when in autoCapture
mode. This breaks the SDL ds backend behaviour, however as SDL is
planned to be removed this is not an issue.
2021-02-23 20:06:44 +11:00
Geoffrey McRae
9ae53aca70 [client] doc: update license output copyright date 2021-02-23 20:06:44 +11:00
Geoffrey McRae
e79661a924 [client] app: fix format-truncation false positive
This is fixed by using the `valloc_sprintf` function provided in
common/stringutils.h as the functionallity is literally identical.
2021-02-22 01:39:56 +11:00
Quantum
b35e19fc27 [client] renderer: add interface for high DPI rendering 2021-02-21 19:06:53 +11:00
Quantum
1ba1108099 [client] wayland: add option to enable cursor warp
This is enabled on default. Specify wayland:warpSupport=no to disable it,
which may be useful on certain compositors that do not warp when the
pointer is confined.
2021-02-21 10:31:49 +11:00
Quantum
270631f1b9 [client] ds: add surface-only warp variant
This commit converts the output of ds->getProp(LG_DS_WARP_SUPPORT) to
an enum containing three items:

* LG_DS_WARP_NONE: warp is not supported at all
* LG_DS_WARP_SURFACE: warp is possible, but only inside the window
* LG_DS_WARP_SCREEN: warp is possible anywhere on the screen

LG_DS_WARP_NONE corresponds to the old false return value, and
LG_DS_WARP_SCREEN corresponds to the old true return value.

LG_DS_WARP_SURFACE is designed for Wayland, where warping is possible,
but only in our window. In this case, since we cannot warp outside
the window, we can warp the cursor to the edge when we attempt to exit.
If the cursor leaves, the normal leave routine gets called, and the
cursor disappears. If the cursor does not end up leaving, we grab it
again.
2021-02-21 10:31:49 +11:00
Tudor Brindus
1a407a67b1 [client] input: add releaseKeysOnFocusLoss option
This makes dealing with window manager shortcuts that overlap with guest
keys more pleasant, while retaining the previous functionality for users
who prefer it.

For instance, previously, using Alt+Tab (or $mod as Alt in i3/sway
movement commands) would result in the guest retaining Alt as pressed.

When the guest regained focus, it would continue thinking Alt is
pressed, leading to accidentally triggering obscure shortcuts. One had
to remember to press Alt again to "unstick" things, which was
suboptimal.
2021-02-21 10:31:49 +11:00
Quantum
0c9ecdfcb5 [client] wm: optionally disable screensaver when requested in guest
This commit adds a new option, win:autoScreensaver, which when set to yes,
automatically disables the screensaver when requested by an application
running in the guest, and enables it when the application no longer wants
it disabled.

This is useful when doing media playback in the guest.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
c6af5be1dc [client] app: always track the mouse button state
This change fixes a bug on re-grab of the cursor if window focus was
lost while a mouse button was held.
2021-02-21 10:31:48 +11:00
Quantum
06f6a96b56 [client] spice: fix input:grabKeyboardOnFocus
It appears that the keyboard should only be grabbed if the client is
focused and the cursor is in the view. However, the relevant logic was
missing from core_setCursorInView, and the keyboard was never actually
grabbed.

This commit adds the call to g_state.ds->grabKeyboard(), allowing grabbing
to work.
2021-02-21 10:31:48 +11:00
Quantum
89b73512ad [client] renderer: add ability to toggle the FPS display
Before, if you want to see the FPS, you need to close the client and
restart it with the -k switch to see the FPS. This is annoying.

This PR introduces a new keybind, ScrollLock+D, which, when pressed,
toggles the display of the FPS.

This is implemented for both EGL and OpenGL backends.
2021-02-21 10:31:48 +11:00
Quantum
96dc8c602c [client] keybind: display help overlay while ScrollLock is held
This overlay will show the list of keybindings.
2021-02-21 10:31:48 +11:00
Quantum
ead8069dae [client] keybind: add descriptions for all keybindings 2021-02-21 10:31:48 +11:00
Quantum
4e765b063a [client] kb: add display names for all supported keys 2021-02-21 10:31:48 +11:00
Geoffrey McRae
a00a6429d3 [client] app: fix spelling error 2021-02-21 10:31:48 +11:00
Geoffrey McRae
4e1c0cc0d0 [client] ds: refactor app and cursor state into app.c and core.c 2021-02-21 10:31:48 +11:00
Geoffrey McRae
33fed48277 [client] app: fix broken mouse sensitivity 2021-02-21 10:31:48 +11:00
Quantum
b0f9d2f713 [client] spice/wayland: improve cursor tracking logic
One of the major issues with the old tracking code is a data race
between the cursor thread updating g_cursor.guest and the
app_handleMouseBasic function. Specifically, the latter may have
sent mouse input via spice that has not been processed by the guest
and updated g_cursor.guest, but the guest may overwrite g_cursor.guest
to a previous state before the input is processed. This causes some
movements to be doubled. Eventually, the cursor positions will
synchronize, but this nevertheless causes a lot of jitter.

In this commit, we introduce a new field g_cursor.projected, which
is unambiguously the position of the cursor after taking into account
all the input already sent via spice. This is synced up to the guest
cursor upon entering the window and when the host restarts. Afterwards,
all mouse movements will be based on this position. This eliminates
all cursor jitter as far as I could tell.

Also, the cursor is now synced to the host position when exiting
capture mode.

A downside of this commit is that if the 1:1 movement patch is not
correctly applied, the cursor position would be wildly off instead
of simply jittering, but that is an unsupported configuration and
should not matter.

Also unsupported is when an application in guest moves the cursor
programmatically and bypassing spice. When using those applications,
capture mode must be on. Before this commit, we try to move the guest
cursor back to where it should be, but it's inherently fragile and
may lead to scenarios such as wild movements in first-person shooters.
2021-02-21 10:31:48 +11:00
Quantum
ecebcc4c35 [client] opengl: make ds functions optional
Using a macro ENABLE_OPENGL just like ENABLE_EGL to optionally remove
OpenGL implementation code. This is mostly because on Wayland it's just
a rehash of the EGL code (as EGL is the only way to create OpenGL
contexts on Wayland).
2021-02-21 10:31:48 +11:00
Geoffrey McRae
973806dd9c [client] opengl: implement & fix opengl support 2021-02-21 10:31:48 +11:00
Geoffrey McRae
4dfe4b8e2b [client] allow renderers to pass back if they need an OpenGL context 2021-02-21 10:31:48 +11:00
Geoffrey McRae
cc521eab90 [client] app: fix reversed ds init logic 2021-02-21 10:31:48 +11:00
Geoffrey McRae
7d2c9ec447 [client] app: don't call ds->free if the ds was not initialized 2021-02-21 10:31:48 +11:00
Geoffrey McRae
8919d2718f [client] egl: fix building without EGL support 2021-02-21 10:31:48 +11:00
Quantum
9f0b99dac0 [client] wayland: implement window creation for egl
This commit implements window creation and resize logic, allowing the desktop
to be drawn.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
f4c1927f56 [client] ds: added new getFullscreen operation
As the window manager may change our mode to full screen without our
request we must ask the ds backend for the current state when we want to
toggle the mode.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
2d1e3c8022 [client] ds: validate the ds before attempting to use it 2021-02-21 10:31:48 +11:00
Geoffrey McRae
f8ac860fde [client] app: rearrange code to reflect the header 2021-02-21 10:31:48 +11:00
Geoffrey McRae
ca5c3938e4 [client] all: move all SDL specific code into displayservers/sdl 2021-02-21 10:31:48 +11:00
Geoffrey McRae
7ff5da4d62 [client] refactor keybinds out of main.c 2021-02-21 10:31:48 +11:00
Geoffrey McRae
37b3a26b9c [client] all: refactor keybind code & functions 2021-02-21 10:31:48 +11:00
Geoffrey McRae
e18f7d3365 [client] app: replace old SDL_Scancode with int 2021-02-21 10:31:48 +11:00
Geoffrey McRae
3d03699cc8 [client] all: move keybind implementation into app.c/h 2021-02-21 10:31:48 +11:00
Geoffrey McRae
dbb18a6ecb [client] x11/sdl: get the border dimensions from the backend 2021-02-21 10:31:48 +11:00
Geoffrey McRae
6b1e310343 [client] move remaining code in core.c into the SDL backend 2021-02-21 10:31:48 +11:00
Geoffrey McRae
bf583290a4 [client/common] restructure project in prep for full SDL removal 2021-02-21 10:31:46 +11:00
Geoffrey McRae
6f1c19b3b0 [all] improve backtrace and debugging support 2021-02-21 10:30:57 +11:00
Quantum
ec921d7f39 [client] spice: correctly ungrab keyboard when grabKeyboardOnFocus=no
When input:grabKeyboardOnFocus=no, exiting capture mode should ungrab
the keyboard. Otherwise, focusing the window doesn't grab the keyboard,
but toggling capture mode would leave the keyboard stuck in a grabbed
state until defocused.
2021-02-09 20:06:27 +11:00
Tudor Brindus
e6ebcec689 [client] spice: don't send zero deltas for Wayland input
While a compositor will never send us 0-delta motion events, they can
still end up as 0-deltas post-projection, consuming QEMU buffer space
for no reason.

This should help with mouse skipping issues.
2021-02-01 11:09:46 +11:00
Geoffrey McRae
e951aaad2d [client] spice: fix errant keyboard grab/ungrab behaviour 2021-01-30 12:01:20 +11:00
Quantum
4fbaf18c89 [client] update host log file path 2021-01-29 15:56:01 +11:00
Geoffrey McRae
05f2305fa0 [client] correct error in variable name from last commit 2021-01-28 09:04:52 +11:00
Geoffrey McRae
b76fedeb67 [client] all: don't trigger cursor redraws if the cursor is not visible 2021-01-28 08:58:59 +11:00