Commit Graph

992 Commits

Author SHA1 Message Date
Geoffrey McRae
9ae53aca70 [client] doc: update license output copyright date 2021-02-23 20:06:44 +11:00
Quantum
30b5287c38 [client] egl: add option to set initial scale algorithm
The option is egl:scale. The scale algorithm number is displayed on the
alert to make it easier to specify the number for the option.
2021-02-22 17:25:06 +11:00
Quantum
0512c88ea8 [client] egl: make scale algorithms toggleable
The $escape+S keybinding now cycles through the available scale algorithms.
This allows the user to switch between algorithms if the automatic detection
turns out to be problematic.

The algorithms are renumbered so that 0 can be LG_SCALE_AUTO.
2021-02-22 17:25:06 +11:00
Quantum
46758efc8f [client] cmake: build for nehalem when OPTIMIZE_FOR_NATIVE=NO
We need SSE intrinsics like _mm_stream_load_si128 which is only available
on CPUs of nehalem or newer.
2021-02-22 11:25:44 +11:00
Geoffrey McRae
e79661a924 [client] app: fix format-truncation false positive
This is fixed by using the `valloc_sprintf` function provided in
common/stringutils.h as the functionallity is literally identical.
2021-02-22 01:39:56 +11:00
Geoffrey McRae
28024de314 [client] egl: fix gcc false maybe-uninitialized positives 2021-02-22 01:38:26 +11:00
Quantum
63ec2dc01b [client] egl: destroy cached EGLImages when changing format
Reusing cached EGLImages while the frame format has changed will result
in visual artifacts. We should instead destroy the EGLImages and let
them be recreated.
2021-02-21 19:07:46 +11:00
Quantum
48be58378c [client] opengl: scale UI elements on high DPI displays
This is done by simply scaling up the rendered text bitmap.
2021-02-21 19:06:53 +11:00
Quantum
fd50426dda [client] egl: scale UI elements on high DPI displays
This is done by actually rendering the text at high DPI.
2021-02-21 19:06:53 +11:00
Quantum
89bdaec95a [client] opengl: support scaled UI for high DPI displays 2021-02-21 19:06:53 +11:00
Quantum
3ec73e2444 [client] egl: support scaled UI for high DPI displays 2021-02-21 19:06:53 +11:00
Quantum
447aedc9a3 [client] wayland: pass scale factor information to renderer 2021-02-21 19:06:53 +11:00
Quantum
b35e19fc27 [client] renderer: add interface for high DPI rendering 2021-02-21 19:06:53 +11:00
Quantum
6b26089353 [client] wayland: keep track of wl_output scale information
This will later be used to control the size of the underlying EGL buffers
in order to handle high DPI.
2021-02-21 19:06:53 +11:00
Quantum
e46cadb211 [client] egl: generate header file with #define for desktop shader
Instead of duplicating the #defines from the shader into the C code,
this commit adds a custom CMake rule that exports all the #defines
from a shader into a C header.
2021-02-21 14:20:41 +11:00
Quantum
ba6f26393f [client] egl: add framework for multiple scaling algorithms
This commit fixes the issues with the meaning of useNearest being flipped
by removing the variable and use enumerations.

We define an enumeration EGL_DesktopScaleType to express the type of scaling
needed to be performed: no scaling, upscaling, or downscaling. This is
updated when either the frame size or the viewport size changes.
Previously, we only updated the useNearest when the frame size changes.

The desktop shader can now support an enumeration of scaling algorithms,
although only nearest and linear are currently implemented.

Like before, nearest is used when not scaling or upscaling, and linear is
used when downscaling.
2021-02-21 14:20:41 +11:00
Quantum
39a09ca565 [client] egl: remove dependency on SDL
After this PR, EGL functions are now accessed through <EGL/egl.h>
instead of through <SDL2/SDL_egl.h>, removing a pointless dependency
on SDL.
2021-02-21 10:31:49 +11:00
Quantum
5649d1ad95 [client] wayland: split Wayland display server into modules
The Wayland display server is getting unwieldy due to the sheer size.
To make it easier to edit in the future, I split it into many components
based on logical boundaries.
2021-02-21 10:31:49 +11:00
Quantum
1ba1108099 [client] wayland: add option to enable cursor warp
This is enabled on default. Specify wayland:warpSupport=no to disable it,
which may be useful on certain compositors that do not warp when the
pointer is confined.
2021-02-21 10:31:49 +11:00
Quantum
9b688909b0 [client] wayland: support LG_DS_WARP_SURFACE
This commit implements support for LG_DS_WARP_SURFACE, as well as a warp
routine based on cursor confines.

This may not necessarily work for all compositors. As such, the old cursor
routines are still kept, and used when wm.warpSupport is set to false.
2021-02-21 10:31:49 +11:00
Quantum
270631f1b9 [client] ds: add surface-only warp variant
This commit converts the output of ds->getProp(LG_DS_WARP_SUPPORT) to
an enum containing three items:

* LG_DS_WARP_NONE: warp is not supported at all
* LG_DS_WARP_SURFACE: warp is possible, but only inside the window
* LG_DS_WARP_SCREEN: warp is possible anywhere on the screen

LG_DS_WARP_NONE corresponds to the old false return value, and
LG_DS_WARP_SCREEN corresponds to the old true return value.

LG_DS_WARP_SURFACE is designed for Wayland, where warping is possible,
but only in our window. In this case, since we cannot warp outside
the window, we can warp the cursor to the edge when we attempt to exit.
If the cursor leaves, the normal leave routine gets called, and the
cursor disappears. If the cursor does not end up leaving, we grab it
again.
2021-02-21 10:31:49 +11:00
Tudor Brindus
1a407a67b1 [client] input: add releaseKeysOnFocusLoss option
This makes dealing with window manager shortcuts that overlap with guest
keys more pleasant, while retaining the previous functionality for users
who prefer it.

For instance, previously, using Alt+Tab (or $mod as Alt in i3/sway
movement commands) would result in the guest retaining Alt as pressed.

When the guest regained focus, it would continue thinking Alt is
pressed, leading to accidentally triggering obscure shortcuts. One had
to remember to press Alt again to "unstick" things, which was
suboptimal.
2021-02-21 10:31:49 +11:00
Quantum
98a327e99e [client] wayland: make clipboard writes asynchronous
This allows multiple Wayland clients to stream data from looking glass
without blocking the looking glass main thread.
2021-02-21 10:31:49 +11:00
Quantum
800f063a1d [client] wayland: make clipboard read async
This allows reading from the clipboard without blocking the UI thread.
2021-02-21 10:31:49 +11:00
Quantum
e01666b6ad [client] wayland: implement epoll registration mechanism
This will be used to register async clipboard I/O callbacks later.
2021-02-21 10:31:49 +11:00
Quantum
30a888711b [client] egl: force DMA copy into texture in on_frame
This commit forces the DMA'd memory to be copied into the texture in
the EGL on_frame handler. This avoids tearing when the LG host inevitably
updates the underlying memory. We need an additional copy inside the GPU,
but this is cheap compared to copying from system memory.

We could have used logic to lock the memory buffer, but that would require
performing DMA on every frame, which wastes memory bandwidth. This
manifests as reduced frame rate when moving the mouse compared to the
non-DMA implementation.

We also keep multiple EGLImages, one for each DMA fd, to avoid issues
with the OpenGL driver.
2021-02-21 10:31:48 +11:00
Quantum
a450e0f8f5 [client] wayland: better self-copy detection
This new implementation uses a special mimetype to tag data copied from
the guest, instead of using flags. This should make it easier to
implement asynchronous transfers in the future. Also, it's simpler to
understand and less error-prone.

The pid is included in the mimetype in order to distinguish between
different instances of looking glass: you might want to copy between
two different VMs, for example.
2021-02-21 10:31:48 +11:00
Quantum
0c9ecdfcb5 [client] wm: optionally disable screensaver when requested in guest
This commit adds a new option, win:autoScreensaver, which when set to yes,
automatically disables the screensaver when requested by an application
running in the guest, and enables it when the application no longer wants
it disabled.

This is useful when doing media playback in the guest.
2021-02-21 10:31:48 +11:00
Quantum
cc2104c699 [client] wayland: cleanup surface and display
These used to be owned by SDL and can't be cleaned up. This has since
changed.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
c6af5be1dc [client] app: always track the mouse button state
This change fixes a bug on re-grab of the cursor if window focus was
lost while a mouse button was held.
2021-02-21 10:31:48 +11:00
Quantum
06f6a96b56 [client] spice: fix input:grabKeyboardOnFocus
It appears that the keyboard should only be grabbed if the client is
focused and the cursor is in the view. However, the relevant logic was
missing from core_setCursorInView, and the keyboard was never actually
grabbed.

This commit adds the call to g_state.ds->grabKeyboard(), allowing grabbing
to work.
2021-02-21 10:31:48 +11:00
Quantum
89b73512ad [client] renderer: add ability to toggle the FPS display
Before, if you want to see the FPS, you need to close the client and
restart it with the -k switch to see the FPS. This is annoying.

This PR introduces a new keybind, ScrollLock+D, which, when pressed,
toggles the display of the FPS.

This is implemented for both EGL and OpenGL backends.
2021-02-21 10:31:48 +11:00
Quantum
b45f7a6733 [client] egl: fix race condition in help overlay
egl_help_set_text and egl_help_render were both accessing bmp->help from
different threads. This creates a race condition in which if the help text
is quickly toggled on and off, it stays on.

This has been fixed with an atomic exchange.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
1d99c821eb [client] egl: decrease the font size for the help text 2021-02-21 10:31:48 +11:00
Quantum
2993f7ae7d [client] egl: create 24-bit colour context
This should prevent the looking-glass-client window from having an alpha
channel. On Wayland, the alpha channel is used to compose the window onto
the desktop, so the wallpaper would bleed through unless set to complete
opaque.

We worked around this by using constant alpha for rendering, but it was
not sustainable. Instead, we should just ask for 24-bit context.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
5454053d96 [client] x11: set the window class name 2021-02-21 10:31:48 +11:00
Geoffrey McRae
17d423db06 [client] x11: handle window deletion properly 2021-02-21 10:31:48 +11:00
Quantum
5ac53362a3 [client] renderer/egl: implement support for rendering help text
The help text is rendered in the bottom left corner on a semi-transparent
background, very similar to how the FPS text is rendered.
2021-02-21 10:31:48 +11:00
Quantum
17b0e2cb22 [client] fonts: support rendering multiline text with SDL 2021-02-21 10:31:48 +11:00
Quantum
96dc8c602c [client] keybind: display help overlay while ScrollLock is held
This overlay will show the list of keybindings.
2021-02-21 10:31:48 +11:00
Quantum
ead8069dae [client] keybind: add descriptions for all keybindings 2021-02-21 10:31:48 +11:00
Quantum
4e765b063a [client] kb: add display names for all supported keys 2021-02-21 10:31:48 +11:00
Quantum
5dce97264b [client] renderers: add on_help to renderer interface
This will be used to tell a render to display a help message.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
a00a6429d3 [client] app: fix spelling error 2021-02-21 10:31:48 +11:00
Geoffrey McRae
aafdec02df [client] wayland: fix mouse code post refactor 2021-02-21 10:31:48 +11:00
Geoffrey McRae
4e1c0cc0d0 [client] ds: refactor app and cursor state into app.c and core.c 2021-02-21 10:31:48 +11:00
Geoffrey McRae
33fed48277 [client] app: fix broken mouse sensitivity 2021-02-21 10:31:48 +11:00
Quantum
b0f9d2f713 [client] spice/wayland: improve cursor tracking logic
One of the major issues with the old tracking code is a data race
between the cursor thread updating g_cursor.guest and the
app_handleMouseBasic function. Specifically, the latter may have
sent mouse input via spice that has not been processed by the guest
and updated g_cursor.guest, but the guest may overwrite g_cursor.guest
to a previous state before the input is processed. This causes some
movements to be doubled. Eventually, the cursor positions will
synchronize, but this nevertheless causes a lot of jitter.

In this commit, we introduce a new field g_cursor.projected, which
is unambiguously the position of the cursor after taking into account
all the input already sent via spice. This is synced up to the guest
cursor upon entering the window and when the host restarts. Afterwards,
all mouse movements will be based on this position. This eliminates
all cursor jitter as far as I could tell.

Also, the cursor is now synced to the host position when exiting
capture mode.

A downside of this commit is that if the 1:1 movement patch is not
correctly applied, the cursor position would be wildly off instead
of simply jittering, but that is an unsupported configuration and
should not matter.

Also unsupported is when an application in guest moves the cursor
programmatically and bypassing spice. When using those applications,
capture mode must be on. Before this commit, we try to move the guest
cursor back to where it should be, but it's inherently fragile and
may lead to scenarios such as wild movements in first-person shooters.
2021-02-21 10:31:48 +11:00
Quantum
543d660ccc [client] wayland: check for the Wayland platform extension
We used to test for the EGL_KHR_platform_base and EGL_EXT_platform_base,
but those only really signal the availability of eglGetPlatformDisplay(EXT)
functions, not whether the constant EGL_PLATFORM_WAYLAND_KHR or
EGL_PLATFORM_WAYLAND_EXT is accepted by their respective functions.

Instead, we switch to test for the extensions that tells us whether the
Wayland platform is supported.
2021-02-21 10:31:48 +11:00
Quantum
ecebcc4c35 [client] opengl: make ds functions optional
Using a macro ENABLE_OPENGL just like ENABLE_EGL to optionally remove
OpenGL implementation code. This is mostly because on Wayland it's just
a rehash of the EGL code (as EGL is the only way to create OpenGL
contexts on Wayland).
2021-02-21 10:31:48 +11:00