Commit Graph

1378 Commits

Author SHA1 Message Date
Geoffrey McRae
d347b28481 [client] egl: implement free for texture frambuffer 2021-08-08 15:35:13 +10:00
Geoffrey McRae
f8ae291090 [client] interface: switch to using UPCAST for the renderer's data 2021-08-08 15:32:01 +10:00
Geoffrey McRae
45d1f27fb4 [client] interface: rename LG_Renderer to LG_RendererOps
Part of the standardisation of using the `Ops` suffix for all interfaces
2021-08-08 14:43:04 +10:00
Geoffrey McRae
1a8267d55a [client] interface: cleanup the renderer interface
Removes the silly typedefs and adds some basic documentation as to the
usage of each function.
2021-08-08 14:39:40 +10:00
Quantum
b822e255d8 [client] egl: attempt DMABUF import and fallback if it fails
This should deal with drivers not supporting our DMABUF without attempting
to identify the drivers and blacklist them.
2021-08-08 09:53:47 +10:00
Geoffrey McRae
037b76750a [client] egl: revert glsync changes
`process` and `bind` are called from the same thread in order, there is
no need for atomic usage here.

This reverts commit 3d7dbd6371.
This reverts commit b3db1ba10b.
2021-08-08 09:44:59 +10:00
Geoffrey McRae
e949f2f8d2 [client] egl: texture_framebuffer should call the stream init 2021-08-08 09:43:28 +10:00
Geoffrey McRae
88c91d4752 [egl] texture: use more appropriate vairable names (parent & this) 2021-08-08 09:35:56 +10:00
Geoffrey McRae
3d7dbd6371 [client] egl: sync is now an atomic, access it as such 2021-08-08 09:26:36 +10:00
Quantum
b3db1ba10b [client] egl: eliminate GLsync object leaks
It used to be the case that we overwrite this->sync even if it was non-zero
when updating the texture, without deleting the sync object. If we update
faster than we render, the result would be leaking sync objects.

This commit ensures that sync objects are deleted when they are replaced.
2021-08-08 09:19:04 +10:00
Geoffrey McRae
16f68d6b1b [client] main: don't call stopWaitFrame if jitRender is not enabled 2021-08-08 09:01:48 +10:00
Geoffrey McRae
64da3465b8 [client] x11: invalidate the full window after timeout from expose
Invalidating the entire window on an Expose event causes poor WM
performance when dragging the window around. Instead flag to redraw and
wait for the expose events to stop for 100ms before doing it.
2021-08-08 08:49:46 +10:00
Geoffrey McRae
12d256c7c8 [client] egl: do a full redraw if nightvision is toggled 2021-08-08 08:42:08 +10:00
Quantum
3e32e01c30 [client] egl/imgui: use imgui for night vision gain configuration 2021-08-08 08:42:01 +10:00
Quantum
ac3677d9ae [client] egl: implement partial copies for framebuffer textures
This uses the same line sweep algorithm originally created to copy DXGI
textures to IVSHMEM to implement the copy from IVSHMEM to memory-mapped
pixel buffer objects.
2021-08-08 08:30:11 +10:00
Geoffrey McRae
e755f0befa [client] egl: correct letterbox area clear attempt #3 - sigh 2021-08-07 04:00:18 +10:00
Geoffrey McRae
3e08e7aafa [client] x11: prevent skew from enter/leave/focus and fullscreen events 2021-08-07 03:49:32 +10:00
Geoffrey McRae
9f6ad864ed [client] egl: correct letterbox area clear attempt #2 :) 2021-08-07 03:44:47 +10:00
Geoffrey McRae
ec56b2760a [client] x11: don't allow window manager events to skew cal timing 2021-08-07 03:39:11 +10:00
Geoffrey McRae
e5a138d854 [client] egl: properly clear the letterbox areas 2021-08-07 03:28:52 +10:00
Geoffrey McRae
ad256e0b00 [client] x11: improve presentation sync calibration 2021-08-07 02:36:11 +10:00
Geoffrey McRae
162b1b93db [client] main: don't include the swap into the render timings
If vsync is enabled the swap will block until vblank skewing the timing
metrics.
2021-08-07 01:45:42 +10:00
Geoffrey McRae
0ec66ba210 [client] main: increase render graph max scale to 10ms
Some GPUs (like my K1200) easly exceed 2ms on the render time making
this graph useless.
2021-08-07 01:45:42 +10:00
Quantum
5d3c00717a [client] egl/imgui: use imgui for scaling algorithm selection 2021-08-06 22:49:49 +10:00
Quantum
dc7fd74327 [client] egl: refactor config dialog into main egl module
This will allow other things like scaling to be implemented.
2021-08-06 22:49:49 +10:00
Quantum
5b26017a8a [client] overlay: move separator above donation prompt
It looks really weird having a separator right after a sentence ending in :.
A separator makes the list look detached from the paragraph that introduces
it, which looks awkward. Instead, this commit moves the separator before the
introducing paragraph.

Also added logic to properly pluralize the sentence.
2021-08-06 22:49:02 +10:00
Quantum
6bd454f77f [client] overlay/config: switch to use new URL widget when possible 2021-08-05 22:43:46 +10:00
Quantum
08f3ad504c [client] imgui: implement new widget for displaying URLs
Note that actually opening the browser is not implemented yet.
2021-08-05 22:43:46 +10:00
Geoffrey McRae
afbee641b1 [client] implement support for KVMFR_FEATURE_SETCURSORPOS 2021-08-05 22:19:35 +10:00
Geoffrey McRae
719fec0a45 [client] don't terminate after successful upgrade of LGMP 2021-08-05 21:45:50 +10:00
Geoffrey McRae
2fa09dbd95 [client] allow the user to upgrade if the LGMP version doesn't match 2021-08-05 21:43:49 +10:00
Quantum
65e550a61c [client] egl: pad buffer damage by 1px when rendering desktop
We want to add extra padding to deal with scaling, which may end up blending
with neighbouring pixels.
2021-08-05 08:05:30 +10:00
Geoffrey McRae
0603a55492 [client] x11: prevent possible calibration underflow 2021-08-05 07:11:23 +10:00
Geoffrey McRae
a37b527bbd [client] main: make core overlays register before everything else
The display servers and renderers may want to register their own
overlays in the future, as such we need g_state.overlays to be
initialized to allow for this.
2021-08-05 07:01:28 +10:00
Geoffrey McRae
0af558345f [client] wayland: fix build with libdecor after invalidateWindow change 2021-08-05 06:58:43 +10:00
Geoffrey McRae
44f815409d [client] imgui: ensure the pointer shape is correct
Since we only update imgui's cursor location when the overlay is
enabled, if the last cursor position was showing a shape that is
incorrect when we re-enter the overlay the cursor will be wrong. This
corrects this by updating the location as we enter overlay mode.
2021-08-05 06:55:41 +10:00
Geoffrey McRae
6e7f39edee [client] app: allow selective full invalidation
Overlays only need to trigger a new frame if they have changed and not
full window invalidation, this change allows for this.
2021-08-05 06:47:36 +10:00
Geoffrey McRae
6c84c0eca6 [client] overlay: move keybinds and config into the overlays
This adds a new `earlyInit` call which allows the overlay to register
options before actually being intialized. Also the keybind handling and
state tracking for each overlay has been moved internal to the overlay
itself.
2021-08-05 06:40:06 +10:00
Geoffrey McRae
d90e658e3b [client] main: fix incorrectly hiding the cursor dot in captureOnly mode 2021-08-05 06:11:12 +10:00
Geoffrey McRae
85f3a71dd5 [client] overlay: remember and restore the grab and pointer state
When entering overlay mode if the cursor was previously grabbed we
should restore the state when exiting overlay mode. This will also
correct the pointer setting it to NONE or SQUARE depending on the prior
grab state.
2021-08-05 06:03:09 +10:00
Geoffrey McRae
38ddfc0b61 [client] core: never allow warp when the overlay is active 2021-08-05 05:48:59 +10:00
Geoffrey McRae
ff01a197f3 [client] overlay: don't use the internal function directly for config 2021-08-05 00:57:54 +10:00
Geoffrey McRae
6c44bbb53e [client] egl: use a ui switch for damage display instead of a keybind 2021-08-05 00:56:31 +10:00
Geoffrey McRae
f3f0157d3c [client] overlay: allow registration of runtime configuration options 2021-08-05 00:56:31 +10:00
Quantum
51b9cd4e5a [all] copyright: use unicode copyright sign ©
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Quantum
0941bd0fe5 [client] imgui: move cursor change to after rendering overlays
This allows it to take into the overlays into consideration when deciding
which cursor is to be shown.
2021-08-04 10:52:05 +10:00
Quantum
8ebaf92006 [client] main: rename frameTimings to uploadTimings 2021-08-04 10:38:30 +10:00
Quantum
62cd5e9c57 [client] main: add graph for time spent rendering
This is the time spent in the on_render function, not the time between
frames. Having this information helps diagnose slowdowns in renderers.
2021-08-04 10:38:30 +10:00
Geoffrey McRae
9192e2039a [client] imgui: another missed file
Clearly I need to get some sleep :)
2021-08-04 10:37:05 +10:00
Geoffrey McRae
d2c36b8449 [client] overlay: add new configuration overlay [wip] 2021-08-04 10:27:47 +10:00
Geoffrey McRae
80c9f7223a [client] wayland: fix failure to build 2021-08-04 07:21:57 +10:00
Geoffrey McRae
c15d0dc672 [client] ds: waitFrame now returns a bool to force rendering if needed
X11 needs to calibrate to get the best possible latency, as such it
needs the scene to render so that the render time of the scene can be
accounted for in the delay calculation.
2021-08-04 06:49:35 +10:00
Geoffrey McRae
0f7fa32d12 [client] x11: move sleep and calibration code outside of the event loop
Sleeping in the x11 event loop is not ideal as it will introduce latency
when processing other events, instead do this in the waitFrame handler.
2021-08-04 06:34:27 +10:00
Geoffrey McRae
6933c278ce [client] x11: cosmetics 2021-08-04 06:14:27 +10:00
Geoffrey McRae
7fc717a839 [client] x11: don't setup XPresent if jitRender is not enabled 2021-08-04 06:12:21 +10:00
Geoffrey McRae
4e435e6199 [client] ds: tell the display server if jitRender is requested 2021-08-04 06:05:42 +10:00
Geoffrey McRae
366ec16a63 [client] config: use DEBUG_WARN, not fprintf for output 2021-08-04 05:55:34 +10:00
Geoffrey McRae
04c9694ffa [client] config: ensure mouseRedraw is on if jitRender is in use 2021-08-04 05:54:59 +10:00
Geoffrey McRae
f7682c289a [client] egl: always render the black bar areas
Failure to render these causes artifacts/ghosting when the overlays are
using this area, as such we need to always render this area of the
screen.
2021-08-03 22:29:04 +10:00
Geoffrey McRae
4b4a75475a [client] egl: fix out by one error with letterbox rendering
This replaces the scaled `destRect` with a version that uses doubles
correcting the rounding error that is causing a failure to properly
clear the black bar areas.
2021-08-03 22:27:46 +10:00
Quantum
55703b61b7 [client] egl: remove texture copy in DMABUF path
With more efficient rendering due to buffer age support, we no longer need
to copy the texture to avoid excessive dmabuf copies.
2021-08-03 21:37:31 +10:00
Quantum
8545d15c85 [client] egl: warn when EGL_EXT_buffer_age is not supported 2021-08-03 21:37:31 +10:00
Quantum
87aac8cf03 [client] egl: use buffer age extension to render only damaged parts
We avoid rendering any area that has not changed since the buffer was used
and also not covered by an overlay.
2021-08-03 21:37:31 +10:00
Quantum
f9977332a6 [client] egl: convert desktop to use desktop_rects 2021-08-03 21:37:31 +10:00
Quantum
2dca056526 [client] egl: refactor damage mesh generation into desktop_rects
This mesh will later be used to render only damaged portions of the desktop.
We also moved the coordinate transformation for damage overlay into a matrix
and computed by the shader.
2021-08-03 21:37:31 +10:00
Quantum
dd31a7ef93 [client] egl: clean up splash background shader 2021-08-03 21:12:46 +10:00
Quantum
a25c93b28e [client] wayland: document wlroots viewport handling workaround
Add a comment so we don't forget and remove the "useless" code.
2021-08-03 21:12:25 +10:00
Geoffrey McRae
03ed8b7304 [client] x11: added code to calibrate a delay for presentation
XPresent doesn't give us the time before presentation, but the time just
after. This code calculates and calibrates a delay to sleep for before
signaling the wait event for render when using jitRender
2021-08-03 07:51:03 +10:00
Geoffrey McRae
504bf02855 [client] x11: provide an empty rect region to XPresentPixmap
Providing None informs the comppositor that there is full screen damage,
instead we provide an empty rectangle to prevent this behaviour.
2021-08-03 07:49:59 +10:00
Geoffrey McRae
4d9ab81ef4 [client] egl: assert the update provdided is a dmabuf 2021-08-03 04:03:37 +10:00
Geoffrey McRae
f3413815a9 [client] egl: re-implement DMABUF (untested) 2021-08-03 03:59:03 +10:00
Geoffrey McRae
50f9baedba [client] x11: remove junk code from evaluation 2021-08-03 01:11:46 +10:00
Quantum
5d5e4ede1a [client] egl: use new EGL damage count semantics
After the damage queue PR, EGL damage count 0 means no change, and -1 means
invalidate the entire window. However, several other places have different
semantics, and we are not handling them correctly:

1. KVMFR uses 0 to signal invalidating the entire frame, so if we receive 0
   rectangles in egl_on_frame, we should set damage count to -1.
2. The damage overlay treated 0 as full damage, which is now incorrect. This
   is fixed, and now it treats 0 as no update, and -1 as full damage.
2021-08-03 00:57:32 +10:00
Quantum
8d78a5aa95 [commit] wayland: invalidate window on scale changes
This makes it not require new frames for new scale to be properly applied.
2021-08-03 00:57:04 +10:00
Geoffrey McRae
14839dc54e [client] egl: there should only ever be a single sync object 2021-08-03 00:47:59 +10:00
Geoffrey McRae
891ee3e789 [client] x11: make use of the x11 present extension for jitRender
This implementation is a bit dodgy and needs some work but is currently
functional. Consider this feature highly experiemental under X11.
2021-08-02 23:59:26 +10:00
Geoffrey McRae
037788f562 [client] egl: do not set ops, this is done in texture.c 2021-08-02 23:42:46 +10:00
Geoffrey McRae
13d9c84dc9 [client] egl: replace monolithic EGLTexture with modular version
The way things were handled in EGLTexture is not only very hard to
follow, but broken. This change set breaks up EGLTexture into a modular
design making it easier to implement the various versions.

Note that DMABUF is currently broken and needs to be re-implemented.
2021-08-02 23:37:33 +10:00
Geoffrey McRae
e23144aecd [client] overlay: add new needs_render for realtime overlays 2021-08-01 21:13:59 +10:00
Quantum
23c77e8508 [client] egl: use a lock for desktop damage to eliminate all races
There used to be a possible race when a bunch of rectangle is appended, but
the total count is not updated before it's read. Using a lock eliminates
all such races.
2021-08-01 19:54:56 +10:00
Quantum
f08e2ece93 [client] wayland: implement stopWaitFrame 2021-08-01 19:54:28 +10:00
Quantum
f64310320a [client] ds: add stopWaitFrame to terminate waitFrame early
This is used on exit to unblock the render thread.
2021-08-01 19:54:28 +10:00
Geoffrey McRae
695b7b793c [client] main: allow 'catchup' when using jitRender 2021-08-01 19:32:01 +10:00
Quantum
986f92d0db [client] main: use skipFrame and signal frameEvent
We need to signal frameEvent to render the first frame. Otherwise, wayland
fails to configure the window, as configuration happens in EGL swap.
2021-08-01 18:54:55 +10:00
Quantum
2e4614cbc4 [client] wayland: make waitFrame work when not rendering
Implement skipFrame and do various things to wake waitFrame.
2021-08-01 18:54:55 +10:00
Quantum
16aa04d539 [client] ds: add skipFrame method to interface
If this exists, it should be called when waitFrame returns but we don't
wish to render.
2021-08-01 18:54:55 +10:00
Geoffrey McRae
9d95154b85 [client] main: make use of new needs_render call 2021-08-01 18:44:35 +10:00
Geoffrey McRae
f8e1ab8f31 [client] renderers: add new needs_render method to the interface
With jitRender the renderer needs to tell the main application if it
needs to be rendererd, such as during the initial splash screen fade
out.
2021-08-01 18:18:08 +10:00
Geoffrey McRae
2d74c93232 [client] main: alerts and overlay toggles should invalidate the window 2021-08-01 18:04:43 +10:00
Geoffrey McRae
17687fdea3 [client] main: only render if there is actually something to render 2021-08-01 17:39:52 +10:00
Quantum
77b3d45e0e [client] ds: change signalNextFrame to waitFrame 2021-08-01 17:29:15 +10:00
Quantum
37196f1f0e [client] config: disable JIT rendering by default
Without configuring Wayland compositors to send frame callbacks as late as
possible, JIT rendering can increase latency by more than one frame.

For example, by default, sway asks applications to render right after a
vblank, and does its own composition right after a vblank, resulting in
~2 frame's worth of latency. If max_render_time is set on the output,
it composes that many milliseconds before the vblank, losing ~1 frame's
worth of latency. If max_render_time is set on the window also, the frame
callback is sent that many milliseconds before composition, and we achieve
perfectly low latency.

Therefore, out of the box, JIT rendering should not be enabled, as manual
compositor configuration is required for optimal results.

For reference, the following sway settings results in the best latency:

    output <insert output name> max_render_time 1
    for_window [app_id="looking-glass-client"] max_render_time 1

This reverts commit 3baed05728.
2021-08-01 17:29:00 +10:00
Quantum
b3b71d6f02 [client] egl: fix cursor handling when invalidating
If we invalidate the window, we used to not update this->cursorLast, and
this causes us to lose track of the cursor. Now we update this->cursorLast
unconditionally, and this fixes the issue.
2021-08-01 17:28:40 +10:00
Quantum
96bcfff28b [client] wayland: use zxdg_output_manager_v1 version 3 if possible
Version 3 does not send xdg_output.done events, instead guaranteeing that
all xdg_output.* events are sent before wl_output.done. This saves us from
doing the work twice.
2021-08-01 13:05:41 +10:00
Quantum
0ad469178a [client] wayland: make it possible to disable fractional scaling
The method used is not guaranteed to work on all Wayland compositors,
so offer a way out. We need to support it anyways in case xdg_output
or wp_viewporter protocols are not available.
2021-08-01 13:05:41 +10:00
Quantum
b3ca872cef [client] wayland: improve fractional scale handling
Currently, we scale the desktop up to the next largest integer, and rely on
the wayland compositor to scale it back down to the correct size.
This is obviously undesirable.

In this commit, we attempt to detect the actual fractional scaling by finding
the current active mode in wl_output, and dividing it by the logical screen
size reported by xdg_output, taking into consideration screen rotation.

We then use wp_viewporter to set the exact buffer and viewport sizes if
fractional scaling is needed.
2021-08-01 13:05:41 +10:00
Quantum
3baed05728 [client] config: enable JIT rendering by default 2021-08-01 12:38:17 +10:00
Quantum
aed370c7ce [client] main: implement just-in-time render mode
When requested, JIT render mode will be used if the display server supports it.
Otherwise, a warning is generated instead.

This essentially uses the signalNextFrame logic for imgui, but for everything.
We automatically enable this mode when overlay is on.

Currently, this exposes some damage tracking bugs in the EGL renderer.
2021-08-01 12:24:19 +10:00
Quantum
b9a7ce17fe [client] egl: use queue of damages
This prevents damage from being overwritten when frames are received
faster than could be rendered.

This implementation cycles between two queues, removing all need for
memory allocation.
2021-08-01 12:11:54 +10:00
Geoffrey McRae
66df99f5fd [client] imgui: don't free the IniFilename until imgui destruction 2021-08-01 00:55:36 +10:00