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[client] imgui: move cursor change to after rendering overlays
This allows it to take into the overlays into consideration when deciding which cursor is to be shown.
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@ -771,13 +771,6 @@ int app_renderOverlay(struct Rect * rects, int maxRects)
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// bool test;
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// igShowDemoWindow(&test);
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ImGuiMouseCursor cursor = igGetMouseCursor();
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if (cursor != g_state.cursorLast)
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{
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g_state.ds->setPointer(mapImGuiCursor(cursor));
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g_state.cursorLast = cursor;
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}
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}
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// render the overlays
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@ -822,6 +815,16 @@ int app_renderOverlay(struct Rect * rects, int maxRects)
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overlay->lastRectCount = written;
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}
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if (g_state.overlayInput)
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{
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ImGuiMouseCursor cursor = igGetMouseCursor();
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if (cursor != g_state.cursorLast)
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{
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g_state.ds->setPointer(mapImGuiCursor(cursor));
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g_state.cursorLast = cursor;
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}
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}
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igRender();
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return totalDamage ? -1 : totalRects;
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