LookingGlass/client
Quantum b3db1ba10b [client] egl: eliminate GLsync object leaks
It used to be the case that we overwrite this->sync even if it was non-zero
when updating the texture, without deleting the sync object. If we update
faster than we render, the result would be leaking sync objects.

This commit ensures that sync objects are deleted when they are replaced.
2021-08-08 09:19:04 +10:00
..
cmake [client] removed unused GMP dependency 2021-07-24 12:35:48 +10:00
displayservers [client] x11: invalidate the full window after timeout from expose 2021-08-08 08:49:46 +10:00
include [client] main: don't include the swap into the render timings 2021-08-07 01:45:42 +10:00
renderers [client] egl: eliminate GLsync object leaks 2021-08-08 09:19:04 +10:00
src [client] main: don't call stopWaitFrame if jitRender is not enabled 2021-08-08 09:01:48 +10:00
CMakeLists.txt [client] overlay: add new configuration overlay [wip] 2021-08-04 10:27:47 +10:00
DEBUGGING.md [doc] Fix formatting 2018-05-23 08:46:03 +10:00