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b3db1ba10b
It used to be the case that we overwrite this->sync even if it was non-zero when updating the texture, without deleting the sync object. If we update faster than we render, the result would be leaking sync objects. This commit ensures that sync objects are deleted when they are replaced. |
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.. | ||
cmake | ||
displayservers | ||
include | ||
renderers | ||
src | ||
CMakeLists.txt | ||
DEBUGGING.md |