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					b3db1ba10b50c70d7d6b6560aaa89b2d3b1b1450
				
			
			
		
	 Quantum
		
	
	b3db1ba10b
	
	
	[client] egl: eliminate GLsync object leaks
			Quantum
		
	
	b3db1ba10b
	
	
	[client] egl: eliminate GLsync object leaks
		
			
			It used to be the case that we overwrite this->sync even if it was non-zero when updating the texture, without deleting the sync object. If we update faster than we render, the result would be leaking sync objects. This commit ensures that sync objects are deleted when they are replaced.
Looking Glass
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
- Project Website: https://looking-glass.io
- Documentation: https://looking-glass.io/docs
Documentation
❕❕❕ IMPORTANT ❕❕❕
This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:
https://looking-glass.io/downloads
Source code for the documentation can be found in the /doc directory.
You may view this locally as HTML by running make html with python3-sphinx
installed.
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