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[common] rects: implement routine to copy rectangles from framebuffer
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@ -61,6 +61,12 @@ void framebuffer_prepare(FrameBuffer * frame);
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*/
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bool framebuffer_write(FrameBuffer * frame, const void * src, size_t size);
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/**
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* Gets the underlying data buffer of the framebuffer.
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* For custom read routines only.
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*/
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const uint8_t * framebuffer_get_buffer(const FrameBuffer * frame);
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/**
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* Gets the underlying data buffer of the framebuffer.
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* For custom write routines only.
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@ -42,4 +42,8 @@ void rectsBufferToFramebuffer(FrameDamageRect * rects, int count,
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FrameBuffer * frame, int dstStride, int height,
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const uint8_t * src, int srcStride);
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void rectsFramebufferToBuffer(FrameDamageRect * rects, int count,
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uint8_t * dst, int dstStride, int height,
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const FrameBuffer * frame, int srcStride);
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#endif
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@ -214,6 +214,11 @@ bool framebuffer_write(FrameBuffer * frame, const void * restrict src, size_t si
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return true;
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}
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const uint8_t * framebuffer_get_buffer(const FrameBuffer * frame)
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{
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return frame->data;
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}
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uint8_t * framebuffer_get_data(FrameBuffer * frame)
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{
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return frame->data;
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@ -50,6 +50,7 @@ static int cornerCompare(const void * a_, const void * b_)
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inline static void rectsBufferCopy(FrameDamageRect * rects, int count,
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uint8_t * dst, int dstStride, int height,
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const uint8_t * src, int srcStride, void * opaque,
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void (*rowCopyStart)(int y, void * opaque),
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void (*rowCopyFinish)(int y, void * opaque))
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{
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const int cornerCount = 4 * count;
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@ -99,6 +100,9 @@ inline static void rectsBufferCopy(FrameDamageRect * rects, int count,
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change[changes++] = (struct Edge) { .x = x, .delta = delta };
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}
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if (rowCopyStart)
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rowCopyStart(y, opaque);
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struct Edge * active = active_[activeRow];
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int x1 = 0;
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int in_rect = 0;
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@ -169,6 +173,27 @@ void rectsBufferToFramebuffer(FrameDamageRect * rects, int count,
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{
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struct ToFramebufferData data = { .frame = frame, .stride = dstStride };
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rectsBufferCopy(rects, count, framebuffer_get_data(frame), dstStride, height,
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src, srcStride, &data, fbRowFinish);
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src, srcStride, &data, NULL, fbRowFinish);
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framebuffer_set_write_ptr(frame, height * dstStride);
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}
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struct FromFramebufferData
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{
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const FrameBuffer * frame;
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int stride;
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};
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static void fbRowStart(int y, void * opaque)
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{
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struct FromFramebufferData * data = opaque;
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framebuffer_wait(data->frame, y * data->stride);
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}
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void rectsFramebufferToBuffer(FrameDamageRect * rects, int count,
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uint8_t * dst, int dstStride, int height,
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const FrameBuffer * frame, int srcStride)
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{
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struct FromFramebufferData data = { .frame = frame, .stride = srcStride };
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rectsBufferCopy(rects, count, dst, dstStride, height,
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framebuffer_get_buffer(frame), srcStride, &data, fbRowStart, NULL);
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}
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