Quantum b3db1ba10b [client] egl: eliminate GLsync object leaks
It used to be the case that we overwrite this->sync even if it was non-zero
when updating the texture, without deleting the sync object. If we update
faster than we render, the result would be leaking sync objects.

This commit ensures that sync objects are deleted when they are replaced.
2021-08-08 09:19:04 +10:00
..
2019-03-28 20:15:13 +11:00