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https://github.com/gnif/LookingGlass.git
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[egl] texture: use more appropriate vairable names (parent & this)
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parent
3d7dbd6371
commit
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@ -61,25 +61,26 @@ static bool eglTexFB_init(EGL_Texture ** texture, EGLDisplay * display)
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static bool eglTexFB_update(EGL_Texture * texture, const EGL_TexUpdate * update)
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{
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TextureBuffer * this = UPCAST(TextureBuffer, texture);
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TexFB * fb = UPCAST(TexFB, this);
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TextureBuffer * parent = UPCAST(TextureBuffer, texture);
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TexFB * this = UPCAST(TexFB , parent );
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assert(update->type == EGL_TEXTYPE_FRAMEBUFFER);
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LG_LOCK(this->copyLock);
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LG_LOCK(parent->copyLock);
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struct TexDamage * damage = fb->damage + this->bufIndex;
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struct TexDamage * damage = this->damage + parent->bufIndex;
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bool damageAll = !update->rects || update->rectCount == 0 || damage->count < 0 ||
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damage->count + update->rectCount > KVMFR_MAX_DAMAGE_RECTS;
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if (damageAll)
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framebuffer_read(
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update->frame,
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this->buf[this->bufIndex].map,
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this->format.stride,
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this->format.height,
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this->format.width,
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this->format.bpp,
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this->format.stride
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parent->buf[parent->bufIndex].map,
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parent->format.stride,
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parent->format.height,
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parent->format.width,
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parent->format.bpp,
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parent->format.stride
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);
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else
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{
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@ -89,20 +90,20 @@ static bool eglTexFB_update(EGL_Texture * texture, const EGL_TexUpdate * update)
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rectsFramebufferToBuffer(
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damage->rects,
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damage->count,
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this->buf[this->bufIndex].map,
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this->format.stride,
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this->format.height,
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parent->buf[parent->bufIndex].map,
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parent->format.stride,
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parent->format.height,
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update->frame,
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this->format.stride
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parent->format.stride
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);
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}
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this->buf[this->bufIndex].updated = true;
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parent->buf[parent->bufIndex].updated = true;
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for (int i = 0; i < EGL_TEX_BUFFER_MAX; ++i)
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{
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struct TexDamage * damage = fb->damage + i;
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if (i == this->bufIndex)
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struct TexDamage * damage = this->damage + i;
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if (i == parent->bufIndex)
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damage->count = 0;
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else if (update->rects && update->rectCount > 0 && damage->count >= 0 &&
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damage->count + update->rectCount <= KVMFR_MAX_DAMAGE_RECTS)
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@ -115,7 +116,7 @@ static bool eglTexFB_update(EGL_Texture * texture, const EGL_TexUpdate * update)
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damage->count = -1;
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}
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LG_UNLOCK(this->copyLock);
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LG_UNLOCK(parent->copyLock);
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return true;
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}
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